Trials HD hits 1m sales across game/DLC
XBLA sales data has surprises.
RedLynx has sold over one million pieces of content on Xbox Live.
That's over 825,000 copies of Trials HD at 1200 MSP (£10.20/$14) a pop, and over 185,000 copies of the Big Pack DLC at 400 MSP (£3.40/€4.65) apiece. Drinks on them!
GamerBytes correlates the sales data by painstakingly analysing leaderboards for each game, because these generally tell you how many people are playing.
Best sellers are Castle Crashers over with 1.5m sales, Teenage Mutant Ninja Turtles 1989 with over 790,000, Marble Blast Ultra with over 650,000 and Undertow with over 625,000.
Worms has nearly 485,000 sales, Shadow Complex has around 430,000 and A Kingdom for Keflings has nearly 400,000.
In the 300,000 bracket are some of the best games available: N+ with over 370,000 sales, Braid with nearly 360,000 sales, Geometry Wars 2 with nearly 335,000 sales and Peggle with nearly 330,000 sales.
Pinball FX has nearly 350,000 sales and Sonic 1 & 2 have 350,000 and 370,000 sales respectively. Easy money.
Disappointingly, Darwinia+ has only 5198 sales, and the Wallace & Gromit adventure series by Telltale fell from 25,000 sales for the first episode down to 5000 and then 3000 for subsequent instalments.
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Comments (37) Latest comment 7 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Shame because it is a great game and well worth the 1200 points.
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At 800 points it would have sold so much better.
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I do not like the trend of 1200 for XBL games, this is fine for something like BF 1943. I will give any decent game for 400/800 points a go.
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As for Wallace and Gromit, I'm one of 20,000 or so who only bought the first one. I actually quite enjoyed it, but compared to the value-for-money on offer from Telltale's Sam and Max compendiums, I couldn't justify 800msp for each instalment.
Sometimes I think Microsoft come up with these prices by throwing darts at a board.
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MS are willing to suffer a few low sales now to establish a higher price point as 'normal'. This time next year no one will bat an eyelid at 1200pt Live games because the standard has been set. IMO of course.
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I haven't bought Darwinia because I already own it on PC. Glad to see Trials doing so well, I love it.
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It's an ace game. Worth 1200 just for the charm and design. It's not small, either.
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Live prices don't stand in isolation though. I don't think 10 quid will ever stop being a bit of an eye-popping amount for an XBLA game when full new release PC games are £18 or £25 and the prices drop like stones. 10 pounds will get you some awesome stuff in the used game section or the classics range too.
(Not saying Trials HD isn't worth it.)
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And the game is 1200 msp.
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It's true though - Microsoft wants to get people to get used to the 1200 points price point. But in return, the acceptance of that price point will also lead to more polished, better looking games like Shadow Complex, which push the envelope for downloadable games, so it's not all bad! Just think about which games are worth the price and which aren't, rather than fretting over the price as a matter of course.
edit: speaking of fretting, Fret Nice doesn't seem like it's worth the 1200 points, to me, but to each his own!
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Darwinia+ was always going to fail massively at that price, I'm surprised they couldn't see it.
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complete classic one of best remakes ever.
if only goldeneye had the same luck.
looking forward final fight soon.and doom 2.
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N+ is my most played XBLA game, truly deserves some love.
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They may be some cases where it's near, but they cannot be used as an accurate yardstick, particularly not in a report like this. I suspect all are much larger.
We can't say what our figures for Worms are, but the figure for our game is an order of magnitude out - we're in multi-million downloads of the trial with one of the best conversion rates on the service. We'd done something akin to the numbers mentioned BEFORE we dropped to 400pts in October 2008!
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That Trials HD sold well shouldn't surprise anyone. Probably the best game of last year together with Flower.
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It just seems a gap in the pricing- I may be tempted to buy a game for 1000 points instead of 1200.
Psn has smaller increments between games. £3.99 , £4.99, 6.29,£7.99 etc.
Just saying
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Just think you can get Peggle for about £2 or so on the App store, GTA Chinatown for about £6, yet many XBLA games are way more than this for similar levels of content and it just feels a bit... like we're being taken advantage of. Worst thing is I know I'd have impulse bought rather a few more games if the pricing could be set by publishers (and in most cases at a much reduced rate to what MS wants people to pay for it), same way I've bought lots of 59p and £1-£2 apps cos you can't go too wrong really. £4 and over is less impulse and more 'THIS GAME NEEDS TO BE GOOD' to justify paying anything for it.
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Because I user-tested Darwinia+ for Introversion as they are literally based down the road from where I live and study. They are a nice bunch of guys with a great vision for games - they've already made every title they've made successful on the PC and currently working on another potential success for the personal computer i.e. Subversion. Darwinia and Multiwinia are already PC successes and when I tested the XBLA port for them, I knew the Xbox-owning community wasn't going to treat it the same. Why can't the XBLA community be less judgmental on these type of games, because Darwinia+ is a great package that's being under looked and Introversion can use the sales to improve on Subversion's development, because that will become a hit on a service like Steam rather than the Xbox Live community as we've just seen.
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In terms of pricing, Microsoft probably did Introversion a favour at 1200pts because they would have considered that the people who would buy that game would pay 800 or 1200pts regardless, it's not a casual game by any means - and as a retro flavoured game, has niche appeal. Microsoft suggest that pricing isn't as sensitive as you would believe, although we have put all ours out at 800pts (Worms, Worms 2 and Alien Breed series).
None of this is meant as criticism of what Introversion have done, getting a game onto XBLA is quite an achievement especially for a team with no previous console experience, there's a ton of competition and no-one really understands how tough the back-end of a game is to get ready for the service than those that have been through it. Kudos to them, the experience may leave them licking wounds for a while, but what doesn't kill you, makes you stronger.
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Love your website. I see that here are a lot if xbox fans, I'm PS3 fan tho
Jane - Hard Drive Parts Specialist