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Tom Clancy's Splinter Cell: Double Agent Review

PlayStation 3 Review by Tom Bramwell

10 April, 2007

Not every game looks amazingly realistic. Not every game has fancy menus. Not every game has the official licence, name or tits. Not every game has Mark Hamill doing voice acting. Alright, every game does have Mark Hamill doing voice acting, but not every game has Mark Hamill doing voice acting on a Tuesday. What we can rely on though - what holds the world to order - is the understanding that if someone shoots Mark Hamill, or indeed anyone, to death, they will fall down on cue.

So it'd be pretty rubbish if you heard gunshots after somebody had fallen over, and indeed it is pretty rubbish when this happens in Splinter Cell: Double Agent on the PlayStation 3. It happens on level one, when your little agency cohort gets a bit ahead of himself and finds himself captured by Islamic extremists. It's a pitiful sight (and, eventually, sound), and it's symptomatic of a port that's at best loveless and sometimes rather hateful - something made all the more annoying given how brilliant Double Agent was on the Xbox 360.

Splinter Cell has always built tension effectively, but Double Agent took things further, putting you in the hands of opposing masters; your ultimate goal was to infiltrate and undermine a terrorist organisation, but to do that you'd have to appease them while you kept your NSA bosses happy, by snipping wires and drawing on terrorist faces while they slept. All sorts of things affected the trust your superiors had for you, and some decisions were genuinely troubling: told to kill a helicopter pilot, would you pull the trigger in his face, knowing that he's dead anyway, or risk pissing off your terrorist boss by refusing? With multiple objectives competing for your time and competing with one another, staying undercover was just as important as finding cover had ever been.

'Tom Clancy's Splinter Cell: Double Agent' Screenshot 1

Some of the best missions take place at the terrorist HQ, but you get to tour the world too.

Double Agent on PS3 is ostensibly the same game - with the same training levels, the same single-player campaign, the same nonsense story you probably won't care about, and a couple of new multiplayer levels that will be released on Xbox 360 before long anyway - but in making the transition to Sony's new console, something's gone wrong. Things are rubbish even before you start, as once-smooth load-screen cinematics shudder and crackle distractingly. In-game, your first task is to infiltrate a geothermal plant in Iceland: on Xbox 360, there's barely a frame missing; on PS3, the frame rate's dipping below the surface of acceptability before you've even climbed out of the water. Were this because the game was trying for 1080p it might be understandable, but Double Agent runs in the same 720p resolution on both consoles. Glitches, like the aforementioned gunshot mentalism, do little to convince you of the game's composure.

Fortunately, it's a problem that seems to lessen once the game gets going, and the rest of the package is much the same as it is on Xbox 360. The campaign mode is an agreeable selection of levels that involve all the requisite sneaking around, and trying to avoid discovery by keeping an eye on guards, grabbing them by the neck and dropping silently onto their heads when the need takes you, and everything you need is at your disposal.

'Tom Clancy's Splinter Cell: Double Agent' Screenshot 2

And now you can be a girl visually, as well as sounding like one.

The controls are much as they were, allowing you to manoeuvre Sam Fisher around with the left stick and rotate the camera with the right, while shoulder and face buttons swap between inventory items and perform stealthy take-downs. The main change is that you're given the option to pick locks using the Sixaxis' tilt sensor. Instead of rotating the analogue stick until you feel a buzz, you now tilt the controller left and right until the tumblers in the lock start to jiggle visibly. If you're not taken with this, you can switch it off and simply rotate and watch for movement, but there's nothing massively wrong with the new system, even if it is a bit throwaway.

