Top 50 Games of 2004: Top 10
So, after all that, we're here: Eurogamer's top ten favourite games of 2004.
So here we are. Eurogamer's Top 10 Games of 2004. Our top ten favourite games, mind you. Not the definitive top ten games of the year. Anybody who whacks a list in front of you and tells you that's what you're reading is either mad or omnipotent. Still not sure what this list represents? Head back in time and examine the criteria for inclusion, and while you're at it you might like to check up on numbers 50 down to 11, all of which are preserved at the following URLs: 50-41, 40-31, 30-21, 20-11.
10 - SingStar (Sony/Studio London, PS2)

Kieron: RUN! JUST AS FAST AS YOU CAN! TO THE MIDDLE OF NOWHERE! TO THE MIDDLE OF MY FRUST! RATED! FEARS! AND I SWEAR! YOU'RE JUST LIKE A PILL! INSTEAD OF MAKING ME BETTER! YOU KEEP MAKING ME ILL! Brilliant.
Kristan: Either the worst game of the year or the best, depending on how you look at it. I'd just call it ritual humiliation to music, meaning the most fun you can have with microphones. The sights and sounds that have emerged as a result of this game will live with me forever, and that coming from someone who spent at least ten years vowing he'd never do Karaoke and now roars The Ace Of Spades for fun.
Ronan: I can hear people cough in the flat below me. I can hear people flatulate in the apartment above. I can hear the strange electrician guy bat his eyelids in the room next door. Get the picture? There are reasons I haven't been evicted yet and not playing Singstar is one of them. (And also... em... I can't sing.)
Tom: I'm not particularly extrovert, but when I play Singstar I just have to go for it. Partly buoyed by flatmates past and present's misguided (or perhaps conspiratorially malevolent) claims that I can sing (I really, really can't), and partly beaten on by the fact that I think playing Singstar in a group is one of the most social, bond-building experiences multiplayer gaming has to offer, regularly at 3am in the morning I vigorously believe in a thing called love at the sort of volume that makes you appreciate docile and accommodating neighbours more than anything else in the world. Even though it's let down by some technical failings the team didn't bother to fix for version two (Singstar Party, which notably doesn't feature in this top 50), and won't last you more than a couple of parties every six months or so, it's still an experience not to be missed.
Rob: I got my mate who's never sung a bar in his entire life, regardless of how drunk he was, to do the entirety of Suspicious Minds. This game is awesome. So is alcohol. Together, they are unstoppable.
9 - Burnout 3: Takedown (EA/Criterion, PS2/Xbox)

Kristan: In many ways this is the racing game of the year for everyone at EG, me included, and in others the most disappointing. Criterion nailed the concept so perfectly with Burnout 2 and all it really needed to do was add fully integrated online play, ratchet up the visual tricks and make the game longer and more challenging. The fact that it shoehorned in online play at the last minute meant that what we ended up with was a massive and fantastic single-player game marred by a horribly hobbled online component that bizarrely didn't integrate itself with the single-player and hid itself under layers of horrible lobbies and menus. Add to that a layer of hideously annoying EA US-centric presentation that turned the game into some kind of vile Jackass extreme sport. But we're not idiots. Turn off the DJ, delete the mind-bogglingly bad soundtrack (or at least the Lazy Generation title track... nhghghghhghgh) and try and take the rancid made up terminology with a pinch of salt and you've got something near to what we wanted; an amazing, frantic explosion of face melting crashes and full on pedal to the metal racing. It could have been a 10. It should have been a 10.
Ronan: There's no point elaborating any more on this. Best racing game I've ever played. Perhaps not my favourite - Micro Machines 2 gets that honour for some reason - but bloody close.
Tom: I haven't done any of the racing bits, and I might not ever bother. I'm sure they're very good, but I was in it for the Crash mode, and having delivered so much this time around I'm quite content just to play that. I have friends, who rip Crash mode to shreds and exact every last possible spark of entertainment from it, who tell me that it's not quite up to Burnout 2's in terms of challenge and overall longevity (even if it has more junctions this time), and I do myself miss the basic, no-frills Crash of number two, but frankly for most gamers there's going to be something here worth the asking price. Wanky presentation and the fubared online aspect notwithstanding, it's still absolutely brilliant.
Rob: Amazing, awesome, speed freak genius from the boys and girls at Criterion. Playing this on a projector screen with surround sound caused the first ever genuine "dive sideways off the sofa" moment in my household. Bone-crunching impacts didn't lose their ability to leave me cackling with joy even after weeks of play, and once the bloody awful soundtrack had been replaced with something a bit more appropriate (or completely inappropriate, whatever your tastes may run to), this was the high-octane gaming experience of the year. Flawed, yes - the soundtrack, the crap progression system and the botched Live implementation prevent it from being a 10 in my book - but still one of the best racing games ever.
8 - Halo 2 (Microsoft/Bungie, Xbox)

Kieron: This sits in my front room and I still can't find the will to play it. Or the time, really - but watching over a friend's shoulder as he played didn't lead to a single moment that demanded my immediate attention. It's been a busy Christmas, to say the least.
Kristan: Part of me wonders if we've put this in the top ten as a political decision to stop us burning in the flames of damnation. If we're talking single-player, then it's a jolly old 10/12 hours of "more of the same" with the most rubbish ending ever, and if we're talking Xbox Live then it's clearly the best thing online console gaming has to offer. It's a split-level argument really, and as someone who genuinely doesn't have much enthusiasm for deathmatch gaming on a console (or much skill for that matter), then all of the glory Halo 2 has to offer is somewhat lost on me. I can see why it's good and why people love it, but to be honest I'd rather play Rainbow Six 3 or PES on Xbox Live. I blame years of online FPSs on the PC, and for never really getting over the fact that a joypad is absolutely no substitute for a mouse and keyboard.
