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Tony Hawk's Proving Ground First Impressions

Xbox 360 PlayStation 3 First Impressions by John Walker

3 September, 2007

Page 1 of 2. Page 2 ->

You can't walk down a virtual street these days without some young hooligan's skateboarding game tearing around in front of you, probably mugging old ladies and eating their drugs I shouldn't wonder. And it's only going to get worse, with EA's Skate imminent, and now news that Mr Tony Hawk has once more been hard at work in his attic, coding another in his long-running series.

Tony Hawk's Proving Ground. That's what part nine is called. Nine! That's not bad going, especially when you consider at one point the series was a horrid, soulless, Jackass cash-in. But all that was forgiven with a God-like grace after the prodigal son came home, and was dressed in the robes of the sublime Project 8. The fattened calf never saw it coming.

Proving Ground is looking smart. Clearly, using the same engine as Project 8, it looks just as gorgeous, but we're talking brainy here. Project 8 was so very successful because it went back to basics, but at the same time revolutionised how we control games. And yes, no other developer has been half-way intelligent enough to notice yet, but perhaps Proving Ground's further development of the Nail The Trick mode will slap some of them awake. Entering a slo-mo mode (that's the cliché, the next part is the clever bit) it converted each analogue stick into a leg. The camera zoomed in on your feet, and you flicked the sticks as you would wish each shoe to interact with the board. It took some practise, as it jolly well should, but once mastered became a new degree of connection between the detached process of manipulating a controller, and the sensation of being a part of the game. So add in Nail The Grab and Nail The Manual mode.

'Tony Hawk's Proving Ground' Screenshot 1

Write your own hilarious 'superglue on the board' joke here!

Project 9, then

That's the smart part. From our hands on with the new code (on 360/PS3, rather than the separately developed PS2 or Wii versions (but not on PC at all, oddly)) Neversoft seems to have left the purity of Project 8 in place, perhaps even taking things down a notch to an even more relaxed, urban feel. Both Nail The Grab and Nail The Manual don't complicate the interaction, but simply expand it. Now, if you click the left trigger, the analogues become your hands, letting you reach down and perform elaborate, slo-mo grab tricks that were previously assigned to disingenuous button clicks. Go for the right trigger, and land your board on two wheels, and the sticks are back as feet, this time instinctively letting you balance the board as you roll along. And you can string any combination of the three modes together.

Things start to look a little more potentially dubious when it comes to the offering of something akin to career paths. There are three approaches to the fine sport of skating presented: Career, Hardcore and Rigger. The Career skater is one who is in it for the financial glory, garnering sponsorship deals, press attention, and presumably their own line in videogames, and also includes the Nail The Something business.. The Hardcore is in it purely for the skating day and night, and apparently the wanton violence, able to punch anyone he comes across.. And the Rigger, who represents the newest idea in the game, manipulates his environment to create his own skate paths.

'Tony Hawk's Proving Ground' Screenshot 2

Thank God you can change the faces, so there's no chances of ever playing a character who looks like this.

This is either by using the familiar skate park building options, but accessible anywhere in the game, or by finding highlighted features which can be broken, bent, or otherwise adapted to your grinding, flipping needs. However, the simple idea that there might be a route by which you'd miss out on the Nail moves is too ridiculous to consider. So instead all three will be available to you throughout, and you'll likely end up being a muddle of them all, rather removing the point of the distinction in the first place, you'd think. Well, we'll see - perhaps it has clever ideas up its baggy sleeves.

Much else is being tweaked, from the character creator being enormously more involved, to the basic moves being slightly elaborated, most notably with Bowl Carving, reflecting skateboarding's biggest moment when those 70s Dogtown boys snuck into their neighbours' empty swimming pools. But there are still more rather bigger additions worthy of note.

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Comments: 1-30 of 30 in total

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macksed
03/09/07 @ 10:36
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olly olly olly
Santino
03/09/07 @ 10:44
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@ FluffyTucker

not really
JDub
03/09/07 @ 10:44
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oi oi oi
Cloudane
03/09/07 @ 10:50
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That Jake Brown video made me groan in pain.

That wasn't nice.
Santino
03/09/07 @ 10:53
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NO WAI!!!!
Edited 1 times, most recently on 03/09/07 @ 11:53
richardiox
03/09/07 @ 10:54
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Radish
Dr.Mott
03/09/07 @ 10:59
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Tunnels?! No!
kingnothing12
03/09/07 @ 11:04
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@ Santino

yes really, skate has just destroyed the tired formula that is tony hawks, it is a breath of fresh air and i don't think proving ground can compete.
Kazzahdrane
03/09/07 @ 11:05
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Preview was a bit meh but that video was amazing!
Eighthours
03/09/07 @ 11:10
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And yes, no other developer has been half-way intelligent enough to notice yet, but perhaps Proving Ground's further development of the Nail The Trick mode will slap some of them awake.

Lived in a bubble recently? :)
Santino
03/09/07 @ 11:12
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skate demo was good and i can see why some people may prefer it as it is more down to earth, but i don't see the point in a comparison as it is similar to comparing burnout to PGR or something, they aren't trying to do the same thing its pointless. Some people will find TH games more fun and potentially deeper simple as that.
botherer
03/09/07 @ 11:17
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We shall see when the finished version comes out.

