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Tomb Raider Anniversary Review

PC PlayStation 2 Review by Kristan Reed

31 May, 2007

Page 2 of 2. <- Page 1

PC or PS2?

One point to consider before you part with your cash for Anniversary is what platform you buy it on. With no 360 version (yet), you might be tempted to dust off the PS2 and buy that version - especially as a) it looks absolutely stunning, and b) it even supports widescreen progressive scan. Certainly, that was my first instinct, on the basis that it's a game best played with a joypad, but, to my utter delight, I discovered that the far superior PC version works perfectly (with no configuration required) with a wired or wireless Xbox 360 pad right out of the box (just buy one of these). Hooked up to a TV, with the 360 wireless pad, it was seamless, and certainly makes up for the lack of a 360 version for now - assuming you have a reasonably specced rig of course.

Both versions feel identical to play, but the PC wins out by virtue of the sharper resolution and a plethora of more advanced graphical effects. Given how undemanding the game is on average systems (for example, running on a Radeon 9800 or X1600 Mobility was no bother, and even a Geforce 7400 equipped laptop ran without a single hitch with all the settings on), I'd heartily recommend anyone go for the PC version, even if they've given up buying games for their creaking beige box.

And while we're on the subject of how the game looks, Crystal Dynamics deserves massive applause for the overall art direction and the way the premise of the original has been enhanced so massively. Given the game is rather sparse in terms of enemy count and so on, it's evidently given the team the chance to really go to town on pushing up the texture variation within the environments. The overall atmosphere within the game has been improved no end by the delightful attention to detail, with painstaking inscriptions and intricate patterns livening up the innards of these forgotten temples. Even when you're in a seemingly bland stone room, imposing statues with mossy feet always give that chilling feeling of abandonment, and the subtle ambient lighting, floating dust motes and watery reflections help all the more.

Snap, cackle, crunch

'Tomb Raider Anniversary' Screenshot 4

A familiar sight: a locked door.

Even Lara herself looks better than ever, with a more fluid interaction with the environment, and a more convincing physics-based approach used to convey the sickening effects of a severe fall. Some of the small touches - like the way her skin glistens after a swim, you won't even notice immediately, but then the camera might offer an unexpected close up, and show her face in absolutely stunning detail. Other moments, like the little smoke trails after you fire a shot, or the splashes you see when running through a puddle, all add up to making the game world come alive, and help build a wonderfully immersive atmosphere that keeps you going when the chips are down.

Equally worthy of credit is the audio work, with a brooding soundtrack that fits perfectly with the dynamic ebb and flow with the action. You might not even notice the discordant ambience while you're desperately pulling off a death-defying series of jumps, but now and then you'll sit back and soak it all up and appreciate that palpable effort has gone into making it the best game it could be.

But enough with the gushing praise. There are moments of agony to endure in Anniversary too, albeit mercifully rare occasions when the design team either overlooked something obvious, or the QA department wasn't listened to. Apart from the occasions where you'll fail to spot some obvious visual cues (and you will, mark my words), there are a few notable occasions when the game appears to delight in being utterly evil for the sake of it - such as when (near the end of level 13) you have to first defeat two fire-bombing winged hell cretins (without getting knocked off into a fiery abyss), and then get about 15 seconds to do five perfect jumps in quick succession, followed by two insanely difficult wall runs and grab a wall on the opposite corner. Only two hours of solid persistence saw me through this single ludicrous event, and were it not for the game's instant reload and sensible checkpointing system I'd have not bothered seeing the otherwise excellent game through to the end. Some of you won't be so persistent, and rightly so - it's galling when a game throws an unreasonable challenge at you, though luckily nothing else in the game demanded such obsessive compulsive repeat play.

Falling in love again

'Tomb Raider Anniversary' Screenshot 5

Just how did that wood stop from rotting? Eh?

If you're utterly beset with incalculable OCD tendencies, though, you'll be delighted to learn that the game's rammed with unlockables and rewards for nabbing all the hidden treasures in the (even more) difficult to reach parts of the game's 14 levels. Everything from commentaries to character biogs, art and costumes are there to be unlocked, and with time trials being included as well, there's reason to keep coming back for more long after the 15-20 hour first play through is over with.

So, if you've just skipped to the end, or maybe haven't quite got the gist yet, we rather loved Tomb Raider Anniversary for giving us so few things to dislike about it. It takes the inspirational level design of the original, improves upon the atmosphere, and makes the whole thing so much more fun thanks to the hugely refined control and camera system. Far from being a tired, cynical cash-in exercise of a brand past its prime, Tomb Raider Anniversary goes back to its roots and shows how remakes should be done. As such, it has ended up being one of the stand-out games of the year so far, and also one of Eidos' best ever. It's a must buy for any Lara fan, simple as that.

