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Transformers: The Game Review

Xbox 360 PlayStation 3 Review by Kristan Reed

20 July, 2007

Page 1 of 2. Page 2 ->

Three years ago, Melbourne House did something spectacular and wholly unexpected. It took the perennially abused Transformers licence and conjured an almost-wonderful game for Atari. We described it as "one of the most enjoyable games" of 2004. If you have a PS2, and have some sort of movie-related Transformers itch that you just have to scratch, you should definitely track it down. Not only will you be saving yourself the pain and misery of playing the latest botched attempt, but you'll become the proud owner of one of the most bafflingly overlooked PS2 games ever made.

No disguising mediocrity

But seeing as you're here, you may as well read what we have to say about the latest one. It's a return to form, you might say, in the sense that it's a return to the kind of hastily knocked-up licensed rubbish that we'd normally associate with a) Transformers titles and b) blockbuster games-of-the-movie. It's every bit as uninspired and insipidly generic as you might fear - and sometimes Traveller's Tales seemingly does everything it can to hammer down whatever cynicism you might harbour for this kind of by-the-numbers fodder.

At its core, Transformers is possibly the most unsophisticated mech brawler since Rise of the Robots. Although sometimes we long for a return to the pick-up-and-play sensibilities of the '80s and early '90s, Traveller's Tales has managed to come up with a combat system that makes even Golden Axe seem complicated by comparison. Requiring just one button for melee combat, you'll pull off relatively flashy, destructive manoeuvres that shatter your enemies into a gleeful shower of sparks and twisted metallic shards, but you'll do the same moves so often that you'll be suing TT for repetitive strain injuries. It all adds up to an attractive, pulse-racing spectacle, sure, but in terms of gameplay variety it's flatlining from the moment you put the disk in the tray. The folks Melbourne House must be either laughing their heads off or distraught that no-one at Traveller's Tales thought to build on their good work.

'Transformers: The Game' Screenshot 1

Riddle me this: How come their tyres never burst?

It's depressingly evident from the very beginning that this is going to be a turkey. Whether you choose the Autobot or Decepticon campaigns, the mission types follow a similar pattern: follow the green dot on the mini-map until you reach the beacon and then engage in muchos clobbering. From there, you might smash up a few obliging bots with minimal effort, transform into a car/lorry/fighter jet/chopper, high-tail it over to the next beacon within a strict time-limit, and then fail because the handling on your vehicle was so hilariously flappy that you got snagged on an item of scenery and couldn't turn around in time. Well done! Now go back to the start and do the whole section over again because we couldn't be arsed to checkpoint your progress.

Once you've gotten to grips with arguably the worst vehicle handling in two gaming generations, your attention will be focused on exactly why TT thought that a good Transformers game would involve little more than bashing brain-dead tin cans to bits with one-button combat. It gets so repetitive that you fear that it might just be some sort of deliberately simplified tutorial section. But no: it really is this simple, this uninspired, this pointless and this crap throughout.

In-between chapters you might be 'treated' to some fairly lavish cut-scenes, but the story itself is way down south of the line marked 'humdrum'. As the box says, it's 'Protect or Destroy'. Good versus Evil. However, regardless of which side of the conflict you choose, the lines are blurred to the point where it makes absolutely no difference. You smash everyone and everything to smithereens regardless of whether you prefer all those great satanic tunes or bob your head to Sir Cliff. The end result is massive destruction with minimum effort, either way.

Unbreakable

'Transformers: The Game' Screenshot 2

If your MASSIVELY POWERFUL melee attacks aren't doing any good, try walloping your foe with a piece of lightweight aluminium. That usually does the trick...

In order to shoehorn in some much-needed strategy and variety, you'll start to come across the kinds of enemies that don't just yield obligingly to your one-button master-plan. The most obvious alternative to start with is firing your guns, but beyond the initial cannon fodder this is a hugely ineffective strategy - as is loosing off a few rounds of your slower, more powerful weapon. With enemies now capable of resisting your melee attack and your projectile weapons, you'll find yourself wondering how the game can go from giving you pathetic cannon fodder to invincible death machines in one fell swoop.

