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Tomb Raider: Underworld - Lara's Shadow Review

Xbox 360 Review by Kristan Reed

10 March, 2009

Now this is more like it. To date, most downloadable content has been a cynical exercise in artificially holding a level back from the game and then punting it out at a price that makes you wince. In fact, that's pretty much exactly what the recently released Beneath the Ashes pack felt like when it belatedly arrived a fortnight ago: more of the same, and not particularly inspired either. More like a deleted scene to extend the game than a fully-fledged episode.

Lara's Shadow is a different prospect entirely, mainly because you're not actually controlling Lara at all. Instead, for the two or so hours that this lasts, the starring role falls to the mysterious Doppelganger who popped up a couple of times during Underworld. Tasked with helping out Natla, your quest is to restore the power source to a gigantic, ancient machine so that the withered old hag can, I dunno, take over the world via some bonkers old contraption. You know what videogame scriptwriters are like when they haven't had their Shreddies.

Thrown in the deep end, you find yourself in control of a character who might look a bit like Lara, but has the ability to dose herself up on amphetamine sulphate at will. Blessed with an array of 'shadow' abilities, she not only moves with lizard-like speed, but is pretty handy in the fisticuffs department, meaning the melee combat rather comes to the fore.

While Lara could merely scale ledges and gingerly crawl up rocky inclines, Shadow Lara can sprint-climb up any rock surface with a vein-like formation. To grab hold, you first jump towards the rock and then hold down LB or RB to activate her shadow powers. Time seems to slow down as you quickly scale each section, but your powers quickly drain, meaning you have to make precision jumps and quick decisions to safely progress. Should you overstretch yourself, Shadow Lara's grip loosens and she plummets dramatically into the abyss. But we're all used to that kind of caper, eh?

Fortunately checkpoints are generous and quick-loading, so level progress is rarely truncated, leaving much of the game a series of mini jumping puzzles as you attempt to figure out the best route through the sprawling chamber. Even better, the in-game hint system which was so mysteriously abandoned in Beneath the Ashes is back in Lara's Shadow, so that you can always dive into the menu if you're having trouble figuring out where to head next. That said, the overall level structure is much more intuitive than it was last time out, so progress is logical and less frustrating.

'Tomb Raider: Underworld - Lara's Shadow' Screenshot 1

Lara's Doppelganger turns out to be rather nicer than you might expect.

Within a few minutes, it's quite evident how different this episode feels from the rest of Underworld. I always found the combat side of the main game a bit of a necessary evil; a misguided attempt to tick the action box. The fairly lame shooting mechanic that dragged down both Legend and Underworld was made even more tiresome thanks to primitive, predictable and often buggy AI routines, with enemies often failing to trigger and standing stock still. But here, things have improved a touch, and with the Shadow Strike, Blast and Fire abilities at your disposal, the process of fighting it out toe to toe with those godforsaken Thralls and their lumbering oaf friends is more fun than it was.

Attacks are simple to pull off, and far more effective than the rather rubbish moves with which Lara was lumbered. When your Shadow Meter turns white, you have the option of unleashing a slow-motion roundhouse kick with a bumper and Y, or a focused two-handed blast with bumper-and-X. Alternatively, you can press a bumper and the right trigger to blast your pistol at high velocity. You still often have to perform the finishing move with Y when they hit the deck, but on the whole the close-quarters combat is much more of a viable option than it was previously.

On the downside, Crystal Dynamics has chosen to up the enemy count considerably, and seems somewhat keen to throw tedious Thralls at you at every turn. So what initially feels like an improvement gets dragged down by the incessant repetition of it all - especially as there are precisely two enemy types in the entire episode, and neither is a master of their craft. By the time Lara's Shadow nears its climax, you're forced to fight about 20 enemies in succession before a platform deigns to extend, and you'll be heartily sick of the continual circle-strafe onslaught.

