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Tom Clancy's HAWX Interview

PC Xbox 360 PlayStation 3
Interview by Kristan Reed

19 August, 2008

Page 1 of 2. Page 2 ->

HAWX, the latest game to join the genre-spanning Tom Clancy series, is pitched as an accessible air combat title with a few twists. With a heavy emphasis on intense dogfighting and gravity-defying manoeuvres, and an intriguing story crossover with previous and forthcoming Tom Clancy titles, Ubisoft Bucharest's latest addition to the ever-expanding range has a bit of promise, so when we were invited over to Ubisoft's Paris HQ to talk to lead designer Thomas Simon and check out the latest build, we flew at the chance. Well, made our way through the Chunnel.

Read on for our in-depth interview, and check back for our first hands-on with both the single and multiplayer facets of the game.

Eurogamer: What does HAWX stand for exactly?

Thomas Simon: HAWX stands for High Altitude Warfare - X means prototype. It's a unit of very very skilled pilots who are basically trained by the US Air Force, a special force, to fly any type of aircraft. Not only US planes but planes from Russia, France, UK, etc. They are used to flying anything that has a jet engine. And they use them for special ops. The player is a former HAWX pilot that joined a private military company that is creating an Air Force branch - but he stays closely joined to the US and in a certain part of the campaign he will rejoin the HAWX unit, which will be reactivated to help the US defend itself against the private military company that launches a massive attack on the US territory.

Eurogamer: Where is HAWX set?

Thomas Simon: In the first mission, you actually replay a GRAW 2 air-strike mission in Mexico, but from the air - but it's like a flashback. When the game starts for real, you're in 2014, just after the end of GRAW 2 actually, and you've joined the private military company in a mission in Africa. Afghanistan, Middle-East are the first part. Then tension will arise in South America - we showed a map at UbiDays of Rio De Janeiro - so we have several missions there.

Then, when the conflict and the tension explodes in the US, the mission will take place over US soil. In one of the campaign missions, you have to protect a Space Shuttle in Cape Canaveral to help the US launch a new anti-missile satellite to restore the SLAM network, which is actually part of the EndWar storyline, so we have some crossover with GRAW and with EndWar like that.

On the US soil we also have three major cities that I won't disclose now, but are quite iconic locations, and other places that are all based on real locations with real satellite data. It's not like any location, it's the exact place as seen from the air.

'Tom Clancy's HAWX' Screenshot 1

Eurogamer: Does HAWX incorporate prototype military technology like the other games in the Tom Clancy universe?

Thomas Simon: In terms of technology, it means taking technology that's already believable and take it one generation further. It's the mature version of what's just a prototype now. So what you've seen for ERS (Enhanced Reality System) for some planes that you've seen is in that spirit. And it's not just technology and military authenticity; it features a strong storyline with high stakes. It's also the elite forces, hence the HAWX squadron you're coming from. Yes, it has all the ingredients for a Clancy title.

Eurogamer: When you're playing the single-player campaign, do you always control one specific plane, or do you flick between squadrons?

Thomas Simon: You control yourself. You are David Crenshaw, the pilot from GRAW 2. First you're flying with your wingmen, and you have the possibility to give orders to them. You haven't seen it today because we didn't want to show it - it was not necessary for the demo. You have your team-mate to cover your six, attack a specific target, and attack random targets, so it's really part of the system...

Eurogamer: Quite typical of the usual Tom Clancy game approach, then.

Thomas Simon: Yes, we wanted to link with GRAW, definitely. Obviously we are replaying the mission in Mexico, and you meet the Ghosts again later in the game. In EndWar we are really announcing some elements of the storyline in the game - and actually more than that, but we can't say everything now. But, yes, it's being part of the Clancy family, it's like the second generation of titles. Some titles like Splinter Cell have really impressed so much, and they really helped create a whole universe. And now we are able to - with other people from Ubisoft that are working on Clancy titles - start playing a bit with the universe itself, creating crossovers, and it's getting quite exciting.

'Tom Clancy's HAWX' Screenshot 2

Eurogamer: Can we expect crossovers with the Rainbow Six or Splinter Cell games as well?

Thomas Simon: Er, Rainbow, yes, something like that. You'll see! There's a massive attack on the US, so many US forces, secret or not, should be involved in the conflict.

Eurogamer: Is the crossover blatant or is it more subtle?

Thomas Simon: Some elements are really clear and obvious. Close air support for GRAW in Mexico or in other places in the game - this is really a gameplay feature. Some elements are referenced to the storyline, so it's part of the general flavour of the game. It's not only one type of element, we try to use as much as we can.