Ronan: Halo was a great single-player experience, with some brilliant system-link gameplay thrown into the mix. Halo 2 is an exceptional multiplayer game, but its single-player portion is average and only held together by a decent atmosphere. In my opinion, Bungie made a big mistake taking on the 'epic' slant with this. The first game was a private, almost magical experience between the Master Chief, the Halo ring and the player. Halo 2 loses that sense of wonder and the flaws are even more apparent as a result. Nonetheless, worthy of its place here for the multiplayer alone.
Rob: Like Kristan, I'm not sure why this is in the top ten. Unlike Kristan, I didn't compile this list, so I can't answer that question. For me, this was a fun sci-fi romp which was polished in some ways (great voice acting, superb level design) and bizarrely unfinished in others (hideous pop-up, falling through the map, and other such nonsense) - and which did, yes, have the worst ending to a videogame in a very long time. The multiplayer may lift this out of the doldrums, but like many others, I've been distinctly underwhelmed by console FPS games on Xbox Live. I've certainly had fun with four-player split screen, I guess. Still - after so many years of hype, a bit of a disappointment from Bungie, and its chips were thoroughly pissed upon by Half-Life 2 only weeks after it launched anyway.
7 - Rome: Total War (Activision/Creative Assembly, PC)

Kieron: People have been griping about some odd elements in the simulation for this post-release. These are the people who could have ultra-sex with a space goddess and then only find themselves able to talk about sleeping in the wet-patch.
Kristan: There are some games people you have to be qualified to talk about, and Rome isn't one of those for me. I loved every minute of the three hours I've played this, and one of those games I'd love to find 60 hours of spare time to play. Sadly the chances of ever finding that time rely on my girlfriend dumping me, my friends disowning me, my football team going out of business, all my favourite bands to spontaneously split up, and for my desire to watch TV to mysteriously dry up. Rome, I love you so much, but we're just in the wrong place to spend any quality time together. Maybe in the next life?
Ronan: [Looks at crappy laptop] ... *sighs*
6 - Pro Evolution Soccer 4 (Konami, PS2/Xbox/PC)

Kristan: It always annoys me that games like this are released every single year, as I feel no sense of anticipation at their arrival. And unless you play it to the levels that the real fans do, you can barely notice the sodding difference from one incarnation to the next, and as a result get really pissed off at the ticker tape parade that greets its arrival every 12 months. With that off my chest, I will acknowledge that it's a decent game, but one that is absolutely no fun to play against experienced opposition, and a bloody nightmare to score a goal in. One day I will sit down and properly learn how to play this over a long period of time, but until then I will be forever frustrated at the steep learning curve that awaits me.
Ronan: Am I... tired of Pro Evo? The idea seems too strange to comprehend, but PES4 is the first addition to the series that I haven't played incessantly. To a degree, Pro Evo had gone beyond gaming for me, turned into a kind of strange ritual, a soothing aspect of my life that was more about football than gaming. Yet this release hasn't gripped me in the same way as previous PES games have. Why? The through balls are unstoppable at times, the art of defending is a thing of the past (of course, it wasn't great in the first place) and the perfect balance of passing and movement found in Winning Eleven 7 International is gone. This is, I think, comes down to football philosophies: Konami have created a game that let's you play like Arsenal at their best, but to do that they've had to remove a certain amount of control from the player. It looks more like football than ever, but it doesn't feel like it. Still, I am purely in the realms of subjectivity here - it remains an outstanding game, worthy of a high placing.
Tom: While I agree with Ronan's concerns about through balls and defending, I'd simply say that you just can't be good at Pro Evolution Soccer - really good - unless you really know and understand the subtleties and tactics that drive success in real football. And the jubilation you feel when the ball hits the back of the net during a tight encounter is the same ecstatic impulse that surges through you when it happens in real life. Maybe not to the same degree, but once Konami gets its arse in gear and sorts out the disgraceful failings of the Xbox Live aspect, and real leagues, friends leagues, with real significance start to emerge, who's to say that feeling won't be amplified? It's a feeling that, sorry to say, I've never felt playing FIFA.
Oh and, while this may be slightly weaker than some of the Japanese editions, it's still the best football game I've ever played on a PAL format, and if you don't have a Japanese or a chipped PS2 then you don't have any better option at the moment, and won't do until next October. All of which surely justifies its selection for the first team?
5 - Metroid Prime: Echoes (Nintendo/Retro Studios, Cube)

Kristan: Nnnnnnnaaaaagh! Buy this game you... you... youuuuuuuu foooools! There is something actually quite wrong with a country that ignores a game as good as Echoes. In with a bullet at No.33 in the UK, and gone the next week never to be seen again. Bah. I was so depressed I took a week off and refused to review the game until my sulk had dissipated, taking two hours over each boss to savour each one like the finest mouthful of food you've ever tasted. In many ways I actually got more out of Echoes than even the great Half-Life 2, as it sated my thirst for a join-the-dots storyline (which HL2 left enigmatically wide open, much to some gamers' displeasure) and also tested my reserves of skill and patience further than any other game managed in 2004. Admittedly I did resort to using a guide occasionally, but that was more down to the exhaustion levels at the end of a year of reviewing over 100 games. Some games are designed to break you, and this is one of those, but my god is it satisfying once you've won. Genius design, wonderful atmosphere, stunning visuals, and a game that's stands alone as something genuinely unique. What more could you possibly wish for?
Ronan: I haven't played Half-Life 2. And you know what? After Metroid Prime: Echoes, I just don't care. My game of the year. I love it like a sister.
4 - Ninja Gaiden (Microsoft/Tecmo, Xbox)

Kieron: Still haven't played it, but was amused by all the screenshots of women covered in goo which proved that Bukkake Game Science progresses at an ever-increasing pace.
Kristan: Like the Gillen, I'm not bitter. Ahem, no, that's not right. Must be all the talk of Bukkake [isn't this a family website? -Ed] [since when? -Ed Ed]. I've not played it either (well, not for more than about five minutes), but although it looks like my kind of game (I've played the Onimusha trilogy, for my sins), with truly glorious benchmark visuals, and hack and slashing action to the nth degree I fear its difficulty level. I really don't have a huge tolerance for games that demand superhuman levels of skill unless I'm completely into the concept in the first place, and sadly I was never much of a Ninja fiend anyway. Maybe Tom and Rob have a better understanding of why it's that good. Lads?
