Twenty years of the Mega Drive
To be this good took ages.
The Mega Drive is 20 years old today! SEGA's 16-bit behemoth launched in Japan on 29th October, 1988, and we'll be toasting its anniversary on Eurogamer over the next week, kicking off with this look back at the console itself. It's only right that we celebrate this milestone, since no-one was blowing up balloons or sticking up banners when the poor thing first arrived. There was no gap in the games market in 1988, and no room for new hardware.
SEGA's Master System had performed pretty well in a few territories, but not the ones a gaming power needed to dominate. Japan and the US were far too enamoured with the NES to pay much attention to any other hardware, and SEGA had allowed a lacklustre, disinterested alliance with Tonka to push the 8-bit console into obscurity and minority cult-worship, piling up hardware and game cartridges in warehouses with no real thoughts on what to do with them.
It's something of a consumer tradition that technically superior hardware doesn't necessarily win out, and the Master System found itself grazing in pastures alongside Betamax and 8-track tapes. The extra memory, dual-format games, the 3D glasses - none of these features could break through the Nintendo culture that had formed tightly around the games industry. But it wasn't all bad luck and marketing; the truth was that by the time SEGA bothered to launch the Master System in the UK, it was already into development of a console it had far more interest in - the MK1601. You'll remember it better as the Mega Drive.

The original Mega Drive model, with its sleek black styling, embodied pure 16-bit power.
It's well known as a 16-bit system, but that's like saying 'a four wheel drive car'; it tells you nothing about the other features that really made the hardware stand out. The Mega Drive was indeed 16-bit - making incredible use of the Motorola 68000 CPU - but its powerhouse brain was shored up by an equally muscular body. Sound processing was handled separately, reducing load on the processor so it could dedicate itself to powering arcade-quality games. The 512-strong colour palette ensured those games leapt off the screen, while a dedicated video processor threw huge sprites about in a way only previously managed in the arcades.
Impressive as this sexy black number was on schematic paper, SEGA had learned from experience that technical specifications didn't fit on a price-tag or advert. So it readied itself in the background with a hidden army of arcade ports ready to march under the Mega Drive banner. The arcades were enjoying a revival, and although SEGA struggled to penetrate the home market, it had conquered the commercial sector with some outstanding coin-op titles. The majority of these were built on the popular System 16 architecture, a platform almost identical to the new Mega Drive, and not by coincidence.

Not a great game by any means, but Altered Beast did a perfect job of showcasing the arcade capabilities of the Mega Drive.
So SEGA was somewhat surprised when it released this incredible revolution in home gaming to the Japanese market and was met with a resounding silence. SEGA's native gamers had NES cartridges piled to the ceiling, and were more infatuated by NEC's PC Engine released one year previous almost to the day.
Moving fewer than half a million units in its first year of life, it was reasonable to believe - as the competition did - that SEGA had simply built a more powerful Master System, that would soon be unceremoniously forsaken in exactly the same manner. But SEGA still had the US market to test and - after the disastrous results of recruiting a toy manufacturer rather than a videogame developer to sell the Master System - initially set about forging a relationship with Atari to deliver the console across America. If the licensing deal hadn't broken down after SEGA of America and Jack Tramiel failed to see eye to eye, Atari would have controlled not only SEGA's presence in the US market, but also been able to actively position its own 7800 console ahead of the competition.
When the deal fell apart, SEGA decided to put its native distribution experience to use in America and marketed the Mega Drive itself. Rebranded Genesis, to avoid a naming conflict in the US, it beat the PC Engine (rebranded as the TurboGrafx-16) to the shelves by a matter of days in August of 1989. But Nintendo had a tight rein on its third parties, who buckled quickly under suggestions that developing for SEGA could cost them valuable NES licences. So SEGA only had its own coin-ops to fall back on when it wanted to show off the arcade quality of Mega Drive games.
Coin-op conversion Altered Beast was bundled with the console and it proved the point SEGA needed to make. It had to demonstrate the power of the Mega Drive without turning off young consumers with sterile talk about 16-bit processors and dedicated video drivers. The huge, detailed characters of Altered Beast provided this demonstration, and angled the Mega Drive for a unique market attack.
