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Tony Hawk's Proving Ground Review

Xbox 360 Review by John Walker

5 November, 2007

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Tony Hawk's Project 8 was like a fresh summer's morning, the last of the dew glistening on the luscious blades of grass, a warm sun emerging above the distant hills, while puffy white clouds dotted a rich blue sky. Through its fields and meadows you gaily skipped, pausing to pluck a large, happy-faced daisy and weave it into your hair, before busting a sick flip-trick off a convenient nearby quarter pipe in gorgeous slow motion.

Proving Ground is a cloudy, early Winter's day, with the worst of Autumn's drizzle over, but before it's become snugglingly cold. There's a fog on the horizon, grime on the streets, and a weighty cloud of melancholy hanging over all below.

It's peculiar that Proving Ground is so much less of a game than Project 8. Because if you look at what it offers - the impressive list of features, both those evolved and those new - it should by rights be a step forward. It is, however, a sort of sit down and stare at the wall. Added to the glorious Nail The Trick mode is a Nail The Grab, and a Nail The Manual. Then on top, there's the new Aggro Kick to offer speed boosts, Skate Checking for beating up innocents, Bowl Skating for old-skool Dogtown vibes, as well as Rigging - letting you manipulate your environment, build ramps and rails, and film it all, and finally the ability to get off your board and climb the cities to look for exciting new gaps. Oh, and the skate house. Oh again, and the video editing. Phew, eh? What a lot.

It's important to cover the new Nails. The original Trick mode is still entered by clicking both sticks, converting each analogue into one of your legs. Grab kicks in when you hold down the left trigger in Nail mode, and then the control switches to your hands. Grab tricks are given the same grace and freedom as feet juggling, with sweeping turns of the sticks letting you spin the board and catch it again at the right moment. Manual is on the right trigger, with each stick representing the weight each foot puts on either end of the board. Push down with one foot, land it, and then balance the manual with the sticks. You can leap up out of this, and be straight back into Trick mode, and indeed switch between all three in elaborate combos.

'Tony Hawk's Proving Ground' Screenshot 1

Welcome to grey DC, home of President Grey, and the Smithsonian Grey Museum.

So why hasn't this made Proving Ground into the skateboarding game of the century? Let's explore. But with some rules. It remains a fine skateboarding sim, and there's a vast amount to do, in three huge city areas covering Philadelphia, Baltimore and Washington DC. What follows is why this falls short of the completely lovely Project 8, and not why it's a rubbish game that no one should buy. When expectations aren't met, or hopes are dashed, it's too easy to focus on the negatives, in a game that carries a hefty pocketful of positives.

If there's one thing that sums up the whole game, it's grime. This is, of course, a deliberate decision, in an attempt to bring the game a bit closer to the roots of skateboarding - urban, inner-city areas - the locations have been chosen for their realism. These are the kinds of places people really do skate, rather than, say, over the bows of ships, or on the rollercoasters of theme parks. The problem is two-fold. First, horrible grey cities might be much more true to the activity, but it looks horribly miserable on my 360. And second, what good realism when your game is predicated on anti-gravity superhero skating?

'Tony Hawk's Proving Ground' Screenshot 2

He's literally nailing that grab. No, his hand is actually nailed to the board.

So for all its grisly, grey streets, you're still breaking into the museum and grinding the exhibits. You're still leaping off rooftops into fountains, entering slo-mo on the way down. You're still achieving the impossible in the company of the world's leading pro-skaters. So frankly, I miss those boats and rollercoasters.

This time the game's 'story' is about being a plucky young skater, who starts getting recognised by the pros in town, including Mr Hawk. As you play, you can improve your basic stats (which max out remarkably quickly), while you progress through four skill sets, each reflecting a different approach to skateboarding. There's Career - the professional route, gaining sponsorship deals, magazine coverage, television exposure, etc. Then Hardcore - skaters who are in it for the love of skating, and apparently the love of maiming strangers. There's Rigger - the improvisational sort who knocks together his own ramps out of a shopping trolley and piece of 2 by 4. And somewhat separately, there's Street - which is the catch-all for those on-the-spot challenges that you encounter everywhere you go.

