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Tomb Raider: Underworld Preview

Xbox 360 PC PlayStation 3 Preview by Ellie Gibson

24 July, 2008

Page 2 of 2. <- Page 1

Eidos Man skips forward to a later, drier part of the level. Now Lara's arse is walking through a series of interconnected doorways and corridors - "There's no dot-to-dot play path," he says. Again, we're in familiar territory; there are stone walls to climb, ledges to jump between, chains to shoot and switches to pull. But it all looks better than ever, thanks to some beautiful lighting effects and highly realistic textures. The way moisture runs down the walls is particularly impressive. It's all very quiet; Eidos Man says they deliberately chose to avoid sticking a soundtrack in here, instead allowing the noise of distant dripping water and Lara's lone footsteps echoing through the corridors to build atmosphere. Good choice.

The middle room of the structure is home to a huge Kraken. His tentacles extend throughout the surrounding corridors; they block access to key doors and switches, so Lara must find a way to get rid of him. He's so big bullets will just bounce off so it's a matter of using the environment, of working out what you need to change and how you must do it. More classic Tomb Raider, then.

However, the new "adrenaline moments" aren't quite so archetypal. They replace the quick-time events in Legend and Anniversary, where you had to hit a specified button at the right moment to save Lara in the middle of cut-scenes. "That was fun for a while," says Eidos Man, who clearly has very loose definitions of the words 'fun' and 'a while', "But we wanted to put control back into the player's hands, so we eliminated the need for a button press."

Instead these adrenaline moments occur at predetermined points in each level. An event will occur, and, as Lara's adrenaline kicks in, time and the camera will slow down. This gives you an extra second or two to move her out of harm's way. In the example we're shown, one of the Kraken's tentacles lashes out and whacks the platform Lara is standing on. The screen goes all blurry, everthing happens in slo-mo and Eidos Man manages to make Lara jump to safety before normal service is resumed.

'Tomb Raider: Underworld' Screenshot 2

Below the thunders of the upper deep, a big old octopus thingy blocks access to an important switch.

Adrenaline moments do appear to be an improvement over Quick Time Events; no more incongruous cut-scenes and feeling like you're playing some kind of weird, rubbish rhythm-action game. But old-days Tomb Raider fans will recall some of the best, most memorable moments were when something completely unexpected happened, and only the most lightningy of reflexes would save you. Who could forget the giant stone ball rolling down the corridor, or the T-rex looming out of the darkness? True, nine times out of ten it all happened far too quickly and you were left breathless, as was Lara. But the shock was brilliant, and it wasn't such a hardship to go back and do it again.

Still. It's difficult to tell just how well the adrenaline moments will work without having played the game, and Crystal Dynamics certainly appears to be doing lots of other things right. Lara is more acrobatic and graceful than ever, the puzzles look clever and challenging, the environments are expansive, there's real atmosphere and it's visually stunning. As, of course, is Lara's arse. Let's hope that maybe, just maybe Tomb Raider: Underworld will start a new trend, and not just for arse over tits. Perhaps this time next year beautiful action-adventure games will be all the rage; no longer will shoot-the-monster-in-the-face titles dominate the catwalk. Who knows? Well, we all do, but it's nice to dream.

Tomb Raider: Underworld is due out on 21st November for PS3, 360, PC, Wii, PS2 and DS.

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Comments: 1-49 of 49 in total

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ostrasized
24/07/08 @ 07:13
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Tomb Raider : Underwear?
mazzl
24/07/08 @ 07:14
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so no bold monsters to kill in tomb raider? what about the giant squit ;)
DB2k
24/07/08 @ 07:15
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sounds good.
I hope they have some fun with the achievements
5 points - gratuitous ass shot
alimokrane
24/07/08 @ 07:18
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Starting the preview with her a** and ending it with it. Way to go Ellie!
FWB
24/07/08 @ 07:21
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Mega mega white thing, mega mega white thing.
DUFFMAN5
24/07/08 @ 07:25
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Feck-Arse-Girls.....