SEGA was pulling in its coin-op licences, which ran like a dream on the Drive, but there weren't enough to conquer the mountain of power Nintendo sat upon. So instead of turning to big name games, SEGA turned simply to big names. With EA's help the Mega Drive launched a series of big-money, big-name licensed sports titles across America. The Japanese parent company balked at the decision to pay millions in royalties to sports personalities such as Joe Montana, Arnold Palmer and Buster Douglas. But it paid off in droves, and not only for SEGA.

Coin-op classics like Golden Axe were ported to the Mega Drive with barely a dropped frame or missing feature.
Third-party developers were shackled by an oppressive licensing system required to make games for the NES. Nintendo held all the keys and there was no real alternative for reaching gamers. It was a case of pay, or they can't play. At least until the Mega Drive came along. Considering the early experience it gained working on the sports games, Electronic Arts decided it was going to create its own, unlicensed Mega Drive games before SEGA had time to put any security restrictions into the US console, but out of courtesy it first approached the new hardware distributor and laid its plans out in the open.
SEGA astonished EA with a far more reasonable and open licensing agreement that allowed third parties to develop as many games as they wanted and to operate their own quality control procedures. Players had seen the arcade quality games the Mega Drive was capable of, but it was a particularly fulfilling dream for third-party developers. In retrospect, getting the game designers who'd been systematically abused by Nintendo for several years onside was the crowbar SEGA needed to prise open the games market.

SEGA shifted a fair few consoles on the spiky blue back of Sonic the Hedgehog.
The install base was small, but the freedom to create was huge, and that's all the game developers needed. The Mega Drive was a massively superior machine to the NES in technical terms, but now it was also superior financially. And this coup against the industry regime spread beyond the Mega Drive; thanks to SEGA's new presence in one small corner of the market, Nintendo's totalitarian policies would no longer sustain themselves as the new generation of games systems cautiously moved in.
There's a strong temptation at this point to pour praise and salutation upon Sonic the Hedgehog. Indeed he was a powerful force behind the Mega Drive as well as starring in one of the finest games ever made, but in truth his arrival in 1991 was the culmination of well-played marketing strategies on behalf of SEGA of America. Sonic was a twist in the tale, brought in at the end of a struggle that saw SEGA wrestle dominance from Nintendo and share it out across the games industry. To gamers the Mega Drive was a great new machine that brought as much credibility into their living rooms as it did arcade quality games, but to the games industry it was a freedom fighter, and an engine of revolution.
The long-awaited Super NES struggled to displace the Mega Drive due to release delays and, to be frank, sour grapes on the part of suspicious developers. And, at every turn, SEGA's shrewd marketing strategies kept it one step ahead. When Nintendo released its annual Mario game, SEGA slashed the price of the console to practically sell it at cost (with Sonic thrown in for good measure), and the Mega Drive spread like a wonderful, silicon virus across Europe and South America. Even the Master System received some overdue attention as conversions of Mega Drive games were made to support the faithful gamers who still cradled a hand-polished square joypad.
But the corporate mind is singular in purpose, and the perceptive tactics SEGA had employed to establish the Mega Drive duped the company into focusing, once again, on hardware saturation. The Mega Drive was dissected and tested like a laboratory rat, with accessory after peripheral after redesign butchering the system's purity into some kind of repulsive amalgam. The Mega-CD and 32X add-ons were both reasonable concepts, intended to prolong the life of the Mega Drive now the SNES had technical superiority, but concentrating on so much hardware (with concept projects Mars, Jupiter and Saturn all bouncing around SEGA R&D) the games giant casually overlooked the software needed to support these peripherals. With a lack of quality games to shore them up, the two accessories quickly fell among thieves.
SEGA immediately embraced the bad habit that would eventually cause it to pull out of the hardware market all together. Instead of returning its attention to the still successful Mega Drive, and continuing to promote the incredible games that had shunted the system into first place, it assumed that more add-ons and technical improvements were the answer. As rumours of the Saturn project increased in the background a slew of Mega Drive alternatives and redesigns attempted to wring the last few drops of blood from the once great stone. Gradually, the thrice-bastardised Mega Drive became something of a joke without a punch line - unceremoniously forsaken once the Saturn came along. Or so it seemed.

