Retrospective: Toonstruck

Getting animated.

So I have this thing. I love it when cartoons and humans interact. I mean, love it. It makes me feel a depth of happiness I can't explain. To understand the extent to which this reaches, I need say only this: I enjoyed watching Space Jam. No matter how bad the script, the jokes, the direction, I still enjoyed seeing Bugs Bunny and Michael Jordan playing basketball together. And I won't apologise for it. From Bedknobs And Broomsticks to Loony Toons: Back In Action, if cartoon and human worlds cross over, I'm sold. Which brings us to Toonstruck.

In looking back at some of the best (and worst) adventure games of the eighties and nineties, it's too easy to remain within the archives of LucasArts and Sierra. Perhaps Westwood's Bladerunner gets quickly remembered, Cecil's Broken Sword games, and someone will recall Adventure Soft's Simon The Sorcerer games. But what about The Legend of Kyrania series, also from Westwood? Access's Tex Murphy games? Microids' Syberia? And what about Burst Studio's Toonstruck? Why isn't everyone talking about it? It's absolutely bloody brilliant.

Christopher Lloyd had some experience working with cartoons, when he played the terrifying Judge Doom in 1988's Who Framed Roger Rabbit. Eight years later he's on the opposite side, playing the agonisingly named Drew Blanc, a real world cartoonist stuck working on the ghastly, cutesy Fluffy Fluffy Bun Bun Show.

Called in by his boss, played superbly by the dry, laconic Ben Stein, he's told he has to work all night to new bunny characters to the programme, to spice it up. Blocked, he's unable to find the enthusiasm. On the wall in Blanc's office is his favourite creation, the never realised Flux Wildly, a purple creature with green eyes, the cartoon he wishes his career could have been about.

1

Personally I find Lloyd's gurning to be enormously entertaining.

At a certain point during the night things get weird. Blanc finds himself falling through a vortex into his television, which takes him into a cartoon world (as often happens to cartoonists). He immediately meets Flux himself, and is introduced to the king of the land he's in, Cutopia. There are three lands in this world, the isn't-everything-just-lovely Cutopia, its opposite grim and dark Malevolands, and between the two Flux's hometown, Zanydu, home to lunatics.

The evil ruler of the Malevolands, Count Nefarious (voiced to perfection by the ever mellifluous Tim Curry) has built a device called a Malevolator, which zaps all that is good and pure and turns it evil. So Drew and Flux set out to collect all the components needed to create a Cutifier to reverse the damage.

The first thing that stands out here is the talent. Christopher Lloyd, you know, Dr. Emmett Brown, as your player character. He's always shown as film, scan-line FMV, projected onto the 2D, hand-drawn cartoon world. And this is literally hand-drawn, then scanned in. His interaction with the world is animated around his actions, letting him hold cartoon objects, or more frequently get hit on the head with them.

Then as mentioned, Tim Curry camping it up as the animated Nefarious, delighting in his evil lines. Plus, oh, it's only Dan Castellaneta, voice of Homer Simpson, as Flux. (Unrecognisably, it should be said - the man has range.) Plus the rest of the voice cast, playing the enormous number of cartoon inhabitants of the world, are all of an extraordinarily high quality. In fact, I'm struggling to think of any game I've played that has voice acting as good as this.

The voices are matched by the animation. The whole game feels like a tribute to classic cartooning, drawing from a range of sources. A mixture of Chuck Jones and John Kricfalusi, by way of a demented Disney, it may not have the detail of the greats, but it possesses the passion.

Extended cut-scene sequences often play out as tributes to Loony Tunes classics. If something goes through a wall, it of course leaves a them-shaped hole behind. Running to bowl naturally offers a Flintstones "diddly-diddly-dee" sound as tiptoes scuttle. Run off the edge of a cliff and there's going to be a few seconds before gravity kicks in. They're important rules the game understands.

Of course, an adventure is nothing without its puzzles, and here too Toonstruck shines. There are some extremely dodgy ones, and I'll confess to turning to a walkthrough on a couple of occasions, but otherwise there's a really splendid sense of application of inventory items in interesting ways - the core ingredient of great nineties adventures.

