Tomb Raider: Underworld

Lara takes us sailing.

Eidos won't thank us for bringing it up, but let's go back to 2003, and Angel of Darkness. It's just come out - plunged from the development womb into the amniotic fluid of fiscal desperation - and someone's called up Crystal Dynamics and asked them to step in. That must have been a heck of a call to answer after half a dozen Tomb Raiders, and we only bring it up because we're trying to think of a good touchstone for our present situation, trying to come up with something good for Eurogamer's fourth preview of Tomb Raider: Underworld, due out this time next month.

After all, our first preview by award-winning Ellie has already covered Lara's new sonar (for sniffing out usable ledges), camera (for sniffing out solutions) and bum (not for sniffing), along with her smaller bag (so she has to drag bigger stuff around like a normal person), and the controversial adrenaline events, which are QTE-style scenarios, like fast-moving trap blades, navigated in slow-motion with regular controls.

Less award-winning but just as cuddly, Christian then took a couple of virtual trips to Thailand, first to contemplate the auto-lock weapons, shooting two people at once, stupid insect enemies, wall-jumping, and shooting while climbing, and then returning a few weeks later to consider the story (Croft Manor in flames! Thor's hammer! The Legend story revisited!) and, well, flying kicks. He also wrote some beautiful things about the puzzles and referenced Keeley Hawes a few times, which should keep him in work.

Fortunately, despite having to suffer the indignity of sitting in my flat for the demo because I left the PS3 debug at home, the latest Eidos Man to show us round Lara's Underworld had a new level to explore, and a whistle-stop tour of the levels we've already seen offers us a chance to present new facts. For example, you can fight dolphins, and throw sticky bombs at tigers. And using Lara's multi-use camera (photographs can be transformed into hints about how to solve the puzzle), it's also possible to insert our heroine into the pictures by setting up a timer and then jumping into frame. Given the option to upload stuff to the internet, and the inclusion of blood for the first time in a Tomb Raider game, we can't wait for all the pictures of Lara swan-diving onto spikes or toeing the kraken.

'Tomb Raider: Underworld' Screenshot 1

After the relative solitude of Anniversary, Underworld is back to the Scooby Doo antics of Legend's headset cast.

But onto more serious business. We've seen Thailand before, so instead we head out to sea for another of the game's levels, this time set aboard a ship. Lara pulls alongside in a cracking little boat with a widescreen TV in the cabin (Tipping the Velvet no doubt in the DVD player) and then we take over and climb up the anchor, emerging onto a deck full of shipping containers. We've got to get down into the bowels for reasons we'll leave out to preserve the surprise.

As with all ships in videogames ever, none of the doors open, so Lara has to climb the containers, but not before a shootout with some, it has to be said, thoroughly stupid and predictable identikit henchmen, one of whom stutters back and forth on the spot as we pop him repeatedly with one of Lara's iconic twin pistols. Grenades make for a more interesting battle, sending enemies ragdolling everywhere, and flying melee kicks and roundhouses are the perfect finisher as you race along the deck after taking chunks out of a bad-guy's segmented circular health bar.

Then it's below decks, past a few close-quarters encounters and into a large, round room, seemingly built to house a gigantic glass cylinder. On a balcony above there's a familiar face whose every breath was a gift from Lara in the first place, and inside the glass there's another character you may remember. Lara points out she's a hard woman to kill. And, again, we'll leave it at that, because some of you don't want to know what happens. (Perhaps we can distract you by noting that there are 80,000 lines of dialogue in Underworld, most of which is from Keeley Hawes. We've also discovered that you can hire Keeley for a few thousand quid a day, but sadly not like that.) Suffice to say, Lara is told she needs to go somewhere else to find what she's looking for, and Thor's hammer comes up again. We're also told during our demo that Lara will encounter a number of relics and temples around the world that are in the wrong place...

