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Tomb Raider: Underworld - Episodes Interview

Xbox 360 Interview by Tom Bramwell

23 February, 2009

Page 2 of 2. <- Page 1

Eurogamer: In terms of length, to use a familiar Tomb Raider metric, how many of the game's grand, switch and platform hunting puzzles would you say players can expect from each episode?

Ron Rosenberg: Not that there aren't puzzles, but the episodes are less focused around switch and platform hunting so I wouldn't use that as a metric. In playtesting, we're seeing an average completion time of around three hours with some people taking as long as six hours.

Eurogamer: Eric Lindstrom, writing on the Tomb Raider forums in January, said that the content was originally cut to avoid slipping the game, which might give the impression they were weaker sections than others. Presumably you'd disagree! Can you explain why these two episodes specifically were selected for that?

Ron Rosenberg: There's been some confusion around that. It is true that we utilised some assets created for Tomb Raider: Underworld to create the adventure, but each of the episodes was conceived as an original DLC release. The team has built the environments around an original story created specifically for DLC. I would also mention that the disc for Tomb Raider: Underworld was completely filled and these are not part of a plan to hold back content as some have speculated. Each of the new downloads contains approximately 1GB of content and there is no way either would ever have fit on the Tomb Raider: Underworld disc.

Eurogamer: What do you think of existing downloadable content pricing - for things like Fallout 3 Operation: Anchorage, GTAIV: The Lost and Damned, etc? And have you decided on a price for Beneath the Ashes and Lara's Shadow yet?

Ron Rosenberg: I think it's reasonable. A lot of effort goes into creating the DLC content. We've had a large team working on our DLC, so while we do receive some advantage from established tech and assets, we're also putting in a heck of a lot of effort into creating these new releases. Beneath the Ashes and Lara's Shadow are being offered at 800 Microsoft Points each. Each episode offers enough gameplay that their value compares proportionally with a full game release.

'Tomb Raider: Underworld - Episodes' Screenshot 2

Let's hope she doesn't go swimming again.

Eurogamer: Another key part of the DLC debate, of course, is how much gameplay players get out of downloadable content. Rockstar hopes to raise the bar this month, claiming Lost and Damned is a third the size of the main GTAIV campaign, and features new multiplayer modes. Where's the balance between price and content for DLC, and how would you say the two Tomb Raider episodes shape up?

Ron Rosenberg: Our DLC is priced comparably to other action-adventure single-player DLC and I think it represents great value. Gameplay time has been a big consideration as has the fun factor. There are many types of DLC that offer the player different types of compelling experiences. We are trying to grip the player's imagination and engage them with the combination of story, action and other challenges that are the hallmarks of a great adventure. This is something that you might not get from a multiplayer map pack. As a gamer, I think it's great to have both of these different types of DLC available.

Eurogamer: The decision to go exclusively with Xbox 360 attracted a lot of attention, and not all of it positive. How do you feel about that in hindsight, and about exclusive content for consoles in general?

Ron Rosenberg: Of course, I'd love to see the DLC made available to anyone who wants to play it. At the same time, I'm appreciative of the support we've received from Microsoft. There is an immense amount of effort that goes into creating DLC content. We are pioneering a new format and I think it is going to have lasting positive benefits for gamers.

Tomb Raider: Underworld - Beneath the Ashes is due out for Xbox 360 on 24th February. The second episode, Lara's Shadow, is set for release on 10th March.

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Comments: 1-20 of 20 in total

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Kill_Crazy
23/02/09 @ 10:48
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Eurogamer: The decision to go exclusively with Xbox 360 attracted a lot of attention, and not all of it positive. How do you feel about that in hindsight, and about exclusive content for consoles in general?

Ron Rosenberg: We like money.
Methys
23/02/09 @ 10:51
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^^
dont we all
alimokrane
23/02/09 @ 10:58
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Cant wait for this. Any chance the review of the DLC is today ???
wayneh
23/02/09 @ 11:03
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Someone offers you a bag 'o' money to be exclusive you would be foolish to say no. I have no probs with exclusive content and it can be a deciding factor on what format I buy a game on.
stepneg
23/02/09 @ 11:13
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Be nice to see a review but unless it's a complete load of tosh I will be buying it anyway
stampax
23/02/09 @ 11:13
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Would love to see the financial figures for this. Is the amount MS pay them for exclusivity really worth that much more than they would have made by selling it to PS3 owners?
Is the amount ms pay for exclusivity made back to them in the amount of extra people that buy an xbox rather than a ps3?
Is it a clever move by MS and a stupid move by Sony?