Turning in the direction of the Internet (hello), Double Agent distinguishes itself with a pair of new multiplayer maps and a new skin - the female spy. The latter is what it is (a character model with ladybumps), while the former are more likely to appeal to people who've already played the initial missions extensively, and so may be welcome, but will no doubt attract more interest when they arrive on Xbox Live along with the girlie spy. Otherwise, the multiplayer side of the game is set up in much the same way. The menus are laid out slightly differently, but you can still set up squads, look at global leaderboards for challenges and versus levels, and view your friends list. And that means you get the same excellent, balanced game of cat-and-mouse, as mercenaries try and stop the nimble spies reaching and hacking their data, with the same system of bonuses, unlockables and upgrades to add further incentive to return, which you will, time and again. There are six more expert co-op challenges here, too.

'Tom Clancy's Splinter Cell: Double Agent' Screenshot 3

It was a lousy job, but balancing a lamp on his back was all that Sam could do with that haircut.

Overall, if you've got the option to choose between the two, the Xbox 360 version is definitely preferable. What more the PS3 has will be added via downloads, and in technical terms there's no debate. Taken alone though, Double Agent on the PS3 is still a fine game, and its clunkiness is excusable when taken in the context of its achievements, dragging fans out of their comfort zone in commendable fashion, and arguably providing enough content between its separate single- and multiplayer components that each could stand alone. It's not the easiest game for newcomers to approach (the tutorial's dreadful), but even stealth virgins will see the light after an hour or so in the dark, and probably ought to add another mark to the score. Make ours a double.

8/10

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Comments: 1-50 of 119 in total | next 50 »

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Yossarian
10/04/07 @ 13:05
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ouch
bcolter
10/04/07 @ 13:05
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Broken Port... = 8/10 ???

Question for you PS3 folks... I was playing Motorstorm on a PS3 at Futureshop on the weekend and it seemed to be really choppy... Is this just a demo? Does the actual game have this problem?
SeesThroughAll
10/04/07 @ 13:06
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Lazy port then. Glad I skipped it.
Yossarian
10/04/07 @ 13:07
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"Broken Port... = 8/10 ???"

speaks more to the quality of the underlying game than anything else. IGN's review was even more scathing; they even did an Insider comparison video to show just how ugly the PS3 version is in comparison to the 360 one.
JediMasterMalik
10/04/07 @ 13:08
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Ubisoft in lazy port shocker!
The Bodybuilder
10/04/07 @ 13:08
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Any explanations as to why it's such a crappy port?
JediMasterMalik
10/04/07 @ 13:08
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@bcolter - Motorstorm is very smooth, it's just the store demos which are crappy.
bcolter
10/04/07 @ 13:10
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JMM - Thanks!
SeesThroughAll
10/04/07 @ 13:10
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I was playing Motorstorm on a PS3 at Futureshop on the weekend and it seemed to be really choppy... Is this just a demo? Does the actual game have this problem?

I have MotorStorm, and so far I have only noticed a framerate drop once (when half of the vehicles were crashing on eachother) since I first booted it. Dunno about the demo, but you're definitely not running the same game if you got something "choppy".
SeesThroughAll
10/04/07 @ 13:11
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Any explanations as to why it's such a crappy port?

Ubisoft aspires to be the next EA?
Mugwum [staff]
10/04/07 @ 13:13
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"Any explanations as to why it's such a crappy port?"

I hear Unreal Engine 3 "doesn't work very well" on PS3.

"Broken Port... = 8/10 ???"

Game earns it in spite of the port, basically.
Dizzy
10/04/07 @ 13:13
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8 is high for this version.

>I hear Unreal Engine 3 "doesn't work very well" on PS3.

True... some blame it on texture memory problems.
Edited 1 times, most recently on 10/04/07 @ 14:14
Yossarian
10/04/07 @ 13:15
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Stormflood
10/04/07 @ 13:17
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Question for you PS3 folks... I was playing Motorstorm on a PS3 at Futureshop on the weekend and it seemed to be really choppy... Is this just a demo? Does the actual game have this problem?

