Too Human co-op cut from four to two
But still central to the action-RPG.
Silicon Knights has revealed that Too Human co-op has been chopped in half and will now support just you and a friend.
The developer told attendees at the Microsoft showcase in San Francisco that having four of you battle frozen robotic goblins from ancient history was too confusing and cluttered on the screen.
However, co-op is still central to the action role-playing game; you will need to enlist the help of a friend in order to get past the latter difficulty levels.
Before starting a game with your friend you will be able to set up loot-sharing options and also trade items as you go - some will be class-specific.
You will come back to life by the side of your friend, just in case you stray too far, and to keep things challenging Too Human will spawn enemy encounters at a level higher than the stronger of your paring.
Too Human will be released exclusively for Xbox 360 on 29th August in Europe.
Pop over to our Too Human gallery for hordes of freshly-added shots, or to Eurogamer TV to see how co-op works and for a viral marketing trailer based around a real-life (or is it?) discovery of a frozen goblin robot - Media Dan says it is "done very well".
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Comments (31) Latest comment 4 years ago
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Hmm...I don't like being forced to find someone to play with just to progress. An no local co-op? Naughty developer, very naughty!
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Well that is my interest in the game 100% over with right there if that is true - fuck, even Marvel Ultimate Alliance managed local co-op...
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Too shit to do co - op more like
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/gets his troll on
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In the words of my dearly departed grandmother; 'Fuck that shit'
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Oh well, guess you'll just have to find some other activity to do together. No idea what, though.
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[link url= http://uk.xbox360.ign.com/articles/873/873851p1.html
]http://uk .xbox360.ign.com/articles/873/8...[/link]
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smart move!
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I Actually like how they structured co-op in general. When you play through it yourself the first time (which I will do, no co-op) you get all the cutscenes. When you play as co-op you can get extra bonusses and items and you skip the custscenes and go straight for the action. When I play co-op in gears we always just skip the cutscenes. I've seen them in single player so...
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Actually the co-op thing is correct. You can't apparently survive the later difficulty levels without a co-op partner and the most powerful items are only found on the harder difficulties just as in Diablo 2.
Sadly people on these forums have a right to be a bit pissed off. It's kind of like being told that you can only play on normal if you don't have a mate who is willing to go through the game with you.
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All games should have a 'Damsel in Distress' mode where men can jump in and help them through the difficult bits, the poor dears.
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Probably still going to get it though as it looks awesome.
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Straight to the bargain bin!
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As long as I can finish the game on a decent difficulty level I'd say this game could be really awesome!
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More of a 'prevent her from throwing the controler into the tv mode at her request mode', but you can twist it anyway you like. Wanker."
Chill Winston, it was a joke.
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If true, that's a load of shit and will rightly cost them a large number of sales.
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Sounds like fucking money stealing practices to me.
They should put a warning on the box that you can't finish it without xbox live... :s
worrying this is.
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Almost as equally dissapointed with the no cutscenes during multiplayer.
Not fussed about the local co-op, as I haven't played local co-op in years.
But needed a partner the finish the game? So you MUST HAVE LIVE? O_o
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I take this to mean that it will be manageable on 'Normal' but if you ramp it up up to 'Hard' or 'Insane' (or whatever they call the really had difficulty setting) you will need a friend tagging along..... unless you're uber l33tzor!!!!11
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That's what it does mean, it's just that people are idiots........
Still pretty nobbed off about the lack of local co-op.