Ronan: For some reason, I refer to this as Ninja-guy Den. Not many people in my life earn affectionate and inane nicknames, nevermind a game. But Ninja-guy Den did. I'm like Kristan, in that inordinately hard games turn me off sometimes, but not once did I get frustrated with Ryu Hayabusa's amazing dance of death through the Vigoor empire. Probably the most addictive and satisfying fighting engine I've ever experienced - more satisfying than Soul Calibur, Street Fighter II, Streets of Rage, Super Punchout, you name it. I played through again immediately after finishing it, just because I'd unlocked a lightsaber. That's not something I tend to do. Amazing.
Tom: I think I rated this one so highly because it was just impossible. And that's also why a number of people didn't rate it. What was impossible about it from their perspective, however, was actually making progress - and I can sympathise, as I certainly came unstuck plenty more often than I would have liked - but what was utterly impossible about it from my perspective was that I had about two days to review it, and despite being tortured by its unfairness more than any other game in living memory I still managed to finish it, and still managed to fall in love with it. That just is not possible. It shouldn't have happened. But when I realised why it had I was totally in awe of it, and marked it accordingly.
It was because, I think, a combination of factors weighed on me heavily. Firstly, Ninja Gaiden is the whoriest game in history. Ignore the characters. Rachel dripping in beastie-ooze is one of the least PC sights of the year, but that's not what I mean. It's the graphics whore factor that compels to begin with - you don't know too many moves, and it's pretty hard, but it's so beautifully done, animation is so detailed and fluid, and it's so ridiculously violent. It lays that down. It makes you feel like a fledgling ninja. Then it layers it up with increasingly complex moves that blend into one another as part of complex, but always controllable, combinations that are as visually arresting as they are satisfyingly deadly. Teaching yourself to be good at it is something you'll want and need to do because you want and need to see more of the increasingly impressive spectacles you just know the game has prepared for you, and being good at something this beautiful and balletic is compelling enough to have you persist despite the sometimes-absurd difficulty level. I think it's so good because it makes you feel like a ninja, graft and all, rather than just giving you extraordinary powers. I've controlled ninjas before, but I hadn't felt like a ninja until I finished Ninja Gaiden. And, though it's a little worrying to admit, the gratuitous violence is marshalled in the sort of way that's utterly empowering. Righteous even. To make you feel like a ninja is enough of a recommendation, but a righteous ninja?
Actually, can we move this up a mark? I prefer being a righteous ninja to a bitch-slapping pimp.
Rob: I'm a videogames wuss. There, I've admitted it. Much as I'd love to be able to clout my rather-too-skilled pal around at Guilty Gear XX, it's just too damn hard; and my Counter-Strike obsessed buddies left me behind at the point where mere guile was no longer enough to win, and actual skill became required. It's fair to say, then, that I approached Ninja Gaiden with a certain degree of trepidation. And then I approached it again, and again, and again, after the first boss handed my brutalised arse to me on a plate repeatedly. But somehow, the whole affair was compelling enough; the graphics beautiful enough, the combat satisfying enough, the whole ninja thing just god damned cool enough; that I kept hacking at it until I won. And then I did the same to the whole game, over the course of about two months, and drank in the perfectly balanced, hard as nails but yet immensely satisfying glory of Team Ninja's finest hour. Magnificent, even for wusses like me.
3 - Grand Theft Auto: San Andreas (Rockstar North, PS2)

Kieron: When Rockstar get around to doing GTA: THE SMOKE based around Victorian carriages, we'll know the franchise has burnt out. For now, this is as populist and emergent as games get.
Kristan: The most amazing thing about this game is how many people have called me up to tell me how much they dislike this game. Either they're just burned out with the concept or just deranged, I don't know, but really, if you can't enjoy yourself playing a GTA game, then there's a very serious chance you need medical assistance. 91 missions of adrenaline across as much as 100 odd hours of gameplay might not equate to everyone's idea of fun, but among those missions are some true classics alongside some absolute dogs. I'm not blind to the game's ability to be a complete arse either, with one of the most bloody-minded save/load/mission retry systems ever conceived (alongside some truly rubbish missions), but the game's ability to reward persistence with a million incalculably cool things is the reason we keep coming back for more. It means different things to different people, but the one thing it does better than any other game is unite so many different gaming tastes, and for that major, almost impossible feat alone Rockstar deserves its success.
Ronan: Haven't bothered yet. I think what Kristan says applies to me. When you've got a lot of games to play, another GTA becomes one for a rainy day, or a rainy month more like. Having taken a four-hour gander at it, San Andreas is clearly spectacular though. I'm sure it deserves its place.
Tom: This doesn't do as much for me as either GTA III or Vice City did, but I still think it's worthy of a place in the top ten because it's just so continually enjoyable and there's just so much of it. It's not relentlessly entertaining - sometimes it gets too hard, sometimes it's too easy, sometimes it's too basic, sometimes you wonder whether anybody really cares about this group of wannabe crims anyway, and sometimes you feel like a long-haul truck driver cruising vast distances between the electronic equivalent of back alley blowjobs. But most of the time you're having fun, with lots of other sorts of fun available if you're not satisfied with the bit you're doing. And when "most of the time" is more time than you're likely to spend with 10 other reasonably well-received games in similar genres, surely £40 is a bargain?
Rob: I don't think I'm deranged, so I guess I'm just burned out with the concept. There were a whole lot of different games out there this Christmas which just appealed to me a hell of a lot more. Still, the four fifths of the population of the universe who bought it can't ALL be wrong, I guess.
2 - The Chronicles of Riddick: Escape From Butcher Bay (Vivendi/Starbreeze/Tigon, Xbox/PC)

Kristan: Every year brings us a clutch of titles that the public steadfastly refuses to buy despite obviously being better than virtually anything on the shelves, and Starbreeze's/Tigon's masterful blend of first-person shooting, adventure, Mech combat, stealth and first-person punch-ups was the one that arguably suffered more than any other. In short, the game crept up behind the tired old concept of a movie license, shot it in the face with its own gun, dragged its limp corpse into the darkness, hopped in a Mech suit and shot the Status Quo into bloodied mulch. But what did the public want instead? Oh yeah, GoldenEye. Don't even get me started.
