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E3: Tony Hawk: Ride Preview

Xbox 360 PlayStation 3 Wii
Preview by Christian Donlan

2 June, 2009

Page 2 of 2. <- Page 1

By this point, the one thing you can say about Activision with a certain degree of confidence is that the company knows its peripherals, so it's probably wise to give it the benefit of the doubt that its latest chunk of sexy plastic will do what you need it to when it finally arrives later this year. It's also probably wise to give it the benefit of the doubt because Activision's so staggeringly rich by this point, it could easily dispatch a team of killer robots to finish you off with gold-plated rocket grenades if it doesn't like your attitude.

Understandably then, it was the peripheral that hogged most of the limelight at Ride's unveiling, while the game itself took something of a backseat. From what we've seen, however, Ride is visually a move towards slightly more cartoonish ground, employing - if not cel-shading - bolder, flatter textures, and chunky, stylised in-game models. Glowing trails erupt from arms and legs when skaters pull off something slick, and the HUD sprays a lot of highlighter pen neon over its furniture. Some will doubtless prefer the rumpled slacker realism of Skate, but, trundling over the sunny concrete of the LA Riverbed level, the latest Tony Hawk looks pleasantly summery.

Controls aside, it seems the new developer Robomodo isn't adding a great deal of new ideas to the core gameplay on this outing, however, its main focus lying in splitting the key elements up for the sake of accessibility, offering three types of event across every setting, with separate trick, speed, and challenge sessions available.

'E3: Tony Hawk: Ride' Screenshot 2

Flashy visual effects suggest that someone at Robomodo's been watching those iPod advertss.

All of them seem to make the most of some likeably freeform environments, and dialling the overall complexity back somewhat is probably a good idea, as, checking out footage of the board in action, even Hawk himself looks ever so slightly wobbly at times, suggesting that you're going to want to move your Henry Moore sculptures away from the TV for safety's sake, even before you start trying to chain tricks together.

Until we've stepped on the board ourselves, and seen a bit more of the actual game, it's hard to judge how many people lured away to EA's upstart will be tempted back to Tony Hawk this time. One thing's for certain, however: Ride's peripheral implies that sports videogames primarily aspire to the closest possible mimicry of the real-world activity. That may be largely correct, but in the process, such an assumption possibly shuts out those who were drawn to previous skating games predominantly because of the ability to master a clever and satisfying controller layout.

To put it another way, what if you like skating games more than you like the idea of actual skating? What if you just like pressing buttons and lounging on the sofa within easy reach of your next Dr Pepper? Regardless of where you stand on the matter, that question's enough to suggest that Ride may prove to be a skilful implementation of a divisive idea.

Tony Hawk: Ride is due out for PS3, Wii and Xbox 360 later this year.

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Comments: 1-7 of 7 in total

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lambtron
02/06/09 @ 17:28
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It'll take something special to win my heart back from Skate.
kendoji
02/06/09 @ 17:51
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I hate games with pointless plastic peripherals. :-/
afray
02/06/09 @ 18:16
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(pro tip: don't try and use it near water)

YOU GOTS TO HAVE POWER!
spidermanalf
02/06/09 @ 18:24
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I don't mind all these peripherals and Natal etc etc, but I do like to just sit on my arse and play games! Why are they trying to take this away from me?
Pastici
03/06/09 @ 01:04
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"To put it another way, what if you like skating games more than you like the idea of actual skating? What if you just like pressing buttons and lounging on the sofa within easy reach of your next Dr Pepper?"

That's the key bit, I like to do all the fancy stuff comfortably sitting with a pad.
bigjimbeef
03/06/09 @ 10:29
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I'm never quite sure where I stand on this. On the one hand I really rather enjoy some plastic gimmickry as the GH/RB games, but I rarely find myself in ten-hour gaming sessions on them. I did that on Skate. I just can't really imagine myself spending such a long time jumping around on a plastic board in my living room. Sure, it'll be fun for a little while, but I imagine the novelty will wear thing rather fast.

I just find it a tad hard to give a shit about it really. I love the idea that they're trying new things, but I much prefer the Natal approach. A one-time fee to buy the camera, and then software that is all compatible. I don't really get why I'd want to spend the £70 or so that this will probably set me back when I could buy a reasonable quality actual skateboard for that price. I suppose that's the thing that confuses me. Do I really like the idea of skating, or do I just like the idea of skating in a game?

Possibly both, but I doubt I really want the two to mix.
nick_f
03/06/09 @ 10:48
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"To put it another way, what if you like skating games more than you like the idea of actual skating? What if you just like pressing buttons and lounging on the sofa within easy reach of your next Dr Pepper?"

Then you play Skate, I guess?

Nice to have the choice.

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