Two Worlds demo on Live
PC/360 patches in works.
SouthPeak Games has released a 566MB demo of Oblivion wannabe Two Worlds, giving you a chance to explore "a huge portion" of the game's "expansive single-player map".
You'll get to tackle "numerous" quests and various monsties as you try and make your mind up about whether to buy it or not. You can also read our Two Worlds review for additional pointers.
Or, if you've already bought it, you might be interested in the PC and Xbox 360 patches being lined up to address "issues some players have experienced", including problems with "horse steering" among other things we've copied and pasted below.
For more on Two Worlds, check out our Two Worlds gamepage. The full changelog for the upcoming patches follows:
Both platforms (PC and Xbox 360)
- Horse steering has been improved
- Character development curve not as steep over level 25
- HP regeneration slower for max values above 2000
- Death strike skill executable by strike button while in sneak mode
- Critical hit skill fixed
- Damage is now allowed over 32000
- There is a cap on damage and armour at 99999
- Necromancer spells have been balanced
- Magical boosters effect restricted to 5 boosters
- Stacking potions with different statistics fixed
- Objects stacking objects can't be stacked up if result has higher level requirements than current player level
- Equipment Class cap on 50
- When killing in towns after you leave the town and go back guards will ask you to pay instead of immediately attacking you
- NPC's in towns don't resurrect
- Tweaked hilevel monster balance
- Wing Membrane ingredient added to Helllord
- Dragons strike not breakable by player hit
- Bomb traps attached to some chests and wardrobes
- Balanced number of lock picks in chests and wardrobes
- Walking under water and not dying has been fixed
- Inaccessible Cave north of Ashos has been fixed
- Multiplayer Lag issues have been improved
- Multiplayer too many skill points generated due to combat stats has been fixed
- Friendly fire disabled in RPG mode (players cannot damage each other)
- Resurrect spell on players has been disabled
- Experience points for killing players has been removed
- Disarming skill disabled against other players
- Freezing/stopping spells disabled against other players
- Multiplayer RPG quests given to all, reward splitter between players
- Team assault main monuments 50 times stronger
- Barbarian berserk skill in PvP reduced to 5
- Chest and wardrobe lock levels improved in multiplayer
PC-specific
- Issue of moving money between servers has been fixed
- Maps D2,E4,F4, Multiplayer Tharbakin missing triangles or flying objects have been fixed
- Enter opens console in single player
- Horse steering stopping horse by back key changed
- Cloning character when logging on new WarNet server is fixed
- Boosters disappearing in Arena modes
- Atmospheric fog for multiplayer towns added
- Chat over open dialogs possible (by F11 chat dialog)
- All PVP arenas unlocked from beginning
Xbox 360-specific
- Improved single player framerate
- Interface repeat changes selection left stick hold added
- Game HDD cache cleaning possibility RB + A + B during game launch
- Achievements for 5 elements is fixed
- Map interface improvements only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
- Hit info fonts larger
- "BACK - Show Instruction" text disappears
- Double saving multiplayer characters to protect character lost from power-off or hard-locks
- Interface no controls after "server refused connection" is fixed
- Doubling gold in multiplayer is fixed
- Doubling objects in multiplayer is fixed
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Comments (16) Latest comment 4 years ago
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The framerate in this "game" is a joke!
I specifically haven't touched it as I'm holding out on the patch, in the hope that it fixes just about everything...
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Xbox 360-specific
· Improved single player framerate
Much?
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· Improved single player framerate
Much?"
I certainly hope so. I bought the game the other day (360 version), figuring I would give it a shot despite the bad press, but I simple had to give up after an hour thanks to the splitting headache I was getting, courtesy of the abysmal framerates.
You can often blame your own slightly outdated graphics card if you get those kinds of problems in a PC game (I know I often do
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I suspect the game will still stutter and pause, just not as much maybe. OK, so any improvement is welcome but it probably won't miraculously eliminate them entirely. That said, I'd so love to be proven wrong but I don't think the developers have the talent to be honest. It's clear to me that they don't know how to get the best out of the 360 and at a guess I'd say they just dumped the PC engine onto the system and just turned down the graphics settings to get it running and actually did very little optimisation.
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Maybe try using less "Oblivion wannabe" comments.....
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I tried the demo, but it just had so many things that felt unfinished, or just poor design choices that it put me off buying the game. If I hadn't tried the demo I would have bought it at release
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And what's with the Mortal Kombat blood?
Horrible.
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If so, then I really have to laugh XD
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