Eurogamer: Tell us about the multiplayer side of the game.

Thomas Simon: Team Deathmatch will be available for a total of eight players, two teams of four. This is the best mix, in terms of experience, otherwise it's too crowded. You haven't seen all of the features, for example the support kicks in when you accumulate enough points. It takes time to discover every element. It's not just killing planes - you have a bit of strategy in how you use the support and what kind of weapon you can choose.

You have some special weapons that you choose not just to attack, but to defend your team-mate. You have a system of requests; you can request that someone attack your target with you, and if you accept, it will work automatically so that you attack one target together, so you can optimize it around there. Basically you just push the d-pad up to ask your teammate to 'attack my target', and if they confirm, they will do it. Down means 'attack the target which is attacking me', and if you accept they will select it. It's just a shortcut. You can of course use voice, but this is like a shortcut.

Eurogamer: Does the voice recognition work in HAWX in a similar fashion to other Clancy titles?

Thomas Simon: Yes - you'll be able to switch targets and weapons, shoot, go on/off, call for cover.

'Tom Clancy's HAWX' Screenshot 3

Eurogamer: Any plans for co-op online?

Thomas Simon: Yes, there will be a co-operative campaign, encompassing all 18 missions. You'll be able to play it from the beginning to the end, or drop in at any moment, because it's simple to join in with friends. You'll be able to go off and play a mission with a friend and then continue by yourself. It really is totally flexible. You don't have to start with your friend - you could even start the game at the very last mission by joining a friend's game. It's up to you.

All the experience points you will gain during campaign solo, campaign co-operative, team deathmatch will be feeding the same pool of XP, and this will unlock planes and weapons, etc. You can really play the game in the order that you want.

Eurogamer: Is the XP system similar in essence to Rainbow Six Vegas 2?

Thomas Simon: Yes, the spirit is the same. You play in the order that you want. Whatever you do during the game will be rewarded by experience points, so you don't have to worry about starting at the beginning of the campaign. Obviously the best learning curve experience would be to start playing the campaign by yourself and then play with friends, because with more people in the co-op campaign, the more the difficulty increases, but it's really up to you.

You also have some challenges that will either unlock Achievements or special XP rewards that are designed to be achievable with more than one person. I mean, one single guy could do it, but it could be really hardcore.

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Comments: 1-18 of 18 in total

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Eraysor
19/08/08 @ 07:18
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Finally, an alternative to Ace Combat. I like the GRAW crossovers too.
DFawkes
19/08/08 @ 07:53
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PMCs attacking the US? I detect a hint of Metal Gear Solid 4 :P Not really, they both just feature PMCs.

I love air combat games, so I'm really looking forward to this one, especially co-op. I'm not the kind of person to say every game needs online, but I'm glad it's in this one.
NegativeZero
19/08/08 @ 07:54
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Looks okay, but I'm not going to be convinced until I get a chance to play a demo or something. Dire voice acting and horrible plot aside, Ace Combat 6 is still the most enjoyable console-based air combat game, and while this looks good I get the impression that they might try and overcomplicate it or make it too 'realistic'.

One thing that I remember seeing in footage of this a little while back was the way that the camera pulled back to a fixed camera miles away when you were dodging missiles. That was probably the thing that raised my eyebrows the most - it seemed like it would jar you out of the gameplay. But it might be great. Impossible to tell until we can play it.

HAWX is still one of the shittiest game names I've seen, though.
seasidebaz
19/08/08 @ 07:58
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This writeup now means I've got another game to look forward to :)
HiredMan
19/08/08 @ 08:08
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"negative Ghostrider, the pattern is full"
kissthestick
19/08/08 @ 08:15
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:(
bf
19/08/08 @ 08:21
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I'm sorry I didnt quite catch you there, the problem with flight combat games is that they are "a bit limited for people who were not a big fan of air combat games or planes". We better get started on an Elder Scrolls for the Mario crowd then...
UncleLou
19/08/08 @ 08:31
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I am seeing a cockpit screenshot there - which is great. Hadn't they said there'd be no internal view at all? Hope it's not just a cutscene.
UncleLou
19/08/08 @ 08:43
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One thing that I remember seeing in footage of this a little while back was the way that the camera pulled back to a fixed camera miles away when you were dodging missiles. That was probably the thing that raised my eyebrows the most - it seemed like it would jar you out of the gameplay. But it might be great. Impossible to tell until we can play it.


