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Tomb Raider: Underworld Review

Xbox 360 PlayStation 3 Review by Ellie Gibson

19 November, 2008

Page 2 of 3. <- Page 1Page 3 ->

You don't always have to worry about pixel-perfect positioning like in the old days, either. You can usually rely on Lara to work out you wanted her to jump to that conveniently-placed pillar, rather than plummet thousands of feet to a crunchy death. There are still too many occasions, however, when she doesn't make a jump she really should be able to, or sails right past a ledge without grabbing it because that's not how you're supposed to complete the level. This is a particular problem in the final missions, which generally feel a bit rushed and are full of punch-to-bloody-stump moments.

But Lara has never looked more graceful and acrobatic, and nor has she ever had such a wide range of moves at her disposal, even if some of these are a bit useless. Walking along beams, for example, is painfully slow; you're required to correct Lara's balance with fiddly nudges of the analog stick on 360 version, but it's easier just to let the b**** fall, catch the beam on her way down and then shimmy along at a much faster rate. However, some of the moves are brilliantly satisfying and do make you feel like a proper action hero. These include the ability to rappel down vertical walls using your grapple line, and the melee kick which sends enemies sprawling. After all these years there's still pleasure to be had in pulling off a complex series of swings, grabs and jumps in one fluid sequence, especially with Lara now more elegant than ever.

So it's all the more frustrating that she still won't do certain things. She'll chimney-kick her way up hundreds of feet of flawless walls, no problem, but if one of those walls has a rough texture or a bit of a dent, she won't do it. She'll happily clamber along vertical surfaces with nothing but tiny hand and footholds to grip onto, but she won't climb over foot-high rocks on the ground if they're round rather than straight-edged. Round things are a problem generally for Lara, as are things with the aforementioned bevels. When it comes to edges that haven't been finished off with a diamond cutter, our heroine's hands are made of butter. So it's always been, but it's 2008 and it's about time Lara got a grip.

'Tomb Raider: Underworld' Screenshot 2

Fans of dress-up are well served, as usual. Because that's what you're a fan of, isn't it.

It's also about time she learned to climb different kinds of crates. Two of the levels in Underworld are set on a ship in the middle of the ocean. It's the same ship in both levels and both are abominable. You're required to navigate your way across the deck by jumping between crates. Only the big crates, mind. Lara just can't cope with climbing on the thinner wooden one, despite the fact she's oh-so acrobatic and they're large enough to support her frame. Similar inconsistencies and disappointments crop up throughout. Lara can pick up poles, but she can't carry them through holes while crouching even though there's plenty of room. She can shimmy along the railing running the length of the deck, but she can't go any further because there's a porthole with a two-inch raised frame in the way. She's got a boat and it's beautifully reflected in the water, but it's full of invisible walls that she pushes her hands up against like a scantily clad mime-artist.

And if you think that's dated and rubbish, prepare yourself for the AI. You begin to notice something's wrong when you find yourself shooting six tarantulas as they emerge from the exact same spot in the scenery and follow the exact same trajectory across the wall. Later on, sharks, panthers and tigers all pose a bit of a challenge, and are all satisfying to shoot in the face, but then there are the two-legged enemies. They all look the same, follow the same attack patterns and are incredibly stupid. The men with guns on the ship have never heard of taking cover, nor even moving out of the way when being repeatedly shot in the chest. It makes the combat system in Uncharted: Drake's Fortune look impossibly complex and sophisticated.

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Comments: 1-50 of 154 in total | next 50 »

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squarejawhero
19/11/08 @ 17:12
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You fuck, I wanted first.
Mercatoria
19/11/08 @ 17:12
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lol mr ed
ZuluHero
19/11/08 @ 17:12
#3
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Don't care what this got really. Lara always delivers for me! :P

I loved the demo as well...
Iain815
19/11/08 @ 17:13
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Me wants.
seasidebaz
19/11/08 @ 17:14
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I heard the camera in the demo has "issues", and therefore this game is not on my radar. Ever.

Oh, and it's Worse Than Halo.
Sid Nice
19/11/08 @ 17:16
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Has Lara got a camel-toe? As her lips are back on the front page.
squarejawhero
19/11/08 @ 17:17
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I will probably get this game because I like staring at doll-like gash for a change.