Despite a new shape and some minor spec changes, the core technology in the Mega Drive II was the same.
Way back in 1987, when SEGA was first designing the Mega Drive, the Brazilian company TecToy was founded to build electronic toys for the South American markets. It landed the contract to become SEGA's local representative, and over time SEGA gradually allowed it to manufacture gaming hardware that had fizzled out in other regions. Since this was a part of the globe that had been almost completely ignored by the games industry, officially produced Master Systems and Mega Drives became immensely popular, to the point that TecToy still builds (and sells) variations on the hardware today.
And it's not alone. The retro revival culture that hit with the millennium saw the Mega Drive's glory restored. Plug-and-play TV games brought Sonic and friends racing back to our screens, teams of dedicated home-brew programmers have spent years celebrating SEGA franchises like Streets Of Rage, and once-bitter rival Nintendo relies on it to populate its online games catalogue for the Wii. Even handheld versions of the classic system are finally reaching their potential more than a decade after the Nomad failed to make a dent on the collapsing Mega Drive market.
As its 20th anniversary rolls around we find ourselves in a very different videogame world, but the Mega Drive is undeniably one of the most solid parts of the modern industry's foundations. This is a machine that's earned its place in history and weathered as many bad times as good. Its hardware legacy might be somewhat shrouded in absurdity, but the games it made possible will be remembered as the pinnacle of 16-bit arcade gaming.
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Comments (125) Latest comment 3 years ago
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Die Russell Brand, die!!
oop sorry wrong train of thought
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Yeah, assuming that you were not one of those in the know - who (like me) were already playing games of this quality over a year before on an imported Pc-Engine.
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Cartridge saves! plugging a cartridge into another one!! The little EA yellow tab on the 16-meg carts of whatever they were. The awesome gay sega voice. The wicked spinning EA logo. The entering of annoying passwords through a mega drive pad. The sore thumbs from 6 hours of playing.
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Gonna fire the old girl up for some gunstar and hellfire action!
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A Japanese....Genesis you say? I think you'll find, it was the MD in Japan, and the Genesis in the US
(takes hat off)
(paws ground sheepishly)
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Remember playing Mickey Mouse and thinking WOW!! look at those visuals, it was like playing a cartoon.
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Ah, Altered Beast - you played it, hated it; thought you'd wasted £180 (£180 in old money) but then came across such gems as Streets of Rage, Toejam and Earl, Desert Strike, Monaco, PGA Golf, and something called John Madden Football.
And Megadrives were the original black boxes. Those buggers could be dropped, go tumbling down stairwells, or have beer spilt all over them and they'd still work. Man's console, not like these namby-pamby RROD's we get nowadays.
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http://www.k otaku.com/gaming/segaad3.jpg
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I still hear that Saaaaygaaaa voice when I see the logo on games today \Is not mental
And it still worked when I fired it up not so long ago. What a bit of kit!
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... Now I'm all Sega-nostalgic. I miss Guardian Heroes on the Saturn.... =(
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Aliens and Streets of Rage 1 and 2 were my faves
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I got it for my birthday!
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Gunstar Heroes.
EA Hockey/american football double pack.
Shenobi.
Streetfighter 2 (complete with grainy voices).
Castle of illusion.
Eternal champions.
the memories.
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Still love streets on rage, can't beat the feeling from throwing a bad guy at the other bad guys.
Me and my brother still have games on Sonic 2 now, the multiplayer on that is amazing.
Good that Sega opened back in the day, would what would it be like if it never happened?
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EA Hockey (I was unbeatable)
Madden 92
Streets of Rage 1 & 2 (fantastic soundtracks)
SF2 Special Champion Edition (paid £60 for a Jap import copy as I couldn't wait for the UK release)
Sonic 1, 2 & 3
Hellfire
Revenge of Shinobi
The awesome Say Gaa voice that first came in with Sonic 1 - I'm another person who can't see the Sega logo without hearing that in my head. Really wish Sega were still in the hardware business instead of MS...
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I remember wnating one for a good year before it was released in Europe. C&VG use to have a console section where they would review all the imports etc. Couldn't believe how good the graphics were. Christmas of 1990 was the last Christmas I ever really had (it's just not the same when you're not excited about getting up in the morning anymore).
