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Tom Clancy's Rainbow Six: Vegas 2 Preview

PC Xbox 360 PlayStation 3
Preview by Rob Fahey

8 February, 2008

Page 1 of 3. Page 2 ->

There's a twisted little corner, somewhere in our tarnished souls, that harbours a smouldering and undying bitterness about the fact that Tom Clancy has his name splashed over so many fine games. For a man whose talent is the ability to recite mind-blowingly dull technical information about military equipment with all the narrative skill of a drunken Dan Brown telling bedtime stories to a sedated chimpanzee, having his name on Splinter Cell, Ghost Recon and Rainbow Six really isn't bad going. After all, when we try going off on ten-minute monologues about attack helicopters, our mates tell us to shut up. Perhaps Tom Clancy doesn't have very many mates.

Still, he can always console himself with the fact that rather a lot of people - Kristan included - really liked the last instalment in the Rainbow Six series, Rainbow Six: Vegas. It was a fantastic return to form after 2005's Rainbow Six: Lockdown, and a fine start on next-gen consoles. It's no surprise that Ubisoft decided that Rainbow Six was going to stay put for a little while after Vegas - with the Ubisoft Montreal team that created the original game now putting the finishing touches on Vegas 2.

Whoa, hold on - finishing touches? The original Rainbow Six: Vegas only poked its head above the parapet at the end of 2006, and they're already polishing off a sequel. What is this, Ubi Sports Covert Ops 2008?

Go Go Go

'Tom Clancy's Rainbow Six: Vegas 2' Screenshot 1

Some nice effects don't disguise the fact that Vegas 2 won't be the finest-looking game on the block - but its beauty is more than skin-deep.

"No, it really wasn't rushed," designer Philippe Therien chuckles when we query the 15-month development cycle. "We looked at what we wanted to do and we budgeted the time according to it. We're on time, and happy with the result. The really key thing here is that the engine was solid and working - there's no point in spending more time developing new things that we don't need.

"We did put new features in - we've got sprinting, team orders for grenades, bullet penetration, the new ACES system... There's tons of new things in there, but we didn't really need anything fancy. We didn't, say, need to drive vehicles or stuff like that. That really wasn't necessary. That's why the entire development was spent just making new features, tweaking our graphics."

So, let's take a closer look at the new features that Ubisoft Montreal has added to Vegas, then. Sprinting, which gives you short bursts of speed, where you can't fire but are hard to hit, is certainly in there - a familiar concept, but a new addition to Rainbow Six. Bullets now penetrate different types of object differently, which introduces the idea of "visual cover" - thin screens that hide you from the enemy's view, but won't stop bullets from killing you stone dead.

'Tom Clancy's Rainbow Six: Vegas 2' Screenshot 2

Enemies now actually notice when you shoot an elbow that's sticking out from behind a shield, rather than letting you kill them by sniping their toes.

AI has been tweaked significantly, too - not just for your enemies, but also for your team-mates. Send your squad off down a corridor and they won't stroll down like a bunch of pensioners out for a constitutional; they'll run from cover point to cover point, leapfrogging one another as they go so that one squad member is always ready to provide covering fire. They're also keenly aware of the bullet penetration we just mentioned, and won't hide behind cardboard except as a last resort.

Perhaps the most interesting of the new features - for players new to the series, especially - is the ACES system. At its simplest, this is Vegas' progression system. It's designed to track your achievements in various fields of gameplay, and reward you for them, keeping tabs on various feats related to Close-Quarters Battle (CQB), Assault, Marksmanship and other fields, and giving you access to new weapons and equipment related to those fields as you progress.

For instance, achieving good results in close-combat shooting might unlock a new shotgun for you; doing better in marksmanship will unlock a new sniper rifle. Things you unlock will be relevant to how you play the game - so not everyone will unlock the game's features in the same order.

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Comments: 1-24 of 24 in total

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Tejstar
08/02/08 @ 08:10
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This looks to be more solid than the first game - looking forward to it!
bioreit
08/02/08 @ 08:26
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Damn metrosexuals! I don't want my games all gayed up!