What makes it most satisfying here is that there's no attempt to hide the shopping list. The Malevolator has 12 items that make it work, things like polish, needles, stripes and salt. You are tasked to find each item's opposite counterpart. It's a dubious use of "opposite", more the "thing that goes with it". But it means you've got 11 things (sugar to replace spice is provided for you) to search the three areas for. Rather splendidly, it never tells you exactly what they are, leaving you to figure out that it's the bowling pins that will replace the needles in the malevolator's design.

2

The bulldog's gym is one of the most fun cartoon moments in the game.

It's beautifully balanced. Often adventures can either leave you with about two locations to explore at a time, removing any sense of freedom. Or they have a vast open space to explore and the resulting agoraphobia that leaves you not wanting to head anywhere. Here the world expands as you solve puzzles, access to the Malevolands only available once you've figured out how to get past a wolf beset by malapropisms.

The one catch is quite how painfully slowly the characters move. Wantonly missing is the option to double-click on an exit to jump straight there, and often you have to trudge quite some distances to complete tasks. Later in the game you can use a portable hole to more quickly get from each of the three town centres, but it still remains a laborious process.

I also enjoyed quite how many stalwarts of cartoons it didn't shy away from. At one point the heroes are even being boiled in a cooking pot. It's something of a surprise that there's not a sequence in which you're trying to escape from quicksand. The game just gets cartoons, understands why they're special, and revels in this. It can't be understated how much Toonstruck shines with this.

Things get peculiarly adult in places. While most of the comedy is classic cartoon violence, and banter between Drew and Flux, every now and then it gets a bit peculiar. For instance, when the lovely idyllic farmyard barn (containing a rather frighteningly milk-obsessed cow, and elderly donkey) is replaced by an S&M chamber, the cow strapped to the wall being whipped by the sheep, shrieking out cries of pleasure, the donkey mysteriously missing and somehow some glue being manufactured. Um, children, it's time to go outside to play now. There's also a rather awkward moment when Flux cries out, "I just figured he was a total retard." Er, no thanks.

But all of this is not to mention that it's about human/cartoon interaction! Oh, happy me. I can't explain it, I can't quite capture what it is about it, but I can assure you that possibly nothing could make me happier than waking up to find that I'm in a cartoon land with cartoon lore. Or that a cartoon character has joined me in my world. Either way, ideally with the ability to travel back and forth between the two. It would be best. The game captures that, Drew accepting of his situation, although determined to get home again.

Rather sadly, there was supposed to be a sequel to Toonstruck that never happened. It's already an extremely long game, but a deal of material was cut from it intended to be used in a follow-up. The ending reflects this, the final extensive cut-scene tying up the story neatly, but also setting things up for a follow-up. But Toonstruck did not sell well. It was 1996, and the adventure bubble had violently popped. Despite a sleek interface, fantastic writing and performances, and being a genuinely good game, Toonstruck didn't succeed, and so the sequel was shelved.

3

Sadly it seems the Gift-O-Matic can no longer work on modern PCs, even after Dosbox tweaking.

More sadly, getting it working is pretty damned hard. I had to use a combination of Dosbox, alchemy, special copy-and-pasted code in frightening files, and animal sacrifices. It really doesn't like anything from XP onward (although at least with XP instead of 7 you can use Virtual Machine without Microsoft trying to charge you a million pounds). Even then I was forced to use someone else's save games to get past one puzzle that was rendered impossible by processors no longer running at 200MHz.

It's a real tragedy that no-one at the defunct Burst Games, nor the defunct Virgin Games, has ever allowed it to work with ScummVM. Although it's very possible that no one knows who actually owns it at this point to give such permission. Go Team Copyright!

It's just so bursting with character. The gorgeously camp Carecrow, the snooty footman (he's a foot, you see, which as Flux points out means a butler must look even more strange), the bulldog running a gym, and so many other brilliantly realised, animated and voiced inhabitants. You could argue that Christopher Lloyd over-acts a little. I think it works well. His only failing is a lack of energy in his voice as he delivers some lines. But otherwise there's so little to dislike.

It's a classic that stands up against LucasArts, and it's madness that it's not widely recognised as such.

