Tom Clancy's Rainbow Six Vegas 2 Review
Royale with cheese.
Version tested: Xbox 360
I'll bring this up again since everyone seems to have forgotten: Ubisoft used to call these games "standalone expansion packs". Everyone knew where they stood. What you were getting was more of the same; new levels built on the same tech with the exact same gameplay, and, as a result, a price tag of less than twenty quid. Take Rainbow Six 3: Black Arrow, and Ghost Recon 2: Summit Strike - great examples of fan service, and we gave both 8/10. Had they been full-price, we might have been grumpier about what were blatant retreads, albeit quality ones. It's all about context.
But since the so-called next generation rolled into town, that approach has been replaced with near-annual updates dressed up as full sequels. GRAW 2 just about got away with it last year, mainly because it was a far more polished offering than the unfinished original and everything it should have been in the first place. Rainbow Six Vegas, though, got most things right first time. More of the same is just...well, going over old ground.
Lasting just seven 'acts' (over 25 scenes each lasting about 10-15 minutes), the single-player campaign is woefully short-lived. Putting the game on at 10am on a leisurely Sunday morning, I'd finished the whole thing before my belly started rumbling for an evening meal - and that's factoring in numerous breaks for snacks, IM chats and idle net-browsing. Your mileage will vary related to difficulty level and your ability to nail terrorists, but the ongoing trend for shorter single-player experiences in blockbuster releases is blatantly in evidence here, with six hours likely to be the average first run-through for most.

Now's not the time for freaky dancing little lady.
Kicking off in Paris five years before the game's near-future setting, the game quickly moves on to the neon trash of Sin City once again, where those dastardly terrorists are up to no good with chemical weapons. "No good", of course, gives us the excuse to shoot some more funny foreigners. Wacka-wacka. The story's not exactly the game's strong point, with a typically anodyne cast and dialogue that washes over you, but, for once, the scale of the task at hand seems credible. It's a slightly more personal affair, where your best efforts don't always yield the desired results. The entire universe isn't going to perish at the hands of someone with short man syndrome or anything; trying to stop trains from blowing up, people being gassed to death and hotels exploding seems a bit more like the sort of thing Rainbow Six would be tasked with.
For the fourth game in a row (if we include both GRAWs), each mission is book-ended by Ubisoft's trademark chopper ride to your destination, complete with stunning, popup-free views. Admittedly the impressiveness of the effect is somewhat dimmed by its predictability and recent over-use, but it's still one of the best ways to get a mission underway, with your briefings and background details formed from the chatter during the journey. On the ground, it conforms to the Rainbow Six template - train stations, office complexes, underground car parks hotels, rooftops, blah - with alternative routes through levels on offer and, thankfully, very little to do on the casino floor (handy, since we left all our money at the games shop).

Frankie Goes To Hollywood plans its latest comeback.
As Bishop, the leader of a three-man squad, you have the option of leading the charge and letting your two team-mates fall in behind you, or playing the cautious tactician and allowing them to take all the risks. Using your men as a battering ram serves as an effective tactic, with their ability to soak up damage curiously far greater than yours - especially if you crank the difficulty level up to Realistic. Employing a recharging health mechanic, this is undoubtedly a far more forgiving affair (even on hard difficulty) than the rather evil old-school Rainbow Sixes, with a fair few checkpoints helping to accelerate progress and minimise the incessant replaying of certain sections. So that's one reason it's a shorter game than it used to be, but let's not forget that seven campaign levels is fewer than usual as well.
While we ponder over the fine detail, it's easy to forget how refined the control system is, and how well it serves a once-complex game. The slick system employed allows you to move freely while dictating the position of your men - whether stacking them up against the next door or requesting them to fall in behind you. Using a combination of context-sensitive commands and intuitive d-pad commands, the game second-guesses your intentions correctly. You can make use of cover by holding the left trigger near to where you want to go, moving the left stick to peek out in the required direction, with options to blindfire too. The overall range of commands has been reduced since, say, 2004's disappointing Lockdown, but all the essentials remain, like being able to frag or flash and then clear, and tagging enemies you want your team-mates to take out first with the left bumper. Ill-advised additions like heartbeat sensors and overly convoluted go-codes are firmly in the dustbin of history, it seems.
