Transformers: War For Cybertron Review
It's on like Cybertron.
Version tested: Xbox 360
Despite Transformers' three-decade history dovetailing almost exactly with the rise of home gaming, it's been a constant source of frustration that Hasbro has only ever managed to commission one decent videogame - and Transformers: Armada was far more successful as a tech demo than an exercise in pushing your nostalgia buttons.
But then, like a mirage, came the first shots of War For Cybertron, a back-to-the-old-school prequel that looked like the sort of game Transfans had been hounding Hasbro to make for years. The shockwaves put the community on red alert, prowling constantly for new information - Decepticon and Autobot campaigns, design your own transformer, COD-style multiplayer - could this actually be good? They had the latest Unreal engine, Optimus Prime voice god Peter Cullen and all developers High Moon Studios (Darkwatch, The Bourne Conspiracy) thought they needed was a little Energon and a lot of luck. Maybe that list should have included a few fresh ideas, too.
Transformers was always a mongrel franchise; the original toy range was cherry-picked from a range of different Japanese toy lines, and so perhaps it's appropriate that War For Cybertron has strip-mined the gaming trends of the last few years. The bulk of the gameplay has come from Halo: two-tier rechargeable shields, a loadout of two weapons plus grenades, and more glowing purple décor than an irradiated New Age emporium. The rest is all Gears of War "OMG look over there!" explodo-porn.

Sadly, there's no moral message at the end of each level, delivered in sober tones by Optimus or Bumblebee.
Copying two rights doesn't necessarily make a wrong, it's just that shooting and gawping aside, there's not much more to it. We're firmly in a rinse-and-repeat cycle of corridor, room full of enemies, man turret, push button to open door - and these days, that's just not quite good enough. The robots lack a sense of weight and inertia too, and it's hard to shake the feeling that you're just controlling human soldiers who've overspent on their Halloween costumes. Although we do have to give props for the world's first "on snails" shooting section.
In fairness, High Moon has attempted some extra gameplay spice by giving the robotic warriors a range of Team Fortress-style character classes. Leaders (like Megatron and Optimus) are hulking tanks with group buffs, Scouts (like Bumblebee) are agile and able to disguise themselves, Scientists (like Ratchet) are medics, and Soldiers (like Starscream) are all-rounders. In practice, other than speed it doesn't really make a huge difference; with the exception of the Scientist's medi-rays, none of them have any particularly useful abilities or perks anyway.
The classes work much better in multiplayer co-op than they do in solo play, as the friendly AI is too flaky to be much use - especially when you're standing next to Ratchet with almost no energy screaming for a heal from the jug-horned fool while his Cybertronian ambulance rams against a wall repeatedly.

So, where exactly does all of the metal come from? From a global resource point of view, Cybertron is a massive paradox.
High Moon has also made some quite strange gameplay decisions. Take the recharging shield, which only recharges a miserly 25 per cent, rarely enough to get you out of danger. Brilliantly, checkpoint restarts only give you back the energy you had when you triggered them, so you can end up endlessly dying as you try to defeat a boss with only the quarter-full health bar you had when you first met him.
Similarly, thanks to a fiction-bending reliance on ammo for Transformers weaponry, you often end up in situations that just don't feel right. Watching Lord Megatron repeatedly suffering the indignity of being shot at by drones while he desperately scours the debris looking for an elusive ammo box to replenish his, er, fusion is just sad. Why not have the all-but-useless Energon you pick up from fallen enemies replenish your weapons instead? It's a case of transforming the concept to fit into a Gears-shaped hole, and it's sloppy thinking. And we haven't even mentioned the invisible enemies yet.
It's a shame that it gets these basics wrong, because sometimes, War For Cybertron is almost great. High Moon has nailed the transforming, no mean feat in itself, and jumping over a foe as a car before transforming and shooting them in the back is awesome - although you occasionally wish there was a Max Payne slow-mo option so you could appreciate the nuance of these feats a little more. The sections that are specially designed for vehicles (exploding highway chases for the cars, simple Starfox-style space-shooting for the jets) work well too, although they're few and far between, and most of the time the game's spaces feel too confined for vehicular modes.
The levels are long, with very little architectural repetition (other than the fact that everything's made of metal) and the two five-mission campaigns (one for each faction) have no content overlap, making it feel like an eight-hour game of two halves, rather than a four-hour game you have to play twice. The Decepticon campaign comes first, and it sees you kicking off the war that you'll later have to survive as an Autobot. It's an interesting idea, forcing you to instigate your own downfall, but the concept stays largely unexplored - sadly, War For Cybertron isn't big on dramatic irony.
