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Trackmania United Review

PC Review by John Walker

26 February, 2007

Start

Here are the two greatest things about Trackmania: The instant restart, and bouncing on water. The two encapsulate everything you need to know about the lunatic action racing, with its crack-like "one more go" addiction, and the nonsensically playful fun of when you when and you and... CRASH.

Restart

Nothing makes me swear like Trackmania. The language that's come out of my mouth over the last few days would wilt a field of the sturdiest flowers. My little kitten has been blushing through his fur and jumping from the desk in horror at the new words his cute widdle ears have been learning. And indeed the new combinations of words. I think the phrase about which I am most proud so far has been "cockflaps". Let alone the astonishing stringing together of all manner of foulness as I've failed to make a jump for the forty-seventh time in a row. As if a sailor were bred with a... oh, um... PUS-FILLED BUM-SHI...

Restart

If you've liked Trackmania games in the past, then you're sure to love... KABOOM!

Restart

Remember when you were a kid, and you have one of those pull-back cars that would then zoom forward? And so you'd build it tracks out of whatever you had. For me it was a collection of deathly dull, but tall and narrow, Christian hard-back picture books. Placed on stacked up encyclopaedias from the shelf in the lounge, these could create fantastic long roadways for my car to race along, flying off the end and landing in a potted plant. The trick was, getting the angles of the slopes correct, such that they'd support the car at top speed for the longest distance. Twenty five years later, and Christian picture books are no longer necessary... Well, not for, oh, well, you know... CLANG.

Restore to checkpoint

It is, as a wise man once said four paragraphs ago, like crack. You can't stop, no matter how much it's hurting, no matter how much other work you should be doing, no matter when the review's due in. Trackmania's is a world where mistakes last only until you hit Delete and inject yourself all over again. Except, of course, it's nothing like a terrible and dangerous drug, just in case Nadeo object to the comparison for some silly reason. Oh dear. CRASH.

Restore to checkpoint

'Trackmania United' Screenshot 1

Health and safety at this race course must be a nightmare.

Come on Walker, concentrate. Stay on the tracks.

Trackmania is a splendid idea. It's the PC's little treat that it doesn't share with the other boys and girls. It's instantaneous fun, playable in a fifteen second break, or an afternoon of swearing fury. It's, as this review should have said a long time ago, a racing game where the tracks weave madly about, loop-the-loop, and spend more time vertical than is reasonable, challenging you to fling varied cars along their harebrained, hairpin routes. Trackmania United is the same principle, this time with its gaming community put right at the centre.

The third proper incarnation of the series (ignoring add-ons and the downloadable Nations), little of the core has changed since the utterly superb Sunrise. The game is still split into three modes: Race, Puzzle and Platform, and then there's the options to create your own tracks to play and share. What's strikingly different this time is that the sharing is integrated throughout, and even given currency.

In each mode you can practise a track in Training as often as you like, with the game recording your best times, and unlocking new areas as you complete courses at least at a bronze level. However, this is only for your own private play. At any point you can restart a track as Official, and suddenly you're competing with the whole world. Even better, you can specify the localised nature of your competition, such that I've been taking on those in the South West of England. (Nadeo have rather sensibly shipped the game in French to France, Australia, Canada, Belgium and Switzerland, so that there's already a decent community established for us English lot before the game's launch). Your time (for Race and Puzzle) or your number of restarts (for Platform) is posted on the high score tables present on the screen from which you selected the level, and should you do well enough, you'll be reward with Coppers.

Coppers are the in-game currency that funds everything. Getting Bronze, Silver or Gold finishes awards you Coppers (5, 10 and 20 respectively), and sharing tracks or skins you've created will earn you a few too. Even booting the game each day gives you a few coins to spend, so you'll never be stony broke. Your first Official attempt at a track will be free, but after that it's going to cost you 10C a time to try and post a high score. Want to download a new track for the Island section of the game? 10C please. It will appear on the menu as a new track, created by another player, which upon completion you can rate its quality. Then there's even an in-game marketplace, Manialink, with (rather ugly) in-game MySpace-style websites from player groups offering their wares at varying prices.

'Trackmania United' Screenshot 2

The camera occasionally leaps out to give you excellent views for, er, taking screenshots, but not much else.