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Still my favourite-ist console of all time.
Official six-button pads FTMFW1!1!! \o/
Now I just have to find an uber-kind EG-er who´d be willing to sell Alien Soldier to me for less than 30 pound coins.
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Sega please make a good new sonic game... and the Dreamcast II
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/hugs retro section
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The audio was also inferior if I recall correctly.
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I remember buying an import machine from a place called CES near Barnes Bridge back in 1989, I got mine mail order, but my mate actually trecked it up there and it was a newsagents with a small import games section at the back! (those were the days!).
I ordered mine with Ghouls N Ghosts, but they were out of stock, so I got DJ Boy and a tenner back insead (lucky me!).
From then on pretty much everything seemed amazing to my 12-year-old brain... Ghouls when I did get it, Golden Axe, Ghost Busters, Strider, Micky Mouse, Sonic - truly classic days.
Never touched the MegaCD, although I do have one now, along with a 32X and a Nomad, it was only a couple of nights ago I had a blast on Shadow Dancer and Sonic 2 on the PSP (much better than the aforementioned Nomad!), so the bug has refused to go, even after all those years...
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For one glorious week I would have a Mega Drive and two games, one my choice the other my brothers, and it was brilliant. Then it was back to the BBC Micro which my parents bought as it was more "educational"
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Truly the greatest console I have ever used in my life.
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They made several poor decisions.
Remember the Saturn's marketing? Terrible.
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Brings back a lot of memories. Me and my mum sold our Commodore 128 for £300 (!) and split the proceeds - with my £150 I got a megadrive, altered beast and sonic. Awesome times.
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Not sure if you're interested, but Argos have the portable Mega Drive with 20 games for £20. I've just reserved one - off to pick it up in a bit. Not a bad deal for the 20th birthday.
According to play Asia, the games are:
Alex Kidd Enchanted Castle
Alien Storm
Altered Beast
Arrow Flash
Columns III
Crack Down
Decap Attack
Dr. Robotnik's Mean Bean Machine
E-Swat
Ecco the Dolphin
Ecco Jr.
Flicky
Gain Ground
Golden Axe
Jewel Master
Kid Chameleon
Ristar
Shadow Dancer
Sonic & Knuckles
The Revenge of Shinobi II
linky linky Argos not stinky
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Everyone - just LOOK at that Sonic screenshot. Think about how smoothly it runs.
Now just IMAGINE how fantastic that would have been when seen for the 1st time in 1991 when previously you've been playing on your cousin's Spectrum at weekends if you're lucky, or maybe the odd game on a mate's (fantastic) Amiga.
I guess people felt like this when the first colour TV broadcasts came along. I was also 11 years old.
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I remember waiting for the UK launch date, in 1989. I was 17. We had to go by magazines and the like back in those days for that sort of information, and they'd been hyping up the Mega Drive all year as Mega Machines had taken to reviewing the Japanese imports. As I remember, it was only available from Toys R Us initially, and there were like five of them in the whole country - so you could hardly say it was easy to buy. So on the evening of the launch I got myself on to the Northern Line. My granddad came along with me for company. We travelled from Borough to Brent Cross - it seemed to take forever. I'd never been to Brent Cross before, and we found ourselves having to dodge the traffic on the dual cartridge way just to get to the Toys R Us. I laid down my £189.99 (I think?) and bought myself Super Hang On, Ghoul' N'Ghosts, and Revenge of Shinobi. I can remember the excitement of getting it home, unpacking it and playing it for the first time.
Properly good good times and good good memories.
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Couldn't agree more with those comparisons. Well done that man.
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The Japanes MegaDrive was a MegaDrive.
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A little reminder as to why the Mega Drive is Godly:
Afterburner
Aladdin
Alien 3
Alien Soldier
Another World
Battle Squadron
Bloodshot
Bubba N Stix
Buck Rogers
Cannon Fodder
Castle of Illusion
Castlevania Bloodlines
Chakan
Comix Zone
Contra Hard Corps
Crue Ball
Decap Attack (or 'Magical Flying Hat Turbo Adventure' if you want to be a purist!)