Was that offensive enough?
squarejawhero
19/11/08 @ 17:17
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Nice timing there by me n' Sid. Hurrah for vaginal references!
septimus
19/11/08 @ 17:18
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Someone who basically doesn't like TR reviewing it; that is always going to go well :)

I liked the demo so getting it anyway. This and Anniversary are the best of the series.

Uncharted 2 (if there is to be one) will really kick this series in the ass. Uncharted is better than TR now even, I really thought they would have learnt from some of its better bits and its mistakes.
Edited 1 times, most recently on 19/11/08 @ 17:25
BartonFink
19/11/08 @ 17:19
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So it's no Uncharted then.
squarejawhero
19/11/08 @ 17:19
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Probably. Not having played it yet I'd reserve judgement, although it seems as snug as Lara's camel-toe bearing wetsuit.
squarejawhero
19/11/08 @ 17:20
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Uncharted is nothing like Tomb Raider.

Oh, I know, Heart Of Darkness, I'll compare it to that, EVEN THOUGH ITS NOTHING LIKE IT. But hey, there's jungles!
gimo80
19/11/08 @ 17:22
#13
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I love a bit of Lara, I don't really care if the game isn't particlarly original to be honest. All I care about is the locations, the puzzles and...oh yeah, Lara ;p
squarejawhero
19/11/08 @ 17:22
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Jungle based clunge!
jaywalker3010
19/11/08 @ 17:23
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You are able to change weapons in game by the way.. You pick weapon at beginning of level, but then switch within your backpack. So not stuck the same weapon for whole level.
squarejawhero
19/11/08 @ 17:23
#16
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Brian Topp: What are you playing?
Tim: Tomb Raider 3.
Brian Topp: She's drowning.
Tim: Yeah.
Brian Topp: Is that the point of the game?
Tim: It depends what mood you're in really.
Brian Topp: What sort of mood are you in then?
Tim: Well, I got a letter from my girlfriend this morning three months too late explaining why she dumped me. It was full of you'll always be special and I'll always love you platitudes designed to make me feel better while simultaneously appeasing her deep seeded sense of guilt for running off with a slimy little city boy named Duane and destroying my faith in everything in the world that is good and pure.
Brian Topp: So it didn't really work then.
Tim: No, it made me want to drown things!
espadachin
19/11/08 @ 17:23
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Thats a shame, I wasnt expecting a 7...
PearOfAnguish
19/11/08 @ 17:23
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"It's one of the best games of the past 10 years, possibly ever."

Yes, if you never played any other game ever.
alimokrane
19/11/08 @ 17:25
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What a LOUSY review, honestly. It makes the game look like crap and asks the game for WAY TOO much ... WTF, Give me one game that allows you to grab every rock u see ... You wont find one. and I cant believe that the review is trying to blame the developers for givins us the ability to balance on beams or shoot from them or whatever ... give me a break, The demo was BRILLIANT. I think I see what's happening here, Everytime EDGE gives a High score to a game, eurogamer has to go the other way ...
Edited 1 times, most recently on 19/11/08 @ 17:26
BartonFink
19/11/08 @ 17:26
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cashregisterface wrote
Brian Topp: What are you playing?
Tim: Tomb Raider 3.
Brian Topp: She's drowning.
Tim: Yeah.
Brian Topp: Is that the point of the game?
Tim: It depends what mood you're in really.
Brian Topp: What sort of mood are you in then?
Tim: Well, I got a letter from my girlfriend this morning three months too late explaining why she dumped me. It was full of you'll always be special and I'll always love you platitudes designed to make me feel better while simultaneously appeasing her deep seeded sense of guilt for running off with a slimy little city boy named Duane and destroying my faith in everything in the world that is good and pure.
Brian Topp: So it didn't really work then.
Tim: No, it made me want to drown things!


LOL
squarejawhero
19/11/08 @ 17:27
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Daisy: I split up with my boyfriend
Marsha: I can't say I'm surprised - I heard Tim shouting at you a couple of nights ago. I was shocked.
Daisy: Huh?
Marsha: 'You stupid Cow', something about a key. 'You can't shoot straight, you big-titted bitch'.
Daisy: No, no, that was Lara Croft.
Marsha: It sounded like Tim...
penhalion
19/11/08 @ 17:27
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oh well
PameBoy
19/11/08 @ 17:27
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I was rather impressed with the demo despite the dodgy camera. Will probably be getting this, I actually find the old-schoolness quite charming.