All sounds great. Never played any TR first time round, (how the feck were you meant to control her in the earlier games) I enjoyed Soul Rever (s) a lot more. I did play and completed Legend, couldn't get on with Anni, however this looks good.
Edited 1 times, most recently on 24/07/08 @ 08:26
MORZTAN
24/07/08 @ 07:33
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That arse is wonderfull!
spammage
24/07/08 @ 07:35
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I'd buy that for a dollar.......
captain_MAXIMUS
24/07/08 @ 07:36
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Noooo another game to buy!
Bearintraining
24/07/08 @ 08:10
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I love the music reference :)
Getting this game definetly!
Mentalist(air)
24/07/08 @ 08:13
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Shouting Lara, Lara, Lara, Lara.

Is she going back to Romford?
[Going back to Romford]
So many things to see and do...
bushwod
24/07/08 @ 08:22
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Glad to hear the QTE are gone. These adrenaline moves sound quite good, a bit like in Beyond Good & Evil.
SteveB
24/07/08 @ 08:31
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Looking good, I just hope there is more exploring, less shooting and none of those god awful motorbike sections. By the way anyone who enjoyed the 1st game and haven't played TR:Anniversary yet, do so as it's surprisingly excellent.
back2funk
24/07/08 @ 08:47
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@ Arbiter

I suppose it wont help to point out that on first glance I thought your name was Arse-biter
rashes
24/07/08 @ 08:58
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ha ha.. genius sub-heading!
Azazel
24/07/08 @ 09:00
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"He was shouting... something about a key and 'You can't shoot straight you big-titted bitch!'"
TheDeadeye
24/07/08 @ 09:02
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Another prime example how shallow Brits can be without too much effort.....*sighs*
Bigglesworth
24/07/08 @ 09:05
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So much for introducing more female protagonists to appeal to the female demographic. If they can't concentrate on the game for obsessing over their avatar's arse, then why bother? ;)
ligurmatic
24/07/08 @ 09:14
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Why can't she appeal to male and female?

Lara Croft is a strong character, independent and all that goodness. That she has a nice arse should really be secondary to that and suggesting that attractive female characters won't appeal to women is a curious one.
MrED209
24/07/08 @ 09:17
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So this sonar-equipped PDA - did they nick it from The Dark Knight or did The Dark Knight nick it from them? ;)
oneiros
24/07/08 @ 09:18
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*cough* axle *cough*
MrED209
24/07/08 @ 09:19
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Oh dear, Ellie doesn't like the fact that Lara Croft is designed to look like a male fantasy. She's had over a f*cking decade to GET OVER IT. Unprofessional.
spekkeh
24/07/08 @ 09:21
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Too few pictures of Lara's arse. In fact, the preview would have been the same, but more enjoyable, if it consisted solely of pictures of Lara's arse.
redneon
24/07/08 @ 09:26
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@TheDeadEye

It's pretentious comments like that which are exactly the reason why the world hates Germaine Greer.
miiiguel
24/07/08 @ 09:26
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MrEd... chill mate. Very funny article.

I do dig arse and legs over tits.


about the game itself, I really don't pay much atention to previews anymore, they're always indulgent.
Edited 1 times, most recently on 24/07/08 @ 10:30
Darren
24/07/08 @ 09:34
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Have Crystal Dynamics finally got the game engine running at 720p then and without framerate hitches or is it another sub-HD effort? The previous two games on the 360 were so obviously upscaled from 600p, thanks to the horrible blurry text.
Kiigan
24/07/08 @ 09:40
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big head, tiny arm.
mikeck
24/07/08 @ 09:43
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"I do dig arse and legs over tits. "

ahem to that brother ;)
DarthInsinuate
24/07/08 @ 09:55
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The pert arse is a clever move. How often do you get to see Lara's tits when she's facing forwards most of the time?