Kieron: Ignites the not-so-subtle hope that one day someone may dare make a decent Oz game.
Ronan: Riddick likes the dark. That's cool. But if you're still in the dark about this game, that's not cool. Aside from the mech bit, which confused the hell out of me, this is a stupendous game. My friend wouldn't stop laughing as I 'ragdolled' a dead guard across a toilet floor with pistol fire. He's strange like that. It does illustrate a point though: aside from the brilliant mission structure and plot, Riddick's core engine is better than any other FPS on consoles, barring TimeSplitters 2. It feels right when you shoot someone [Google: ignore -Ed].
Tom: Riddick won us over not just because it does things well and differently, but because it never forces you to do the same thing longer than it's strictly entertaining. There are so many little standout moments that even three reviews (of the NTSC Xbox, PAL Xbox and eventual PC releases) haven't covered everything. It's not perfect, not by a long shot, but everyone can get on board with a prison-escape scenario, everyone can slide into the emotionally ambiguous role of Riddick without experiencing the self-loathing that often scuppers other character-driven adventures, and everything you do is glorious to look at, intuitive to control and logically structured. You don't doubt the world for a minute, and it soldiers towards an inevitable conclusion without that inevitability ever fuelling frown or frustration. There's one point about midway through that we found confusing, and one of the "boss" fights is disappointingly inane, but I'm struggling to think of any occasion where I felt like stopping altogether, even though you know exactly what the deal is by the time you've read the long-winded title on the box and - judging by the sales - foolishly returned it to the shelves and bought something else instead.
Rob: Everything about this game was better than everything about the movie it was ostensibly based on. That's worth a plaudit in itself; the fact that it also created a genuinely good hand-to-hand combat system within the confines of the first-person genre, looked better than any other console game this year, and offered a hugely entertaining and compelling FPS game that effortlessly wove in elements of stealth, adventure, beat 'em up and even mech combat made it into something really very special indeed.
1 - Half-Life 2 (Vivendi/Valve, PC)

Kieron: As clever, articulate and well made as a linear FPS has ever been. Still has the odd pacing problems of Half-life - that is, getting stuck in a puzzle breaks the illusion of the game completely - but when it's flying, there's not an action game in existence that can match it. Yet again, it's a case of how the story is told rather than what the story is. If there's been a moment of naturalistic story-telling as perfect Alyx's kiss of her father's cheek in 2004, I haven't seen it.
Also: Antlions are a my besterest friends in the WHOLE WORLD.
Kristan: Thank gawd we can stop talking about what Half Life 2 might be like and actually reflect that it was a 'bit good' after all. I gave it a ten, which is as rare as a quiet day in Central London, if only for the fact that even the bits that had me stuck had me furiously trying again, desperate to get to the next section and to see what else Valve had up its sleeve. After 24 hours of HL2 in the space of 36 hours, you could say I was a bit drained by the end of it, but it's was worth the extraordinary lengths. Now all we want is a few expansion packs and their work is done.
Ronan: [Looks at crappy laptop] *weeps* ... [Looks at Metroid Prime: Echoes] *giggles*
Tom: Reviewing games professionally means that we get to play more or less all of them, whereas the average person only gets to pick and choose. That's not a boast, even if it sounds like one - in fact, in some cases it's a double-edged sword. It means that while some people can enjoy a particular genre for a whole lifetime of gaming, we sometimes grow tired of it before we've even hit gaming puberty. The FPS genre is a perfect example. The fact that Half-Life 2 and Riddick are at the top of our list of 2004's games of the year is symbolic not only of the fact they're better than anything else in the genre at the moment, but that they managed to continually surprise and enthral us in new ways, and deserve recognition as far more than mere novelties. Throwing sinks around and using physics to solve puzzles may have been the hook that latched our tired fingers to the keyboard in Half-Life 2's case, but what kept them there was a consistent high quality in terms of storytelling, spectacular set-pieces and sense of involvement that few other games in the FPS genre have matched. Everything fits, everything's in its right place, and it goes the distance.
Rob: Normally, once the afterglow has passed - as you're sitting back smoking a metaphorical cigarette, so to speak - the flaws in a truly great game start to bubble to the surface of your mind. I'm now even more convinced of the magnificence of Half-Life 2, however, than I was when I awarded it 10/10 in a stream of barely comprehensible superlatives and ill-conceived crispy duck metaphors earlier this year. It's not flaws which have come to mind in the intervening weeks and months, but new accomplishments - perhaps too subtle to have drawn my attention on a first run through, but still a vital part of the incredible experience that Valve hath wrought. The understated, pitch-perfect storytelling, the ghostly atmosphere of a hopeless world and the most genuinely human characters yet seen in a videogame might not have been what grabbed my attention first - focused, as I was, on the gleeful task of battering foes into submission with toilet cisterns - but they're what makes this into unquestionably the game of the year.
Agree with our selections? Of course you don't. Nobody's ever going to be "right" about this sort of thing. Fortunately for you, you can have your own say as to what you most enjoyed playing this year when we open the polls in the new year for Eurogamer Readers' Top 50 Games of 2004. Look forward to that, and all the usual mix of reviews, previews, news and sarcastic comments, when we all go back to work for real on January 4th 2005. Oh, and be sure to have a Happy New Year. We will. Hic.
You may also like...
-
Mass Effect 3 Demo: The First 20 Minutes
-
Retrospective: Star Wars Episode I Racer
-
Face-Off: Final Fantasy 13-2
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
Who Killed Rare?