As a PS3 owner who bought Tomb Raider i feel very burnt by them not offering it on the ps3 and will probably out of principle not buy future releases (it's not like there arnt many similar products).
HuggyAtHome
23/02/09 @ 11:14
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@wayneh

Totally agree - made me choose TR / GTA IV on Xbox and Mirrors Edge on PS3. Would still be good if everybody took the Criterion route and made some of this stuff free. I would also like more companies to reward players who complete games with extra stuff other than just achievements and trophies. Even the 'Maw' game you a free theme and gamercards - why not more of that?

Will be interesting to see the price point of this vs the new Prince of Persia DLC too.
estoo
23/02/09 @ 11:15
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3 hours gameplay seems a little short for 800 points in my opinion
Lionheart
23/02/09 @ 11:16
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Microsoft 1 - 0 Sony
septimus
23/02/09 @ 12:07
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So it's Warrior Within then? Oh dear.

Underworld was utter shit, I can't see this being much better. What a waste of cash that was. /regrets my insatiable short attention span and buying stuff on release.
Edited 1 times, most recently on 23/02/09 @ 12:09
miiiguel
23/02/09 @ 12:14
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^ bad monday, huh ?
Darkflight
23/02/09 @ 12:38
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All I need to know is are there any more sodding giant spiders, the Beneath the Ashes theme seems to suggest there from pics I've seen, I can't see myself getting it if I have to deal with any more of them
rotmm
23/02/09 @ 13:36
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I really enjoyed Underworld and am looking forward to playing this. 800msp doesn't seem excessive.
Vertical Stand
23/02/09 @ 14:43
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Considering some of the 'content' that is being offered as DLC, 800 points for 3-4 hours of high quality work is fine, but as a PS3 owner I won't be able to support it with my cash. Exclusive DLC - regardless of how much a developer earns from it upfront is obviously a bad idea for the consumer as it prevents a large percentage of the buying audience from playing it. Therefore the sooner this policy is done away with throughout the industry the better.
Edited 3 times, most recently on 23/02/09 @ 14:44
GamesConnoisseur
23/02/09 @ 15:00
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Second Vertical Stand's stand

However, to take this further we would also want to say to stop make MSG4 exclusive to PS3 and Gears of War 2 to X360 as both are great games that are closed off to others true gamers who doesnt own all the consoles?!

Companies exists to make money and live off it, this is the motivitation for above and MS are simply trying to keep their slim lead over Sony and to maintain the momentum. Sony once owned 75 percent of the market so MS are ensuring that this time around there would be more fair share and people would eventually stop association TOP GAME CONSOLE = SONY's PLAYSTATION as the only real choice.

So it is better not to have the game at all or to play the main game witout frills/extra that comes to others but not to you? I think DLC exclusive is the new battle of this gen to win a greater market share.
Vertical Stand
23/02/09 @ 15:09
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If 360 owners want MGS4 they can have it, cause its not very good *ahem* but I take your point about exclusives, I just think that when its comes to add ons and DLC, if the game is already multi-platform why prevent certain users from playing it for the sake of an upfront deal? As a gamer I'd rather it didn't become the new battleground in the very tedious console fanboy spats between Sony and Microsoft but rather a way of offering new content and ideas that build upon the foundations of the core game.

Isn't the need for an exclusive deal for additional content an admission that they cannot garner enough interest among gamers for the content on the open marketplace? What do gamers want from DLC content and how to provide it for them at prices they're willing to pay should be the focus of user research. Content and prices that a large percentage of the install base of a game want to buy, or will even encourage people to pick up the game if they haven't already (long tail).
Edited 3 times, most recently on 23/02/09 @ 15:12
Feanor
23/02/09 @ 15:14
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Bit shit that MS won't let them do it for the PC version ,too.
Sunyavadin
23/02/09 @ 15:35
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"No way they'd have fit on the disc"



*Awaits 3tards spamming the comments section with blu-ray arguments*
stepneg
23/02/09 @ 16:02
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If MS hadn't funded the exclusive DLC isn't there a good chance it would just have been shit or not even happened at all?
bigadabigadabong
24/02/09 @ 13:03
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I'd personally rather it didn't come out at all than come out exclusively for any console. I genuinley think its unfair on those who have bought the main game when DLC comes out exclusively on a different platform. I own a PS3 and don't mind saying I'm devastated about Lost & Damned and really feel let down by Rockstar.

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