It's on steam with free Legend for less than £30 at the mo so good time to get it if you don't have the earlier game.
alimokrane
19/11/08 @ 17:29
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@ MrED209

Yeah sure ... the same way every other game developer is going, yet other games seem to be getting 10s and 9s ......
Artemus
19/11/08 @ 17:30
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I'm a big Tomb Raider fan and liked the demo, so I'm getting it.
Captain Jax
19/11/08 @ 17:30
#26
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It's bad enough girls playing games, now they're letting them review them.
WinterSnowblind
19/11/08 @ 17:30
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I don't want to jump on the bandwagon of bashing reviews I disagree with, but this was a very poorly writting review from someone who apparantly doesn't even like the series. I certainly won't be taking any of what was said here into consideration on whether or not I should buy the game.
Chtulie
19/11/08 @ 17:31
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Will there be another review for the PS2 & Wii version?
darc
19/11/08 @ 17:33
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"Underworld is better than Legend"

Sold. (And I'm thusly inclined to question, 7???)

"and the moments you want to punch Lara Croft in the face"

Ah yes, Anniversary had me literally frothing at the mouth this weekend, when I discovered a point in Egypt where the jumping controls suddenly, distinctly CHANGED after something like 10 hours of gameplay. Mostly the game fudges in your favor, occasionally it just plain fudges.

But I do get the impression that the reviewer simply doesn't like TR, or perhaps has had enough (which is fair enough after 10+ years.) Inconsistencies are fair game for criticism, but in general it's a finicky game by nature - ie. ought to be. I loved the demo idespite camera issues and unprovoked (except by process of elimination) "leaps of faith", so this is top of my list right now.

And who has ever given a hoot about a Tomb Raider "plot". Or the god awful boring combat for that matter. I thought the "Retrospective" article totally missed the boat on this point, too. I'll go play Half Life (with a mouse, BTW) if I really want to shoot something.
Edited 4 times, most recently on 19/11/08 @ 17:39
matrim83
19/11/08 @ 17:33
#30
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At least the combat only makes up a small proportion of the game. The emphasis is firmly on the traditional tomb-raiding elements of environmental navigation and puzzle-solving.

Wow two and a half pages to come to the most important bit about the game. You could have just written that and I would have bought it. But its nice you got some bitching and ranting done on the previous two pages.

Seriously I doubt many TR fans will give a flying fuck about little gaps in the wall she cant shimmy over or rocks she cant jump over. I like linear platforming. Keep your full fledged freedom and realistically consistent gameplay somewhere else.

All in all. Good to know they didnt fuck it up.

So yeah. SOLD.
Aretak
19/11/08 @ 17:33
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Tomb Raider fanboy damage control ITT.
Landmaster
19/11/08 @ 17:33
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No need for the swearing Ellie ):
Azazel
19/11/08 @ 17:33
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@squarejawhero:

Exactly what I was thinking of :)
WinterSnowblind
19/11/08 @ 17:34
#34
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@MrED209

Yet a game like Uncharted, which suffers from many of the same problems still deserves a perfect score? The TR games were massively revamped for the next-gen consoles, and many of the improvements in Underworld bring it even further forward, there is certainly nothing broken, or even outdated about the gameplay.

The only valid complaint here is the camera, which can be fiddley, but it's nothing game breaking.
LeD
19/11/08 @ 17:39
#35
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So it's getting marked down for having no plot, invisible walls - since when is TR an open world?, and rocks and ledges that stand out as the bits you need to get onto? As in, pretty much part and parcel of any TR games, and most games ever?

So, penalised for not reinventing videogames then?

Seriously, stick to Wii shovelware for the time being.
darc
19/11/08 @ 17:41
#36
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The invisible walls are a bit glaring and clumsy on the boat, granted. But that's plainly just a prop at the onset of the game. The very first thing you do is swim away from it (into the most beautiful environment I've ever seen in a video game, notably) and forget about it. Unless you're in a bad mood and spooling up to write a review. ;)
ghearoid
19/11/08 @ 17:41
#37
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What the hell, I'll get it in the January sales when it goes down to £20 or so.
toy_brain
19/11/08 @ 17:43
#38
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Agree with all the complaints about the review going on and on about the combat, only to then say 'but its not really the focus of the game.
However....

