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Tomb Raider Anniversary Review

PC PlayStation 2 Review by Kristan Reed

31 May, 2007

Page 1 of 2. Page 2: "PC or PS2?" ->

It's just as well Tomb Raider fans are a patient bunch. For the large part of the past decade it seemed like the interminable wait for some kind of return to 'form' was never going to happen. But last year's polished but undemanding Legends was certainly a promising step in the right direction. All it needed, you felt, was to get back to basics - back to the sort of fiendish design vision that made the series such a phenomenon when it burst onto the scene in 1996.

And so it has proved. By re-energising and revitalising what people loved about Tomb Raider in the first place, Anniversary is, in all respects, the best Lara Croft adventure to date. It's back to palm sweating platform puzzling on an extraordinary scale, with feisty combat elements put well and truly into the background to add tension and drama only when required. It feels like its own game again despite 'only' being a remake of the celebrated 1996 original. But it's also a 'celebratory remake', and one that manages to improve on almost every aspect of the original by rebuilding the game from the ground up without taking anything away from what made it so special in the beginning.

Pixels bigger than your face

'Tomb Raider Anniversary' Screenshot 1

Discussions with the natives over the new bypass route weren't going as planned.

What made it so special was, to put it bluntly, fantastic (and hugely memorable) level design, allied to the fact that it was one of the very first games to fully realise the potential of 3D gameplay. That said, if you were to go back and play the original now, you'd be appalled at how clunky the control and camera system feels, how evil the checkpointing was (unless you played the 'save anywhere' PC version), and, eek, how badly the visuals have aged. Like many of the cutting edge 3D games of the mid 90s, it's a humbling and harrowing experience to fire them up now, and only a respectful remake could hope to preserve the memory of what such iconic games stood for. Fortunately, Anniversary does the job remarkably well, and as good as we could have possibly hoped, in truth.

When you first trudge through the desolate temples in the Peru levels, you'd be forgiven for assuming that it's little more than a delightful graphical makeover. Large chunks of entire levels are exactly how you remember them - or at least how you think you remember them. In truth, though, it's really only the shell that's the same. While most of the basic geometry is admittedly very similar, the way Crystal Dynamics has shaped the game design to take advantage of the enhanced control and move set used in Legends turns it into a very different, and far more enjoyable game.

For example, seemingly minor additions like the ability to grapple objects and yank them down, or fire your grapple at a ceiling-mounted hook and wall run along changes your whole approach to getting around and solving puzzles. Not only that, the fact that the game automatically grabs onto a ledge when you slip off the edge saves you from untold amounts of unnecessary frustration, as does the ability to balance or do a 'safety grab' when necessary. Another godsend is the game's tendency to checkpoint after every single significant chunk of progress, meaning that no longer do you have the pad hurling annoyance of having to traverse large sections to get to the one thing that's barring your progress. It's as if Eidos and Crystal took a look at the long list of perennial bugbears anyone had about the game and scrubbed them off with a big red marker until every one was gone.

Time to let go

'Tomb Raider Anniversary' Screenshot 2

Cranking up the action.

With such a sound platform to build the game upon, the only thing between you and making progress are the levels themselves, and almost for the entirety of the game, they're some of the most wonderful examples of platform puzzling you'll ever come across. A lot of people moaned at us last year for 'only' giving Legends a 7, but playing Anniversary, that score seems more relevant than ever. For whereas Legends held your hand almost throughout, there was rarely a sense of delighted discovery or satisfying realisation, because the game's routinely linear design and incessant prompting always left little doubt what to do next. Anniversary strips out the handholding nonsense, save for the odd subtle grapple icon that pops up when you're in range of a hook to fire at, and thanks to an array of huge, non-linear levels, you're forced to play the game properly: like an explorer looking for tell-tale environmental features. If you're really stuck, a journal apparently gives you a few hints, but we never felt compelled to use it, which is a good sign.

Quite often, this freedom to just get on and figure out what to do means that some of the game's 14 levels can take an age to suss out. But while this can often lead to relentless leap of faith annoyance, the solution is almost always right under your nose, and it's hugely satisfying once you get through a section that's been holding you up. After a while, you might learn to stop blaming the game for your own failings, and start paying more attention to the clues all around you.

Duck and dive

'Tomb Raider Anniversary' Screenshot 3

You'll believe a woman can fly.

With only a smattering of combat to worry about, Anniversary is nothing like the pointless fairground shootout that Legends was. For a start, you won't have AI-free goons popping up obligingly for you to lock-on and blast one after the other. More likely you'll be diving out of the way of feisty lions, deadly panthers, fire-bombing winged demons, slavering wolves, or pesky bats. And when you do, you won't just lock-on and blast away, but you'll often have to dive out of the way of a marauding pack, or get blindsided by one that's bowled into you at full pelt from behind. They're not mucking about, that's for sure, and as a result the combat - when it does happen - is really entertaining.

