TR: Anniversary on Live
Download for Legend owners.
Eidos has whipped the downloadable version of Tomb Raider: Anniversary onto Xbox Live.
It lets those of you with a copy of Legend download the game in two packs containing two episodes. Each are around 1.5GB and will cost 1200 Points (GBP 10.20 / EUR 13.96).
Tomb Raider: Anniversary is a remake of the original Lara Croft outing and is highly recommended by us - probably why we put it on our Christmas list for Xbox 360.
It was released in shops last month, so all that is left is for you to pop into our Tomb Raider: Anniversary review to find out why you should buy it.
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Comments (15) Latest comment 4 years ago
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TRA uses the Legend engine. Omitting the engine (and maybe other stuff) from the download probably reduces the size of the download considerably.
Anyway, I couldn't wait and bought the retail copy. Loved it. And it's trade-in-able when I've had enough. Which of course the download isn't.
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So either I can buy the game, and get the disc, box the lot which of course I can play on any 360, or trade it in if I dont like it (which infact I dont - its getting really tiresome now)
OR
I can save a whole £5 and have it taking a chunk of space on my 360 HDD (which isnt exactly brimming with free sectors!) and not be able to trade it or play on another 360.
Hmmm let me think ....
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Compared to the PC version the frame rates on the 360 version are appalling. The game chugs in just about any scene that isn't a tight corridor even though effects such as depth of field and water transparencies are nowhere to be seen. For god's sake, they even took out the dripping effect when Lara gets out of the water. Not really understandable after seeing COD4 run at a near constant 60 FPS.
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If this DLC experiment is a success, maybe Microsoft will change their minds. Certainly the multi-gigabyte Xbox 1 game downloads would suggest they're coming round to the idea.
Mind you, there's a whole TON of politics in this area, take a peek at MCV magazine and you'll see there's a whole (very vocal) industry of distribution and retail people who make a lot of money for Microsoft (and the other platform holders) and who object to publishers cutting out the middleman.
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Surely it's not Eidos' clout that matters here? Eidos shouldn't care if the game is released as DLC by Microsoft, I'm sure they receive the same amount from each sale either way. The games retailers are the ones who stand to lose out if digital distribution becomes the norm.
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No, they'll be wondering how much money they can screw out of downloadable games without cutting off their established retail revenue stream by pissing off the shops.
Shelf space in Game and page space in Argos killed the Xbox 1 and Gamecube as much as their parent companies did.
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Actually, I think you may have misunderstood me above, I was suggecting that they didn't have enough clout to persuade microsoft to let people download it as a standalone playable downloaded game. Their downloadable game would be available to a much wider audience if it didn't need a Tomb Raider Legends disc. Which would mean they would sell a lot more copies of it.
The games retailers are the ones who stand to lose out if digital distribution becomes the norm.
Yes, but somebody has to sell the consoles in the first place. Microsoft will still need the shops for a long time to come.
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The engine is a very tiny proportion of the game in terms of size. Space is largely taken up with artwork, models, textures, music etc. So this is not the reason.
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