Comments (45) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • thisisatempaccount #1 2 years ago

    Personally I always thought this was Lloyd's finest performance, and he's good value in just about anything. The game's a great adventure in it's own right - great music, great gags, so-bad-it's-funny accents, some reasonably taxing puzzles and items that only hang around in your inventory if you'll need them again - the only thing it gets badly wrong is that bloody moment in the wolf's cave. Also, in the barn, this:

    *right click hay*
    Drew: Hay.
    Flux: What?
    *right click hay*
    Drew: Hay.
    Flux: What??
    *right click hay*
    Drew: Hay!
    Flux: WHAT!
    Edited by thisisatempaccount at 18/04/10 @ 00:11
  • the_dudefather #2 2 years ago

    I loved this game, some damn tricky puzzles in Nefarious's castle, it's a shame that it's so tricky to get running these days

    Hope someone figures out who owns the copyright and gets a GOG release out there, would love to play it again
  • smelly #3 2 years ago

    OMG!! This game ROCKED!

    It is THE reason I upgraded my pc to have a cd rom drive!
  • spliffhead #4 2 years ago

    Great piece, now go find a copy of Duckman that deserves some new fans!
  • smelly #5 2 years ago

    Okay.. got excited.. posted here before reading the article..

    a WHOLE three pages, and no mentions of flushing the fish?
  • crimsoneer #6 2 years ago

    Oh wow. Haven't heard of this in AGES!

    I miss the pothole!
  • neilka #7 2 years ago

    I seem to remember reading that it sold some ludicrously small number of copies, at least in the UK - less than a hundred? Further proof that the general public are FOOLS.
  • roz123 #8 2 years ago

    I still have my discs, shame its a ball ache to get it running.
  • Britesparc Verified Creative, ITV #9 2 years ago

    Wow, 100 copies sold in the UK and I bought one? Awesome!

    Now whip my cream.
  • Kazzahdrane #10 2 years ago

    ToonStruck was amazing! So many great bits, and I like to think some kids were bought a "nice safe kiddy cartoon game" and had their eyes opened to the sorts of insane cartoon comedy that tends to lead to purchases of Invader Zim DVDs.

    Nefarious' dialogue/voice acting was perfect. And Flux! What a great character! And the ending! DAMN THEM FOR IMPLYING TO MY TINY INNOCENT CHILDHOOD BRAIN THAT A SEQUEL WOULD BE COMING! :(
  • dsmx #11 2 years ago

    Sadly I never heard of this game, oh well off to the torrents to go play it.
  • thesonglessbird #12 2 years ago

    Fuuuuuuuuuck, I remember this. Brilliant game!
  • AOFanboi #13 2 years ago

    It has been my experience that some games that are hard to get running in DOSBox run fine in FreeDOS running in a virtual machine (like VirtualBox).

    Other actors who offer their voices to this game include David Ogden Stiers (he played that "british" doctor in the M.A.S.H. series) and, of course, Dom DeLuise.
  • Halgwet #14 2 years ago

    1996 was such a good year for adventure games. I always thought it was a bit unfair that Broken Sword got all the attention while Toonstruck was mostly forgotten. Why couldn't they both have been successful? It's sad to know that large parts of the game was cut before release because they didn't have time to finish it, saving them for the sequel that never came. You can see some bits of the cut content in this trailer: http://www.youtube.com/watch?v=UggcYo9FcXQ
  • bumgut #15 2 years ago

    If the updated this game and released it on steam, I'd buy it.
  • siro #16 2 years ago

    I played Toonstruck back in the day, and while I liked it - especially its quirky presentation - I have to be the naysayer here, and say that it's still far off from the Lucas Arts brilliance of Day of the Tentacle or Monkey Island 2.
  • itsgood2slide #17 2 years ago

    Great game. Possibly the first game I ever completed :)
  • OrgasmicMutton #18 2 years ago

    As soon as i saw this retrospective I was looking forward to reading it. Naturally John has deopped the cartoon anvil on the head of why it was absolutely criminal that Toonstruck was overlooked.