Desert / Jungle / Urban Strike
Donald Duck's Quackshot
Dragon's Fury Pinball
Dynamite Headdy
Earthworm Jim 1 and 2
Ecco 1 and 2
Eternal Champions
Fantastic Dizzy
Fifa Soccer Series
Flashback
Gaiares
Gain Ground
General Chaos
Ghouls N Ghosts
Golden Axe 1 and 2
Gunstar Heroes
Hellfire
James Pond 2
Kid Chameleon
Landstalker
Legend of Galahad
Light Crusader
Madden 93
Mega Bomberman
Mega Turrican
Mega-Lo-Mania
Mercs
Mickey Mania
Micromachines 1 and 2
Midnight Resistance
Monaco GP 1 and 2
Moonwalker (I had an odd dream about it last night)
Mortal Kombat 1 and 2
Ms. Pacman
Mutant League Football
Mutant League Hockey
NBA Jam TE
New Zealand Story
NHL 94
NHLPA 93 (BLOOD!)
PGA Tour 96
Phantasy Star 3 and 4
Prince of Persia
Rainbow Islands
Rambo 3
Ranger X
Red Zone
Revenge of Shinobi
Risky Woods
Ristar
Road Rash 1, 2 and 3
Rocket Knight Adventures
Rock & Roll Racing
Rolling Thunder
Shadow Dancer
Shadowrun
Shining Force 1 and 2
Shinobi 3
Slapfight
Soleil
Sonic 1, 2 and 3 (with Sonic and Knuckles cart)
Sonic 3D: Flicky's Island
Space Harrier 2
Sparkster (Rocket Knight 2!)
Speedball 2
Spiderman
Splatter House 2 and 3
Story of Thor
Street Fighter 2 (CE and Super)
Streets of Rage (Bare Knuckle) 1, 2 and 3
Strider
Sub-Terrania
Sunset Riders
Talmit's Adventure
Tazmania
The Lion King
Thunderforce 4 (AND 2 AND 3!)
Toejam and Earl
Vapour Trail
Vectorman 1 and 2
Wonder Boy in Monster World
World of Illusion
Xenon 2
X-Men 1 and 2
Zero Wing
Zombies Ate My Neighbours
Zool
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http://ww w.eidolons-inn.net/tiki-index.p...
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Cough.Playstation Portable.Cough.
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Cough.Get Out.Cough
Long live Sega, still hoping fot a dreamcast 2.
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Clearly your local shop never had an imported Snes in it then (which came out best part of a year before Sonic) and no I don't just mean in general (as there was not much difference between the two).
For me it was seeing MODE 7 for the first time on the Snes - F-Zero seemed like science fiction made reality at the time add in Pilot Wings etc. Now that had jaws on the floor at our local shop - not to be repeated until years later with a first day imported PS1 and Ridge Racer being flown back to Leeds to play.
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Only really used for 4-player Micro Machines now, though.
/wallows in nostalgia
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Luckily there was another further up the high st that sold all the import stuff, and that's where I got my Jap MD and Hellfire for £140
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Spot on. I has a megadrive for about a year; and I spent most of that time looking at shady ads in the back of gaming mags offering imported Super Famicoms for £400. I had seen F-Zero running in a local indy too. When it came out I HAD to have one, and my parents sensibly insisted I sell the MD and put the money towards it. The MD was fun while I had it though
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After having waited for weeks for the first one to be delivered - so first one cost me £480 - worked in a builders yard all during the school summer holidays to pay for it.
Ghost & Goblins rocked but for me I knew the MD had arrived with Revenge of Shinobhi - music was amazing (and later topped on MD by Yuzo Koshiro in the Streets of Rage Games) and the game was sublime, if a little unforgiving (even in those days).
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"Clearly your local shop never had an imported Snes in it then (which came out best part of a year before Sonic) and no I don't just mean in general (as there was not much difference between the two).
Heh heh. Twenty years on and the fanboy war continues unabated.
No SNES game ever really appealed to me. They always left me feeling slightly...disconnected. (Probably just because I was an 11 year old Sega fanboy) (I would love to go back and play Zelda now though).
And Mode 7 looked like a shit version of Elite Plus.
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I still have my Megadrive and all the games. My all time favorite console and for me the golden age of gaming.