The major addition since last time out is the character-creation ranking system, whereby every kill (in every game mode, whether in single or multiplayer - previously, this was a multiplayer only feature) awards players with a certain amount of XP, whether carried out by you or your team-mates. A simple, no-frills kill might bag you a single point of XP, but pull off an impressive feat and you'll not only gain more XP but a skill-point bonus which counts towards ranking up one of three categories: Marksman (for headshots, long-range, opponents killed while using a rope, etc), CQS (close-quarters kills, such as using blindfire or short-range attacks) and Assault (for killing turret-gunners, killing through cover, downing shielded opponents, etc). If you've played the previous Vegas, you'll get a bonus portion of 1250 XP and some equipment to get you underway (thanks!), and from there on, how you work your way up the 20 ranks to Elite status is in your hands. The lower the difficulty you play on, the fewer XP and skill-points. The new XP system is an unexpectedly fantastic addition for numerous reasons. Progressing through the ranks unlocks lots of better weapons, armour and visual upgrades (like comedy camouflage), all of which you can take with you into multiplayer sorties, not to mention other supplementary modes like Terrorist Hunt and co-op.
While you might initially feel a sense of "is that it?" when the credits roll on the somewhat brief story mode, Vegas 2 certainly isn't lightweight. There are 12 Terrorist Hunt missions, for a start, which is almost as good as having an entire extra campaign, mainly because it's wonderfully replayable off or online and perfect for a quick session. Crank up the enemy density and skill level and it becomes a fantastic war of attrition - especially if you're attempting to scoop the Achievement points for finishing all 12 on Realistic.

Rainbow Six: Unlikely to further their careers as window cleaners any time soon.
Online, Vegas 2 has the usual impressive array of options and modes to keep series fans and newcomers happy. Story mode and Terrorist Hunt modes can also be played via Xbox Live (publicly or privately), System Link, or split-screen if you prefer, although we're now limited to two players rather than four in story mode (boo!). In terms of the five Versus modes, across the same 12 maps used in Terrorist Hunt, up to 16 players can engage in team-based and free-for-all. Attack & Defend mode is a self-explanatory team-based affair, Team Leader involves defending your leader while also trying to assassinate your opponent's, while Total Conquest involves capturing satellite transmitters and holding them for the duration of a countdown. Elsewhere, Deathmatch and Team Deathmatch tick old-school boxes. As usual, you can tinker with settings for each and specify weapon-restrictions, respawn count, round duration (up to 20 minutes), and whether players can join a match in progress. Even your chosen spoken language shows up in the match search, which helps. There's nothing especially revolutionary about any of it, but the maps are intricate and varied and it's a game anyone can jump into and not feel overwhelmed. Just expect a few frame-rate dips here and there if you fancy playing the story mode in co-op.
Regardless of failure, every kill counts towards improving your rank, so there's a lessened sense of despair when you fail. The fact that your investment of time is counting towards something is an excellent payback that other games could learn from. The other positive element of the XP system is that it encourages you to stop relying on your squad-mates so much, with your feats of skill rewarded more than if your team-mates bag the kill. So not only is there an added incentive to play the offline modes on a tougher skill level, the game also rewards positive and skillful play on every game mode.

Check out my camouflage. No-one would ever know I'm here...
In short, the inclusion of the XP system has unexpectedly saved Vegas 2 from feeling like a lazy cash-in release. Although it barely offers anything new elsewhere, this single innovation does enough to make you play more than you otherwise might - and in new ways, too.
On the downside, the overall technology hasn't really moved on in two years. GRAW felt like one of the first games to make the generational leap, but Vegas 2 stands still. There's no doubt the game has the capacity, on occasion, to hold its own against the best Unreal Engine 3-powered shooters, but that's all it does. Worse, screen-tearing issues are still rampant, and texturing is often alarmingly bland. For a full-priced product pitched as a full sequel, you'd expect a bit more - especially when you consider you can pick up the original for probably less than half the price if you shop around. Overall, Vegas 2 feels like an incremental expansion, despite the success of the character-creation feature. The annoying thing is that with a bit more investment these quickfire sequels would feel like true follow-ups, which would go a long way with those of us who've been following the series for the past ten years. As it is, we'll still go to Vegas, but we'll be grumpy on the way home.