The first three are improved upon by taking on challenges and tasks from the appropriate skaters. A Rigger might ask you to manipulate the street furniture until you can grind a lamppost onto a balcony, then take pictures of you as you jump some gaps from the rooftop. A Hardcore fellow might require you to get up some mean speed and clear a large gap. And so on, and as you make your way through these mini-stories, you gain experience points which can be spent on boosting the core skills you've learned. So following the Career path will open up the Nail the Trick, then Grab, then Manual modes. Spend points on these and you'll be able to unlock their "Perfect" modes, or gain extra point-scoring options like a body-spin for Trick, or "trucks up grab" for Grab.

'Tony Hawk's Proving Ground' Screenshot 3

Spare any change feller? I can't help but notice your board is sponsored.

Unfortunately, these tasks are a massively uninspired collection, with most of the fun Project 8 challenges gone, replaced with incessant use of the tiresome "perform the trick as I call it out" missions. Even the most fun tasks, like scoring as many points as possible using Nail The Trick, are hindered by a peculiar insistence on forcing you to do them in super-high pressure situations, like during a plunging acid drop. While certainly tough to pull off, they're not a great deal of fun. In fact, what they do is reduce the freeform improvisational bliss of the Nail mode to the intricate button mashing from which it had so joyously freed us.

The Rigging tools are pretty poor. Putting down ramps and rails shouldn't be a massive challenge, but you'll spend half the time screaming at the stupid thing for somehow refusing to stay at the height you set it, or for madly getting stuck under some scenery. And the challenges that involve it rarely extend beyond throwing down enough rails in a row so you can grind past trouble. The same mode lets you augment your skate house - a vast barn in which you can spend your winnings on ramps and rails for building your own indoor park, or on daft decorations, furniture, and twenty-foot wide televisions (seriously - I spent $20,000 on one, and all it shows are adverts for skate companies). The notion here is you create the ultimate pad, and then invite in your jealous chums via the magic of Xbox Live. To be honest, that may appeal to some, but it all seemed a lot of fuss, and with the rigging tools so annoying, the desire ran out at the wall-sized screen, and a sofa in front of it.

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Comments: 1-27 of 27 in total

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Sir_TimAlot
05/11/07 @ 14:12
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I have owned all Tony Hawks games up until this one and I think i will just stick with Skate for now.
MrFlintBlackman
05/11/07 @ 14:20
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Tony Hawks X - now EVEN gritter!!!!

*Hugs Super Mario Galaxy*
tobsen
05/11/07 @ 14:24
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All the "features" of this game don't mean anything. It all comes down to the actual skating, and that is so much better in "Skate" that there is simply no point in going back to Tony Hawk for the time being... at least that's my personal opinion ;)
tobsen
05/11/07 @ 14:29
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Did I really just read somebody calling this game a "skateboard sim"?
sickpuppysoftware
05/11/07 @ 14:31
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Did you manage to go through that whole review without once comparing it to skate?
Darren
05/11/07 @ 14:44
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The 360/PS3 demos were awful to the point where they put me completely off buying the game. Last year's P8 was a massive disappointment with its shocking framerate but this year's game feels curiously dated alongside the more accomplished skate. from EA. Graphically it's poor too (and 600p still I believe judging by the jaggies) but at least they addressed the framerate.

I think it's time Activision dropped the Tony Hawk's series personally - it reached its peak around the third or fourth game and hasn't been able match, let alone, surpass it since.

I can't see this game selling very well over here so if you want it it might be worth waiting until after Christmas when you'll likely be able to pick it up cheap in the sales.
BillyBrush
05/11/07 @ 14:59
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Tony (hand on shoulder)

It's over.



7 is too high btw, esp when games like Tenchuz garner a whole 2 whilst improving rather than becoming more shite
jonsaan
05/11/07 @ 15:04
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Yes but Skate has no co-op. Which is crap for me. Or does it?
5lectro
05/11/07 @ 15:22
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Why all the praise for Project 8? All it did was add bullet time to the old bloated gameplay.