You may well say: But hang on, couldn't I download people's tracks and skins without all this Copper business in previous versions? To which the answer is: Er, yes. So is it a good idea? Answer: Not entirely sure.

As discussed, you'll rarely be out of coin, but at the same time, charging 10C to attempt a high score, for which a Silver result only rewards you the Coppers you spent trying, seems imbalanced. This is not an easy game, and Gold isn't always a synch. But you can practise a track as much as you wish "for free", before attempting an Official, until you've got it perfect. And of course, you never need even touch that whole side of things, playing resolutely offline in Training, and have the very same experience the original Trackmania or Sunrise would have offered.

The other worry is quite how hard United is. By far my favourite part of Sunrise (and indeed United) is the Platform mode, where rather than racing, the aim is to reach the finish line with as few checkpoint restarts as possible. This is made difficult by the courses being ludicrously shaped, requiring pinpoint jumps, perfect corners, and ridiculous leaps into the sky. Figuring out a route, then perfecting it, is amazingly fun. The trouble is, this time around it gets madly tough really early on. Of the four difficulty levels - Easy, Normal, Difficult and Extreme - Normal features some tracks that seem like they should be nowhere near such an innocuous sounding mode. There's a line between swearing at yourself for messing up over and over, and swearing at the game for being so idiotically unfair at certain points. Of course, there's Official scores posted by everyone else in the world completing them with 0 restarts, but screw those people - I want more Platform levels at my useless level, rather than so very hard so early on.

Race is much more balanced, with the huge number of tracks getting more challenging at an ideal pace. Plus, if you're rubbish like me, completing Easy is all it takes to unlock the next area of tracks, so you'll have dozens and dozens easily accessible almost straight away. And as you do move up past Normal, the race courses begin to take on many of the aspects from Platform, requiring much more finesse and trickery than simply handling the corners well. It manages the factor that so many games forget - it gets more /interesting/ rather than simply speeding up the opponents.

Puzzle, as Trackmania was bizarrely meant to be played originally, once again takes Bronze. There's nothing wrong with it at all, but its necessary fiddliness takes the edge off. You're given a simplified version of the track editor, a limited number of tiles to place, and a time limit to complete the course you create. It's still a lovely idea, and often bewilderingly hard. Balance your limited resources with the need for imaginative short-cuts, and you'll get there. And the game's amazing ability to render itself from editor to playable track without a pause, simply zooming in and plonking a car down, remains deeply satisfying.

Then there's the multiplayer, letting you play over LAN, or just leap in with a bunch of strangers attempting to score best times on a selected track. Oh, and you can download players' ghosts if they're top of a track's chart so you can see how they achieved such excellent times.

'Trackmania United' Screenshot 3

The kitten designed this one. Honest.

That's Trackmania's secret. It's deeply satisfying, while at the same time being more frustrating than you could possibly imagine. It's a contradiction until you've played it. Its instant, load-free restart alone deserves a place in gaming's imaginary hall of fame. However, this time out, it does seem to have gone just a bit too difficult. Putting the community at the centre, and integrating the sharing tools is absolutely fantastic. The Coppers system inhibiting your ability to interact with it with complete freedom seems less so. And the menus with which it's all controlled feel clumsy and are near-impossible to navigate with a gamepad. (Ah yes - which do you use: the keyboard or a pad? My choice: both. I switch back and forth as the mood takes me, the analogue of the pad excellent for smooth cornering in races, while the digital steering of the cursors making for much more precise platform movement).

It's only going to get better after release, with the accompanying explosion of downloadable tracks (there's already 200 new ones, and a bunch of classic tracks in there), which will presumably take care of the lack of courses for the less lightning-fingered-perfect-pants types. So throw away your religious hardbacks and fill your young pets' ears with cotton wool. Trackmania's back.