No. Smooth as.
JediMasterMalik
10/04/07 @ 13:21
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@Yossarion - We've established it's a bad port.
Yossarian
10/04/07 @ 13:22
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don't cry
disc
10/04/07 @ 13:23
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Dizzy: Which is odd considering the PS3 can use all 512 (-92) megs for textures as the GPU has full speed access to the main memory.
JediMasterMalik
10/04/07 @ 13:24
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Grow up Yossarion.
SeesThroughAll
10/04/07 @ 13:25
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@ disc: I thought it was the other way around, the CPU could read/write on the whole 512, while the GPU could only use half.
Tonka
10/04/07 @ 13:25
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Ubi has realized where short term cash lies. New console owners wanting something to play. Will it pay off in the long run though?

You decide
bonker
10/04/07 @ 13:29
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Blimey, so much for Teh Power Of The Cell ...

Are there actually ANY 360/PS3 games that are clearly and undeniably BETTER on the PS3?
Dizzy
10/04/07 @ 13:30
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Yes indeed Disc.. it is the other way around. The 360 GPU has full access.

So maybe SC3 is one of those games that break the GPU memory barrier of the PS3? Then again it could also just be a crap port :) (even then I wonder why it runs so much worse). OFC it could also be the 10MB extra super fast GPU memory of the 360 that makes the difference in a straight port without work for optimizing for PS3.
Edited 2 times, most recently on 10/04/07 @ 14:34
Uncle_Fishboy
10/04/07 @ 13:31
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I bought the game on the 360 on the strength of the eg review and thought it was all very ho-hum. So my advice would be to buy neither of the versions, as they are both rubbish
JediMasterMalik
10/04/07 @ 13:31
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@bonker - Oblivion is one afaik.

Not that it matters, the power of a system is never tested by ports is it?
The Bodybuilder
10/04/07 @ 13:32
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>"@Yossarion - We've established it's a bad port. "

Yes we have, just never knew how bad until yoss posted those pics.

YIKES.

I'm no techie, but I've also heard about this UE 3 stuff too. Any actual reasons why? especially when (it seem like) most games these days use that same bloody engine.
Hog-lumps
10/04/07 @ 13:33
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it'd be pretty rubbish if you heard gunshots after somebody had fallen over

Well it depends how far you are stood from them at the time..........
(speed of sound < speed of light)

:)
GamesConnoisseur
10/04/07 @ 13:35
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The worrying issue is that for multi-platform releases, multi-platform owners would likely choose X360 version over PS3 version if the shoddy port becomes the norm. The larger install base of X360 and ease of crossover from PC to X360 would mean that this would be the main platform and that PS3 having problem with large textures. I saw the Insider video and was shocked to see the prison guard having crappy face and uniform texture (look at the US flag badge on arm) compared to X360.

Still I ll own PS3 mainly for its exclusive and have said elsewhere that I would probably choose X360 over PS3 for multi-platform as I am Gamerscore whore!
Adam_T
10/04/07 @ 13:35
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The power of the CELL!!

Watch out, when it's emotion engine kicks in it'll have you in tears over Sam Fisher.
Edited 1 times, most recently on 10/04/07 @ 14:35
gizmo
10/04/07 @ 13:40
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Reading quite a lot about frame rate issues on the PS3 when compared to the 360 versions of the same game. :|
tonynibbles
10/04/07 @ 13:45
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Clearly ported to PS3 badly, it suffers in single player from framerate issues, unresponsive controller issues and some severely frustrating camera angles.

Even the ubisoft startup logo stutters, with the audio jumping - which to me highlights the entire game as a shoddy port.
There is no excuse for this.

Online is smooth though, with all the XMB friends features as you'd expect.
Edited 1 times, most recently on 10/04/07 @ 14:45
joeking
10/04/07 @ 13:45
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Aren't most multiplatform developers using the 360 as their lead platform? If so, isn't this to be expected? No big deal. They're both pretty much the same game still.
Overlush
10/04/07 @ 13:47
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It's not good whichever way you look at it. Either it's a downright lazy port (which is putting me off getting Vegas and GRAW for PS3), the PS3 is proving hard to get to grips with or it just isn't anywhere near as powerful as the 360.