And then it clicks: you have to throw things at them. Yep, that means trees, cars, buses, stairwells, fences and whatever else must be lobbed in their direction to either interrupt their attack pattern for a moment (allowing you to continue your one-button march of death) or to take a few points of health from them. Sadly, TT has managed to cock up even this elementary game mechanic in spectacular style. Firstly, picking up items right in front of you is an inordinate faff, and requires your metal death machine to be lined up just so before they can be persuaded to pick things up.

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Comments: 1-50 of 95 in total | next 50 »

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Paukl
20/07/07 @ 10:56
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Well, that's a shame, I really enjoyed the Transformers game on the PS2.
Xerx3s
20/07/07 @ 11:01
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Cars make rubbish weapons. They usually explode before/while you're throwing them Try trees. They're much better.

Trees explode much slower. Everybody knows that.
Der_tolle_Emil
20/07/07 @ 11:02
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Too bad because the clips in the ads on EG looked quite fun.
paul_haine
20/07/07 @ 11:02
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3? Just give it a 0 and be done with it.
Poorandugly
20/07/07 @ 11:04
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Yeah, the ps2 game was great. I wish they had improved on that one instead.
Azazel
20/07/07 @ 11:06
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:O

Strangely, I had my hopes up for this one. Oh well...
fiery_jackass
20/07/07 @ 11:08
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sounds awful
quick aside, missing "L"?
"to the extent that it becomes an intolerable sideshow"
ostrasized
20/07/07 @ 11:10
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So, the best movie tie-in game since Catwoman then?
Tomo
20/07/07 @ 11:12
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Blimey. I thought after seeing the EGTV coverage, the money they slipped in Minkley's pockets was at least worth a 5/10.
Eighthours
20/07/07 @ 11:13
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Traveller's Tales really do produce a lot of shockers. I'm starting to think that Lego Star Wars is just a fluke.
Eoin
20/07/07 @ 11:17
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3? Just give it a 0 and be done with it.

Exactly. I don't see where the 3 is coming from. The review paints the picture of a melee combat game with terrible, strategy-less combat, game-breaking glitches, no consideration for the player, and horrible controls. There doesn't seem to be any redeeming features to bring the score up to even a 3.
nickthegun
20/07/07 @ 11:19
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The PSP version is literally the worst game I have ever played on the system and the worst game i can remember playing for absolutely years.

If i were to review it, I would give it nega-points.
octo
20/07/07 @ 11:22
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I'd like to wager a graot that it will still make it to the top of the charts.
Nithron
20/07/07 @ 11:23
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It's true, a lot of the blame for the sheer unadulterated crappiness of licensed games can be placed on the unfair time constraints the publishers force onto the developers. But then, if you want a decent track record as a high quality dev team... Just don't take on projects that are inevitably going to turn out crap.
ostrasized
20/07/07 @ 11:23
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(throws his own graot into the pot)
ccfb
20/07/07 @ 11:27
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MMUK : "naah, it must just be them, they're IDIOTS clearly... "

They made it, they can be embarrased by it.
w00t
20/07/07 @ 11:29
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Never good having to get a film license ready on a tight deadline :(

I miss Argonaut.
krudster [mod]
20/07/07 @ 11:29
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I'm sure the time constraints *were* ludicrous. They almost always are with film-related games, but, as the man says, if you don't want the project because it has unfair time constraints, don't take it on.
LetsGo
20/07/07 @ 11:30
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Do they want as long as they had on Star Wars? (30 odd years?)

:-D
Dizzy
20/07/07 @ 11:34
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Traveller's Tales hang your head in SHAME!
octo
20/07/07 @ 11:37
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Bring back Ocean!