Remember the good old days when games didn't necessarily use EVERY button on the controller?
jiveguy
05/11/07 @ 15:23
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@jonsaan

How does co-op work in a skateboard game anyway? Yes, you can skate around with your buddies in freeskate mode in skate, and you can compete against them. I don't think there are any co-operative challenges to do though.
Edited 1 times, most recently on 05/11/07 @ 15:23
jonsaan
05/11/07 @ 15:25
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Thanks Jiveguy. That's great. As long as it has a 2 player co-op mode of some sort then I'm sorted.
Nobuo
05/11/07 @ 15:30
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I don't know if it's due to skate. spoiling me, but after playing the demo for two minutes I dashed for my phone and sent a text to my friend (who I knew was on the way to Gamestation to pick this up), telling him not to buy it.

Very bad time for Neversoft to release a sub-standard Hawk game.
Rirekon
05/11/07 @ 15:39
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Tony Hawks games are the water of skateboarding games, with nothing else available they taste pretty damn good, but offer up some beer (Skate) and all of a sudden water just ain't so appetising any more.
tobsen
05/11/07 @ 15:56
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I think TH games are more like soft drinks - full of artificial colourings and flavourings to cover up the fact that the content is ultimately cheap and unnutritious.
Edited 1 times, most recently on 05/11/07 @ 16:02
Daymare
05/11/07 @ 16:20
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"..but after playing the demo for two minutes I dashed for my phone and sent a text to my friend (who I knew was on the way to Gamestation to pick this up), telling him not to buy it."

Why didn't you Call him ya cheap bastard!?

;)

TheJuriel
05/11/07 @ 19:40
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Good thing we're not restricted to Tony Hawk now, hello new leader Skate.
Eraysor
05/11/07 @ 20:04
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Skate! Skate Skate!
decibel
05/11/07 @ 22:23
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I realise you're trying to be a bit obvious by not comparing it to .skate ;)

But seriously, I'd love to know how it stands up to it. Because, well, skate is quite 'grey' too, and it's a rather fantastic game. Has the Tony Hawk series got any chance against it?
OllyJ
06/11/07 @ 00:02
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i saw the vids of this aggro kick and knocking over peds, I thought it actually looked really violent and out of place, why do they have to include that?

don't get me wrong I love violent games but this seems wronger in some way....
tinners
06/11/07 @ 00:07
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SKATE - W1nS!
jack_klugman
06/11/07 @ 08:38
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Its skrate!
Nobuo
06/11/07 @ 09:29
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"Why didn't you Call him ya cheap bastard!?"

Question asked, question answered.

Nah I tried ringing him first but his phone was off. Luckily he got the message before he bought it and went for skate. as opposed to this.

Why do you no longer need to crouch before you ollie in PG?
w00t
06/11/07 @ 09:33
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Series has been going downhill since THPS4... Maybe it's time to kill it.

/sniff
andromeda
06/11/07 @ 10:11
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Tony Hawks: Resting Ground.
infoxicated
06/11/07 @ 11:31
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Personally, I hate. skate.

Took me a few hours play to reach that conclusion, but as the first PS3 game I actually paid for I expected much more. Being stuck to the board on a permanent basis just becomes so frustrating after the freedom offered from THUG onwards.

I found I spent more time trying to line up for tricks than I did actually having fun and skating. And that's the key thing for me - as realistic as skate. is, the fun wears thin when you're constantly being frustrated by the smothering limitations of being stuck to the board.

That and being forced into the life of an american teenager whose friends boast about their mothers thinking they're down the library instead of skating. That's not such a huge leap from the Jackass bullshit that ruined Tony Hawk games for me.

It's far too early to declare a winner - Neversoft need to keep pushing to ensure that EA's next festival of frame-out isn't just a cheap update.
Squig
06/11/07 @ 11:43
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The Tony Hawks games reached pinnacle at 2/3 for me. On the original PS1!!
jlaakso
06/11/07 @ 13:44
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The review is spot on. The game is not bad, but a lot of it feels unfinished and out of place. After Skate I had trouble adjusting to the insane speed, which feels at odds with the grey graphics, as does the gravity. I tried the sim mode to see how it would stack up to Skate, but TH just doesn't work that way. This is still leagues above the THUG nonsense and not a bad purchase by any means.

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