While I'm on the topic of repetition, it's fairly exasperating to finish the first half of the game only to be told you've got to go back and do it all again in reverse. And yet as cheap as this padding tactic is, it's still almost as satisfying to go through the cavernous environment a second time, with all the linking tunnels and traps that you encounter along the way. The latter half, in particular, succeeds through ramping up the challenge and the increasing need to make precise use of the time-slowing shadow powers to dodge otherwise impossible traps. Slipping past them by the skin of your teeth offers the kind of satisfaction that few action-adventures can offer.

Inevitably by the time you've reached the conclusion, you have to ask whether it's really worth forking out another 800 Microsoft Points (GBP 6.80 / EUR 9.60) for an extra two hours of content. In this case, yes. There's no doubt hardcore fans will warm to Lara's Shadow in a way that they probably didn't with the rather disappointing Beneath the Ashes. With zero replay value, this latest DLC feels a little overpriced on the whole, but as a proof of concept, it offers some interesting possibilities for the future direction of the Lara Croft series, and satisfies far more often than it frustrates.

7/10

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Comments: 1-34 of 34

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seasidebaz
10/03/09 @ 07:52
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/insert requisite "as good as RE5" comment
seasidebaz
10/03/09 @ 07:52
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/insert requisite "not as good as Halo" comment
Darren
10/03/09 @ 08:01
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/insert requisite "not really as good as RE5 because it's much shorter and has no replayability" comment ;)
seasidebaz
10/03/09 @ 08:09
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hehe I was just pre-empting the floods :D
Darren
10/03/09 @ 08:24
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To be honest the review didn't make it sound all that great anyway despite the 7/10 score at the end. It's just two hours long, has no replayability and has more combat, something that I personally found annoying and unnecessary in the recent Tomb Raider games. That review doesn't make me want to buy it especially.
ZuluHero
10/03/09 @ 09:08
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omg is it up?
seasidebaz
10/03/09 @ 09:15
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Yeah, I don't get why companies keep releasing DLC like this. I would say the same about The Lost And Damned but that's purely my opinion of GTA4.

Mirror's Edge seems to have what I would consider the best DLC currently available. Combat is removed, the whole parkour playground is opened up, and there's masses of replay value trying to beat times etc.

I'm another one who doesn't particularly like the combat in Tomb Raider. To me it's all about the exploration of the unknown and puzzle solving. They should have concentrated on those bits.
creepylizard
10/03/09 @ 09:20
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is two hours enough to time to get used to all new controls and combat, whilst completing the dungeon at the same time?
getting it though...
RedPanda
10/03/09 @ 10:05
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do you think anyone will ever make a pure exploration rip off of Tomb Raider? cos thats the game i want to play.
DFawkes
10/03/09 @ 10:13
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Tomb Raider with zero combat would be one of my favourite games ever.
jonsaan
10/03/09 @ 10:25
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Lara's shadow indeed! Does she shave her poonani then?
Krelle
10/03/09 @ 10:31
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wtf is this?
I thought we agreed that combat and "A good Tomb Raider" has nothing to do with eachother?

Jesus, put down the guns already Lara ;c
VicViper
10/03/09 @ 10:34
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7/10 this is all the rage this season it seems
Krelle
10/03/09 @ 10:38
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RedPanda:
An inversed Uncharted would be almost perfect. If you know what I mean.
(For the record, I did like Uncharted, but it wasnt what I expected, really.)

But publishers are too afraid games wont sell w/o tacked on gunplay and monsters. Ill just express my prejudice and say its the americans fault.

Cheesy lovestory. Yes
Weapons. Yes
Sex/nudity. NO
jimboton
10/03/09 @ 11:26
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"Even better, the in-game hint system which was so mysteriously abandoned in Beneath the Ashes is back in Lara's Shadow, so that you can always dive into the menu if you're having trouble figuring out where to head next. That said, the overall level structure is much more intuitive than it was last time out, so progress is logical and less frustrating."

'figuring out where to head next' a.k.a. 'exploring' is what used to make these games fun. It seems Beneath the Ashes had too much of that head scratching frustration for our poor Kristan, so now we want a level structure that is more 'intuitive' so that progress is made less 'frustrating'. And throw in some hints just in case anyway, please...

When a tomb raider comes with an overhead minimap, co-op campaign and motorcycle riding thralls remember who asked for it first.



