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Transformers: The Game Review

Xbox 360 PlayStation 3 Review by Kristan Reed

20 July, 2007

Page 2 of 2. <- Page 1

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And secondly, to reliably throw items at your intended target, you have to be incredibly precise. You can't just pick up and throw in one swift motion, but (fiddle fiddle) pick up (faddle faddle) lock on to your target (ngggh, I've targeted a flying bus!) and then throw it and hope that a) it doesn't get deflected off-course by another piece of random flying debris or b) it doesn't just arbitrarily miss your target even through it will appear to go right through them.

So, when you're not just mashing one single button in a flailing whirl of robotic limbs, you're waddling around cities and suburbs trying to find stray lamp-posts or trees to throw at the handful of enemies who have stupid, arbitrary blocking tactics. It's the most depressingly brain-dead use of the licence possible.

In a hapless attempt to make use of the robots' transforming abilities, we have the odd interlude where, for example, we have to perform high-speed checkpoint races, or engage in an exceptionally weak air combat section. Sometimes there's a flicker of potential when, say, you fly around Central Park in a jet fighter, or fly around a desert complex raining destruction down upon it. But in seconds you realise that despite the generally pretty game engine, the actual gameplay is so desperately undercooked that the tasks at hand are no more than sketched ideas that were never fully realised. That's the whole game in a nutshell, in fact.

'Transformers: The Game' Screenshot 3

Cars make rubbish weapons. They usually explode before/while you're throwing them Try trees. They're much better.

And because TT has spent so much time getting the art, animation and game engine up to scratch, the satisfying sense of destruction and chaos can fool you for a few seconds into believing that this is enjoyable, dumb fun. But it's not. It's just plain dumb. And even on a technical level there's plenty of cause for complaint. Sure, the robots look absolutely great, and you can't fault the animation or destructive effects used when they're smashed to pieces, but the engine used for the game is one of the most horribly unoptimised we've seen on the 360 to date.

It might add to the immersion to allow the gameworld to be absolutely torn apart by enemies and players alike, but, by God, it absolutely murders the frame-rate - to the extent that it becomes an intolerable slideshow towards the climax of both campaigns when things get extremely hectic. It's hardly surprising, either. You'll often see a dozen vehicles exploding simultaneously, while trees and miscellaneous debris gets swept up into the air by devastating attacks. It's a game that needs this degree of chaos, for sure, but not at the expense of actually being able to play it properly. I don't know about you, but playing a console game at less than ten frames a second with an extremely unhelpful (and often nauseating) camera system isn't my idea of fun - especially when I'm trying to line up the aforementioned fiddly throws.

To compound the catalogue of complaints against this truly awful game, it's full of unforgivable glitches and stupid bugs that point towards a rushed development cycle. For example, entire missions often have to be terminated because an enemy has become wedged in an item of scenery, or - in one memorable instance - two enemies were seen running continuously into the side of a building and were unable to join the battle. And these are by no means isolated incidents. Reading forums on the game highlighted a catalogue of issues. So not only is it poorly designed, it's hopelessly unoptimised and riddled with bugs and minor issues.

Nothing to see here

'Transformers: The Game' Screenshot 4

A strangely empty scene entirely unrepresentative of the game. Good work Mr screen shot taker!

So if that isn't enough to put you off, how about the fact that it only lasts about six hours, or that it doesn't have any multiplayer? You'll satisfy your obsessive compulsive urges if you're some kind of concept-art perv who enjoys traipsing around levels picking up all the glowing yellow boxes, but the rest of you can just save yourself the effort, because, trust us, absolutely nothing outside of the main missions is worth a second of your time.

Transformers: The Game had masses of potential to be a thrilling action-adventure, stitching together popular gameplay styles and delivering a varied, enjoyable experience within the framework of the licence. But instead, it's a depressing example of how videogames can be little more than cynical exploitation of a high profile product. Traveller's Tales, in particular, should be embarrassed. After years of steadily carving itself a reputation for solid, enjoyable games, this one is a major black mark on its track record. To produce a technically sloppy title is one thing, but the game is horribly flawed from conception to execution in a way we haven't seen since, ulp, Driv3r. Marred by a remarkably vacuous combat system, the pathetic driving and undercooked flying elements merely underline what a thoroughly wasted opportunity this was. Protect your reputation by Destroying games like this.

3/10

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Comments: 1-50 of 95 in total | next 50 »

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Paukl
20/07/07 @ 10:56
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Well, that's a shame, I really enjoyed the Transformers game on the PS2.
Xerx3s
20/07/07 @ 11:01
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Cars make rubbish weapons. They usually explode before/while you're throwing them Try trees. They're much better.