It does have at least two good jokes though, and a few moments that will give fans geekgasms, so if you're the kind of person that goes from six to midnight when Soundwave produces a hollow Energon container from his chestplate, you'll be well served here. Lines from the 1986 movie are scattered sparingly throughout, and finally getting the chance to explore Cybertron is a thrill in itself.

Because, really, what you want from a game about giant robots from space which transform into cars and planes, is a level of believability.
From a fiction point of view, pretty much the only thing you can complain about is Ironhide not being a cowboy (especially odd as they'd already hired Peter Cullen for Optimus - surely they could have got one "leaking lubricant!" out of him?). It also seems a bit remiss to feature several Autobot and Decepti-creep combiners like Silverbolt, Air Raid and Brawl and not have them turning into huge gestalts - a Bruticus/Superion grudge match could have been epic.
The multiplayer comes with a handful of COD-style level perks and the ability to "design your own Transformer" (read: ability to choose the primary and secondary colours on a selection of pre-built bots), but it seems unlikely to challenge Bad Company 2 or Modern Warfare 2 for your fragging needs. The perks are too slight to be worth the effort, and as with the campaign, the character classes aren't quite different enough.

Believability and Megan Fox.
That said, using the Arcee frame is well worth the effort just to hear the screams of anguish as gamers are destroyed by what is, essentially, a weaponised Penelope Pitstop car. Particularly if you yell "HAY-ULP!" at the same time. The Escalation mode lets you play with a handful of exclusive characters but even shape-shifting robots can't hide the fact that it's Horde-in-disguise.
While it often hits the big-canvas sci-fi G-spot that Michael Bay has spent the last four years searching for, you're constantly aware of the gears of chore that rumble throughout this game. It's plodding and lacking in imagination, and it's mostly the great cut-scenes that will get you through. It's certainly not 'rip out your optics' bad - but Transformers: War For Cybertron hasn't got the touch either.
6 / 10
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
Who Killed Rare?
-
EA evaluating FIFA Street features for FIFA 13
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
One Piece: Unlimited Cruise SP Review
-
Grand Slam Tennis 2 Review
-
The Darkness 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Mass Effect 3 FemShep trailer debuts
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Valve admits hackers accessed Steam transaction log
-
Double Fine Adventure passes Day of the Tentacle budget
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Next Xbox has tablet-like touch-screen controller - rumour
-
App of the Day: Superman
-
Sony: The Last Guardian is making "slow progress"









Comments (84) Latest comment 4 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nice reference.
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway, this my be the first Eurogamer review I ignore, I loved the demo completely and I'm not even a Transformers fan. Some comments in the review did stick out for me, I can't say i've thought of gears of war once while playing and I found the sense of weight to be just right...
/buying of the back of the demo
Comment below viewing threshold Show
I care not for Activision, but the idea of you claiming that experience for multiplayer kills is due to Activison forcing it is just ludicrous without any evidence. I'm sure COD wasn't the first to do it.
Comment below viewing threshold Show
Having played the single player demo at the recent MCM expo and played the multiplayer demo on Xbox Live, I can say that all the hangups and concerns I had while playing it were all mentioned here.
It's not that the game is bad from what I have experienced, it's just utterly forgettable.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Do like number 15s post though. New Ideas Do Not Exist. Thats totally deep man.
Comment below viewing threshold Show
If you look at metacritic, you can see a trend which doesn't match the Eurogamer review.
On its own, an individual review is nearly worthless, but the real strength in aggregated scores is the abilty to see lots of different reviews.
Why does eurogamer go against the curve so often?
Yet one more review i don't trust from EG.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Is it just because its a funny sound alike or does he have issues with Gears ?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
From the feedback I've been reading on the PC forums it sounds like the game is OK, better certainly than the dire Revenge of the Fallen from last year, but sadly compromised from being effectively a console port. It's framerate is capped at 30 fps, there's bare-bones graphics options and, as per-usual with Unreal Engine 3-based games, no native support for anti-aliasing (although it can be forced using the UT3 renaming trick on ATI graphics cards).
Comment below viewing threshold Show
Pick yourself up a PS2 and get Atari's Transformers game. That was brilliant!
Comment below viewing threshold Show
I played the PC version btw: no customizable controls and it has that retarded reduced fov / claustro-tunnel-vision that's typical of most console ports. Also my 2 cts about the review: being harsh about copying, and then referencing to GoW? Like that was the hallmark of originality...
Comment below viewing threshold Show
Multiplayer is a blast.
Escalation Mode, with the points sharing and item dispensers, is a blast.