Edited 1 times, most recently on 10/03/09 @ 11:29
ZuluHero
10/03/09 @ 12:04
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BUT WHEN IS IT RELEASED?
stepneg
10/03/09 @ 12:07
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Tomb Raider combat is dire and I really can't be arsed with this if it is just more button mashing. Since getting my PS3 and playing Uncharted it has made me realise what a shit job they have done with Underworld. I would now prefer them to just remake 2 and 3 like they did with anniversary and forget any new ones if this is the way it's going.
Edited 1 times, most recently on 10/03/09 @ 12:07
krudster
10/03/09 @ 12:30
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Including a hint system for those who need it is hardly a bad thing is it? If you don't want to use the hints, you don't have to. Personally I didn't use them, but I know plenty of people who very much appreciate a helping hand.
Moribundman
10/03/09 @ 12:40
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@seasidebaz Not sure you can really compare this with TLAD... Whether you like GTA or not, that's essentially a whole new game (albeit 1/3 the size of the main one, which you's expect at less than a third of the original price).

I'd liken these Tomb Raider ones more to the Fallout 3 expansions which offer a brief but enjoyable burst of extra content that embellishes the main game (although they seem to be worth it in terms of the loot you can use in the main game).

More precisely, Prince of Persia DLC offers (arguably unneccessary) additional content which is more of the same to a run and jumper...
jonsaan
10/03/09 @ 12:48
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I thought the hint system was a great idea. Like krudster says, turn it off if you don't want it. One of the things that killed the original games for me was hitting a complete brick wall and running around like a headless chicken for hours on end.
jonsaan
10/03/09 @ 12:49
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All I really want is a bunch of saucy costumes for Lara! :D
seasidebaz
10/03/09 @ 13:06
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@Moribundman:

No you misunderstand, what I mean is there's a trend of releasing DLC that you'd only ever want to play the once. I got burned with Knothole Island (although it was pretty good fun) but there's no reason to return to that, or TLaD, or Lara's Shadow, or PoP Epilogue, or the Fallout 3 stuff once they're finished with. And you can't even trade them in afterwards.

Like I said, don't take my TLaD comment out of context, I'm sure it's very good but I wasn't a big fan of GTA4, and TLaD, to me, just looks like a bit extra content for it.
MMAN
10/03/09 @ 13:14
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The hint system is a great idea in itself, but I think what Jimboton was hinting at was, instead of just being a help for players who are stuck, it's just one part of several features that dumb the games down in the end instead of preventing having to do that by helping players who can't keep up. Hopefully that isn't the case though.

On the other hand it sounds like Lara's Shadow is focused on combat and linear platforming, which doesn't interest me much for Tomb Raider (at least if it's just the same enemies you've fought in the actual game, that were dumb enough there).

Edited 2 times, most recently on 10/03/09 @ 13:16
Thunderbolt!
10/03/09 @ 13:32
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I don't understand the love for the Mirrors Edge having played the demo was enough to tell me that the game was not for me. Was it a case of Dead Space in that the demo was not a true indication of the full game. Don't know don't care and in truth neither do the gaming community at large.

Prince of Persia was a shadow (pun intended) of its former self but was enjoyable nonetheless

So IMO Tomb Raider was the best platformer of 2008.

I also don't agree with the no-guns attitude as the game was hardly riddled with action sequences that frustrated you, more it added another layer to the game.

DLC in general is becoming another way of cashing in but at least we as gamer still have a choice wether to purchase it.

So I say yes to this but no the other TR DLC.

And seasidebaz, you are mistaken with your comment 'just looks like a bit extra content for it.' for TLaD as in essence its a whole new game.

DFawkes
10/03/09 @ 13:34
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"All I really want is a bunch of saucy costumes for Lara! :D "

I try to defend DoAX2 with you when it comes up, but with comments like that you aren't helping jonsaan! You are right though. They might be slightly more subtle about it, but she's still selling in the same way Aya is trying to sell Onechanbara.