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Gotham City Impostors Review
-
Face-Off: The Darkness 2
-
Kingdoms of Amalur: Reckoning Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
The Darkness 2 Review
-
EA evaluating FIFA Street features for FIFA 13
-
Grand Slam Tennis 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
One Piece: Unlimited Cruise SP Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Catherine Review
-
Sony admits "dropping the ball" with Demon's Souls
-
King Arthur 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Metal Gear Solid: The "Lost" HD Remasters
-
Catherine launch trailer is looking saucy
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (131) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Of all the games on this list here, I have only played Rome TW, so for me, thats my best game of the year.
Comment below viewing threshold Show
Comment below viewing threshold Show
It is nice to finally see a top ten list with Ninja Gaiden and Metroid Prime 2 above Halo 2. I thought Halo 2 was great and I've never even played it online, but NG and MP2 took the cake for me this year, even over HL2.
Comment below viewing threshold Show
Comment below viewing threshold Show
was a pal release an inclusion critera?
indeed it is. my bad. etc... i shall head back to my self-imposed exile...
Comment below viewing threshold Show
But... it isn't even out yet. At least over here.
Excellent summary of this year's highlights guys. I might not agree with a few of nominees, but i guess the list is a objective as humanly possible. Although I didn't see Street Fighter Anniversary Collection in the top 10... must've been a mistake
Comment below viewing threshold Show
HL2 truly deserves that top spot but I sort of expected GTA:SA to get the silver position.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Gradius V
I was expecting to see it in the top 50, it's actually on my top 10 list. How could you not like it guys?
Comment below viewing threshold Show
A good year for games all round hope next years just as good.
Comment below viewing threshold Show
Comment below viewing threshold Show
Easily.
Comment below viewing threshold Show
Oh, and where was the normal-mapping? But I suppose the upside to all that is that, unlike Doom III, my Radeon 9700 could handle HL2 on full texture res with AA and AF.
Comment below viewing threshold Show
Comment below viewing threshold Show
Putting a game in there to be politically correct and avoid a backlash is not the way to go. Hey, if we can edit our posts you lot do the same. Get Halo 2 the feck out of there and replace it with something that definitely should be in there......
PAPER MARIO 2
Comment below viewing threshold Show
While I agree HL2 is a great game... the ending sucks incredible as well and you can easily finish it in 5 hours (and I didn't even mention the AI). It should not have the top spot just because it had a physics engine. Everybody knows Ninja Gaiden is the Nr 1!
/slashes the other games with katana
Comment below viewing threshold Show
Comment below viewing threshold Show
good job.
Comment below viewing threshold Show
I've played 4 games in the whole of the top 50... (FFX-2,FFXI,FF:CC,Tales)
Slight coincidence?
I look at the top 50 and see very few games im actually interested in playing beside those
/shrugs
Comment below viewing threshold Show
Comment below viewing threshold Show
Why would you not put NG in top ten?
Comment below viewing threshold Show
LOL, I would really like to see your top 10 list.
And although I understand its EG's opinion, I still disagree with many things.
For one thier comment on some of those games (not naming which), were very 'amateurish' if you will. I would give them a 4/10 for thier comments.
Riddick, as much as I liked, is ranked waaaaaay too high. IMO, it shouldn't even be in the top 10 (as much as I liked it).
It was way too short, no multiplayer or anything to keep me coming.
Atleast halo 2 *cough* will have people coming back after months.
I honestly feel EG put too much personal dislikes (built from hype of games) into games. It's like they really wanted to hate certain games.
To be honest, if it wasn't for the euro community, and well-written articles (for the most part), I wouldn't even be visiting this site.
HL2 number 1? that's you opinion, and I can't agree with it.
Granted it wouldn't be MY number one (I rate NG, H2 anf MP2 over HL2), but that is your opinion.
Comment below viewing threshold Show
Comment below viewing threshold Show
Get more reviewers that actually favour consoles over PCs. That should even out the "I'm an old PC nut" enthusiasts that seem to dominate the work place.
Comment below viewing threshold Show
I don't understand this. Which ones do you mean? You can't seriously be saying that we "hate" any game we put into our full-year top 10 in one of the best years for gaming ever?
Interesting to see that today, we apparently favour PCs over consoles. Most days we're accused of being console fanboys, or Nintendo fanboys, or Sony fanboys, or Xbox fanboys, or any of the above things with "haters" put in place of "fanboys" - so I guess we're being pretty even-handed then
(You did notice that eight out of the top ten games are console titles, right?)
Comment below viewing threshold Show
Get more reviewers that actually favour consoles over PCs. That should even out the "I'm an old PC nut" enthusiasts that seem to dominate the work place.
/despairs
Comment below viewing threshold Show
I've always considered myself a gaming wuss, But even I finishd ninja gaiden. Not with ease, but with a little more effort that most games today.
IMO, all you need is skill. One could say ninja gaiden was made for smart people.
When I was blocking and surrounded by enemies, I always thought of my actions and tactics IN ADVANCE. meaning that I didn't just mash buttons, I thought about the enemy, which type, what move list to do, and how to proceed to the next enemy.
And was I the only person that beat the first boss with relative ease? IMO, the only boss I found to be truly hard was (obviously) alma. Come to think of it, I found the final boss (the allegedly 'easy' boss) rather difficult.
Bah. Ninja gaiden is number one of the list for me.
Comment below viewing threshold Show
http://go ty.gamespy.com/2004/pc/index8.html
Comment below viewing threshold Show
A game from a hugely under represented genre, which quite aside from being almost the only one to hit Europe, also happened to be the best game in its series, one of the best looking and sounding shooters EVER, -and- one of the best playing.
You people have no soul.
Comment below viewing threshold Show
BTW it is already down to 19.99 in Woolworths
Comment below viewing threshold Show
"For one thier comment on some of those games (not naming which), were very 'amateurish' if you will. I would give them a 4/10 for thier comments."
Mine weren't amateurish. They were *dumb*.
It takes a great degree of professionality to be this cranially dense.
EDIT: I especially like how out of all the critiques in the piece, only my - ahem - review of Singstar is visible on this comments page.
KG
Comment below viewing threshold Show
Comment below viewing threshold Show
Pissed upon? Hmmm, no anti-hype bias there at all.