Hm, did you really read the interview at all? :p

It's the one feature everyone who has seen it in action seems to be extremely impressed with.
TessaTickle
19/08/08 @ 08:56
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Eurogamer: Do you think Tom Clancy ever bothers to play them himself?

Thomas Simon: I'd be happy to show him [HAWX] and demo it for him, definitely. I mean, planes and Clancy are a natural mix. In 'Clear And Present Danger', [there's a] special operation where planes go and bomb a car to kill drug lords, for example.


I know, I know, I should be used to it by now : interviewer asks straight question, interviewee dishes out some spun B.S. that avoids the point entirely because the real answer (in this case) would have been "he hates games, thinks they're for retards, he lets us use his name against a whole wodge of dosh and suckers buy this game, yay". [corrected my own spelling]

I think that unless an interviewer is gonna call the interviewee on what's obviously a fluff answer that the interviewer would have been better off leaving the question out. If the interview is meant to be a polite conversation (obviously), please leave out that angle of questioning because all I learn from the guy being interviewed is how much of a B.S. artist he is and it tells me nothing about the game.

Sorry for not contributing anything useful myself. I'm off to jump into the lake.
Edited 1 times, most recently on 19/08/08 @ 09:57
Machetazo
19/08/08 @ 09:03
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Show some footage, then we'll talk...more excitedly!
As is, it seems like it could be very good.
Edited 1 times, most recently on 19/08/08 @ 10:09
Arwin
19/08/08 @ 10:12
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What I would love to see is being able to control the first person / cockpit view with the sixaxis, at least as an option, so that I can look around freely using the sixaxis while doing everything else I can do with the plane using the analog sticks and other buttons (would like that in cockpit view of Gran Turismo too by the way, thank you). That could create a gameplay experience that really ups the ante in terms of immersion that matches how these fighter planes work with pilots in reality. And hopefully be a lot more fun as well.
Edited 1 times, most recently on 19/08/08 @ 11:12
BobsUncle
19/08/08 @ 12:19
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"So while they are still manoeuvring to get a shooting opportunity on me, I'll be locking and shooting and dodging. So when they will be shooting, they will already have two missiles coming to them while I'll be moving and dodging - and they will be still."

What? I have real difficulty understanding what sort of maneuvers he's doing there. Normally someone is behind you if they're trying to lock on, so how the fuck is he shooting back? Has it got Firefox in it and rear firing missiles? And why are they still? Is he fighting a helicopter.

Do I have to think in Russian?
BobsUncle
19/08/08 @ 12:27
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Also..

"I wait for one to shoot, because it means he's going to have reload time, and I'm going to have something to do."

Reload time? RELOAD TIME? Does he need to crawl out onto his wing and load up another missile before he can fire? In every flight sim I've ever played I can fire off all my missiles as fast as I can repeatedly press fire, after which I can't fire again until I've landed and re-armed. What's he on about with reloading?

I'm so confused by this guy.
NegativeZero
19/08/08 @ 13:16
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@UncleLou: It's the one feature everyone who has seen it in action seems to be extremely impressed with.

Well, I wasn't impressed when I saw some video of it a while back. It might look better in reality, but I don't give a shit how it looks, I care about how it plays. I want to feel like I'm flying the aircraft directly, not indirectly. It looked like the sort of thing where they would arbitrarily shoehorn in some token sixaxis bullshit or something. But as I said, I want to actually try it myself before forming any strong opinions.
UncleLou
19/08/08 @ 16:08
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It looked like the sort of thing where they would arbitrarily shoehorn in some token sixaxis bullshit or something.

It really, really does not look like that at all. Fair point that it might ruin the feeling of flying, but I think you are underestimating the feature, or rather its meaning for the game. It seems to be the core mechanic of the game, rather than a gimmicky afterthought.

And of course it's about how it plays - I say it again, it's the one feature everyone who saw the game in action, or played it, seems to be extremely impressed with.

konnsky
19/08/08 @ 23:22
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I am really looking forward to this, by the way!
MondoPest
21/08/08 @ 21:32
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Was great when my staffer and I wasted the two Ubisoft guys playing in the E3 suite in a 2v2 fight. The only thing that bothered me was the dogfight cam. I come from PC flight sims and need a padlock view from within the cockpit, not some wonky angled view from outside.

-MP
http://www.GamingShogun.com
Edited 1 times, most recently on 21/08/08 @ 22:32

Comments: 1-18 of 18 in total

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