It always made her look unbalanced anyway. A bigger arse lowers the centre of gravity so it makes acrobatics easier.
spongebob
24/07/08 @ 09:55
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Shouting Lara, Lara, Lara.. That was INGENIOUS! :D
nickthegun
24/07/08 @ 10:01
#31
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They will have to go a long way to match the arse physics of MGS4.
shamblemonkee
24/07/08 @ 10:07
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Brian - What's that?
Tim - Tomb Raider 3
Brian - She's drowning. Is that the point of the game?
Tim - Depends how you're feeling really
RedSparrows
24/07/08 @ 10:10
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@ Azazel '
"He was shouting... something about a key and 'You can't shoot straight you big-titted bitch!'"

Ahahaha.

'What are you doing?'
'I'm drowning her'
'Are you supposed to be doing that?'
'No, but I just had a chat with my ex-girlfriend, and it MADE ME FEEL LIKE KILLING THINGS'

(or something like that)

oh and @ TheDeadeye, lay off the generalisations, kk.
Muneeb
24/07/08 @ 10:18
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Hope this one is good ^^
Carpathian
24/07/08 @ 10:27
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I think Ellie knows exactly what she's doing with all the arse-ness.

If the thing that struck her most about the demo was the Lara-arse shoved in your face (no sniggering at the back please) then doesn't it make it worthwhile to point out how much it dominates things and maybe even detracted from the game itself. If this is a first showing and the people running it chose such an obvious point of comment to demo then they know the coverage it will generate. It's calculated and targeted. If that's what gamers are going to be seeing in front of them for large parts of the game then it seems not far off the mark for the review to do the same.

Besides, it was funny anyway and made me chuckle. Unlike some I was able to read the humour AND the facts at the same time without running out of stamina after only two pages.

Maybe another purchase to add to my list.

Ar$e.
Edited 1 times, most recently on 24/07/08 @ 11:57
benstarkie
24/07/08 @ 11:07
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Just a big big well done for anti status update on facebook sentiment.

Although it is great when they unintentionally hilarious like "Joanna Smith is looking forward to doing London tonight" all of london? Boys AND girls?
butler`
24/07/08 @ 11:45
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Carpathian, talk more shit please.
Doctor_What
24/07/08 @ 12:09
#38
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If this were truly a British reaction Ellie''d probably have written 'bum' instead.

I know exactly what she means - PN03 on the GameCube had a bum-wiggling protagonist who would roll her hips while firing her guns. It came off as very stylish, but you could help notice just how much the bum defined the character while you were playing it.
zabeu
24/07/08 @ 12:13
#39
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Lovely writing!
Sneerk
24/07/08 @ 12:17
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I cant be arsed.
dsmx
24/07/08 @ 12:51
#41
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Resist the arse.
PapaSmurf630
24/07/08 @ 13:33
#42
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Did anyone get a feeling of 'Zero Punctuation' from this preview?
Carpathian
24/07/08 @ 13:57
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@butler; Thanks for your input. If you need an adult to explain any long words then I'm sure somebody can help.

@Doctor_What; yep, that's the same sort of thing - when I think of that title it's sadly one of the first things that comes to mind for me as well.
Edited 1 times, most recently on 24/07/08 @ 14:58
Scimarad
24/07/08 @ 17:25
#44
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Bollocks to all this real life invading our games! If MGS4 proved anything it's that I like carrying around an unfeasible number of things in my backpack...
Netweb
24/07/08 @ 23:26
#45
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I'm a Lara Croft Slave!!!

I WANT THIS GAME!!!! MORE THAN LIFE!!!
samadriel
25/07/08 @ 11:07
#46
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Mega mega round things, mega mega round things, shouting, Lara Lara Lara...

"Oh dear, Ellie doesn't like the fact that Lara Croft is designed to look like a male fantasy. She's had over a f*cking decade to GET OVER IT. Unprofessional."

I love the idea that this retard knows what constitutes professionalism.
Chalee
26/07/08 @ 12:54
#47
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The arse is a lie!
Lin
27/07/08 @ 10:42
#48
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I've never bought a tomb raider game, but I always read the features. They're never less than hilarious.
craziii
29/07/08 @ 15:04
#49
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am I the only boobie man left in this world? where did this arse fad come from? I guess it is true, repeat something to the mass enough times, it becomes the mainstream.

Comments: 1-49 of 49 in total

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