Before Lara can be on her way, though, her renewed acquaintance is hoisted clear by a helicopter (rather more obscure than it sounds, given her enclosure and physical appearance), and it becomes apparent that the ship is not in the best of health. It's listing at pace, and things are starting to disintegrate. Lara scampers back the way she came, as time aquaplanes on explosions and forces her to manoeuvre past flying crates in slow motion, and the corridors rotate until she has to climb rather than run back the way she came. Bulkheads and loose flaps become handholds, debris tumbles past her and the line between the regular ledge-hopping and Assassin's Creed-style free-climbing elements is blurred sufficiently to disguise some of the seams. It helps that the scene is dynamically lit, and has no difficulty struggling with the ship's plight.

'Tomb Raider: Underworld' Screenshot 2

If you ask us, Lara's had some work done to her new Jolie-esque lips.

Eventually she emerges, and that's it for our latest look at Tomb Raider: Underworld. Deus Ex fans, tangentially, can draw some comfort from how well the Crystal Dynamics engine copes with diverse scenes - whether it's the oil-painted landscapes of outdoor Thailand and the amazing textural depth of the much-improved interiors, or the sterile industry of a container ship. Tomb Raider fans, across almost as many previews as there are massive levels in the game, can look forward to some refined mechanics, interesting puzzles with multiple solutions, and getting to the bottom of all that Avalon business from Legend. Should they care to, they can also seek out around 300 new hidden objects, some of which are so intricately concealed behind optional, corner-of-the-eye platforming that we were told it would take around 25 hours to uncover them all in the process of finishing the game.

As Christian remarked in one of our other previews, Tomb Raider's recent reboot - albeit now three games ago - goes some way to shielding it from criticism that it hasn't moved on a great deal. Our latest spell with the controller reveals a few reachable edges that aren't interactive, and it's hard to argue that the changes to the weapons combat elevate that element of the game to equal footing with the generally sublime platforming, but a few creaks here and there are tolerable blemishes on an otherwise promising, increasingly old-school game concept: walk into a room, collect things, and climb all over the place until you trigger the way out. A refined, updated extension of Legend would be welcome, and that's what Underworld resembles.

Anyway, we'll now shut up about Underworld until it comes out. And we'll never mention Angel of Darkness again.

Tomb Raider: Underworld is due out for Xbox 360, PS3, Wii, PS2, DS and PC on 21st November.

Comments (30) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Eraysor #1 3 years ago

    A new article at two minutes to 1am? Slave labour!
  • barchetta #2 3 years ago

    Or pure, simple commitment.
  • mkreku #3 3 years ago

    I got Angel of Darkness as a freebie with my last graphics card! I still haven't installed it :/
  • lindblum_resident #4 3 years ago

    A familiar face whose every breath is a gift, eh? So much for not revealing too much. >:(

    And yes, we all were suspicious about her appearance and even more suspicious about that other female's appearance. As a matter of fact, the second one was pretty much confirmed through hints in trailers and plot descriptions. But...

    ...gah.
  • ratso #5 3 years ago

    There was blood in tomb raider 1.

    Its not a new feature
  • Slipstream #6 3 years ago

    There was blood in tomb raider 1.

    Its not a new feature


    Blood in itself is hardly a 'feature' anyway.
  • 3william56 #7 3 years ago

    Hammer of Thor. Person in big glass cage? Please tell me the finale isn't as obvious as that sounds?

    So, Tom, you saw it running on the PS3. How was it looking? Crap multiformat port, or has it been done right?
  • Lukree #8 3 years ago

    Hands on... on those! Yes please!
  • konstantinos #9 3 years ago

    "Given the option to upload stuff to the internet, and the inclusion of blood for the first time in a Tomb Raider game, we can't wait for all the pictures of Lara swan-diving onto spikes or toeing the kraken."

    see...? it's all about that these days... voyeristic/kinky/sadistic filth, I tell ya...! a disgrace...!

    in other words: S-O-L-D...!!!

    cheers...
  • Xerx3s #10 3 years ago

    "Hands on"

    Somehow I imagined two hands groping the cleavage in the image. :/
  • BartonFink #11 3 years ago

    @Xerx3s
    So it wasn't just me then
    :D
  • penhalion #12 3 years ago

    So the game probably lasts about 8 -10 hours but, it will take you 25 hours to find all the hidden items. WTF?
  • JonFE #13 3 years ago

    "...Lara's new sonar (for sniffing out usable ledges), camera (for sniffing out solutions) and bum (not for sniffing)..."