As a fan f G1 Transformers, this does an epic job channeling the feel of that original series whilst leaning toward the more complex designs of the recent films. It has fun dialogue, an entertaining story, it feels responsive, it feels tight and more than anything it feels like it was put together by people who love the source material.
I don't care how many things it borrows from other games... it's borrowing from the best and does a damn fine job of it!
Comment below viewing threshold Show
Next up, also like the review says, the health bar system is really annoying. Not only does it mean you restart checkpoints with no health, it also means after each section of combat you've got to go hunting around the environment looking for an energon cube. The beauty of the recharging health system that Halo pioneered was that you didn't have to spend ages hunting around for health items (like in older titles like Doom or Quake). It basically streamlined that bit of "dead air" from the game, but this game has brought it back and it really does feel surprisingly antiquated because of it.
On the subject of energon, what the hell are all those little cubes that appear after an enemy dies for? They seem to have no use whatsoever as far as I can tell.
I was surprised there was no cover system, as the trailers had Bumblebee using cover. Instead you just run around being shot from all directions, hoping you take everyone else out before your energon runs out. The gameplay is lacking finesse and style, it's just a messy free-for-all. It needed something like cover to give the combat some structure and pattern. Without that it's just chaos (and I'm one of the people who gets annoyed at all games being expected to have cover systems).
The controls aren't great either. The highest sensitivity setting isn't very quick for my liking, and no matter what scheme you choose, critical controls like transform or melee end up mapped to clicking the analogue sticks, which I find awkward to use to say the least.
This is a spoiler, but I think it's worth mentioning that for some bizarre reason, Optimus Prime and Megatron have no face-off in this game whatsoever. They never even meet up! I think that's a really bizarre oversight. I also don't understand why Frank Welker didn't do his original Megatron voice. They've gone for something that sounds like Megatron from Bayformers, which seems stupid to me.
Now, it probably sounds like I hated the game, but I didn't. I'd say it's worth buying for the end credits alone. All I'll say about them are: Stan Bush!!!
This game is like the Ghostbusters game, the gameplay isn't the greatest thing ever, but it's more than made up for by the chance to interact in a story with some of your favourite childhood characters. After several years of Michael Bay's reign of terror with films that I absolutely despise, it's fantastic to finally get something that is very close to Gen 1 Transformers. I hope we get a sequel covering the Autobots and Decepticons arrival on Earth (with a few gameplay tweaks and enhancements).
Comment below viewing threshold Show
Anyway, this is quite fun in Coop. I'd say 7/10 so far, one chapter in.
Comment below viewing threshold Show
It has its problems for sure; jumping on to anything more than 2cm's away is likely to end badly, but then these are all completely wiped from your memory as you drive up to a waterfall, launch yourself off the side, go 'wha-wha-wha-wha-wha-wha' as you transform in mid-air and start launching missiles at your enemies on the other side of the chasm, quickly transforming back into your vehicle form as you land and running the bastards over to finish them off. Great fun.
Comment below viewing threshold Show
the reason frank welker didnt do megatron is that he is no longer physically capable of doing the voice anymore. He cant get the pitch right as he has aged.
You might want to cut the guy some slack in your rush to tear the game apart.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Ah, ok. I'm still confused as to why that 'was far more successful as a tech demo than an exercise in pushing your nostalgia buttons'.
Pushed mine, they got pretty much everything right as kentmonkey points out!
Comment below viewing threshold Show
@fröd
Prime and Megatron had a fight in the cartoon every week. Why couldn't they do that here? It doesn't need to be anti-climatic unless they're not very imaginative as developers.
@anomagnus
I said the game was worth buying, even though it has some flaws, I hardly ripped it apart.
I didn't know Welker couldn't do the voice any more, where did you read that? He was able to do the voice for the first Bayformers game. I'm not surprised he finds it hard to do though, it always sounds incredibly harsh on his throat.
Comment below viewing threshold Show
Well worth a purchase. Especially for multiplayer.
Comment below viewing threshold Show
Eurogamer needs to look at normalising it's review scores, and having some form of self check that says "is this really better than this?" because I really don't believe Singularity is an 8 if Transformers is a 6, yes they're not directly comparable, but a fairer score would have evened them both out around a 7 imo.
Comment below viewing threshold Show
Ok screw it, I'm buying this game today.
Comment below viewing threshold Show
And who cares about Megatron having to reload, its such a minor niggle.
As a Transformers fan I wish it wasn't just a shooter right enough, seems every game right now is a shooting game.
Comment below viewing threshold Show
groan!