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Comments: 1-50 of 91 in total | next 50 »

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Darren
26/02/07 @ 11:38
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I tried the two previous TrackMania demos and I absolutely loved 'em but for some bizarre reason I could just not bring myself to buy the full game. Why? Well because the game as a whole feels more like a polished demo than a full game worthy of my £25. The track design and speed are awesome but I'm not too keen on the way other cars appear as ghosts, it kind of removes any competitive element from the game and makes it feel more like a time trial. Had there been a proper arcade racing mode, you against other cars, then I'd have definitely bought the game. Maybe I'm just missing the point of the game though... it is loads of fun I admit.
PearOfAnguish
26/02/07 @ 11:45
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Gave up with United, the platform mode is so infuriating it makes me want to tear my eyeballs out in frustration.
Arganoid
26/02/07 @ 11:47
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Having all the other players' cars being ghost cars is genius. If players collided with each other, it would be impossible to have the fantastic sight of 20+ players competing on the same bit of track. Plus you'd constantly find your race being screwed up by other peoples' mistakes.
AlMcD
26/02/07 @ 11:48
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This is crying out for a console version. XBLA? Mmm.
Edited 1 times, most recently on 26/02/07 @ 11:48
Der_tolle_Emil
26/02/07 @ 11:49
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This is great. I bought all the TrackManias before and it's one of the finest racing games.
aldo_14
26/02/07 @ 11:56
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I loved trackmania, but Starforce caused me too many problems :(
skillian
26/02/07 @ 12:02
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I loved trackmania, but Starforce caused me too many problems :(

Ditto. So this one uses StarForce too?

EG should mention this in the review, it's a big factor in the purchase/don't purchase decision.
jebus
26/02/07 @ 12:12
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Ah Starforce - the only thing Starforce does is penalise legitimate users. In fact the same could be said about most copy protection.

I too will never buy another game that uses Starforce. In fact if I want the game badly enough it actually forces me to download an illegal copy instead. Which is kind of an odd situation to be forced into.
asphaltcowboy
26/02/07 @ 12:18
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Love TM, will probably get this :)
qster
26/02/07 @ 12:19
#10
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Looks great but I'm sticking with TM Nations.

Never had a problem with Starforce either.
blicko
26/02/07 @ 12:20
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After a quick google, it does indeed look like it is (once again) infected with Starforce. And (once again) I'll pass on this one.
step
26/02/07 @ 12:23
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"it [no collision] kind of removes any competitive element from the game and makes it feel more like a time trial"

Darren, that IS the competitve element in Trackmania, always has been and hopefully always will be. When you've got 20 people on a track, all restarting whenever the hell they want trying to get to the top of a leaderboard in the few minutes before the track switches, car collision would make it a horribly frustrating broken mess. It's all about the perfect lap, and for that I love it.
Kain_Cross
26/02/07 @ 12:28
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Looks great, but I'll pass if it's still using Starforce.
Willum
26/02/07 @ 12:36
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Superb game. Yep, it's pretty damn hard at times but who wants an easy game anyway? ;) You can add your own tracks and downloaded ones to the solo mode this time around as well, so you can customise your single player experience based on your track design tastes.

You can buy and download the game right now if anyone is interested from here:

http://tmu.gamesplanet.com/campagne/prom...

I think it's out in March in the shops.
Talha
26/02/07 @ 12:36
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It DOES use Starforce, and therefore we should all UNITE and not buy it!
Azazel
26/02/07 @ 12:49
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Had some amount of fun with Trackmania nations :D

A racing game with air control = just the ticket for a Quakeworld nut 8)
calexico
26/02/07 @ 12:51
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Hi all. I must say 1 or 2 things about the protection of TM United:

- It's starforce but a light version. Not these f...ing drivers, you must just put the DVD once in 5 days.

- If you d'ont believe the Tm protection is not evil just buy the downloable version ;)
https://buy.metaboli.com/vnt/panier.html...
No Starforce on it :)


I just forgot to say that I played this game since november and it's fantastic ;)
Edited 1 times, most recently on 26/02/07 @ 12:51
Matfink
26/02/07 @ 13:17
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Starforce = the devil's 'cockflaps'.
No buy for me either :P
skillian
26/02/07 @ 13:30
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I hope Nadeo/Asceron can see what they're doing with this stupid copy protection. Most other companies seem to have ditched it by now.

