Turbine: Console is superior MMO platform
Targets PS3 as lead.
Lord of the Rings Online maker Turbine has revealed the thinking behind its forthcoming console MMO, saying that PS3 and Xbox 360 offer a "superior MMO platform" with an untapped market worth an estimated $2.3 billion.
In his presentation at GDC Austin, VP of product development Craig Alexander revealed that Turbine has targeted PlayStation 3 as the lead platform for its console endeavours, saying that while the Xbox 360 is the more tempting and easy-to-work-with format, the PS3 presents a number of technical challenges that once overcome result in better code for all platforms.
The MMO maker hasn't really told us anything we don't already know in this respect - citing the slower access times on the Blu-ray drive as an issue, as well as the PS3's split memory pool and its tricky performance monitoring and debugging tools. In short, in common with many developers, Turbine said that migrating code from PS3 to Xbox 360 is far less challenging than doing things the other way around.
Perhaps more surprising is just how committed the company is to bringing its next MMO project to console. While many believe that the PC is the natural home to the genre, Turbine disagrees. Alexander mentioned that the same arguments were made about in-depth sports sims and the FPS genre, but now market leaders like Madden and Call of Duty all have far larger installed bases of players on the consoles.
Alexander said that the evolution of the PC games market is being mirrored on console, and it is only a matter of time before the MMO development scene shifts to PS3 and Xbox 360.
Lending weight to his argument, Alexander reeled off a number of RPG-related facts: namely that Mass Effect, Fable II and Fallout 3 have all sold in excess of three million units, and that, at launch, Oblivion sold to over 50 per cent of the Xbox 360 installed base. In Turbine's view, the appetite for adventuring is there on console, and MMOs are the last piece of the puzzle.
While the notion of "pay to play" subscriptions may introduce unwelcome friction for the gamer, Alexander offered that the platform holders have systems in place to make this element as easy to work with as possible, and said that over 50 per cent of Xbox 360 owners pay an annual $50 subscription - so the precedent and the payment mechanisms are already in place.
The LOTRO maker also revealed some of the philosophy behind its new forthcoming console game, suggesting that PC ports to console don't work, and need to built from the ground up for the platform. This in itself presents a number of challenges. First of all, the tech behind the game requires a 10-year lifespan - it needs to be ultra-scalable to accommodate the creation of additional content. Alexander put a $20 million price-tag on the development of the core tech, before even a penny has been spent on the actual game itself.
Furthering his "ports don't work" philosophy, he also said that "grinding" is a no-no for console gamers, again suggesting that the future of MMOs is very, very different to the present. In explaining his "superior MMO platform" comment, Alexander mentioned that consoles are designed to be more accessible and playable, that they're more social, that the gaming budgets are higher and that the competition is stiffer.
But for MMO game-makers like Turbine, he said, the potential prize simply can't be ignored. The company's revenue estimates for 2011 suggest that the PC MMO market will be worth $2 billion, but it will be an ultra-competitive, risky environment. Console on the other hand will still be fresh, with far fewer competing games on the market and an estimated $2.3 billion of revenue up for grabs.
So, what can we expect from Turbine's first console MMO if it's not a port of one of their existing offerings? Alexander suggested an interesting formula for success: take your favourite console game, add your best MMO features, sprinkle with innovation, invest tons of money, beta-test with thousands and "stay as flexible, agile and nimble as possible, for as long as possible".
You may also like...
-
Who Killed Rare?
-
Mobile Controller Group Test
-
The Darkness 2 Review
-
Kingdoms of Amalur: Reckoning Review
-
Valve makes Portal 2 Space Core mod for Skyrim
-
Official Mass Effect 3 Xbox 360 and PS3 console mods revealed
-
App of the Day: Armed!
-
Killzone 1 for PlayStation 3 "delayed indefinitely"
-
Mutant Mudds Review
-
Vodafone 3G Vita offers free WipEout and 4GB memory
-
Massive Square Enix sale hits Xbox Live
-
Mass Effect 3 gets From Dust day-one DLC
-
Sony improves PlayStation 3 web browser with system update v4.10
-
Ubisoft apologises after online server switch snafu
-
Square Enix makes Sleeping Dogs official
-
Skyrim gets high-res PC texture pack
-
Japan chart: SoulCalibur 5 struggles, Dragon Age 2 makes top 10
-
Full SSX soundtrack track list revealed
-
The Simpsons Arcade on EU PlayStation Store today
-
Square Enix announces Sleeping Dogs at retailer event
-
Yakuza: Dead Souls release date announced
-
PSP UMD discs not transferable to Vita
-
Batman: Arkham City ships 6m copies
-
New LG TVs can play Unity games with Magic Motion Remote
-
Ex-Blizzard leader Bill Roper becomes Disney's games boss









Comments (32) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Err????
My PC is a custom build MMO machine! On a PC you can at least push up the graphics detail to ridiculous levels when playing in small group and toning it down when in a massive 150 people WAR fight. You can have ventrillo servers for big guild raids. You can do a ridiculous amount of typing in chat. I can see myself playing MMOs on my 360, but I can't honestly see that experience being better than on my PC. Sorry Turbine... you might be very wrong there.
Yes console games sell well... but WoW seems to do ok on the PC/Mac.