(c'mon, SOMEONE had to say it)

*Plays batman*
speedjack
20/07/07 @ 11:40
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I'll make a prediction... Despite being unbelivably crap this will be one of 2007s top sellers on every format and wedged in every chavs PSP drive from now until the next Need For Speed game comes out.

That is all.
FWB
20/07/07 @ 11:54
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Does it have motorbikes?
lambtron
20/07/07 @ 11:56
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Ouch!
CheapSheep
20/07/07 @ 11:57
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"Traveller's Tales, in particular, should be embarrassed. After years of steadily carving itself a reputation for solid, enjoyable games, this one is a major black mark on its track record"


Hmm. Apart from Lego Star Wars (which is automatically a lot less fun if you're not a SW geek), they haven't really done much else of note. Apart from Leander. Man, Leander was awesome.
Triggerhappytel
20/07/07 @ 11:57
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Y'know, if Atari were savvy they'd produce and release a few copies of their Transformers (if they're still allowed to after selling the licence back to Hasbro) and try to fool people into buying the wrong copy.

They'd be doing folk a favour, anyway. It's a very good game, the Melbourne House version.
zooms
20/07/07 @ 12:03
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Most forms of media have what the literary world would describe as "pulp fiction". Don't see why games should be any different.

This is not for the likes of us. It's for the movie-tie-in buying 11 year olds.

Travellers Tales know what they are doing, and if that's what it takes to survive then fair enough.
krudster [mod]
20/07/07 @ 12:08
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TT is a highly successful operation that does indeed know what it's doing. I don't buy into the argument that it operates hand to mouth and can't possibly turn down a high pressure, short-lead project.

TT has made solid, quality games that are "not for us" for years, and respect to them for doing so. This, however, is by far its worst game in recent history - possibly this decade.
Edited 1 times, most recently on 20/07/07 @ 13:09
Triggerhappytel
20/07/07 @ 12:09
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Yeah, everyone should leave off TT. It might be a shit game, but as a relatively small developer, they probably couldn't afford to refuse a contract off a mega-publisher like Activision.

I'd rather they produce a mixture of good and shit games than go down the tubes.
krudster [mod]
20/07/07 @ 12:26
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Absolute nonsense. Go and stand in the corner.
zooms
20/07/07 @ 12:28
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TT probably aren't living hand to mouth. They were No.5 in last years Develop100.

However we don't know how much they were paid to make "Transformers".

Lets imagine it wasn't enough to make a decent game? So TT can either turn it down, in which case another studio would have made it, and most likely it would turn out as bad, or take the money and do it themselves.
Birchy
20/07/07 @ 12:31
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This isn't conclusive - Just a quick glance of Gamefaqs and then eurogamer for the reviews of TT games:

Transformers 3
Haven 7
Bionicle Heros 6
Lego SW lego 1 & 2 8
SMB Deluxe (Port) 8
F1 GP PSP 6 or 7 (Don't know which year they did)
WRC PSP ?
Narnia 7
Crash Twinsanity 7
Finding Nemo 6
Crash Bandicot Wrath of Cortex ?
Weakest Link 6

Soild if unremarkable from the Eurogamer scores...

Killerbee
20/07/07 @ 12:33
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Riddle me this: How come their tyres never burst?

Run flats?

Gutted that this is as shite as I'd feared. Melbourne House's game is one of my favourite PS2 titles. Even new levels on the same engine would've been good.
Schiraman
20/07/07 @ 12:34
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The Melbourne House PS2 game was really excellent, it had some hefty flaws (like the final level, which it's best to just ignore completely IMO) but it was amongst the best uses of the franchise ever.

I'd have loved to have seen a sequel to that game that built on its many strengths and ironed out the remaining problems, but instead we get this. Oh joy.
SBfistfun
20/07/07 @ 12:38
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"Absolute nonsense. Go and stand in the corner."