Perhaps they have some sort of contract for the next few years that they can't get out of. Rather than protecting sales, surely StarForce is actually losing sales for them now?
asphaltcowboy
26/02/07 @ 13:34
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Well, you could just do what calexico suggested and buy the online version that doesn't have starforce...
skillian
26/02/07 @ 13:43
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I probably will if I can get confirmation. His link is broken atm.
Eraser
26/02/07 @ 13:47
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Brilliant game. 'nuff said.
botherer
26/02/07 @ 13:52
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Yes chappies, it does have Starforce. But as another said, it's not the vile version that makes you reboot your machine while its tentacles entwine with everything that once worked.
Hylis
26/02/07 @ 13:54
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About platform difficulties. It's my fault. Once the player have down 0 try, he can not improve its score. So I have increased the difficulty a lot. It was a difficult call to do. I even not get the gold medal on the last one: PlatformE, but I wanted to give lasting appeal to the expert out there.

To Skillian: there is no starforce drivers on TrackMania United. It has been used even in the free TrackMania Nations to avoid cheating. We have work hard to avoid to use this version with drivers. Now it is like a normal executable without any system program. TrackMania United is not on the boycott list probably because of that. We are interested to welcome the players that can understand that. And I hope you do!

skillian
26/02/07 @ 14:02
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@Hylis:

That's good to know, and from reading I understand this time round StarForce just protects the .exe without loading any drivers.

Trouble is I've learned to distrust the StarForce name, and it's not a good thing to be nervous about installing a game on my PC. Once I've heard a few reports that it's fine, then I'll jump right in!

Loved the game when I tried it before, so if you're a dev on this, congrats on a such a innovative, fun game :)
nakke
26/02/07 @ 14:08
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Yup, it doesn't have the actual starforce drivers, just an dvd & exe checker (though you don't even need to have the DVD in drive while playing). But I still think it's silly to support the company that makes starforce (Protection Technology) just for that. Oh well.

The game itself is awesome! Just needs a bit polishing, particularly in the server browser and the ability to see world times at all times (not just when you're among the 100 best), and it'd be perfect. Oh, and the french people on online servers need to learn to speak english ;) (Atleast when talking to non-french people..)
Snooz
26/02/07 @ 14:11
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Played and still play TM nations, the free version, daily. Got tired of it and then discovered the "rounds" game mode. This mode force you to wait for the next round if you crash, thus making you drive more with care than the time trial flat-out-and-see-what-happens-restart-every-3rd-checkpoint.

If you're fed up with time trial, do the rounds mode. The tracks aren't that insane because you'd want the drivers to finish and receive points for each round.

Finishing a track flawlessly AND beating better ranked players several rounds is IMO way more like an actual race than the time trail mode. Seeing how your line through a combo of turns gives you a slight advantage every round is also one of the little perks that makes me always choosing this game mode.
UncleLou
26/02/07 @ 14:24
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8/10 - it looks average

/doesn't understand that comment
Hypocee
26/02/07 @ 14:28
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Just to be extra-clear after Hylis' statement about "no starforce drivers", that applies only (possibly) to the download version. The boxed copy still has the Black Death:

http://www.angry-gamer.net/ag/index.php?...

And no, now that you mention it AG, this wasn't mentioned in the review. Hm!

Also, "synch" != "cinch".
Munin
26/02/07 @ 14:34
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Is John Walker the new Kieron Gillen?
polymorph
26/02/07 @ 14:38
#31
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my personal fave game induced swear is still COCKSOCK!!
Subquest
26/02/07 @ 14:43
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c'mon people, all this starforce nonsense... you can download the game from here without starforce. But be honest, starforce is only a problem to you because it works...

Anyway, the game: utterly brilliant when online in stadium mode (stadium > all other modes). Arcade racing at it's finest, no question. Truthfully though, the free Nations download captures the best of the full game.

Mocib
26/02/07 @ 14:46
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The best thing to ever happen to PC arcade racing genre gets a 8/10 score. Worse score than Burnout, for example. Unbelievable.

Seems like Eurogamer does not realise what they reviewed. They gave 8/10 to a masterpiece that is truly innovative, has endless (not "a weekends worth") replay value, has killer bang-for-your-buck ratio and is tons and tons of pure fun.
Edited 2 times, most recently on 26/02/07 @ 15:15
Hypocee
26/02/07 @ 14:51
#34
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If we wanted to steal this game we'd go do it; it's all over the torrents, kiddo. We want to support this dev and we're frustrated that they won't allow us to do it safely.
Subquest
26/02/07 @ 15:01
#35
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So why don't you just download it then, kiddo. The dev would see a greater %age of the cash!
JonFE
26/02/07 @ 15:03
#36
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@ Hylis: could you or someone else from Nadeo's technical support drop me an email (in my profile). I purchased the original TrackMania a year ago directly from Nadeo and still haven't been able to play with it.
botherer
26/02/07 @ 15:08
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"Is John Walker the new Kieron Gillen?"