Although you can generally win out by diving around randomly and taking advantage of the generous lock-on, it's more fun if you take advantage of an enemy's 'rage attack' (denoted by a little flash of red above their head) by performing the slo-mo 'adrenaline dodge'. It's not the usual lazy bullet time crap, but a genuinely tense, exciting way of capping a determined enemy just as they're about to pounce. Just as Lara dives out of the way, two reticules slowly move over the target, and once they're together you can loose off a deadly shot that - at the very least - will do a lot more damage than just blasting relentlessly. When it comes to the various boss encounters, you generally have to use this technique, or you'll just die - simple as that.

But less thrilling is the reliance on Simon-says Quick Time Events, in a tiresome concession to modern day action adventures (You can point the finger of blame at God of War and Fahrenheit all you like, but Shenmue started it years ago). But unlike most QTEs, Tomb Raider's are even less demanding, mostly requiring little more than up or down - and with a generous amount of time to pull them off, too. Just like all the other games around currently using this technique, it does give a more interactive feel to what might otherwise be plain cut scenes, but they're so easy to pull off that you feel like they might as well not bothered. And - I have to agree with Oli here - Crystal has somehow managed to reduce the seminal T-Rex slaying moment to what amounts to an anti-climactic cut scene. Such moments of abject disappointment are mercifully rare, though, so you'll get over it pretty quickly.

To Page 2: "PC or PS2?" ->

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Comments: 1-50 of 139 in total | next 50 »

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Papalaz1
31/05/07 @ 13:03
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Does the PS2 version run on PS3?
Yaster
31/05/07 @ 13:03
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Can't wait for this tomorrow.

Cue pages and pages of "eurgh, when's it coming out for 360?"
Killerbee
31/05/07 @ 13:03
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Oddly enough, I've never ever played a Tomb Raider game all the way through. Maybe it's about time I started...

Incidentally, any news about the rumoured Wii version?
Edited 1 times, most recently on 31/05/07 @ 14:03
Steroyd
31/05/07 @ 13:03
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:O
disc
31/05/07 @ 13:06
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But Tomb Raider has always played well with a Mouse + Keyboard combo. Even better than a dual analogue stick controller.
MrBiggles
31/05/07 @ 13:07
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Stand out game of the year?, I doubt it very much. Tomb Raider has felt dated for the last 5 years, it needs to die. Playing on girl starved gamers wallets is a cheap ploy by Eidos that worked for many years, but I thought gamers would have got over Lara's fake ass by now, I guess not.
Edited 1 times, most recently on 31/05/07 @ 14:07
HazyUK
31/05/07 @ 13:10
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Yes it does work on PS3. I have the game running now on my UK PS3 and it looks nice.
krudster [mod]
31/05/07 @ 13:11
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My PS2 code ran on a debug PS3, so I assume it'll work fine.
LeD
31/05/07 @ 13:15
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One for my PS3 then. Still no 360/PS3 version planned?
krudster [mod]
31/05/07 @ 13:15
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The Wii version was confirmed a while back.
Dizzy
31/05/07 @ 13:17
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No 360.. no buy.

My PC is for RTS/MMORPGs
mkreku
31/05/07 @ 13:17
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Woah, I am getting this. It's been so long since I played the original Tomb Raider on my old school's only GPU-equipped computer (it was hooked up to a sewing machine too!).
krudster [mod]
31/05/07 @ 13:18
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Remember, PC version available from Steam tomorrow for $30.
UncleLou
31/05/07 @ 13:24
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Remember, PC version available from Steam tomorrow for $30.

Cheers, really almost forgot that. As I use 2 PCs which are 600 kms apart with my Steam account, that's quite handy.

Only I didn't like the demo. But a 9!

/ponders
Killerbee
31/05/07 @ 13:25
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The Wii version was confirmed a while back.

Have we got a release date? I'm wondering whether to hold off getting this until the Wii version arrives...
Erinan
31/05/07 @ 13:27
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Damn, I wasn't expecting a 9. I am tempted now. Too bad the T-rex encounter isn't as frightening as in the original :( *remembers the gshaking ground*
Bertie [staff]
31/05/07 @ 13:28
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But it's a girls' game!
neilka
31/05/07 @ 13:28
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It's $35 including VAT off Steam, so probably more than play.com after your credit card company has taken their cut.
krudster [mod]
31/05/07 @ 13:29
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Indeed, £17.99 delivered on Play
http://www.play.com/Games/PC/4-/3299122/...
Whizzo
31/05/07 @ 13:30
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If you don't want to buy via Steam, the PC version is available from most online places for 18 quid.

/expects to see GAME pre-order sitting on door mat when I get home
Rushy
31/05/07 @ 13:31
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"With no 360 version (yet)"

Is that a hint there may be a 360 version on the horizon? As that would be my preferred version (achievement whore).
Agent_Llama
31/05/07 @ 13:33
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Collector's Edition ordered. Oops. Was going to wait for the Wii version but fuck it.
krudster [mod]
31/05/07 @ 13:36
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As I've always said, I'd be amazed if this doesn't hit the 360 at some point soon. There's no logical reason why not, especially as the Legends engine has already been ported to 360.
morriss
31/05/07 @ 13:37
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PS2 for me too!