    I love the smell of EG in the morning :)
  • menage #14 3 years ago

    Just finished drake this weekend, really wonder if I can ever play another TR agai after that. Beats the crap out of every TR I played controlwise.
  • mingster #15 3 years ago

    Fighting dolphins FTL.
  • mechamonkey #16 3 years ago

    I cant wait for this, absolutely loved the last 2.
  • jaywalker3010 Verified Mastering Manager, Square Enix #17 3 years ago

    there are no dolphins.. dunno where that came from.. sharks and dolphins arent THAT similar are they :)
  • Stuz359 #18 3 years ago

    Fighting dolphins? How controversial and un-pc
  • drumbaby #19 3 years ago

    "So, Tom, you saw it running on the PS3. How was it looking? Crap multiformat port, or has it been done right? "

    He reserves the right not to compliment PS3 code. :)
  • Lukus #20 3 years ago

    Hmm, this preview sounds a little disappointing. I was hoping for more of Anniversary's atmosphere rather than more of Legend's action.
    Edited by 1 at 23/10/08 @ 11:42
  • Gl3n #21 3 years ago

    Oh bloody hell. This is game number 9 on my list now. Though i'll probably hold off on getting it till after the new year.
  • awb83 #22 3 years ago

    I am really looking forward to this game, the previous two games were a good return to form. It will be great to see everyone's favourite pair of breasts again (although saying my boss has hers on show today and they look awesome, seriously you want to sit where i am sitting today.)
  • dominalien #23 3 years ago

    I liked Angel of Darkness. The game mechanics were not so good, though.

    Question: if Tom saw this running on the PS3, why is this in the X360 section?
    Edited by 1 at 23/10/08 @ 13:23
  • TurboBailey #24 3 years ago

    I was playing Tomb Raider Anniversary in 1080p last night. Lovely game. This should look even better. Still cant complete anniversay though (mind you i am playing it on hard)


    Edited by 1 at 23/10/08 @ 13:36
  • Dabs #25 3 years ago

    I'm sorry but Lara has judged that flying kick at that tiger appallingly. She's going to land on its back, startle it and as she slides off its back onto the floor and begins to compose herself, its going to turn around and completely savage her.
  • darc #26 3 years ago

    "I was playing Tomb Raider Anniversary in 1080p last night."

    Somehow I prefered the graphics in Legend. They were less consistent, but at their best they impressed me more than Anniversary.
  • Feanor #27 3 years ago

    "a shootout with some, it has to be said, thoroughly stupid and predictable identikit henchmen, one of whom stutters back and forth on the spot as we pop him repeatedly with one of Lara's iconic twin pistols"

    They will never, ever, learn. Ever.
  • Feanor #28 3 years ago

    There was blood in tomb raider 1.

    Its not a new feature


    Maybe he meant blood comes out of Lara when she's injured in this version. I think that would be new.
  • darc #29 3 years ago

    "'a shootout with some, it has to be said, thoroughly stupid and predictable identikit henchmen, one of whom stutters back and forth on the spot as we pop him repeatedly with one of Lara's iconic twin pistols'

    They will never, ever, learn. Ever."

    As far as I'm concerned there shouldn't be any combat in a Tomb Raider game. Not a single gun. Not even one bullet. It's always the part I just sorta grin and bear (no pun intended) until I can get back to the jumping and climbing and puzzling.
  • drumbaby #30 3 years ago

    PS3 impressions/ review soon please...no demo means I'm not so much sitting on the fence as totally avoiding it atm.

    Silly Eidos.... :(