How DARE you? What did I do to deserve that?
botherer
26/02/07 @ 15:13
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"Seems like Eurogamer does not realise what they reviewed. They gave 8/10 to a masterpiece that is truly innovative, has endless (not "a weekends worth") replay value and is tons and tons of pure fun."

Yes, the final-nail-in-the-coffin score that is 8/10. On a scale of 8 to 10, that's as low as you can go!

You nit.

Trackmania Sunrise received 9/10 from EG because it really was "truly innovative".

Have a peak at the review I so lovingly wrote for you. It explains it all splendidly.
Edited 1 times, most recently on 26/02/07 @ 15:14
Mocib
26/02/07 @ 15:21
#39
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Whatever, botherer...

But I still firmly stand by my opinion. TMU deserves a 9, at least. Shame on you.
Waldo
26/02/07 @ 15:28
#40
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The TrackMania games are awesome.
calexico
26/02/07 @ 15:33
#41
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It's just a note. 8,9, 10, 7 ,6 ... No matters. The most important is the article ;)
Willum
26/02/07 @ 15:36
#42
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Indeed, the score is just a rough guide. My ideal way of reivewing anything would be to drop the scores completly, just have an article.
Hylis
26/02/07 @ 15:44
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And TrackMania United was voted number 1 best game of the year. But the world is full of injustice. And we are doomed. And Botherer is mega evil of the land of the dark side review makers.

To be more constructive, I think United is at its best for community member or new comers, but a little less for another category. It is difficult to relate this in one single score, it depends on which category you focus more. So there is no problem here for me.

But the more I read the article, the more I think I should have bribed Botherer with coppers. It seems he needs some. Mouahahahaa. Restart.
Edited 1 times, most recently on 26/02/07 @ 15:46
botherer
26/02/07 @ 16:04
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:p
Frogger
26/02/07 @ 16:17
#45
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AlMcD
26-Feb-07 11:48:25

This is crying out for a console version. XBLA? Mmm.




Unfortunately, it seems to me that the guys at Nadeo are rather PC-platform fundamentalists. I'd like to play the Trackmania games on my 360, but I'm afraid I'll never have the chance to do so.
paketep
26/02/07 @ 16:20
#46
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I agree with everybody. The review should be one word long and read STARFORCE.

Even if it's a no-driver version. I refuse to pay (even if it's via Nadeo) a single cent to those Russian bast... errr... ex-hackers. I had way too many problems with the previous Trackmanias (all of which I bought) to forget so soon.

TMU is cracked and you can find it easily in any P2P network. Why make customers suffer through SF (light or not) when pirates are playing free of it?.

Guess I'll just keep on being one of those "persons with dumb behaviour" that Hylis/Florent doesn't want in his community.
DUFFKING
26/02/07 @ 16:50
#47
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Hmm, I could whine about starfarce or I could simply ecourage everyone to enjoy the best, most addictive, most fun, most exciting racing game of recent years.

Also, those who complain about a lack of collisions are wrong. Comepletely wrong. How ridiculous would a game like this be with 20 people going round a loop the loop/crossover/jump at once? Nobody, nobody would ever be able to complete a lap...
Edited 1 times, most recently on 26/02/07 @ 16:54
smelly
26/02/07 @ 17:18
#48
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At this point I normally point out that 99.99% of all hatred against starforce is started by pirates who have trouble cracking it properly (and subsequently made up a load of bullshit about it). But because most users of forums are brainless morons who read something somewhere and instantly believe it to be true, i wont bother.

>TMU is cracked and you can find it easily in any P2P network.

Good luck playing that online.
sMull
26/02/07 @ 17:18
#49
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Darren, you ARE missing the point. And DUFFKING you are right, having collisions would be the biggest mistake ever in Trackmania.
Edited 1 times, most recently on 26/02/07 @ 17:19
Hypocee
26/02/07 @ 17:33
#50
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That doesn't render our ".01%" invalid, and LAN to the what now? Whoops!

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