Trees explode much slower. Everybody knows that.
Der_tolle_Emil
20/07/07 @ 11:02
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Too bad because the clips in the ads on EG looked quite fun.
paul_haine
20/07/07 @ 11:02
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3? Just give it a 0 and be done with it.
Poorandugly
20/07/07 @ 11:04
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Yeah, the ps2 game was great. I wish they had improved on that one instead.
Azazel
20/07/07 @ 11:06
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:O

Strangely, I had my hopes up for this one. Oh well...
fiery_jackass
20/07/07 @ 11:08
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sounds awful
quick aside, missing "L"?
"to the extent that it becomes an intolerable sideshow"
ostrasized
20/07/07 @ 11:10
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So, the best movie tie-in game since Catwoman then?
Tomo
20/07/07 @ 11:12
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Blimey. I thought after seeing the EGTV coverage, the money they slipped in Minkley's pockets was at least worth a 5/10.
Eighthours
20/07/07 @ 11:13
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Traveller's Tales really do produce a lot of shockers. I'm starting to think that Lego Star Wars is just a fluke.
Eoin
20/07/07 @ 11:17
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3? Just give it a 0 and be done with it.

Exactly. I don't see where the 3 is coming from. The review paints the picture of a melee combat game with terrible, strategy-less combat, game-breaking glitches, no consideration for the player, and horrible controls. There doesn't seem to be any redeeming features to bring the score up to even a 3.
nickthegun
20/07/07 @ 11:19
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The PSP version is literally the worst game I have ever played on the system and the worst game i can remember playing for absolutely years.

If i were to review it, I would give it nega-points.
octo
20/07/07 @ 11:22
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I'd like to wager a graot that it will still make it to the top of the charts.
Nithron
20/07/07 @ 11:23
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It's true, a lot of the blame for the sheer unadulterated crappiness of licensed games can be placed on the unfair time constraints the publishers force onto the developers. But then, if you want a decent track record as a high quality dev team... Just don't take on projects that are inevitably going to turn out crap.
ostrasized
20/07/07 @ 11:23
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(throws his own graot into the pot)
ccfb
20/07/07 @ 11:27
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MMUK : "naah, it must just be them, they're IDIOTS clearly... "

They made it, they can be embarrased by it.
w00t
20/07/07 @ 11:29
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Never good having to get a film license ready on a tight deadline :(

I miss Argonaut.
krudster [mod]
20/07/07 @ 11:29
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I'm sure the time constraints *were* ludicrous. They almost always are with film-related games, but, as the man says, if you don't want the project because it has unfair time constraints, don't take it on.
LetsGo
20/07/07 @ 11:30
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Do they want as long as they had on Star Wars? (30 odd years?)

:-D
Dizzy
20/07/07 @ 11:34
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Traveller's Tales hang your head in SHAME!
octo
20/07/07 @ 11:37
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Bring back Ocean!

(c'mon, SOMEONE had to say it)

*Plays batman*
speedjack
20/07/07 @ 11:40
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I'll make a prediction... Despite being unbelivably crap this will be one of 2007s top sellers on every format and wedged in every chavs PSP drive from now until the next Need For Speed game comes out.

That is all.
FWB
20/07/07 @ 11:54
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Does it have motorbikes?
lambtron
20/07/07 @ 11:56
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Ouch!
CheapSheep
20/07/07 @ 11:57
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"Traveller's Tales, in particular, should be embarrassed. After years of steadily carving itself a reputation for solid, enjoyable games, this one is a major black mark on its track record"


Hmm. Apart from Lego Star Wars (which is automatically a lot less fun if you're not a SW geek), they haven't really done much else of note. Apart from Leander. Man, Leander was awesome.
Triggerhappytel
20/07/07 @ 11:57
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Y'know, if Atari were savvy they'd produce and release a few copies of their Transformers (if they're still allowed to after selling the licence back to Hasbro) and try to fool people into buying the wrong copy.

They'd be doing folk a favour, anyway. It's a very good game, the Melbourne House version.
zooms
20/07/07 @ 12:03
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Most forms of media have what the literary world would describe as "pulp fiction". Don't see why games should be any different.

This is not for the likes of us. It's for the movie-tie-in buying 11 year olds.

Travellers Tales know what they are doing, and if that's what it takes to survive then fair enough.
krudster [mod]
20/07/07 @ 12:08
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TT is a highly successful operation that does indeed know what it's doing. I don't buy into the argument that it operates hand to mouth and can't possibly turn down a high pressure, short-lead project.

TT has made solid, quality games that are "not for us" for years, and respect to them for doing so. This, however, is by far its worst game in recent history - possibly this decade.
Edited 1 times, most recently on 20/07/07 @ 13:09
Triggerhappytel
20/07/07 @ 12:09
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Yeah, everyone should leave off TT. It might be a shit game, but as a relatively small developer, they probably couldn't afford to refuse a contract off a mega-publisher like Activision.

I'd rather they produce a mixture of good and shit games than go down the tubes.
krudster [mod]
20/07/07 @ 12:26
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Absolute nonsense. Go and stand in the corner.
zooms
20/07/07 @ 12:28
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TT probably aren't living hand to mouth. They were No.5 in last years Develop100.

However we don't know how much they were paid to make "Transformers".