Told!
Lim-Dul
20/07/07 @ 12:40
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Hey! Stop giving poor excuses for TT like time constraints etc. THEY decided to make the game, THEY accepted the offer because THEY wanted the money, THEY screwed up the game... If THEY thought THEY would have like 3 years to develop the game then THEY would really be idiots... No - THEY just decided that THEY will do it for the money, cause the game sells like hot cakes (as usual with crappy movie tie-ins).

Ever after the WONDERFUL Chronicles of Riddick (I hated the movie, but loved the game - how is that?) NO game developer should be excused for making such cheap-ass movie tie-ins. If you want to make a good game, you CAN make a good game - just look at all those indie game-developers. 90% of them have good ideas, especially when it comes to the gameplay element - if you just added some professional art direction and a larger budget (larger than 0, that is =) then imagine how remarkable their games would be.
azmol01
20/07/07 @ 12:54
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I'm watching the Transformers cartoon on POP channel 619.
Bonzrat
20/07/07 @ 13:16
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I can confirm the PC version is equally unbearable.
I don't think any developer's complaint about time constraints could possibly excuse their deciding that the best use of Optimus Prime would be to make him drive to a green dot before a timer runs out. Over and over again.
The DS game's actually a little more entertaining, as it turns out. Still best avoided, however.
- Alec
nickthegun
20/07/07 @ 13:30
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Well, I have actually played it.

Verdict: Its sucks balls.

Hughes.
20/07/07 @ 13:49
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heh, they should make a game based on those Citroën ads
Redeye
20/07/07 @ 14:00
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Just as I expected...an utter crapfest featuring piss-poor design from the off, and badly executed to the point of unbelievability.

And that's just the PSP version.
mattigan
20/07/07 @ 14:07
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The Film is Awesome better than I expected it to be, the game looks to be as bad as I expected
Pac
20/07/07 @ 14:10
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@Aiai

Ah.. trust the view of someone who thought the excellent PS2 game was "not that good" or trust a reviewer whose views you have come to respect over hundreds of reviews. Tough decision that

Wheres that bandwagon?
SomaticSense
20/07/07 @ 14:49
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"Traveller's Tales really do produce a lot of shockers. I'm starting to think that Lego Star Wars is just a fluke. "

Thing is, it wasn't a fluke. They just combined Lego and Star Wars, and everybody liked it for that reason alone.

Coming from someone that was never into Star Wars and only mildly dabbled in Lego as a kid, I can confirm that without being subjected to the magnetic properties of those licences, it was actually just shit.

One example of the terrible game design was one the earlier levels in the second game. You had to build a bridge using Lego pieces to get to the other side. Only problem is, is that if you get shot at it resets the whole building process. Add in the fact that there are constantly respawning enemies and that you can't attack or defend while building said bridge as it resets then as well if you were to do so, and cue the frustration........

Traveller's Tales are just shit.
Edited 3 times, most recently on 20/07/07 @ 15:51
morriss
20/07/07 @ 16:31
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3lol
kangarootoo
20/07/07 @ 17:13
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I know someone who worked on this briefly. They then got moved to a different project. Needless to say they were delighted at the time, and are probably equally so now.
AOFanboi
20/07/07 @ 18:04
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I guess it got a 3 for the visuals, since it's the gameplay and engine that lets it down.

It seems even lobbing around in the PS3 launch title Mobile Suit Gundam: Target in Sight is a better proposition than this game.
captainrentboy
20/07/07 @ 18:44
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Ohhh well, it's not going to dampen my stupidly high levels of excitement over seeing the new film on Sunday though, God damn I can't wait.
I even love the negative reviews of the film, ''There's too much action'' or ''Loud!!!'' What? I don't understand :/ It's fooking Michael Bay, making a film about 30 ft high robots smashing each other up, what the hell were these uptight assholes expecting? Citizen Kane?
miiiguel
20/07/07 @ 19:05
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So, from the available PS3 games, it's still a good choice!
miiiguel
20/07/07 @ 19:27
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The Achievements seem fun...

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