Too Human back on radar
Denis Dyack blabbers.
Too Human will feature four-player jump-in coop and could launch as soon as this year.
Silicon Knights boss Denis Dyack broke the silence on the game when he sat down to talk with IGN, the first anyone's heard of the game since a rather shonky demo was shown at last year's E3.
"With Too Human, we're trying to seamlessly integrate multiplayer with the single-player," Dyack explained. "If you're really going to do that, you should be able to jump in any time, anywhere and go on a 15-minute mission with friends or play five or six hours straight if you want to."
"In order to do that, the world has to be pretty open and hub-based so you can jump anywhere and come back; very much like Diablo."
Too Human is the first game in an action role-playing trilogy for Xbox 360, and tells the story of an ancient but technologically advanced world based on Norse mythology. You play as Baldur, a god considered "too human" by his peers. Your quest is to augment your abilities using various implants and upgrades, and show yourself to be a true legend.
You'll have the choice of five classes, each designed to complement abilities your friends will have.
Bioengineers will be the healer types; Commandos the long-range and demolition experts; Champions the fighter-hybrid with party buffs; Defenders the heavy armoured fighters to soak up damage; and Berserkers the bear-like warriors focusing on all-out offence.
Each will be hugely customisable with a large skill tree to develop - the most complex system Dyack believes he's seen.
"The skill tree is probably the most complex one we've seen out there and if anything we're a bit concerned that maybe it's too complex," Dyack continued. "It's got a lot of options and we don't want to overwhelm people with it."
"The skill trees include just about everything, you can make different choices and certain trees will occur. They're meant to allow for certain specialization and customisation. So, as an example, you will not be able to max out everything: you're going to have to make choices. A human Defender will be different from another human Defender depending upon the choices you make."
Combat will be controlled using both analogue sticks, in a similar fashion to Fight Night Round 3. You'll walk around with the left analogue stick and direct blows using the right. Ranged combat will make use of the triggers, using your right stick to aim. And the camera will be controlled automatically, zooming out for ranged combat and closing in when you go hand-to-hand.
"If I was to describe how the combat really works the best, people need to think about Geometry Wars. Geometry Wars for shooting and melee combat is the best example because that's essentially the most similar control scheme I've seen out there," Dyack added.
There will be as many as 50 levels to achieve in the first game, and enemies will drop bags full of loot and equipment, just like in Titan Quest, Dyack thought out loud. Too Human will also take huge advantage of downloadable content, with the possibility of new collectables as well as fresh missions to tackle.
"We may want to do some things like give people some interesting armour sets, and there's actually a possibility of enhancing much more beyond that. But I think I'm going to save that for later," Dyack continued.
"The game's been built around the idea of being able to download things. I think with such a cooperative heavy game, that's a must."
It's a world away from what was shown at E3 2006, and Dyack promises the Unreal Engine 3 powered title will run at a smooth 30 frames a second and visually knock our socks off.
We'd hope so, what with enormous amount of time its been in development and the budget its been allocated - apparently making it the most costly game ever produced.
While Dyack remained tight-lipped about a release date, saying the game was still firmly in development, Microsoft bigwig Ken Lobb hinted that we may well see it this year.
Head over to our Too Human gamepage for all the latest bits and pieces.
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Comments (23) Latest comment 5 years ago
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*hopes for a good review*
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Very true. I was very interested when the idea of this epic trilogy on the 360 was announced, but with early impressions my interest trailed off considerably. But after reading the latest batch of IGN impressions its apparent that the game has come on leaps and bounds, and it's definately one to keep an eye on.
Although, in the videos shown on IGN the combat seemed a bit choppy and un-fluid, but hopefully it's something that'll be sorted come release time. There is so much promise in this game (and its sequels) I just hope they achieve what they have set out to deliver.
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+1
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I've been interested in this game since both the PSone and Gamecube days so hopefully it all comes together at the last.
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Just not interested any more, will wait and see if it surprises me tho.
in the name of fairness and all that.
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Silicone Knights have yet to dissapoint me with any of their games, so I have high hope for this one.
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More than shenmue? Really?
The game's really coming up from the E3 showing. My only biggest fear is that the game is too big, too big for the developers to execute to a great level.
Also, I would say they've gone about it in the wrong way, keeping quite about it. A game this big should not be under the radar, but should hyped more so than Gears.
But I guess that poor E3 showing really did damage the game, probably more so than either MS or silicon Knights realized.
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I'm still hurting from the lack of shenmue III.
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Haven't seen the footage of the updated build yet, but it doesnt sound very interesting to me. It could be my lack of western sci-fi style games. It seems to me that's all the 360 has to offer, tbh.
Ok, time to check the media now and see if it's gonna draw my attention.
Edit: seen some of the new screens. It's not as bad as i thought. The character designs and environment do hold my interest. So yeah, let's keep an eye on this one.
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Mass Effect will easily be the defining RPG of the Xbox 360, though. Possibly coupled with Fable 2.