Turok

Fossil refuelled.

You can tell a lot about a game by its subtitle. Take the Turok series of dinosaur-themed shooters, inspired by the adventure comics of the same name. First there was Dinosaur Hunter: blunt, functional, dynamic and serious. It told you everything you needed to know about this punchy, atmospheric jungle FPS, a Nintendo 64 launch title. Then came Seeds of Evil and Shadow of Oblivion: epic, suggestive, but ultimately insubstantial. They sounded exciting but dissolved into nothing more than meaningless internal rhymes if you thought about them too hard, just as the two sequels lost their way in a maelstrom of nonsensical plotting and overwrought gore.

And then there was Evolution: self-conscious, attention-seeking, desperate to sound new but unwilling to cut ties with the past, and frankly - when stuck under a picture of a dinosaur on the box - a bit of a cruel irony. So it was with this messy and abortive attempt to bring Turok to a new, multi-format generation. After that and many other sizeable failures, parent company Acclaim went bust, and Touchstone Studios (the adult label of Disney Interactive) picked up the rights to Turok.

Hence this rebirth for the series, due in February next year. It has no subtitle at all: clearly a cool customer, a back-to-basics fresh start, a strong and silent type. 'Other games? What other games?' is the message. "We were looking for a property that had a lot of creative flexibility," says lead designer Devon Blanchet of Disney-owned developers Propaganda Games, diplomatically. "A blank slate was the best way. It removed any questions of relaying it back to the old properties, for one thing." Which, given the critical and commercial mauling given to Evolution, Propaganda was understandably quite keen to do.

'Turok' Screenshot 1

We were going to make fun of Turok's mohican - but then we remembered that he's Native American, and this might be racialist.

So we get an all-new Turok - the none-too-enigmatically named Joseph Turok, who is, get this, some kind of black ops special forces space marine with a dark past - an all-new storyline, and an all-new setting: an alien planet in the relatively near future. It's not all novelty for the sake of it, however. Blanchet says the Propaganda team are big fans of the 1997 original, and were partly motivated by a desire to get back to the essence of the character, and the core of the game. So Turok is a Native American; he uses a bow and arrow alongside more high-tech (but not completely far-fetched) weaponry; the surface of the planet is a dense jungle. "You definitely have to be careful," Blanchet says. "We have a Turok bible for that specific reason. Here are the guidelines for the world, the character, the creatures, here are the things you can and can't do."

And the one thing you can and must do in Turok is kill dinosaurs. Many of the alien planet's creatures are therefore strangely familiar from Earth's Mesozoic period - but some aren't. Alongside the expected raptors and T-rexes - mostly starving and mutilated, with something of the zombie about them - we meet species of Propaganda's own devising, like the 'lurkers'. Conceived as a cross between a komodo dragon and a jungle cat, these agile and stealthy low-slung lizards strike quickly from long grass and tree tops. Dinosaur attacks jump the camera out to third-person as Turok fights off their mauling with a spot of quick trigger-hammering or stick-waggling. These sequences have a real visceral punch, aided by the simple but effective 'red mist' effect that lets you know when your recharging health is down - one of many things about this game reminiscent of Ubisoft's excellent King Kong.

'Turok' Screenshot 2

Unreal Engine 3 - rendering biceps, snarls and muzzle-flash on a console near YOU.

Unlike Skull Island, though, this particular prehistoric jungle is infested with enemy soldiers as well as angry lizards. These troops are in the employ of Turok's former mentor and current nemesis, Roland Kane, and they sport the latest in Killzone-inspired space-Nazi chic: black biker helmets and eye sockets that glow with pure evil (and make headshots easier). Turok has brothers in arms too, the gruff and argumentative Whiskey Company, who all seem to think they're in Predator (and aren't all that far wrong). There are no squad commands; they serve purely as story focus, buddy AI and a handy distraction for the dinos. Enemy soldiers come under attack from the wildlife as well, and one of the game's more intriguing aspects is the ability to use flares to direct the dinosaur's attention towards the opposition.