    I loved Toonstruck. Taking that smug bulldog down to size, the scarecrow, flushing fish, the cartoon brilliance of the solutions to puzzles, the sheer horror of what is done to Flux in the final act of the game. The voice acting was suberb and aside from a few rather obtuse puzzles (to be expected in the 90s!) the game was superb. Fortunately by the time I bought it (one of those Sold Out budget things in a three for the price of two deal with the first two Broken Sword games) it wass clear there wouldn't be a sequel so I never felt disaapointed by the lack of it.

    I did try to get it running again a year back but I couldn't get the sound working, which was rather a shame.
  • Britesparc Verified Creative, ITV #19 2 years ago

    Thinking about it, making a "toons and live-action" game is a terrific idea, but it's something that - due to the prevalence of "true 3D" games - is almost impossible to imagine today. Toonstruck took a great idea, and executed it at exactly the right time - possibly the only time - it could work to the best of its abilities.
  • TNGpt #20 2 years ago

    Finally someone pays homage to what was one of the best adventure games I've ever played. It just had all the right ingredients to become a masterpiece and, well, it did become one although most didn't care about it. Games like this one, Neverhood and Grim Fandango did not deserve what they got, great computer games destined to be unsuccessful because of when they came out. A real shame.
    Still waiting for Toonstruck 2! I won't stop believing!
  • VampiricEye #21 2 years ago

    I absolutely love this game. I've finished it several times. It saddens me to here, that it doesn't run properly on modern PC's. Dammit. It would be ace, if this game could get a GOG.com release.

    Until then, my copy is safely stored in the basement.:)
  • BurnTheAction #22 2 years ago

    have this game on the shelf, miss those great big boxes pc games used to come in. This retrospective got me all fired up for another round but seem it wont work, p00p. Found a walkthrough printed off in 1999 for it, i would have been 12, me and my sister had so much fun with this game and it was both scary and a bit rude if i remember, didn't realise it bombed so badly in the UK!
  • Monkey_Puncher #23 2 years ago

    The S&M cows on the wheel of love was a hilarious moment, really great game that I had practically forgotten about. Though I remember it being incredibly easy and quite short compared to the Lucas Arts games.
  • CordableTuna #24 2 years ago

    Hmm, I think I'll head over to gog.com to add another vote to the wishlist. Who wants to come? :)
    http://www.gog.com/en/wanted/
    Edited by CordableTuna at 18/04/10 @ 12:29
  • Atropos #25 2 years ago

    Oh, I loved this. It still has pride of place on my "Greatest Games"-shelf, and I think it may have been the last truly great point-and-click game of the golden age of adventure games. There were other good games, sure, but they all experimented with interfaces and watered down their puzzles to such a degree that I always felt something was missing. Ah, the memories...
  • felderpony #26 2 years ago

    Have to say, I really love this game and its a shame that its so hard to get up and running.. but I think I will have to whip it out and give it a go again ;)

    'Ah, Wacme!'

    'Maybe Later...'
  • LeeOMac #27 2 years ago

    Post deleted at 17:48:16 20-12-2011
  • MdaG #28 2 years ago

    I remember playing the demo and loving it. I also remember not being able to afford the full game being 14 years old and all.
  • Zomoniac #29 2 years ago

    OMG someone actually remembers Toonstuck! I thought I was the only person who'd ever even heard of it. Best P&C ever. The dogs in the Wacme factory with the leprosy powder and brain splattering boxing glove were awesome.

    /installs Windows 95
  • Rosswell #30 2 years ago

    I remember getting this for my 11th Birthday back in 1996 a month after it was released and it was awesome, still play it every now and then through DOSBox. The sequel was going to use chopped areas of the first game that didn't make it in due to budget costs and some of these areas were seen in the trailer and in magazines such as meeting Vincent Van Gogh and a showdown with a sheriff in a wild west town.

    Apparently the sequels story was layed out as Drew was going to return to the train tracks in Zanydu, take a Dream Train and travel to an island in the sky. Here he would encounter his inner world: meet his idol Van Gogh, be trapped by a crazy dentist and visit the Wild West. Eventually he would activate his power of creativity (represented by an enormous lighthouse) to defeat both Nefarious and Fluffy.