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I lost my poor Megadrive (my first console as I was a computer man - Amiga FTW!) to an bitter ex-girlfriend. It was a gift to me but when I broke up with her she asked for it back
With heavy heart I packed it up and took it to work to drop it off after (I know I should have said "get stuffed!" but couldn't be bothered with more arguing!). Luck would have it that very day at work I had the fortune of a colleague selling his SNES cheap (with a SF2 which didn't sound like it was underwater!). So I snapped it up and with a lighter, happier heart I went to the Ex that night and told her to "poke her present, I got a SNES anyway!" \o/
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Arch Rivals?
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You may be thinking about the Master System and not the Mega Drive. MD controllers had no corners, and were more rounded than SNES ones.
With its processor the MD did boast games that the SNES didn't have an answer for, like Road Rash which had a ton of real sprite scaling and shooters such as Gunstar Heroes and Thunderforce IV which had lots of stuff going on at once at a fast pace. Also, most Mega Drive games ran at a higher resolution than SNES ones (320 pixels across instead of 256).
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:-D
Not sure it was woth the £400 or whatever it cost.
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...and Donald Duck Quack Attack *LOL*
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Had a word with my mate who said I am talking out of my arse - he remembers first 2 Games I got were Ghouls & Ghosts and Shinobhi.
Not sure if it was Arch Rivals - he said the name was Super Real Basketball (maybe JAP version?) - and I didn't get that for quite a while - and wished that I hadn't as soon as I had it - maybe thats why it stuck in memory - 20 year old buyer remorse lol.
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Its funny. Part of the issue of nitendo being "control freaks" was that they insisted that games met a certain quality bar. Which pissed of devs - if you've spent thousands making a game to find nintendo say it's not of good enough quality - then you're gonna get annoyed.
Nintendo dont do that any more (developers rejoice).. But yet the standard of a lot of 3rd party wii games leave a lot to be desired.
They're damned if they do, damned if they dont
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aough, altered beasts was a cool game.
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Agreed - PC Engine - was like a magic box - it was about the same size as my Amiga's external floppy drive yet spanked my Amiga setup all day long.
I can remember opening it thinking I hadn't been sent everything and that the machine was simply an adapter for the pad lol
I got that used to playing on pads I bought Master System pads and used them on my Amiga - was great for Turrican with the twin buttons - plus I became a legend at Sensible Soccer where all my mates were still using joysticks - obviously they didn;t twig the shorter travel was giving me an edge lol
PLUS - both the Mega Drive and PC-Engine had dodgy PAL conversions resulting in some strange colours and slow down.
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ee' by gum... brings a tear to me eye it does...
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I loved the Mega Drive and i think sonic the hedgehog was the first game that looked amazing at the time which played well too. There were far too many games I enjoyed on the curvy little black machine to mention.
I remember "aquiring" a copy of Street Fighter2 off a mate that would only let us see it for 5 minutes on his way home from college, fortunatly he didnt have a clue what a Magic Drive was.. He went home feeling smug that he had something we never had, not realising we just loaded the damn thing back up once he went out of the door.. I played it non stop for weeks!!
maybe i felt a little guity, but SF2 was worth the guilt
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The dreamcast sponsorship deal had to be the worst decision gaming history. It was so obviously bad to anyone that could see, one wonders why they still persisted anyways.
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Moonwalker (whether crap or not, it was a freakin michael jackson game)
NBA Jam
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Well done EG good memories there. And the all you posters who are taking the piss, FOAD U MOFOS.
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Thunderforce IV... Vectorman, Gunstar Heroes, Desert Strike... oh, those were the days all right.
Happy Birthday, old mate.
/calls for Nurse to bring a cup of hot cocoa and slippers.
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RIP old friend ..
/pours whiskey down into soil and whines like an injured hyena.
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Wise fwom your gwaaaave!
Back in those days, i'd save up to buy a game & play it to death over & over. Alas, it's not like that any more. Now i've always got a backlog of about 6 unfinished games. I kinda miss those days.
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Was my first foray into the world of consoles after having a well used Acorn Electron for about 6 years.
Happy days.
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I always remember watching sonic the hedgehog in dixons window with my jaw hitting the tarmac.
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Erm can't say I agree there - for me - the JAP launch game Ridge Racer on the PlayStation and Wipeout on PAL release were much more of an earth moving moment for me in gaming - you could probably throw in Tekken as well.