There are signs of a solid, flexible and creative tactical range in Turok's armoury. Items like the sticky bomb gun, auto-turret and explosive arrowheads serve up some entertaining carnage options, and every weapon has a secondary fire - just as well since you can only carry a couple of guns (not counting dual-wield) and a bow at one time. But the key weapon, if anything, is the knife: used with good timing, it performs silent and gruesome kills, which like dino-wrestling, ladder-climbing and the like is shown in third-person. It's a Halo-style instant melee kill combined with a replacement for the earlier games' more OTT death-dealers, such as the cerebral bore. "The knife's where we fill that gap," says Blanchet. "People who are really into a visceral way to kill something have an opportunity, but we pay it off better. It's more satisfying visually, it's got a great risk and reward component to it."

'Turok' Screenshot 3

The bow has a good rhythm to it, but we didn't find the aiming as easy and precise as the best console shooters.

Knife kills are especially satisfying in the game's 16-player multiplayer mode: both players get the third-person kill animation, which is glorious for the knifer and humiliating for the knifee. But the matches we've played quickly degenerate into conga-lines of players trying to sneak up and knife the guy in front, so much more effective is the blade than the guns. The maps look dramatic, and the inclusion of AI-controlled dinosaurs on all but one of them adds welcome unpredictability and death-trap tension. However, they seem too large, unstructured and unfocused to provide satisfying tactical matches for any less than the maximum number of players.

A hands-on session with the single-player campaign indicates a workmanlike, polished and pacey sci-fi actioner that doesn't manage to bust out of cliché, but does just enough to distinguish itself in its weapon set and tense, hunt-or-be-hunted atmosphere. Fending off dinosaurs is panicky and fast-paced, and currently a fair bit more compelling than the extremely conventional fire fights with enemy soldiers; it's where the two meet that Turok has the potential to offer something interesting, and a lot will depend on how well Propaganda manages to stage-manage these three-way battles.

Although the game's jungle and creatures look right - a little samey and not quite convincingly natural, but right - we worry that the heavy focus on teams of hard-bitten men-mountains shooting each other had left too much of what makes Turok different behind in the rush to stand so close genre darlings like Gears of War. Or rather, we would worry about that if there were any die-hard Turok fans left in the world. As it is, this is the franchise with nothing to lose and everything to gain - as Touchstone well understood when they bought it - and currently Propaganda can't help but make things better. They just need to watch what they do with that subtitle next time.

Comments (29) Latest comment 4 years ago

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  • TwistidChimp #1 4 years ago

    "Joseph Turok, who is, get this, some kind of black ops special forces space marine with a dark past"

    "These troops are in the employ of Turok's former mentor and current nemesis, Roland Kane"

    Well, just ticking all the cliche boxes aint we.
  • lambtron #2 4 years ago

    His name just happened to be Turok eh?

    Sheesh.
  • Eighthours #3 4 years ago

    So we get an all-new Turok - the none-too-enigmatically named Joseph Turok, who is, get this, some kind of black ops special forces space marine with a dark past - an all-new storyline, and an all-new setting: an alien planet in the relatively near future.

    Fancy that! :)
  • siro #4 4 years ago

    Why must the bad guy be named Kane. Didn't we have enough of those?
  • Triggerhappytel #5 4 years ago

    This game has a lot to prove. Footage shown so far has been very unispiring.
  • SBfistfun #6 4 years ago

    vids of it look like a zzzzzzzzzzzzzfest
  • DB2k #7 4 years ago

    dinosaurs scare me.
  • S.J.Rogers #8 4 years ago

    DB2k, dont look behinnd you..!
  • Darkedge #9 4 years ago

    turok has always been rubbish - maybe this one will break the chain of crap. not holding my breath though
  • Socrates #10 4 years ago

    Why kill Dinosaurs ?
    What is the point ?

    Killing space marines is ok but there is no need for killing animals.
    Edited by 1 at 05/12/07 @ 13:01
  • nickthegun #11 4 years ago

    No cerebreal bore? BOO!!!!!!!! BOO I SAY!!!!!
  • onyxbox #12 4 years ago

    I just had an idea...

    This game should have been a multi player only where...

    one team use RTS like overview controlling swarms of dinosaures etc. and the other team playing FPS in surviving and trying to achieve objectives.