7 / 10
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Comments (80) Latest comment 4 years ago
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Shall have a blast and see what I personally think. Expected score tbh.
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Couldn't be bothered one jot by this obvious rehash of the first. Christ, it doesn't even have any spaceships or anything!!
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oh yes.
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Probably will still get it just later and cheaper.
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How exactly?
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How short is it though? Shorter than the first one?
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Gave me lots of time Online when the original came out.
COD4 has started getting a bit dry for me now, waiting on new maps.
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Still going to buy it for Terrorist Hunt + Attack and Defend and that canister one.
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18-Mar-08 15:58:21 Has COD4 raised the bar for online shooters?
oh yes.
Vegas 1 is better than COD4 online, as much adversarial, 4 player co op, 4 player terrorist hunts...and COD had a 4 hour campaign, people need to stop wetting their knickers over it already as Orange box is a better bunch of games anyway....
this however just sounds like Vegas1 all over again, it just looks exactly the same, they've just churned it out..
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Multiplayer will probably work like a dog to, seeing as this is a Ubisoft game. Let me guess, no decent ranked matchmaking system (Halo3, CoD) but a 'pick your lobby' one that we all moved away from about 5 years ago?
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By containing men running around with guns shooting each other... oh. Never mind, it just plays a little differently and is a matter of preference instead.
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Co-op T Hunt makes this game.
Already despatched from ShopTo
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oh yes. "
People keep saying that and while it has entertained me for 3 months, I really wonder what it innovated. The game was fun in MP yes but not earth shattering.
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Call of duty 4 raised the bar in terms of presentation and playability for multiplayer. I'd totally agree with you about it being nothing amazing or really special in the single player arena. I think Vegas 1 is still the most playable single player campaign for this type of game, even though technically it's third and not first person.
Having a game where a head shot on an enemy actually kills them as opposed to 20 head shots (gears stop hiding you know I'm talking about you!) was so refreshing and added immensely to the immersion factor. Especially as a head shot from an enemy was just as fatal.
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I really enjoyed the first installment, and thought the online component was great. Much as I love COD4, once you've played a game with a really strong fire-from-cover mechanic it feels odd to play a "realistic" shooter that doesn't have it.
Oh and Baronen, maybe if you ask your mum & dad nicely if you can do some chores round the house they might give you a bit more pocket money. Bless.
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Wow, that was pedantic
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"Having a game where a head shot on an enemy actually kills them..."
I guess you never played GRAW then? A headshot from ANY weapon (even a silenced pistol) will kill in GRAW.
"though technically it's third and not first person"
Not really, if you just let go of the controls it goes into 1st person mode, you actually have to interact and pull the trigger to make it go 3rd person. So really it is 1st person.
And I don't quite get what the reviewer is talking about with this new XP and character customisation system, it had all that in the first one anyway.
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I'm especially enjoying the fact I can now gain EXP by playing the campaign mode.
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It would be nice if EG could review the PC version of games like this though, when they talk about 'intuitive use of the d-pad' it worries me that the control system and responsivness might be consolenerfed.
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]http://ww w.youtube.com/watch?v=NfN_cZqGA...[/link]
OH SHIT!!!!!!!!!!
p.s. only on ps3
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In the last few months I've played and enjoyed Bioshock, Orange Box, COD4, Halo 3, Metroid Prime 3, Unchartered, Stranglehold, Timeshift, Fear Files, Army of Two, The Club and Medal of Honor Airborne but I'll still find room for this before GTA4, MGS4 and Haze.
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People buy semi-realistic shooters for MP.And the campaign is longer than COD4's.Beter mechanics and more customisation online than COD's MP as well.A must-buy for FPS fans.Still flawed,but not overpriced if you play online.
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People buy semi-realistic shooters for MP.And the campaign is longer than COD4's.Beter mechanics and more customisation online than COD's MP as well.A must-buy for FPS fans.Still flawed,but not overpriced if you play online.
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FUCK YOU UBISOFT
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So now I'm really set on trying out one or two other shooters in addition to COD4, and the fast paced sci-fi in UT3 isn't really quite to my liking, though I've given it a shot offline with bots.