Right up there with 3D wireframe graphics (Starwars Arcade and 3D Starstrike on Speccy the most obvious influence on me), then hidden line removal and then shaded polygon's - then the PS1 showing that the 5-10 fps in most 3D Amiga games (Indy 500 and Vvroom aside) was a thing of the past.
Not only that but Ridge Racer was a portent of the future that none of us realised at the time - Graphics in the home were going to equal and then surpass the Arcades in the not too distant future - something that none of us would have believed in the mid 90's.
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Was it not called "Quack Shot"?
Quack ATTACK is a SWEET SMELLING, rising aroma that helps bring ducks and geese to your Hunting Area! The synthetic Scent found in Quack ATTACK is a pure, legal way to bring waterfowl to you without use of “bait.”
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Why just this weekend, I was playing Two player Mortal Kombat on my Megadrive Emulator, followed by some Streets of rage 2. Modern games take so much time and investment, retro classics seem like an easier choice for some quick fun.
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Also pausing Sonic for hours at a time (usually while I was at school) so I didn't have to relay the beginning levels.
And I spent far too much time on Road Rash, not a classic I know but a good game none the less.
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Arcade, Saturn, MD, MCD, 32X, MS, via the Internet.
Either that or really push the boat out on the Wii and work with Ninty to introduce a full blown Sega channel which does the same, and is purchasable at retail bundled with a Sega controller of your choice and a selection of games.
I'd buy.
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+∞
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Ryze you genius! Come on SEGA do it, sod giving games to the others. Come back to the console fold with Dreamcast 2 with a download service with all the arcade, MD, Saturn, DC greats.
EDIT - can't believe I forgot the, Master System, 32X and Mega CD!
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Altered Beast, Golden Axe, Ghouls 'N Ghosts, Forgotten Worlds, Strider, After Burner II, Outrun Super Monaco GP, etc
got huge downgrades when brought to the console. MD/Genesis was not nearly as powerful as Sega's System-16 arcade board, much less the even more powerful SuperScaler boards that powered Sega's scaler arcade games, or Capcom's CPS board.
Also, the ROMs for the console versions were much smaller than the arcade ROMs.
i.e.
Altered Beast arcade: 16 megabits - MD/Genesis: 4 megabits
Golden Axe arcade: 32 megabits - MD/Genesis: 4 megabits
Strider arcade: 43 megabits - MD/Genesis: 8 megabits
Street Fighter 2CE arcade: 70 megabits - MD/Genesis: 24 megabits
Check out the arcade version of Altered Beast on PS2 Sega Genesis Collection.
Try the Saturn version of After Burner II and Outrun
Play Ghouls n Ghosts & Forgotten Worlds on Capcom Classics Collection for PS2, Xbox, PSP
Genesis *was* great for its original games,
i.e. Herzog Zwei, Phantasy Star II & IV, Gunstar Heroes, Thunder Force III & IV, etc
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Some of the differences.
System 16 vs MD/Genesis
CPU clock speed
10 MHz vs 7.6 MHz
max # of sprites on screen
128 vs 80
color pallet
4096 vs 512
max colors on screen
1536 vs 64
hardware sprite zooming/scaling
YES vs NO
main work RAM
128K vs 64K
video RAM
512K vs 64K
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It may be a bit of a joke now. But at the time playing the newly released Sonic was incredible.
The MD, first console I ever wanted.
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If your looking for a console that emulates the super nintendo and megadrive well you should check out the gizmondo. Its fairly cheap to buy and can emulate a lot of stuff as well as play gizmondo games like colors and sticky balls plus its a camera, gps device, movie player and mp3 player. The point is its key layout works well for snes and megadrive games. Its quite powerful at about 400mhz and has a full nividia gpu built in. I bought mine for about £25 inclusive from ebay and a 2meg sdcard is only £3.33 from amazon. You get a huge amount of nes, snes, megadrive, master system, atari 800, gameboy and other system games on that. Also unlike pdas your not hassled with having to reinstall stuff if you let the batteries go low as long as you install to the sdcard. Once recharged you can start playing straight away. It goes without saying you can save states etc so all megadrive games have save game options. The saves goto the sd card too. Its just a great way of playing retro games on the move. I'll admit the psp is better in many ways but the gizmondo is smaller, more robust and a lot cheaper.