I'm obviously hoping Skate is teh awsomez.
menage
03/09/07 @ 11:30
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Skate get's my vote, although I did enjoy TH ion the past.

They should work on the framerate though. It seriously fucks up the game and combosystem.
Edited 1 times, most recently on 03/09/07 @ 12:30
Wobble
03/09/07 @ 11:35
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I've spent hours just tooling around in the skate demo, it's just really fun, and feels so much like skating.. i even keep doing the same tricks i used to do over and over.. yet i've never sat down and actually worked out what they were, it just came instinctively.(sp)
Talha
03/09/07 @ 11:38
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No PC version. And there is a cellphone version in the works, apparently. Coupled with Wii's success, it seems people have finally tired of having cutting edge hardware gathering dust just for bragging rights. Good riddance.
sickpuppysoftware
03/09/07 @ 11:40
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"i never could get into the Tony Hawk series, yet i was more than willing to play Aggressive Inline when it was released. odd."

It was the bouncing boobies wasn't it?
kangarootoo
03/09/07 @ 12:00
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I used to be pretty good at skating, and I still snowboard quite a lot, but JESUS the demo of skate drove me nuts.

Nothing wrong with the game at all, it just realised what a cack handed freak I am. I could hop around the place in an amateur enough way I suppose, but when it came to grinding I spend more time smacking over things in all sorts of painful looking ways that I did racking up pityful scores for grinds that would make a grandmother laugh and call me n00b.

Oh, the camera was a bit cack at times too. Very atmospheric, but not very good for player ease of use (which is very EA I guess). I'll definitely try a demo of this, as I've been missing my board games since the Amped series went all shit (and I'll probably give Skate another try too, no pain no gain etc).
andromeda
03/09/07 @ 12:03
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those insane yankie morons waving their clothes around in that vid are funny
jonnyreb
03/09/07 @ 12:09
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"those insane yankie morons waving their clothes around"

Sorry but I think you are getting this mixed up with the Halo 3 press conference.
Cloudane
03/09/07 @ 12:12
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There is nothing wrong with a bit of variety, right?

Skate tends to focus on the realism aspects of skateboarding whereas Tony Hawk's offers the usual classic mode (arcade-ish) and the career mode, which offers both a shade of proper skating and over-the-top-ness.

Choice = good.
JayeM
03/09/07 @ 12:14
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skate. is too realistic for me, I'll stick with Tony Hawk.
Wobble
03/09/07 @ 12:57
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bit of a derail, but i think the acid test of whether skate will be good or not will rely on the goals in it.
If it's going to rely on 'do a 360flip to bluntslide down that block then manual to the next one and varial heelflip off' level of technicality then I think it will get very old very fast... I don't want to have to redo stuff over and over because i missed an angle on one of the sticks by 2 degrees in the middle of a 5 move combo. :p

Yes that will be realistic to learning to skate, the muscle memory and practice of exactly what nuances of movement you must go through, but it will not be fun.

If the goals are less specific or the game is driven in a different way that the TH series then I will be happy... but the tutorial tasks seemed to suggest that the structure would be similar. 'follow me doing nollies' etc.
stoopidgreg
03/09/07 @ 15:19
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no tony hawk game can compare to the amazing feel of skate.
RichGL
03/09/07 @ 15:53
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I hadn't watched that Jake Brown clip before - you can feel the wind flying out of his lungs!

(link in the caption)
Red Moose
03/09/07 @ 16:16
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how many left until the license expires? 14?
Caspar_Esq.
03/09/07 @ 19:38
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That vidoe hurt just to watch. The way his feet waggle in the air before he lands face first, its lika cartoon.

Ow.
kangarootoo
03/09/07 @ 22:12
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That guy did an awesome job of just turning himself around in midair, which I think is really what saved him. If he had hit the ground facing forward I'm pretty sure his collarbones would have landed in the carpark.

When I saw the vid at normal speed I thought he had managed to get himself level and land quite flat (best thing to do if you can't roll), but watching the landing in slowmo later in the clip he came down first on his feet and then (it looked like he) landed on his arse really hard. I'm amazed he didn't crush half the discs in his back. If that had been my ageing body the front row would have been taken out by the shrapnel.

Hope he was ok afterwards; adrenaline can do weird things to people in the after minutes, especially with back injuries as might result from a fall like that.
jonnyreb
03/09/07 @ 23:27
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"Hope he was ok afterwards;"

I'm pretty sure he broke his arse....can't remember the latin name for the bone right now, but it's the one that means 'I'll be sh***ing in a bag for the next 24 months'.

Ahhh, those crazzzzy skaterzz.
[+..••]
04/09/07 @ 00:47
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I really enjoyed the controls on the skate demo. I found it really satisfying. I prefer the realism to Tony Hawks Combo Fest 9.
kangarootoo
04/09/07 @ 08:51
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@jonnyreb

Cochix? (spelling is almost certainly wrong). I figured that too, given that kids break it when someone pulls out their chair. That was the king of all chair pulling incidents.

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