/keeds

Just make the online co-op hop-in/hop-out and count as the real campaign this time around and Ubisoft, you have yourselves another purchase.
LiquidViolence
08/02/08 @ 08:28
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For the love of god include a hardcore more *goes to play Rogue Spear one more time*.
XdarXideX
08/02/08 @ 08:36
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Been watching videos of Vegas 2 this morning from another 360-related website. Looks great fun but I wish they would sort out the slow motion gravity as it's quite off-putting... to me at least. When you throw grenades they float through the air like paper planes. Debris from explosions does the same too. But that's my only complaint I guess.

Can't wait to actually enjoy ranking up. COD4 definately got it right with the Challenges. It's a good thing R6V2 will follow suit but with the added bonus of having XP achievable offline and in co-op. (I think that's correct)
dog
08/02/08 @ 08:54
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my only requests are to keep the 4-player co-op and maybe to add bots... playing some of the other multi-player modes as co-op would be great...

oh yeah, and optimise the graphics a bit so it scales down a bit... i found the first one ran like a crippled dog on slightly older machines (ie most 6 series nvidia cards)
espadachin
08/02/08 @ 09:03
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i want them to make rainbow six: peckham
syphaa
08/02/08 @ 09:25
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Looks totty!
Loved the first one, so am hyped for this outing also!
Hoping the co-op experience is a little bit tighter than previous.
Be nice if they actually had dialogue in the cut scenes for co-op, hoping its an exact mimic of SP.
Also that the face capture using the vision cam is a bit better and customisable.

Should be good!
stepneg
08/02/08 @ 09:43
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Doesn't the ACES ranking up system just replace the PEC from the original? IMO it could be the same game with different maps and new single player story, I would still buy it, can't wait!
PearOfAnguish
08/02/08 @ 10:07
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Is online co-op still in there? Co-op terrorist hunt ftw.
themorganator
08/02/08 @ 10:21
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Have they just copied COD4?
LeeroyJenkins
08/02/08 @ 10:24
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Want.
Dante_Cubit
08/02/08 @ 10:38
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Rainbow Six: Didcot would be excellent. Fast-roping down the power station would be a great level whilst a shoot-out in Didcot Railway Center would be the stuff of a Bruckheimer movie. You could then chase terrorists in a helicopter over Abingdon or Slough...
mcmonkeyplc
08/02/08 @ 10:50
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"Have they just copied CoD4"

Are you 10? RBS has been around before CoD was even a glint in a WW2 veterans eyes.

asphaltcowboy
08/02/08 @ 11:15
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Sounds great - take a great working formula, improve it, don't break. Good stuff!
p00ntang
08/02/08 @ 11:18
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I've been playing CoD4 a bit, and it's no sub for Rainbow. Can't wait
Ruruja
08/02/08 @ 11:36
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Have they just copied COD4?
Edited 1 times, most recently on 08/02/08 @ 11:36
smoothpete
08/02/08 @ 12:04
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"and a very good ending" - I tell you what, it had fucking better have a good ending, the end of the first one was a massive disappointment for me
azwipe
08/02/08 @ 12:33
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no mention of how horribly broken and bugged the pc port of the first one was?
Blockhead
08/02/08 @ 12:42
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I just hope they don't bump the graphics down for campaign co-op, as in the first one. But, as long as it runs smooth, I can live with it.
thenastypasty
08/02/08 @ 13:33
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really looking forward to this ,i didnt play the multi player much on the first game but intend to with this 1!!
TagemandBagem
08/02/08 @ 17:09
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Graphics look mediocre at best. Obviously that wouldn't be an issue it there was great gameplay behind it but there isn't. After Ravenshield they went for the console audience which in their minds means - wider audience - "casual gamers" - dumb it down. This is just a glorified expansion pack with some stolen ideas from IW.
Turrican
08/02/08 @ 21:49
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A Preview that spectacularly fails to consider the key failing of Vegas 1 (namely the stripped co-op mode) is not a good enough preview for this site in my opinion. Try harder B-
Max_Powers
09/02/08 @ 15:02
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How will matchmaking work? A la CoD4 and Halo 3 or the horrible, horrible lobby system of the first Vegas, Gears, TF2 etc.?

Also Ubisoft fix your f'*cking net code, maybe then we'll have a sale

Smugglarn
09/02/08 @ 17:29
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Coop terrorist got to be able to support more than four damn players on the PC! Eight should be and must be the new standard. Keep up with the times Ubi. Everyone are doing coop now - half way won't get you there.

Comments: 1-24 of 24 in total

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