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At 15 years old I bought a megadrive from argos one day after my birthday. Around this time the super famicom had been released in japan.. On the way home from argos I fortunately visited my local independant computer shop to purchase some blanck floppys for my amiga 500 and the owner had on dispay a super famicom running pilotwings.. Left computer shop, returned to argos for full refund as box was never opended than returned to computer shop.....
Article says and I quote 'but the games it made possible will be remembered as the pinnacle of 16-bit arcade gaming'
Can someone, anyone let me know what megadrive games fall into ths bracket ?
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Strider
Streets of Rage II
Road Rash II
FIFA '95
Sonic 3 & Knuckles
Dynamite Headdy
Rocket Knight Adventures
Gunstar Heroes
Thunderforce IV
Mortal Kombat 3
Skitchin'
Forgotten Worlds
NBA Jam: Tournament Edition
Street Fighter II
Phantasy Star series
Revenge of Shinobi
and tons more
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Your list of megadrive games...
Defining the pinnacle of 16 bit gaming ?
Strider - 8 bit coin op
Streets of Rage II - scroll along beat em-up.............
Road Rash II - Good game
FIFA '95 - Nice graphics but game has sweet spots for scoring eveytime
Sonic 3 & Knuckles - Good game
Dynamite Headdy - Good game
Rocket Knight Adventures - Good game
Gunstar Heroes - Good game
Thunderforce IV - Good game
Mortal Kombat 3 - Good game
Skitchin' - Ok
Forgotten Worlds - 8 bit coin op
NBA Jam: Tournament Edition - repetitive
Street Fighter II - Snes version everytime but classic 16 bit console game
Phantasy Star series - Good series but not the best jrpg
Revenge of Shinobi - ok
But the big question is this....... Would any of the above hold a candle to Legend of zelda a link to the past, super mario world, super mario kart, super metroid, yoshis island ?
Answer is a easy no...
Nintendo's in house games are the pinnacle of 16-bit gaming and deep down you prob know it
If I were dead I would of turned in my grave reading your list...
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Now just IMAGINE how fantastic that would have been when seen for the 1st time in 1991 when previously you've been playing on your cousin's Spectrum at weekends if you're lucky, or maybe the odd game on a mate's (fantastic) Amiga.
I remember it well. I was walking past a game shop that had Sonic's attract mode playing and there was a massive crowd of people staring at it. There was simply nothing like it at the time. Sega had apparently come up with a new technique for scrolling tiled backgrounds (the marketing people christened it "Blast Processing" at the time!) which allowed the scrolling to accelerate to an eye watering speed.
Then there was the level select cheat I can still remember (up, down, left, right, A + Start) and the level hacking cheat that allowed you to draw your own sprites on the screen and access parts of the level that weren't even designed to be accessed (e.g. a whole section in the Labyrinth Zone that led to the end of the level, but didn't join up to anything at the start of it!).
There were also the controversial but not often talked about different versions of the game. I had a Jap MD and got the superior, enhanced Japanese version of the game which had fully parallax layers in the backgrounds and a really cool 2-layered wobbly water effect in the Labyrinth Zone. It also fixed the bug where hitting the spikes and losing all your rings didn't give you temporary invulnerability.
Sadly, the only other way to play this version of the game is to play the version of Sonic Mega Collection on the Gamecube (selecting 60Hz mode) or, ahem, find the particular ROM file with [R-Jap] in the title and an appropriate emulator. Every other re-release (including the XBL and Wii VC versions) is the inferior US/Euro version and, being a complete Sonic geek, I refuse to play them.
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Good, because you just sound like a fanboy tosser.
/plays best video games
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@m0thr4
It was UP,C, DOWN,C, LEFT,C, RIGHT,C, A+START to go into debug mode in sonic, your one is the level select code - I can't believe I remember that after all this time, but can't remember my mobile number
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Road Rash
The Immortal
Ranger X
Krusty's Super Fun House
Landstalker
Speedball 2 (I preferred this one to the Amiga version)
Chaos Engine
Story of Thor
Gynoug
Hellfire
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World of Illusion is indeed fantastic.