\o/
Tomo
31/05/07 @ 13:37
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Nice.
Erinan
31/05/07 @ 13:38
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It's $35 including VAT off Steam, so probably more than play.com after your credit card company has taken their cut.

With Paypal, it's still 35$ = £17.7. I won't bother with a delivery and I have far too many game boxes at home anyway.
Edited 2 times, most recently on 31/05/07 @ 14:39
kincaide
31/05/07 @ 13:40
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What about the PSP version?
UncleLou
31/05/07 @ 13:46
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As I've always said, I'd be amazed if this doesn't hit the 360 at some point soon. There's no logical reason why not, especially as the Legends engine has already been ported to 360.

The PC demo (and I suspect the full version as well?) lacks most of the "next-gen" graphical options that Legend had, though. While some of them were a bit overdone, I still found the Anniversary demo a bit graphically lacking, in comparison.

All a bit weird, really.
krudster [mod]
31/05/07 @ 13:47
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Didn't look at the demo, but the full version is lovely.
ratso
31/05/07 @ 13:47
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auto grab on or off?

id try off, for old times sake
JediMasterMalik
31/05/07 @ 13:48
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I thought the PC version looked lovely on my set up, I don't remember how good legend looked exactly, but Anniversary looked great.
krudster [mod]
31/05/07 @ 13:49
#32
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I played with auto grab on. Nice to have the option.
ratso
31/05/07 @ 13:51
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one question:

is this the same anniversary game core were working on? (remember leaked vid)

did crystal d simply take over or start from scratch?

i wonder if core would have changed the t-rex part?
neilka
31/05/07 @ 14:00
#34
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With Paypal, it's still 35$ = £17.7

They'll charge you £18.32 for $35.24, and Gabe Newell will just spend your extra 33p on DOUGHNUTS and CRISPS.
Darkedge
31/05/07 @ 14:02
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will wait for 360 version.
Trendyninja
31/05/07 @ 14:06
#36
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Wow! I wasn't expecting a 9/10. Only because of the amount if mixed reviews I have now been seeing.

Funny how all the points Eurogamer have mentioned that they love (going back to the traditional exploration, not knowing where to go next), Games TM loathed and marked it a 6/10 for this reason.

But I'm inclined to side with this review as the exploration is just what I wanted. I can't stand this crappy hand-holding nonsense. Let me do it myself please!

Oh you have done! :)
Hunam
31/05/07 @ 14:10
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Urgh, found the later sections so clunky and frustrating that i went right ahead a quit, i then played DMC3 and found it less frustrating that TRA.
krudster [mod]
31/05/07 @ 14:11
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Well done you. And you wonder why publishers are averse to supporting the PC.
krudster [mod]
31/05/07 @ 14:11
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Now try again with actual words please.
agoude
31/05/07 @ 14:11
#40
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i don't understand why but my PS2 version doesn't run on my PS3!!! i see the PS2 logo and then a black screen... can someone please help me sniff
SBfistfun
31/05/07 @ 14:12
#41
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Zoinks, first game I've been interested in buying for god knows how long....

Quick Time Events though? WHY?!
Dark_Phoenix_PT
31/05/07 @ 14:13
#42
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Does the PS2 PAL version support 480p widescreen?

The NTSC seems to.
thegouldfish
31/05/07 @ 14:15
#43
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Having already played and completed the game it is worth a 9.
But there is some really really hard moments where you have to do some really stupid and long jumps and rope swings.

Also the checkpoint system is good but it also fails you by the fact you can re trigger checkpoints which can be very annoining if you've spent the last hour working your way up a room, slipped up fallen to the bottom and re triggered the bottom checkpoint.
Que much swearing.
Hunam
31/05/07 @ 14:23
#44
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Heh, im taking mine back before i start murdering things, ordered Killzone: Liberation to compensate myself :)
ratso
31/05/07 @ 14:27
#45
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I think the god of war/prince of Persia generation lack the patience to enjoy this.

Legend was, imo, awful (7 was far too generous), tomb raider in name only.

hopefully this will establish the template for future installments.

observation:
lara didnt have that ponytail in the original

Edited 1 times, most recently on 31/05/07 @ 15:29
Carlo
31/05/07 @ 14:28
#46
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\o/

That is all!
krudster [mod]
31/05/07 @ 14:31
#47
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Yes, the re-triggered check points can be a bit annoying. Also, the incessant checkpointing basically makes the health packs redundant. Low on health? Reach checkpoint and deliberately die. Result? Full health!
agoude
31/05/07 @ 14:34
#48
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CAN YOU PLEASE HELP ME!! the stupid game doesn't work on my PS3!! argh!! and i don't have a PS2... i'm doomed. snif.
drumbaby
31/05/07 @ 14:36
#49
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Hmmm...PC version then.
ratso
31/05/07 @ 14:37
#50
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@agoude

is it a pal ps3 ?

is the game a pal version?

Pal ps2 games dont work on ntsc ps3s

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