    However a group of fans are working on a fan project to get the rights of the cut areas and make a sequel themselves.
    Edited by Rosswell at 18/04/10 @ 16:08
  • Shinetop #31 2 years ago

    Perhaps Westwood's Bladerunner gets quickly remembered, Cecil's Broken Sword games, and someone will recall Adventure Soft's Simon The Sorcerer games. But what about The Legend of Kyrandia series, also from Westwood? Access's Tex Murphy games? Microids' Syberia? And what about Burst Studio's Toonstruck?

    The fact that these games are apparently considered obscure saddens me a great deal.
    Edited by Shinetop at 18/04/10 @ 18:41
  • Tyronne #32 2 years ago

    Blimey I have this up in the attic somewhere, forgotten all about it.

    Thinking about it , I must have a looksie as I am sure its with my copy of terra nova.
  • gaselite #33 2 years ago

    heh, I remember this. Was very young when I played it and unfortunately didn't make it very far, as I habitually tended to get stuck on adventure games and lose interest. Probably why the genre wasn't very successful pushing into the 3d era.
  • andywilkie35 #34 2 years ago

    Christ I remember playing this when I was about 12 at the time, what a game!
  • technotica #35 2 years ago

    This game was really great, unfortunately I only played the german dubbed version. I'd love it if GOG gets the game rights and makes it playable on modern computers.
  • HermitArcader #36 2 years ago

    Post deleted at 09:17:39 22-12-2011
  • WangFu #37 2 years ago

    Yeah, what a brilliant game this was. I've still got my copy of it, and having read over this, am tempted to try and play through it again, although sounds like its quite annoying to get back up and running :(
  • SAMagic #38 2 years ago

    I'm yet another person who is glad John Walker and the other commentators here remember it. Absolutely brilliant game - I remember getting it at a computer fair and loving every moment of it. It's been over 10 years now, but I still remember the music and some of the lines. It's criminal that a sequel didn't come out, but I guess that's the risk with fledgling developers like Burst. One game failing to sell can spell doom for the dev.

    Ones enjoyment of adventure games depends enormously on their puzzles and Toonstruck had a fantastic balance, which is a reason enough on its own that it should be remembered - no one looks back favourably at certain inane puzzles in King's Quest games or, god forbid, the cat hair incident in Gabriel Knight.
    Edited by SAMagic at 19/04/10 @ 11:41
  • Harlequeen #39 2 years ago

  • oceanclub #40 2 years ago

    This sounds like a job for the GOG.com boys, alright. Get over to their web site and add it to the wanted list.
  • Hesterumpe #41 2 years ago

    Wantonly missing is the option to double-click on an exit to jump straight there, and often you have to trudge quite some distances to complete tasks.
    Or you could try right-clicking on an exit to instantly go through it! :)

    I've must say I've never had problems getting this great game to run. I have it running right now on Win 7 through Dosbox. Just be sure to set CPU cycles to max.
  • Quint2020 #42 2 years ago

    Man I'd nearly forgotten about this game, I used to love it as a kid!
  • VampiricEye #43 2 years ago

    I've voted for it to appear on GoG.com as well now. Sadly, it only has 282 votes atm. Get to the poles people!
  • metalangel #44 2 years ago

    I bought this on budget over a decade ago and still haven't played it. *ashamed*

    I would agree with the 'do Duckman next!' but the Duckman game (in spite of some fantastic dialogue and the sheer genius of the fire engine puzzle) is probably far too obscure.
  • toonstrucktwo #45 2 years ago

    Support the sequel!

    Visit the Facebook page:
    [link url=http://groups.to/toonstrucktwo/
    ]http://groups.to/toonstrucktwo/
    [/link]

    Follow Tweets:
    [link url=https://twitter.com/ToonstruckTwo
    ]https://twitter.com/ToonstruckTwo
    [/link]

    Check out the ongoing Toonstruck2 fan project forum:
    [link url=http://toonstruck2.games4um.de/
    ]http://toonstruck2.games4um.de/
    [/link]

    and SIGN THE PETITION:
    http://www.petitionspot.com/petitions/to...