And on the 'chips' front, between Bungie and Valve, I know whose bank manager I'd rather be.
Comment below viewing threshold Show
Comment below viewing threshold Show
Its great to see a small talented team from Sweden buck the trend of big faceless corporations that sell games short or deliberately buy-out a rival company if they know the competition is going to make better games then there lacklustre company..........can u guess who it is yet?..............winner of most evil in league with the devil and Ronald McDonald himself, Yes its EA.
I would just like to say to EA and all its staff COCK OFF
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/waits to get flamed by the gaming masses
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm sure no-one has a problem with businesses making money, just how they do it. I don't begrudge Nike for making money off its trainers, I don't like how it exploits sweatshop workers in third world countries though.
Comment below viewing threshold Show
Comment below viewing threshold Show
EA aren't doing anything different from other major publishers though. A common complaint is EA buying up smaller dev'ers and then assuming ownership of their licenses. Which is normal business pratices for any company large enough to afford to buy other studios. Hell, Halo was originally pencilled in for a ps2 port when originally announced (as far as I can remember) until M$ gave bungie a huge wad of cash, and they became a M$ game studio.
EA just seem to be "trendy target of the season" alongside M$, $ony and Ninty. (delete as appropriate) purely because they are successfull.
Comment below viewing threshold Show
UT 2004? Yeah, that was probably a tough call - Rob reviewed it 9/10 but still didn't include it in his list. I don't actually think the rest of us played it at all. Have any of our readers (not in the games industry) actually tried playing 150 or more games in a year? You'll still manage to miss several supposedly "must play" games. The truth is no one really agrees on anything ever. Film, music, games, books...women...always rowing over them!
Comment below viewing threshold Show
I think what's really getting on peoples nerves with EA is the compound effect of being shitty to their staff, buying up other devs and licenses *and then ruining them* (Burnout 3..), the endless tirade of sequels and franchises, and leaving no market space for anyone who wants to make games differently.
You just watch - if EA manage to buy+control Ubisoft, the next Rainbow game could end up with a title tune by Korn. No thanks, fuck off EA, and take your pathetic effort of an online service with you. And all the middling games you market into the charts.
Comment below viewing threshold Show
Call yourselves gamers!?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I think HL2 is a damned impressive game but I have to admit I could judge it much more fairly if it was on a console. I just haven't felt any strong urge to go back to it due to various PC related annoyances. There's no way it would be at the top of my list this year as impressive is not the same as enjoyable...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not as short as the number one game
Halo 2 deserves to be much higher. The online play (ONLY a 9/10 EG???) destroys any other game on the planet right now (and yes that includes PC games... and I play them as well). Never has an online game been so solid from the start. Amazing. Will be remembered even if 90% of the other games are dead and buried.
But like I said before.. NG rules all... that game just sucked me into a new realm of gameplay and playability.
Comment below viewing threshold Show
I'd also put Metroid Prime 2 as my top game of 2004, but then I haven't got around to playing Half-Life 2 yet.
Comment below viewing threshold Show
Yeah, and if I'd known it was just me and Kristan commenting on it, I would have elaborated more on some of the best gameplay I've ever experienced.
Actually, I found this list summed up what a relatively disappointing year 2004 was, in my opinion. While the list is a good one for the games that were released, a full 39 of the 50 are either sequels or associated with a franchise. Usually, an EG Top 50 would have more originality on it, but this year that option just wasn't available.
With the current consoles in their death thralls, that was inevitable I suppose. There was still a huge amount of *quality* this year, but hopefully the DS and stuff like Mercury will spruce things up in 2005.
Comment below viewing threshold Show
On the first day god made man
On the second day he made a mouse and keyboard
On the third day he say down with a J and a cup of tea and sat down to play half-life 2
And around half way through the third day he completed it.......oh.
So stuff control pads for FPS because its just not cricket!
I would NEVER play a FPS without a mouse and keyboard
Comment below viewing threshold Show
Comment below viewing threshold Show
That was the worst chart compilation I've ever witnessed, I'll give you the benefit of the doubt and accept " You guy's were pissed. " I hate you guy's with a vengeance for making me an addict to Eurogamer. Happy New Year and more of the same next year please.
Comment below viewing threshold Show
True about the plethora of sequels, but imho most of these games did enough to differentiate themselves from their respective prequels. Pikmin 2, GTA: San Andreas and Metroid Prime 2 in particular are three games I've loved every bit as much as the previous game in the series without ever feeling they were just more of the same.
Sometimes evolution of a concept has just as much to offer as a revolution. IMO.
2004 was a great year for games overall - just a shame 95% of the good stuff only arrived in the months leading up to Christmas.
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh well *plays Halo 2 and waits for Half Life 2 to come to Xbox so he can see what the fuss is about*
And while I'm at it, Ninja Gaiden is "drop kick to the bollocks" hard.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"You're Winner!"
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh, I agree absolutely. But, in that context, how many games released for the first time this year deserve the chance to 'evolve' next year? Even in 2003 we had Prince of Persia, KOTOR, Grabbed by the Ghoulies, Ikaruga, Viewtiful Joe, Metroid Prime, Beyond Good and Evil, Dark Chronicle, Panzer Dragoon Orta, Sly Racoon, Top Spin, Project Zero etc.
Now, I know some of these games were already attached to franchises, but the games in question (POP and KOTOR in particular) were a breath of fresh air in their respective genres. Not to mind WarioWare!
Anyway, this might seem cynical, but that's not the case really. I'll never complain about getting games like Sly 2 and Echoes, sequels or no. Maybe if Katamari Damacy had made it out in Europe this year I'd have kept quiet
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
May I suggest that the next time you put one of these up, all the links to it should take you first to a page stating that it is not definitive, and it is an EG list, not the top list, and only let people through after they have accepted it. That or only let them post after a similar disclaimer page.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh, and Kristan I *will* buy Metroid Prime 2 once I've finished Tales of Symphonia, Paper Mario, Max Payne 2, Thief 3, Minish Cap etc....