9/10

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Comments: 1-50 of 141 in total | next 50 »

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Papalaz1
31/05/07 @ 13:03
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Does the PS2 version run on PS3?
Yaster
31/05/07 @ 13:03
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Can't wait for this tomorrow.

Cue pages and pages of "eurgh, when's it coming out for 360?"
Killerbee
31/05/07 @ 13:03
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Oddly enough, I've never ever played a Tomb Raider game all the way through. Maybe it's about time I started...

Incidentally, any news about the rumoured Wii version?
Edited 1 times, most recently on 31/05/07 @ 14:03
Steroyd
31/05/07 @ 13:03
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:O
disc
31/05/07 @ 13:06
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But Tomb Raider has always played well with a Mouse + Keyboard combo. Even better than a dual analogue stick controller.
MrBiggles
31/05/07 @ 13:07
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Stand out game of the year?, I doubt it very much. Tomb Raider has felt dated for the last 5 years, it needs to die. Playing on girl starved gamers wallets is a cheap ploy by Eidos that worked for many years, but I thought gamers would have got over Lara's fake ass by now, I guess not.
Edited 1 times, most recently on 31/05/07 @ 14:07
HazyUK
31/05/07 @ 13:10
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Yes it does work on PS3. I have the game running now on my UK PS3 and it looks nice.
krudster [mod]
31/05/07 @ 13:11
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My PS2 code ran on a debug PS3, so I assume it'll work fine.
LeD
31/05/07 @ 13:15
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One for my PS3 then. Still no 360/PS3 version planned?
krudster [mod]
31/05/07 @ 13:15
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The Wii version was confirmed a while back.
Dizzy
31/05/07 @ 13:17
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No 360.. no buy.

My PC is for RTS/MMORPGs
mkreku
31/05/07 @ 13:17
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Woah, I am getting this. It's been so long since I played the original Tomb Raider on my old school's only GPU-equipped computer (it was hooked up to a sewing machine too!).
krudster [mod]
31/05/07 @ 13:18
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Remember, PC version available from Steam tomorrow for $30.
UncleLou
31/05/07 @ 13:24
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Remember, PC version available from Steam tomorrow for $30.

Cheers, really almost forgot that. As I use 2 PCs which are 600 kms apart with my Steam account, that's quite handy.

Only I didn't like the demo. But a 9!

/ponders
Killerbee
31/05/07 @ 13:25
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The Wii version was confirmed a while back.

Have we got a release date? I'm wondering whether to hold off getting this until the Wii version arrives...
Erinan
31/05/07 @ 13:27
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Damn, I wasn't expecting a 9. I am tempted now. Too bad the T-rex encounter isn't as frightening as in the original :( *remembers the gshaking ground*
Bertie [staff]
31/05/07 @ 13:28
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But it's a girls' game!
neilka
31/05/07 @ 13:28
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It's $35 including VAT off Steam, so probably more than play.com after your credit card company has taken their cut.
krudster [mod]
31/05/07 @ 13:29
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Indeed, £17.99 delivered on Play
http://www.play.com/Games/PC/4-/3299122/...
Whizzo
31/05/07 @ 13:30
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If you don't want to buy via Steam, the PC version is available from most online places for 18 quid.

/expects to see GAME pre-order sitting on door mat when I get home
Rushy
31/05/07 @ 13:31
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"With no 360 version (yet)"

Is that a hint there may be a 360 version on the horizon? As that would be my preferred version (achievement whore).
Agent_Llama
31/05/07 @ 13:33
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Collector's Edition ordered. Oops. Was going to wait for the Wii version but fuck it.
krudster [mod]
31/05/07 @ 13:36
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As I've always said, I'd be amazed if this doesn't hit the 360 at some point soon. There's no logical reason why not, especially as the Legends engine has already been ported to 360.
morriss
31/05/07 @ 13:37
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PS2 for me too!

\o/
Tomo
31/05/07 @ 13:37
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Nice.
Erinan
31/05/07 @ 13:38
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It's $35 including VAT off Steam, so probably more than play.com after your credit card company has taken their cut.

With Paypal, it's still 35$ = £17.7. I won't bother with a delivery and I have far too many game boxes at home anyway.
Edited 2 times, most recently on 31/05/07 @ 14:39
kincaide
31/05/07 @ 13:40
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What about the PSP version?
UncleLou
31/05/07 @ 13:46
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As I've always said, I'd be amazed if this doesn't hit the 360 at some point soon. There's no logical reason why not, especially as the Legends engine has already been ported to 360.