Lets imagine it wasn't enough to make a decent game? So TT can either turn it down, in which case another studio would have made it, and most likely it would turn out as bad, or take the money and do it themselves.
Birchy
20/07/07 @ 12:31
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This isn't conclusive - Just a quick glance of Gamefaqs and then eurogamer for the reviews of TT games:

Transformers 3
Haven 7
Bionicle Heros 6
Lego SW lego 1 & 2 8
SMB Deluxe (Port) 8
F1 GP PSP 6 or 7 (Don't know which year they did)
WRC PSP ?
Narnia 7
Crash Twinsanity 7
Finding Nemo 6
Crash Bandicot Wrath of Cortex ?
Weakest Link 6

Soild if unremarkable from the Eurogamer scores...

Killerbee
20/07/07 @ 12:33
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Riddle me this: How come their tyres never burst?

Run flats?

Gutted that this is as shite as I'd feared. Melbourne House's game is one of my favourite PS2 titles. Even new levels on the same engine would've been good.
Schiraman
20/07/07 @ 12:34
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The Melbourne House PS2 game was really excellent, it had some hefty flaws (like the final level, which it's best to just ignore completely IMO) but it was amongst the best uses of the franchise ever.

I'd have loved to have seen a sequel to that game that built on its many strengths and ironed out the remaining problems, but instead we get this. Oh joy.
SBfistfun
20/07/07 @ 12:38
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"Absolute nonsense. Go and stand in the corner."

Told!
Lim-Dul
20/07/07 @ 12:40
#36
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Hey! Stop giving poor excuses for TT like time constraints etc. THEY decided to make the game, THEY accepted the offer because THEY wanted the money, THEY screwed up the game... If THEY thought THEY would have like 3 years to develop the game then THEY would really be idiots... No - THEY just decided that THEY will do it for the money, cause the game sells like hot cakes (as usual with crappy movie tie-ins).

Ever after the WONDERFUL Chronicles of Riddick (I hated the movie, but loved the game - how is that?) NO game developer should be excused for making such cheap-ass movie tie-ins. If you want to make a good game, you CAN make a good game - just look at all those indie game-developers. 90% of them have good ideas, especially when it comes to the gameplay element - if you just added some professional art direction and a larger budget (larger than 0, that is =) then imagine how remarkable their games would be.
azmol01
20/07/07 @ 12:54
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I'm watching the Transformers cartoon on POP channel 619.
Bonzrat
20/07/07 @ 13:16
#38
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I can confirm the PC version is equally unbearable.
I don't think any developer's complaint about time constraints could possibly excuse their deciding that the best use of Optimus Prime would be to make him drive to a green dot before a timer runs out. Over and over again.
The DS game's actually a little more entertaining, as it turns out. Still best avoided, however.
- Alec
nickthegun
20/07/07 @ 13:30
#39
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Well, I have actually played it.

Verdict: Its sucks balls.

Hughes.
20/07/07 @ 13:49
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heh, they should make a game based on those Citroën ads
Redeye
20/07/07 @ 14:00
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Just as I expected...an utter crapfest featuring piss-poor design from the off, and badly executed to the point of unbelievability.

And that's just the PSP version.
mattigan
20/07/07 @ 14:07
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The Film is Awesome better than I expected it to be, the game looks to be as bad as I expected
Pac
20/07/07 @ 14:10
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@Aiai

Ah.. trust the view of someone who thought the excellent PS2 game was "not that good" or trust a reviewer whose views you have come to respect over hundreds of reviews. Tough decision that

Wheres that bandwagon?
SomaticSense
20/07/07 @ 14:49
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"Traveller's Tales really do produce a lot of shockers. I'm starting to think that Lego Star Wars is just a fluke. "

Thing is, it wasn't a fluke. They just combined Lego and Star Wars, and everybody liked it for that reason alone.

Coming from someone that was never into Star Wars and only mildly dabbled in Lego as a kid, I can confirm that without being subjected to the magnetic properties of those licences, it was actually just shit.

One example of the terrible game design was one the earlier levels in the second game. You had to build a bridge using Lego pieces to get to the other side. Only problem is, is that if you get shot at it resets the whole building process. Add in the fact that there are constantly respawning enemies and that you can't attack or defend while building said bridge as it resets then as well if you were to do so, and cue the frustration........

Traveller's Tales are just shit.
Edited 3 times, most recently on 20/07/07 @ 15:51
morriss
20/07/07 @ 16:31
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3lol
kangarootoo
20/07/07 @ 17:13
#46
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I know someone who worked on this briefly. They then got moved to a different project. Needless to say they were delighted at the time, and are probably equally so now.
AOFanboi
20/07/07 @ 18:04
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I guess it got a 3 for the visuals, since it's the gameplay and engine that lets it down.

It seems even lobbing around in the PS3 launch title Mobile Suit Gundam: Target in Sight is a better proposition than this game.
captainrentboy
20/07/07 @ 18:44
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Ohhh well, it's not going to dampen my stupidly high levels of excitement over seeing the new film on Sunday though, God damn I can't wait.
I even love the negative reviews of the film, ''There's too much action'' or ''Loud!!!'' What? I don't understand :/ It's fooking Michael Bay, making a film about 30 ft high robots smashing each other up, what the hell were these uptight assholes expecting? Citizen Kane?
miiiguel
20/07/07 @ 19:05
#49
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So, from the available PS3 games, it's still a good choice!
miiiguel
20/07/07 @ 19:27
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The Achievements seem fun...

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