    /rant mode

    why just do another CTF, Zones, TDM, DM.... Aghhhh!!! I've been playing the same f'ing game for years and years now.

    /rant over
  • bushwod #13 4 years ago

    This game sound like a real 'cerebral bore'!


    ....


    ...see what I did there?
  • Wayne #14 4 years ago

    "...reminiscent of Ubisoft's excellent King Kong."

    Excuse me?
  • Triggerhappytel #15 4 years ago

    Why, what have you done?!
  • Apologie #16 4 years ago

    i really enjoyed my first Turok expirience in N64... it was an amazing FP'S.
  • Bassassin #17 4 years ago

    The writer of the original Turok comics was called Gaylord Dubois. Thought you'd want to know that.
  • Simian #18 4 years ago

    I AM TUROK!

    /turok



    As others have said, this outing has ticked all the cliche boxes and looks to be a standard FPS, but it just looks like the devs have just stuck Turok on the end for shits and giggles.

    Give us a REAL turok game!
  • sn3jk #19 4 years ago

    screenies look crappish
  • PameBoy #20 4 years ago

    Is it me or do they genuinely not know how shitty, clichéd and uninspiring that whole premise is? I mean, how could anyone *not* realise that granite-jawed space marines and nasty guys named Kane are *instant* indicators that absolutely NO creativity or thought has gone into any of it?

    I can't believe they took Turok, the ONE remaining FPS hero who *doesn't* fall into that template, and shoehorned him in there anyway. Utterly disgraceful.
  • ElectricDemon #21 4 years ago

    Not interested in this, unless it turns out to be amazing, but I loved Turok 2: Seeds Of Evil on the N64, that was an awesome game. If it ever turned up on the Wii's VC I'd snap it up in an instant.

    Not sure how it'd work with the Classic Controller though. Surely it'd be possible for Nintendo to release controllers for each of the consoles on VC? It'd boost the retro nostalgia even more if you've got a familiar-feeling pad in your hands. You could just ignore the Wii remote dangling off the end!
  • sonsonate #22 4 years ago

    LOL, WOW. Really enjoyed the 1st Turok game on N64. Looking back, though, it was horrible as ever. I see they've gotten rid of the fog for this one, hahah!
  • Pulsar_t #23 4 years ago

    Are they giving away money for people changing their names in birth certificates? :)
  • SteveB #24 4 years ago

    I paid £70 for the 1st game and I was unemployed at the time. What was I thinking !
  • Nikanoru #25 4 years ago

    I can't believe they took Turok, the ONE remaining FPS hero who *doesn't* fall into that template, and shoehorned him in there anyway. Utterly disgraceful.

    QFE.



    LOL, WOW. Really enjoyed the 1st Turok game on N64. Looking back, though, it was horrible as ever.

    What? No it wasn't. In fact, and I'm sorry to have to say this, but it still holds up well to any modern FPS, especially in the department of level design. Which is just sad.
  • J.C #26 4 years ago

    Turok 2 seeds of evil. highly regarded as the best turok in the series. its no secret, that turok evolution was utter crud. now we have a new turok, new developers new ideas right? wrong. my first impressions of this, reminded me of failed FPS area 51 blacksite, and the generic but mildly entertaining timeshift. now i know fuck all about games development, but it does not take a genius to see that the developers have created another bland boring generic UE 3 powered turd. that looks so far removed from the original turok universe. we have so many great FPS games on the 360,
    do we really need this? this game could be great, but not in its current form. i just know this will bomb at retail, and i think the publishers should think twice before putting this on the shelves. i really think they should consider giving this another year, and maybe take some inspiration from the original turok games.
  • pagrab #27 4 years ago

    The first two paragraphs = sheer brilliance. I'm not a game journalist and even I feel jealous...
  • BonzoBanana #28 4 years ago

    Doesn't seem like people here are expecting much of this but as one of those rare people that really enjoyed Turok Evolution I am. Looking forward to it to be honest. Maybe its just me but shooting at dinosaurs seems as good if not better than shooting at people. They make more noise, their bigger and they hit the ground harder. I'm certainly not writing it off before the reviews thats for sure.
  • J.C #29 4 years ago

    10 minutes into the demo i deleted it. its that crap.