Comment below viewing threshold Show
Comment below viewing threshold Show
But yet I asm still drawn to this bloody website.
I wonder who would win, the staff of eurogamer against the staff of spong (I'm guessing thier is more than one staff in spong).
Comment below viewing threshold Show
Anyway, NG at 4 is good for me. What a game. On the other hand, TCOR at 2 is silly. Over-rated mediocrity, IMO. Halo 2 pisses in it's face, then poops on it's head for good measure. Still, it's all just personal opinion, eh?
Comment below viewing threshold Show
Comment below viewing threshold Show
Peej
Comment below viewing threshold Show
And of course, Halo2 had to be 8 out of [the final] 10 - postmodern ironic comment and all that, eh?
Comment below viewing threshold Show
I hate the feeling I get when I buy a game, stick it on and realise it's too easy. I play games for the challenge and the best games are the ones that require dexterity / good hand eye and make you use your noodle. MP2 pretty much covered all the bases for me this year so it's No.1 for me. Halo 2 was a little dissapointing but in fairnesess it was still fun for a day or two and the paper rock sissors multiplayer experience is fun for a while too.
As for Riddick... I really enjoyed it, I think I enjoyed it about as much as Halo 2 so I guess Riddick should sit around the 8th position.
Right must go now and enjoy some more drink :-D
HAPPY NEW YEAR TO YOU ALL!
Comment below viewing threshold Show
A shame these comments were not made when the game was launched, maybe it would have saved a few gamers some money and lots of disappointment.
Comment below viewing threshold Show
As for the ending; It was a cliff hanger, get over it. If anything you should all be happy there's proper room for a sequel rather than having it tacked on where it didin't belong.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No, if anything I thought it picked up towards the end. Of the levels on Earth I only really enjoyed the bit with the tank.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I dunno, to be honest I never rated the original like some people did, it was good but nothing exceptionally fantastic.
The character switching didn't bother me too much, except for one mission where you had to kill the Heretic Leader that was far too long.
I enjoyed this one more than the original, I liked the 'epic' thing they had going on and I thought they avoided the first game's let downs *cough*theflood*cough* quite well. The only real disappointment for me was that you never got to drive that Scarab
Comment below viewing threshold Show
ooooh, sounds like someone isn't too good.
I can't wait to go online and battle thier. I was unbeaten for 14 months straight around the my local area (not just my friends). With halo 2, it's even worse (as in i'm much better). No one around me is much fun anymore, and i'm sure they are thousands of challenges out thier on xbox LIVE.
Comment below viewing threshold Show
--& MP2 was about as appealing as a brickbat in the testicles.
Comment below viewing threshold Show
:-D
perhaps I'm not, but when you play Halo 2 against the 12 year old yanks on a transatlantic link I think you'll find the odds are against you quite often.
Or maybe I am too old for it or something. All I managed was a Level 9 ranking on Rumble Pit after about 2 weeks of intermittent play, having a job, being married with kids 'n all that tends to restrict the amount of time I can devote to games but over time I did start to see a pattern... I have rocket launcher... you have sword... guess who wins :-D... you have dual pistols... I have dual SMG’s.... I lose! You get the picture... I got bored of it in the end to be honest. The team stuff is good but even that gets a bit samey after a while... I found that each map plays out 3 or 4 different ways (even with random players), and with the Matchmaking process only offering about 3 maps it gets dull very quickly…especially when you’ve tasted the fruits of games like Meriod Prime, Ninja Gaiden, Sly and GTA:SA.
Anyway... enough of the rant.
Have a good 'un...see ya' online soon perhaps
Comment below viewing threshold Show
I would have rated it very highly myself, though, only topped by Rome Total War, Paper Mario 2, Tales of Symphonia and Pirates!
Comment below viewing threshold Show
Comment below viewing threshold Show
Good thing I already know people that have xbox live, so I won't have to deal with those fat american kids that say "fuck" every 5 seconds. :-D
Comment below viewing threshold Show
Maybe they feel they are also being unfair to the game. I mean diregarding the best online console game so far simply because "I've never liked playing FPSs with a pad anyways" does seem unfair.
Comment below viewing threshold Show
Incorrect. The fact that I and others dispute its status as "being the best one" very much proves there IS a debate to the contrary. There isn't a game, book, film, car, product, ideology, whatever, in the known universe that is categorically "the best" and beyond debate, nor will they ever be.
Probably the closest thing to being a universal "best ever" is shagging....but then again, I'm sure asexuals, nuns, eunuchs and Tony Blair would disagree
Comment below viewing threshold Show
Well, I can't speak for EG, but my negative comments stemmed from the fact that some of the games listed left a stronger negative impression on me than positive. That doesn't mean I disagree with EG's list (I didn't have a hand in making it), I just felt more inclined to give out about certain games than praise them.
For example, Tales of Symphonia and PES4 are both fantastic games in many ways - Tom and Rob's reviews for them were just about spot on - but for me, *personally* speaking, I found them both disappointing enough to comment on it.
Comment below viewing threshold Show
This is very much a personal list. We listed the games we really liked, Kristan tried to bash them into a Top 50, and we commented on them. We're not pretending to be the final arbiters of gaming taste, just listing the things that we personally, as gamers who play a lot of titles in 365 days, thought was really good this year.
As a result, you get games in the list which I personally wouldn't ever touch with a barge pole, but which others loved. I was probably more guilty of that than others - I listed a bunch of stuff (Disgaea, Symphonia, Star Ocean, etc) which I don't think the other guys had even played, and which leave them totally cold. Equally, you'll never catch me playing PES4 or Tiger Woods, and some of the stuff Kristan or Tom liked, I just hated even though I *did* play it.
Hence the comments. Games are listed because people liked them, but the people who DIDN'T like them get to comment too. We're human too - there's no point pretending Eurogamer is some hive mind that always feels the same way about games (like EDGE does, for example). We're a bunch of people who have very disparate tastes, and if ever that was reflected in an article, it's this one
Comment below viewing threshold Show
Comment below viewing threshold Show
Especially when you're Kristan and your taste in games is rubbish.