"The bike is used in quite a few levels, and it handles nicely. As an added bonus you can use it to run over enemies and break its legs off, which is highly satisfying."

That, right there, is why we all love Ellie's reviews. Genuine laugh-out-loud moment at a perfect Eurogamer in-joke.

I'll probably rent this sometime in the new year. Got too many other games on the go right now.
7creature
19/11/08 @ 17:47
#39
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"This and Anniversary are the best of the series."

R.O.F.L.
Aysir
19/11/08 @ 17:48
#40
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First off Ellie the mixing of mythologies is not something that Crystal Dynamics just made up for what you think is a crappy plot; Legend beautifully articulated the idea of the fisher king mono-myth - the idea that cultural stories all have elements in common and used it fabricate a story about why that is. Underworld from the look of it continues in the same vein. It's a great way to interconnect different locales and give it meaning rather than the random globe hopping done in the past.
Two ... "It makes the combat system in Uncharted: Drake's Fortune look impossibly complex and sophisticated."? Drake's combat was brilliant. Drake could vault, dive for cover, shoot limbs and had a huge variety of animations for hiding; the enemy AI would look for cover, avoid grenades, encircle you, flush you out - aside from not being armed with chainsaws and curb stomping enemies, what more could you ask for?
Skurmedel
19/11/08 @ 17:48
#41
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I think what the reviewer means is that there are very frustrating moments when something really should work, but it doesn't because they didn't design the level like that. I'm quite sure most of us have experienced stuff like that in games, I played all the early Tomb Raider-games and I know exactly what she means. That doesn't mean every damn rock should be climbable, but some games give contradictory feedback.

For example "I can open this door, but not this one" which led Valve to put knobs on every real door in Source games.
kj66246
19/11/08 @ 17:55
#42
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alimokrane wrote: "Give me one game that allows you to grab every rock u see ... You wont find one."

Cant you more or less jump/grab onto everything in Assassins Creed. More or less, certainly seems AC is more forgiving than this!

Anyway, I might give this a miss.
Review didn't sell it to me and I think I would rather play through Uncharted again and grab my platinum trophy :-)
Pike
19/11/08 @ 17:55
#43
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Well, judging by the demo the mechanics did feel decidedly conservative, albeit polished. Playing it right after the Mirror's Edge demo sure made it feel a bit archaic. A polished but slightly uninspired game was the impression I got, so the 7 doesn't really surprise me.
evild_edd
19/11/08 @ 17:57
#44
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I really want this game (enjoyed Legend), but can't see me purchasing before Christmas. One for the New Year sales for me!
andywilkie35
19/11/08 @ 17:59
#45
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meh
alimokrane
19/11/08 @ 18:00
#46
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@kj66246

Inside the cities YES you can but what happens outside between the cities, what about those rocks out there ? according to Ellie, NOT being able to climb over those is a BIG DEAL by the standards of this review. Besides, Assassins Creed focused on tech stuff and ended up ignoring gameplay completely and you saw how that turned out. in a game like Tomb Raider/Prince of Persia/God of War/Uncharted, you have to strike a balance between all aspects and it's just SO UNREASONABLE to expect a game from this genre to let you climb every single rock/ledge or whatever .....
Edited 1 times, most recently on 19/11/08 @ 18:01
Fletche
19/11/08 @ 18:00
#47
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No Wii review again, ho hum, still, two days till release so there is still time, hopefully we can fit in a Wii review of COD in the meantime
hokuto_no_rob
19/11/08 @ 18:01
#48
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You can totally switch weapons mid-level. It was in the demo.
alimokrane
19/11/08 @ 18:02
#49
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@hokuto_no_rob

Yup, another point i forgot to mention. Thanks for bringing that up!!!
Chtulie
19/11/08 @ 18:14
#50
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"you have five secondary guns to switch between if you feel like pausing the game to swap them around, but they're only marginally different in effectiveness"

From, er, another review.

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