Like I say though, I'd buy a Tomb Raider game then expansion if it had no combat at all. Part of the reason I loved Assasins Creed was working out how to get up a few of the more complex buildings, without the wrroy of combat. Even when there was combat, it was a simple counter-attack and it was over.
seasidebaz
10/03/09 @ 13:47
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And seasidebaz, you are mistaken with your comment 'just looks like a bit extra content for it.' for TLaD as in essence its a whole new game.
I know and like I said, each to their own. I'm not saying it's bad, GTA4 was such a snooze-fest for me though that I really don't want to play more of it. Especially when the price of those 1600 points can pick me up something I REALLY want instead.
Domovoi
10/03/09 @ 16:14
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she's still selling in the same way Aya is trying to sell Onechanbara.

...w- what?

Anyway, count me in for a Tomb Raider game with no combat. And not having played Underworld, what's this whole thing with Lara's shadow? Did Lara have to jump through a creepy mirror at one point and confront her shadowy self near the end? And did a mouse come out and help her so she could rescue the princess within the hour?
Thunderbolt!
10/03/09 @ 16:43
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seasidebaz,

I'm not having a go mate.

L&D is a very different animal to GTAIV IMO. I know I'm enjoying it a whole lot more than the main game. Its got less anguish and it more balls to the wall action.

You should give it try with a friend who has it.

seasidebaz
10/03/09 @ 16:57
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I may try TLaD at some point. Will need to re-purchase GTA4 first, though, as I played through it on PS3 and got bored.

Maybe when GTA4 comes down in price, then.
mega7ech
10/03/09 @ 18:48
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Booked it, packed it, fuc.....well,erm, played it. Alright I guess. Worth a download if you like TR, if not, dont bother,simples!
Edited 1 times, most recently on 10/03/09 @ 18:48
MMAN
10/03/09 @ 21:13
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"I don't understand the love for the Mirrors Edge having played the demo was enough to tell me that the game was not for me. Was it a case of Dead Space in that the demo was not a true indication of the full game. Don't know don't care and in truth neither do the gaming community at large."!

You answered your own question.
Edited 1 times, most recently on 10/03/09 @ 21:13
jaguarwong
11/03/09 @ 10:27
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I've played through both of the DLC packs now and I much prefer Beneath the Ashes.

For me Underworld was the best TR since the first one and BtA was an extension of practically everything it did right - the more complex grapple puzzles were a great addition.
Lara's Shadow just felt like a gimic and the constant pop-ups telling you that a 'New Hint/Objective is available' were really bastard annoying and totally broke immersion.
It's not like any part of LS was difficult enough to warrant going to a hint - that would subsequently remove what is great about the best TR games.

If the next TR turns out ridiculously easy with repetitive melee combat and copious yawnsome 'bullet-time' elements you can blame reviews like this one.
farticusmaximus
11/03/09 @ 10:47
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"For me Underworld was the best TR since the first one and BtA was an extension of practically everything it did right - the more complex grapple puzzles were a great addition."

Fully agree with this.

TR:U was superb from start to finish. Beautiful locations with epic puzzles and very little combat. My favourite incarnation of TR so far.

I also liked BtA even if it was over a tad sooner than I'd have liked. If the particular grapple puzzle you are talking about is the 3 dragon tiles then yes that was a great use of the grapple tool. I'd like to see more use of it and in more complex puzzles.

Not so keen on a combat-heavy DLC pack though.
ZuluHero
12/03/09 @ 10:50
#34
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Im with you, jaguarwong and farticusmaximus,

i just finished this and have to agree that BTA is a lot more refined. If anything felt tacked on it was this. Not that i didn't enjoy it, but it brought everything that was bad about Underworld right to the forefront. Instant Death, Trial and error, too much combat.. the list goes on... Not to mention the terrible story. I was hoping that this would explain the dopplegangers actions throughout the story of Underworld and fill in some voids as well. Maybe even culminating in ME blowing up croft manner and killing Alister... shame really...

Still, this was good for an evening, and a welcome return to Underworld for another night :)
Edited 1 times, most recently on 12/03/09 @ 10:51

Comments: 1-34 of 34

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