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/lovingly pats £5 copy of Rainbow Six 3
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Of course price matters when you're being fed practically the exact same product. It's obvious giving the turnaround all they did was a few tweaks and a handful of new missions. Given Kirsten finished it in such a short time, not only is it a just a rehash of R6V1 but it doesn't even last long enough to be a proper full title. I remember one of Ghost Recon's expansion packs had tons of new missions/maps and weapons but they still charged less than £20. This is an Exp. Pack masquerading as a full game to fluff UBI's profit margins.
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Now I may be reading this wrong, but it sounds as if, should I fancy a spot of shotgunning, rather than simply getting one from the nearest box o' guns, I have to dick about blindfiring and other idiotic things to earn XP in order to unlock them. Stupid. The arbitrary third person thing in the first one but at least it was reasonably easy to ignore, but it seems like I have to do things like this, that is, do things the way someone else says rather than how I want, to unlock what was never locked in the first one. Realistic shooter behavour that is not. Maybe they ought to have a flashing HUD icon saying "YOU ARE PLAYING A GAME" that pops up every five seconds too.
EDIT: and +1 for the guy asking EG to once in a while review multiformat games on PC rather than 360. Not all the time, just sometimes. I can't count how many times I find myself getting halfway through the review only to learn that the controls and feel of the game the reviewer mentioned before in fact applies to a pad, and thus is meaningless to me.
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[link url=http://en.wikipedia.org/wiki/Tom_Clancy%27s_Rainbow_Six a>
]http://en .wikipedia.org/wiki/Tom_Clancy%...[/link]
Anyway, I've played all of the Rainbow 6 games and have quite enjoyed them all other than Lockjaw (turned the demo off in disgust). The series certainly peaked with Rogue Spear and to a lesser extent with Raven Shield. Vegas was perfectly good though and this is a tweak of that with more content in some areas and less in others (co-op). At least people who've completed the original get bonus starting XP as a reward (I'm stuck at the last checkpoint of the last level). There's no way it should have been full price though - it's only really 3/4 of a game so it should be £29.99.
At least it still supports the Live Vision camera. Perhaps I won't look like Mr Potato Head this time around.
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My copy shall be here soon, and I must say, I am quite excited! XD
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Why do developers neglect this area so, I am old and have no time to play death match vs 12 year olds any more (this may or may not have something to do with my slowing reaction times, or that I am just useless at pvp type games, I didn’t used to be , back in the halcyon Quake 2 days when I once toped the killboard alas those days have long since passed in the autumn of my game playing...)?
Anyway myself and my fellow oldies have played HALO 3 co-op through which was good fun but now there seems to be nothing to cater for 3 people wanting to play co-op (no tittering at the back!) anyone know of anything?
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- Do they still spawn right in front of you
- Are they suddenly omniscient when alerted to your presence
- Can they still turn 180 and pop a dozen rounds into your head in a millisecond
- Does the buddy AI still allow the actors to stand in the open and allow themselves to be ventilated
R6V had some excellent AI routines handling cover and flanking only to be ruined by the above issues. It'd be nice to know if they've done better this time round.
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Thank you, EG, for convincing me to stay away from yet another Ubi rehashed piece of shit. They're becoming more and more like EA every day.
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That is a CoD4 PC hack - not PS3.
Would like to know if Terrorist hunt is improved in this one. It was enjoyable in RSV but I didn't like the "spawning" mechanism. I wanted a load of enemies already there and milling about for me to kill. Not groups which spawn when I turn up. You never saw terrorists in the distance did you?
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'What's that? You want to have a fair game where your own skill decides how well you do? Righto, I'll just spawn you next to 5 enemies and a live grenade!'
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Its refreshing to get back to a proper tactical shooter. I think a lot more time and effort has been put into the maps in this installment, lots of points of entry to rooms full of terrorists/hostage situations really give a great sense of timing and tactical awareness. Im really enjoying it! 8/10 at least.
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[link url=http://www.avforums.com/forums/showthread.php?t=732940
]http://ww w.avforums.com/forums/showthrea...[/link]
It seems that after saying that both versions of RSV2 were built from the ground up, the PS3 version turns out to be a port of the 360 version.
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They share the same network code. Doesn't necessarily mean they share all the rest. Though Ubi does harm its credibility with stuff like this. Ah well, never get their games or any other multiplat titles anyway (safe CoD4 and the dismal Oblivion).
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i enjoyed the first one, offline as well as online, but don't have the internet anymore so not wasting my money for six hours worth of stuff