Not sure which is worse :(
enzima
10/04/07 @ 13:54
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@ bcolter

I also have motorstorm, and imho its a very over rated game. nothing special about it, i think everybody is talking about that cuz after resistance there is not much else to play (especially if you own a 360). I might try RR7 (that in the end is always fun, and you always know what you are getting). I think my biggest disappointment on motorstorm was the graphic (so ugly imo) cuz gameplay is not so bad. its very balanced (a bike is not always better than a truck, which is not always better than a rally car....). But i bet that in 1 year nobody will even remember about it. At the moment ps3 is great as a blu ray palyer (no sarcasm) and its woth to appreciate her for that. In september, then we-ll talk games....
JediMasterMalik
10/04/07 @ 13:59
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@enzima - If you think Motorstorm is ugly, you need to see an optician.
SBfistfun
10/04/07 @ 14:00
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Double Anal more like
septimus
10/04/07 @ 14:07
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@enzima - Or stop playing on a crappy 14" portable.
Tweakmonkey
10/04/07 @ 14:10
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If it's that bad shouldn't it have failed Sony QA?
Chtulie
10/04/07 @ 14:11
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So this is the best Splinter cell port from the x-box to another console yet?
aldo_14
10/04/07 @ 14:12
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It's not good whichever way you look at it. Either it's a downright lazy port (which is putting me off getting Vegas and GRAW for PS3),

But that wouldn't be like Ubisoft!!! ;)

the PS3 is proving hard to get to grips with or it just isn't anywhere near as powerful as the 360.

I think pretty much as soon as the tech specs of both machines were known, the general consensus amongst techy-heads was that the PS3 had a pretty decent (but not huge) power advantage over the 360 - but also a design that'd make it very hard to reach that optimum (kind of like the PS2s' utterly terrifying design, if you compare God of War 2 to launch titles). Since then I think MS added an extra wodge of RAM to the 360 (before said machines release) to narrow the gap and perhaps give it an advantage in that area, but AFAIK the situation is simply that the PS3 is playing catchup on both developer experience and the tools available and if it is ever fully harnessed (a very big if) it will be the 'superior' machine (in a technical sense, anyways...).

Anyways, methinks it'll still be a year before you can judge the PS3, same as the 360 launched with some pretty indistinguished games. Which is handy, as maybe by then it'll be a price that won't require you handing over your firsborn to LoansDirect.
pbdarko
10/04/07 @ 14:16
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>I hear Unreal Engine 3 "doesn't work very well" on PS3.

True... some blame it on texture memory problems.<

Isn't this unreal engine 2.5.

I thought RSV was ubi's first unreal engine 3
SBfistfun
10/04/07 @ 14:16
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"If it's that bad shouldn't it have failed Sony QA?"

superroflmao adventure
mkreku
10/04/07 @ 14:29
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Anyone have any links to the rumours about UE3 problems on the Playstation 3?
enzima
10/04/07 @ 14:43
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@septimus

maybe you meant a 32" 720p/ 1080i lcd samsung? or you are having trouble respecting somebody´s opinion because its different from yours? or cuz you own only a ps3? do you at least have a hdtv?
spongebob
10/04/07 @ 14:43
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I like how the reviewer says that the port sucks totally from the technical point of view and still goes on to give it an eight out of ten. I guess that ratings system is just a joke and something you just forward to the publisher, then?

Lot of rumors about the alleged PS3 problems. I think it's safe to bet that any old rumor is as good as the next so if someone of you feels better thinking PS3 is **cked because it has a slow BD-drive or because UE3 doesn't work properly on the machine then, please, feel free to enjoy the information any which way you want. You perverts :)
Edited 1 times, most recently on 10/04/07 @ 15:49
JediMasterMalik
10/04/07 @ 14:45
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Like I said, optician. DO IT!
MasterControlProgram
10/04/07 @ 14:48
#46
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As someone already pointed out, lazy ports from Ubisoft are no breaking news.