The PC demo (and I suspect the full version as well?) lacks most of the "next-gen" graphical options that Legend had, though. While some of them were a bit overdone, I still found the Anniversary demo a bit graphically lacking, in comparison.

All a bit weird, really.
krudster [mod]
31/05/07 @ 13:47
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Didn't look at the demo, but the full version is lovely.
ratso
31/05/07 @ 13:47
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auto grab on or off?

id try off, for old times sake
JediMasterMalik
31/05/07 @ 13:48
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I thought the PC version looked lovely on my set up, I don't remember how good legend looked exactly, but Anniversary looked great.
krudster [mod]
31/05/07 @ 13:49
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I played with auto grab on. Nice to have the option.
ratso
31/05/07 @ 13:51
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one question:

is this the same anniversary game core were working on? (remember leaked vid)

did crystal d simply take over or start from scratch?

i wonder if core would have changed the t-rex part?
neilka
31/05/07 @ 14:00
#34
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With Paypal, it's still 35$ = £17.7

They'll charge you £18.32 for $35.24, and Gabe Newell will just spend your extra 33p on DOUGHNUTS and CRISPS.
Darkedge
31/05/07 @ 14:02
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will wait for 360 version.
Trendyninja
31/05/07 @ 14:06
#36
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Wow! I wasn't expecting a 9/10. Only because of the amount if mixed reviews I have now been seeing.

Funny how all the points Eurogamer have mentioned that they love (going back to the traditional exploration, not knowing where to go next), Games TM loathed and marked it a 6/10 for this reason.

But I'm inclined to side with this review as the exploration is just what I wanted. I can't stand this crappy hand-holding nonsense. Let me do it myself please!

Oh you have done! :)
Hunam
31/05/07 @ 14:10
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Urgh, found the later sections so clunky and frustrating that i went right ahead a quit, i then played DMC3 and found it less frustrating that TRA.
krudster [mod]
31/05/07 @ 14:11
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Well done you. And you wonder why publishers are averse to supporting the PC.
krudster [mod]
31/05/07 @ 14:11
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Now try again with actual words please.
agoude
31/05/07 @ 14:11
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i don't understand why but my PS2 version doesn't run on my PS3!!! i see the PS2 logo and then a black screen... can someone please help me sniff
SBfistfun
31/05/07 @ 14:12
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Zoinks, first game I've been interested in buying for god knows how long....

Quick Time Events though? WHY?!
Dark_Phoenix_PT
31/05/07 @ 14:13
#42
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Does the PS2 PAL version support 480p widescreen?

The NTSC seems to.
thegouldfish
31/05/07 @ 14:15
#43
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Having already played and completed the game it is worth a 9.
But there is some really really hard moments where you have to do some really stupid and long jumps and rope swings.

Also the checkpoint system is good but it also fails you by the fact you can re trigger checkpoints which can be very annoining if you've spent the last hour working your way up a room, slipped up fallen to the bottom and re triggered the bottom checkpoint.
Que much swearing.
Owen-B
31/05/07 @ 14:18
#44
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Well I decided to sod it and treat myself yet again this week and ordered the PS2 version with the free Lara doll from Shopto.net. I would probably prefer the 360 version for the graphics and the achievements (I like achievements) but it's not going to be along for ages, probably.

Hunam
31/05/07 @ 14:23
#45
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Heh, im taking mine back before i start murdering things, ordered Killzone: Liberation to compensate myself :)
ratso
31/05/07 @ 14:27
#46
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I think the god of war/prince of Persia generation lack the patience to enjoy this.

Legend was, imo, awful (7 was far too generous), tomb raider in name only.

hopefully this will establish the template for future installments.

observation:
lara didnt have that ponytail in the original

Edited 1 times, most recently on 31/05/07 @ 15:29
Carlo
31/05/07 @ 14:28
#47
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\o/

That is all!
krudster [mod]
31/05/07 @ 14:31
#48
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Yes, the re-triggered check points can be a bit annoying. Also, the incessant checkpointing basically makes the health packs redundant. Low on health? Reach checkpoint and deliberately die. Result? Full health!
agoude
31/05/07 @ 14:34
#49
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CAN YOU PLEASE HELP ME!! the stupid game doesn't work on my PS3!! argh!! and i don't have a PS2... i'm doomed. snif.
drumbaby
31/05/07 @ 14:36
#50
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Hmmm...PC version then.

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