BTW they are probably going for The Hobbit, a LOTRO light for consoles. Pity IMHO.... there are much better ways of crossing the divide between PC MMO and consoles MMO with crossover games in the same world but different locations and the same user characters/accounts IMHO.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Since when have sports sims not been on consoles. There have been sports games on consoles for ever. And games like Madden and FIFA have been around since 16-bit era.
The FPS genre while definitely popular on consoles is more a matter of taste. I still prefer mouse and keybaord over a pad.
Personally I still don't think complex MMO's will work on a console. I can't imagine playing WoW off a blu-ray. Would spend half the time waiting for data to load off the disc. A more smaller, more focused and streamlined MMO may work however.
Comment below viewing threshold Show
Comment below viewing threshold Show
On the Pc you pay your isp sub, and then your mmo sub. The situation would be exactly the same on PS3, although perhaps people will be more resistant to paying, however that's not really been a problem on the PC.
However on the 360 you would pay your ISP, then Live then MMO on top. That's quite expensive for most people...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Consoles could be the future of all gaming. But then again, iPhone gaming could be the future of all gaming as well, couldn't it? I seriously doubt that we would want that to happen.
Comment below viewing threshold Show
The main barrier will be the cost of the MMO sub itself. The current PC model of subs being some where over £10 a month will probably be a bit too much for most console gamers to stomach, especially on top of the cost of the game, which is likely to be about £40.
Comment below viewing threshold Show
MMOs would work on free Silver Accounts.
Comment below viewing threshold Show
Comment below viewing threshold Show
I wish my locals were that cheap...
Comment below viewing threshold Show
It depends on what they mean by MMO of course, "traditional" MMOs like WoW won't be great on consoles because of the control requirements but a game like Planetside could have rocked on console.
Whether or not the general console-owning populace agrees with Turbine remains to be seen.
Comment below viewing threshold Show
Some might, as it's something optional in that case. Just like on PC.
Comment below viewing threshold Show
When was paying for a mmo (of note) optional?
Comment below viewing threshold Show
Comment below viewing threshold Show
> "Console is superior MMO platform"
> Err????
I think he means "Console is a superior MMO platform because unlike the PC it isn't currently a saturated market with an 800lb gorilla called WoW to compete with".
Comment below viewing threshold Show
Comment below viewing threshold Show
I think people are less against paying for things then other seem to think. I personally got used to monthly paying with DAoC all those years ago, even 5 years ago people were saying well WoW might get half a million subscribers, no one likes to play monthly. Remember when we were told that we were going to have to pay monthly for TV ( SKY) we all said no way , but if the product is good people will pay for it (I now pay £50 a month for HD sky, after swearing blind I wouldn't pay for TV).
XBOX owners well its easy to find 13 month subs for 27.99 (just tried it) and XBOX owners are already used to paying monthly, we might be right if we say " well XBOX owners wouldn't pay more " I certainly FEEL that way. however I have paid more for game addons , extra levels and I know a lot of people who do, not only that, avatar items and backgrounds and gamer pics. XBOX owners are (generally) happy to pay out more on top of subs.
PS3 owners well I suspect the same is true for them there are plenty of extra levels, game addons available that sell fairly well on PSN, I dont just mean games that we all pay for but the "extras" , I genuinely feel that much like pay tv PS3 owners , for the right product, would pay monthly subs.
I think a console MMO if done correctly will be the next big thing perhaps even bigger than WoW, and I would suggest that just about every company worth its salt is considering making one as the model provided by Blizzard is second to none.
Comment below viewing threshold Show
That is because they are not MMOs you peanut!
Comment below viewing threshold Show
Up until this article I would've defended Turbine to the hilt. Lord of the Rings Online is one of the only MMOs that are standing up well against WoW, and that's because Turbine have been extremely good to their customers. Providing new content very quickly and often freely as well as great attention to detail, LOTRO is the only MMO I am currently a fan of.
If Turbine doesn't want my cash and my support, feel free to piss off to console land, where MMOs flourish... just because there's no Warcraft, doesn't mean there's no competition - or indeed, other games players would rather play!
Comment below viewing threshold Show
Sony on the other hand will probably charge devs for bandwidth cost like they do now for demos.
Comment below viewing threshold Show
Why do you keep your Sony hate and idiocies?How do you pretend to be taken seriously with your DF charade when you dont even understand some of the basic things about tech?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As for console MMOs - text input, hence a keyboard, is vital to build and sustain any MMO community - voice input just won't cut it when building guilds and organising events. Sure, you can plug a keyboard into a console no problem - but how many will? The reason many console gamers shun the PC is for the laid back living room experience, so the whole 'put down pad, pick up keyboard... put down keyboard, pick up pad' thing - I just don't see it working for the majority of console gamers, so you can forget about your 2.3 billion.
Comment below viewing threshold Show
Comment below viewing threshold Show
•The Blu-ray drive on the PS3 is actually slower in seek and access time than the DVD drive on the Xbox 360. Once the Blu-ray gets up to speed, it can handle large amount of data. Just not in seeking and accessing, which is a pain for streaming when you're playing something like an MMO.
•The memory architecture is different. When you're dealing with main memory, you work with "256ish MB" on the PS3 vs "512ish MB" on the 360.
•The tools aren't as friendly on the PS3. That includes the performance monitor tools, the debugger tools ... everything.
•Migrating a project from the Xbox 360 to the PS3 is much harder than moving from the PS3 to the 360.
Those are copy pasted so im just sharing.
Comment below viewing threshold Show