Take Capcom's PC line owned by Ubisoft: I'm grateful I can have those games on PC, but Devil May Cry 3 and Resident Evil 4 for PC are just clearest examples of laziness, while Onimusha 3 (after the patch) was surprisingly OK...

Looks like SC:DA, although maybe conceived as a multiplatform effort, was then treated as a standard and lazy port.
Stormflood
10/04/07 @ 14:53
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SC:DA uses UE2.5

However, there was concern last year about UE3 on PS3 as Mark Rein had touched upon in this interview: http://www.gamasutra.com/php-bin/news_in...

As Gears Of War ends, Rein explained that the concentration is changing to making the Unreal Engine 3 engine for PlayStation 3 better. He notes: "We have a couple of worried customers" regarding the PlayStation 3 and UE3, who are asking: "How are we going to get it to perform as well as the Xbox 360"? But this is now what Epic is concentrating on, as it moves toward the completion of Unreal Tournament 2007 "some time in 2007."
aldo_14
10/04/07 @ 14:59
#48
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IIRC the 360 has a better GPU. (DX 9.9 essentially).

The PS3 can do better physics, etc. if teh power of the Cell is properly utilized. Oh, and more storage through Blu-Ray.


I think that sounds right; albeit I think it's kind of muddy as both ATi & Nvidia would give different answers on the GPU thing based on their own interests....from what I can tell the PS3 was, or perhaps even still is, designed to place some graphical stuff on the PUs rather than purely through a GPU, and the inclusion of the nVidia chip was a design compromise.

It's pretty hard to find info on this, at least for an uneducated pleb like me :). I don't think the 360 (or, in comparable terms, the PS3) uses a Direct X 9.9 though, AFAIK it's a 9.0c level thing. That's kind of a guess, though.

I like how the reviewer says that the port sucks totally from the technical point of view and still goes on to give it an eight out of ten. I guess that ratings system is just a joke and something you can forward to the publisher, then?

Well, to play devils' advocate, he could be ranking gameplay over relatively minor technical issues; that is, as a standalone game it's fun, and not compromised too much by the worse technical er....thingys.

I did expect a much lower ranking based on the review, though. Perhaps yon reviewer figured the discussion of the gameplay could be found easily on the 360 review and it was more useful to focus on the (mostly technical issues) differences between the two.

However, there was concern last year about UE3 on PS3 as Mark Rein had touched upon in this interview: http://www.gamasutra.com/php-bin/news_in...

Well, it doesn't mean there are actually problems, though - it could be down to the pain-in-the-arseness of the PS3 to work with or something, or the console still being a bit of an unknown quantity.

(god, I sound like a Sony adverty person with all these 'defensive' replies - for some reason I feel obliged to reply with caveats in threads like these....)
Edited 1 times, most recently on 10/04/07 @ 16:02
bonker
10/04/07 @ 15:08
#49
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"@bonker - Oblivion is one afaik.

Not that it matters, the power of a system is never tested by ports is it? "

K, I haven't seen/heard anything about Oblivion yet.

Well no, not necessarily but it's just a mite concerning that the PS3 is arriving to the party 18 months late and, let's face it, isn't cutting the mustard. Not only is it clearly not on a par with the 360 NOW but it's actually struggling to deliver last year's 360 output satisfactorily.

Not having a fanboy dig here, just genuine concern that the PS3 desperately needs a couple of uber AAA titles to settle things down ...

MS must be pissing themselves ...
JediMasterMalik
10/04/07 @ 15:11
#50
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Wrong, it's delivering well with exclusives, and let's face it, people don't buy new console for multiplatform titles. Well, not people with any sense anyway.

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