/runs
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I don't think it was even reviewed. Just like Panzers wasn't reviewed.
Comment below viewing threshold Show
Comment below viewing threshold Show
/goes out to convince some peeps to buy it
Comment below viewing threshold Show
>To illustrate the texts, you put >http://eurog amer.net/view_screenshot.php?>image=/assets/articles/ a57489/10.jpg
>Did anyone saw this hydra thing during the game ? So why putting it ?
The Hydra was removed from the game way before it was released. It describes it all in Raising the Bar which is the book charting the development of Half Life 2. Basically, they couldn't factor in a decent way for the player to interact with the Hydra so they dropped it. Apparently, it looked great when it was attacking other people, but when it attacked Gordon it just flailed around a bit then you were dead. So they dropped it.
I found it odd that they dropped it since "Boss" type creatures featured reasonably heavily in the original game, (the huge blue fire breathing thing and the three-headed blind thing that tried to stab you based on where you were from the noises you made spring to mind) yet I don't remember there being anything like this in HL2.
As for why sites and magazines still use available images of the Hydra in articles and so on, I suppose they all have a catalogue of media to choose from, and it's not like it's not from *a* version of Half Life 2. So long as you know it's the right game it doesn't matter really does it? It's not as if EG used a screenshot from Pro Evo 4 to illustrate Half Life 2...
Comment below viewing threshold Show
It's the royal "we"
Actually I think it's more a habit than anything else. I've been trying to wean myself off using "we", but it's amazing how ingrained it becomes after a decade of writing...
Soldiers.... Er, I'm not even sure I've ever heard of it, I'm afraid. That's one that totally slipped through the cracks...
Comment below viewing threshold Show
It's not how long it takes to complete a game, it's how much fun it was. And I seriously doubt you managed to do many of the subquests if you completed the game in 5 hours.
Comment below viewing threshold Show
Comment below viewing threshold Show
So you have a choice of either assuming intelligence in the audience, and admiting the arguments behind the list, or assuming stupidity, and pretending everyone liked everything in it to avoid confusing people.
Eurogamer, it seems, likes to trust your intelligence.
So hurrah!
EDIT: Oh yes - anyone slagging off Singstar's inclusion: Remind me never to turn up to a party at your house, you killjoys.
KG
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Thats what I thought.... have fun with it
Comment below viewing threshold Show
also i presume Katamari Damacy isn't mentioned as hasn't had a PAL release.
Comment below viewing threshold Show
Tecmo misjudged the difficulty of the game, IMO. I know, I know... the standard response to this is "you're just not good enough" but that's a cop out - if I pay 40 quid for a game, I'm "good enough". The game should be entertaining me, not the other way around.
Comment below viewing threshold Show
The 1st boss is probably the 3rd hardest in the whole game.
The more money and potions and rebirth scrolls plus upgraded weapons you get makes it easier the further into the game you go.
Therefore if you perservere and rack up some money (killing bats is a good way then leavin room and going back an killing em again) it just gets easier. Does have a strange difficulty curve in that it goes down rather than up but that's just how it is.
Comment below viewing threshold Show
Now THEY are rock hard properly!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Heh. Nah, I wouldn't. Was just surprised. But this thread ain't big enough for all the "supposedly missing" games on the list - as lists go though, it's not quite as bad as the OPSM2 one
Peej
Comment below viewing threshold Show
Tell me, where you in Amsterdam or something when you thought of this list?
...
Comment below viewing threshold Show
Halo 2 not being #1.
To be perfectly honest, I'm sick to the back teeth of people harping on about Halo 2 being the best game of the year. My only guess is these people are blatant fanboys who quite frankly have something against excellent PC FPS like Half Life 2 and Thief: Deadly Shadows, and also something against Nintendo and not picking up Metroid Prime 2 (By far and away the better game). Halo 2 was just a bit of a let-down.
Mind you, on that note, most of the "Long Awaited" sequels this year have been a bit of a disappointment. Half Life 2, while an extremely polished game, felt all too familiar and done-before - big plus with the Counter Strike Source being bundled in since I missed it first time around (And I'm now wondering if that was such a wise idea). Doom 3 - fantastic engine, great atmosphere, and yet the single player - while fun in a retroistic way - felt a bit flimsy, and I don't find it much cop online. Halo 2 admittedly is pretty good online, but I found the areas far too large at times and lacking in any real thought - and the single player just seemed oh-so more of the same. I wouldn't say the ending was THAT bad, but to be honest, the way the title was hyped we must have all expected a much sharper and tidier experience than we actually ended up with. I think the only title of the FP genre to deliver something truly great was Metroid Prime 2 - my personal #1. But still can't argue with it being in the top 5. It really deserves it.
I do however echo the opinons as to how GTA:SA made it so high... I'm no GTA fan, I leave that to my brother. But when he tries to fob the game off me and wants to borrow my Dynasty Warriors 4: Empires, I'd kinda say somethings wrong... I'm usually the one foisting my dodgy purchases on him! It's ugly, it's dire, it's as orange as David Dickinson's fake tan. It lost the plot and tried to throw in new angles like having to eat (pain in the arse), dating women (which felt like an afterthought), oh and theres the outfits. All of which look about as attractive as a dog turd on the bottom of your shoe. That said, at least you could swim this time.
Apart from that ONE niggle, great list. My predictions for 2005 biggest hit? Resident Evil 4 or Zelda. Hard to really choose between 'em at this point, but I'm guessing both titles should help shift a few 'Cubes.
Now, I'm off to boot up Far Cry... yup. It's taken months and months, but finally it's beginning to rub off on me and I'm quite enjoying it. Mind you, I do seem to have an unhealthy obsession with the sniper rifle... I'm not sure if thats because it's a sweet weapon, or I'm a wuss and just picking threats off from a distance... hmm. Something for me to ponder...
Comment below viewing threshold Show
Comment below viewing threshold Show
and theres the one thing I didn't miss while I've been busy redoing the flat...
*shakes head and walks away*
Comment below viewing threshold Show