Comment below viewing threshold Show
Comment below viewing threshold Show
Well. The gameplay is good so none of the things you mention matter much anyway.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It was all explained in Legacy of Unicron.
Comment below viewing threshold Show
Transfans? Sounds like a sexual fetish!
On another note, is it me or are ALL Activision games now obsessed with perks and levelling up in multiplayer? Can't developers come up with something new?
Comment below viewing threshold Show
Comment below viewing threshold Show
My main niggles with the demo in particular is this leaning towards COD stats and points system (again, similar to Blur) and for some games (like COD) it works brilliantly, but just transposing that onto other styles of games and games where other things could be added - feels sloppy and lacking in originality...
My next main niggle is the now totally underwhelming and very tired unreal engine 3... it genuinely feels like play an excellent PS2 / Xbox game - but next gen it is not...
Aaaaaand finally... the Gears comparison is totally justified, bar the excellent cover system Gears has - this is a (let's face it) the same engine skinned differently with the same lumbering action...
For me it gets 1 or 2 points higher because of the source material (hell, who doesn't love Transformers)...
I'd also like to have seen classic skins in there from the cartoons - these new robots all look a bit generic to me - certainly in multiplayer they did...
Comment below viewing threshold Show
That's why Meta Critic fails, it just shows you a score. By itself that's meaningless. An avarage game on EG might score a 6 or 5, where as an avarage game on IGN might score a 7 or 8.
Both scores are valid if you know how they got to that point. But there is no one universal scoring system that all sites and magazines adhere to.
Comment below viewing threshold Show
Comment below viewing threshold Show
But as stupid as that sounds, I don't think I'm far from the 'G-spot' mentioned in the article.
How hard can it be to watch the old Transformers cartoons, write down the storylines, even record the sound effects and dialogue directly from the cartoons, and make this into a game? No slightly different take on proceedings. No jazzed up Autobots / Decepticons. Just a straight port of the old cartoon, or just the cartoon movie, made into a game. The same cutscenes. The same feel to textures and landscapes. This is what I want. This is probably what a lot of people want. In fact, Michael Bay could take this approach and use it to make the next movie successful.
Just somebody bloody do it and give the Transformers franchise the game it deserves. It's such a great, solid concept which seems to somehow fail every time these days.
Comment below viewing threshold Show
I'll get me coat.
Comment below viewing threshold Show
Comment below viewing threshold Show
Are IGN really so butthurt over their loss of credibility now that they have resorted to throwing tantrums on podcasts?
Oh dear.
Comment below viewing threshold Show
Comment below viewing threshold Show
Its complete bs.
I really enjoyed the singleplayer and it was spot on.
The multiplayer will go on and on for a long time.
No Eurogamer for me anymore...
Comment below viewing threshold Show
Comment below viewing threshold Show
EDIT And Soundwave's voice is amazing! As soon as I heard it again so many memories were bought back from my childhood.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Rebel FM is the IGN reviewer's personal podcast, and he's been casting aspersions on (mainly European) sites that give review scores he doesn't agree with since well before he worked for IGN.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Maybe they want to look very austere and prove that their standards are high or whatever. Most of the time its just "being harsh for the sake of it". I propose not to pay much heed to this review.
Comment below viewing threshold Show
"The bulk of the gameplay has come from Halo: two-tier rechargeable shields, a loadout of two weapons plus grenades, and more glowing purple décor than an irradiated New Age emporium. The rest is all Gears of War "OMG look over there!" explodo-porn."
Wow I cannot express fully how wrong this is. First of all Transformers doesn't even have rechargeable shields, they use health as stated further down the 1st page. Yes you do start out with two weapons and a single grenade but this is true in most games simply because it works, would you be happier if they possibly added some kind of original mechanic that added a third weapon EG? Oh wait you forgot about your vehicle weapon.... Whoops. Also Transformer has two customizable abilities that are completely original. Gears of War has nothing to do with Transformers besides the fact it is a 3rd person shooter, so the fact that the reviewer calls them similar makes me believe that he is against the idea of a 3rd person shooter and was biased to begin with.
"Leaders (like Megatron and Optimus) are hulking tanks with group buffs, Scouts (like Bumblebee) are agile and able to disguise themselves, Scientists (like Ratchet) are medics, and Soldiers (like Starscream) are all-rounders. In practice, other than speed it doesn't really make a huge difference; with the exception of the Scientist's medi-rays, none of them have any particularly useful abilities or perks anyway."
Okay this is 100% false. The characters are so different from each other I have trouble switching between them and staying relatively consistent with my kill-death ratio. Not only can each class be played multiple ways (Ex: Scientists can be Medics, Support, or a Sneaky tactician) but the abilities and perks are game changing. These class summaries are completely wrong as each class can be used in a multitude of ways. Another class defining feature is health which ranges from 3 bars to 6 bars depending on your characters class. This forces you to change tactics throughout gameplay.
"The classes work much better in multiplayer co-op than they do in solo play, as the friendly AI is too flaky to be much use - especially when you're standing next to Ratchet with almost no energy screaming for a heal from the jug-horned fool while his Cybertronian ambulance rams against a wall repeatedly."
I find this funny because not only are there no classes in co-op but the AI is not even close to being that bad. Of course a medic AI will not heal you every time you lose life because that would make energon cubes (life) useless and would make the game so boring, instead you have to lose a decent amount of life in order to be healed. All in all I feel like this was possibly the most biased and worst review I have ever seen in my entire life. So much so that I felt I had to register an account just so I could explain to others that this game is actually very very good and should be considered the Batman Arkham Asylum of Transformers.
Comment below viewing threshold Show
Also, don't go mistaking 'being critical because that's what a review is for' with 'being harsh for the sake of it'. Those are two very different things. Just because Tango & Cash is your best movie ever because it's the only one you've ever seen, doesn't mean that it's not going to be crap to someone that has also seen 48 Hours (in a buddymovie-computergame-analogy-kind-of-way).
Comment below viewing threshold Show
You are a troll and by your writings - Try not to be offended by someone that has a different opinion about what is most likely one of the most useless and unproductive ways to spend your time! - you are not even a gamer. So I will not feed you. The only thing I have to comment on your otherwise totally useless post is that you CANNOT know what someone has watched, played, listened to or done. Don't try to play "mature and wise guy" here, the net is FULL of anonymous, dysfunctional chaps like yourself who obviously have nothing better to do.
Comment below viewing threshold Show
Lighten up dude, don't get a heart attack! If I had known that not thinking gaming is a very serious way to spend your time dis-classifies someone as being a gamer, I would have totally not posted here. My bad for thinking games were primarily a way to procrastinate and wind down a little. Or have fun with friends. Or whatever.
And I sincerely apologize (really, I do) if I came across as trying to be "mature and wise" - just trying to point out that different people will have different experiences and as a result of that different perspectives. And I think EG does a better job than most in catering to people that have utilized a wide range of leisure software (see how I'm avoiding "play" and "games" so as not to further antagonize you) over the course of at least a few years.
Anyhoo, in the future I'll try to be less dysfunctional and agree with you more. Friends?
Comment below viewing threshold Show
Sure, tacos are on me.
Comment below viewing threshold Show
/Coat
Comment below viewing threshold Show
Would only wish that I could change the key settings on my PC version. It's no huge problem, though I'm used to a certain setup from the other FPS games I play.
Comment below viewing threshold Show
Comment below viewing threshold Show
I reckon this review (EG's) just focussed too much on particular things the game doesn't have that the reviewer wanted and didn't fully look at the gameplay potential in the classes and abilities. Even if other games have done it before, we haven't neccessarily played or grown tired of all those games.
I still find the reviews here well written and entertaining, even if they maybe have flaws.
Comment below viewing threshold Show
Comment below viewing threshold Show
OT: Overly-harsh review, I thought, which focused far too much on nod-and-a-wink gags and putting the boot in, rather than providing a balanced perspective of what was right as well as what was wrong. Not to mention pointing out the obvious...it's the start of a new franchise for Acti, so they're not going to throw in the kitchen sink from the off, are they? You can bet dollars to doughnuts that combiners will make an appearance in the sequel, and as for a Megs/Prime face-off, the war has only just started...
Comment below viewing threshold Show
Thankfully, there are a few others here that think similarly. There is just way too much left out of this review and way too much flat-out false information to take this seriously. It really feels as though the reviewer heard about this game from friends and wrote a review based on hearsay. Or as I mention above, accepted a fat wad of cash and bullshitted a bad review. whatever the case, I'm not coming back to this site for reviewing purposes. I created an account specifically to voice this opinion.
goodbye.
Comment below viewing threshold Show
Comment below viewing threshold Show
]http://fo rums.steampowered.com/forums/sh...[/link]
And that's why we love PC gaming chaps!
Comment below viewing threshold Show
That's why Meta Critic fails, it just shows you a score. By itself that's meaningless. An avarage game on EG might score a 6 or 5, where as an avarage game on IGN might score a 7 or 8.
Both scores are valid if you know how they got to that point. But there is no one universal scoring system that all sites and magazines adhere to."--------------- 'Freek'
I completly agree with Freek on this. Spot on.
Comment below viewing threshold Show