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Tom Clancy's HAWX Hands On

Xbox 360 PC PlayStation 3 Hands On by Kristan Reed

22 August, 2008

Page 1 of 2. Page 2 ->

Game designers love the war on terror, but judging by its output Ubisoft positively salivates at the thought of it. Under the ever-malleable Tom Clancy umbrella, we've waged open-air war in various Ghost Recon titles, engaged in close quarters hostage rescue in Rainbow Six, and snuck around the darkest corners snapping necks in Splinter Cell. Now it's time to rule the skies in the latest addition to the Tom Clancy family, HAWX.

HAWX stands for High Altitude Warfare X (the X meaning 'prototype' and sadly not 'kiss'), and you play as pilot David Crenshaw, an ex-HAWX veteran who rejoins the squadron to restore peace to various parts of the world, including Brazil, the Middle-East and Central Asia [are we still using "restore peace" as a euphemism? - Ed], in the aftermath of a "massive attack" on the USA. A fine excuse, in other words, for engaging in high-speed dogfighting in a collection of technologically advanced aircraft over a series of iconic locations.

In keeping with Ubisoft's desire to create a coherent Tom Clancy 'universe', with overlapping narratives between the various games within it, HAWX kicks off with a reprise of a mission some of you might recall from GRAW 2. "You actually replay the GRAW 2 airstrike mission in Mexico - but from the air," says lead designer Thomas Simon. "When the game starts for real, [it fast-forwards to] 2014 - just after the end of GRAW 2 - and you've joined the private military company in a mission in Africa."

After the African introduction, you and your squadron head to Afghanistan and Rio de Janeiro in Brazil. From there, the aforementioned conflict in the US explodes, and Crenshaw eventually finds himself back on board with HAWX once again, protecting space shuttles over Cape Canaveral. In fact, this part of storyline crosses over with the forthcoming EndWar, another new addition to the Tom Clancy gaming dynasty.

'Tom Clancy's HAWX' Screenshot 1

When you were little, and pretending to be a plane, did you...

"In EndWar we are announcing some elements of the [HAWX] storyline - and actually more than that - but we can't say everything now. Some titles, like Splinter Cell, have really impressed so much in that they really helped create a whole [Tom Clancy] universe," offers Simon. "With other people from Ubisoft that are working on Clancy titles, now we are able to start playing a bit with the universe itself, creating crossovers. It's getting quite exciting." Okay, so we've got GRAW and EndWar covered off, but what about narrative crossover with Rainbow Six? "Errrr, Rainbow...yes, something like that. You'll see," teases Simon.

As you might expect from a Clancy title, cutting edge, near-future hardware is firmly at the top of the agenda."[We've taken] technology that's already believable and [moved] it one generation further. It's the mature version of what's just a prototype now," Simon says. "So, the ERS (Enhanced Reality System) for some planes that you've seen is in that spirit. And it's not just technology and military authenticity; it features a strong storyline with high stakes. It's also the elite forces, hence the HAWX squadron you're coming from. It has all the ingredients for a Clancy title."

Fortunately for Ubisoft, such claims are given credence when we're allowed to put the opening single-player level through its paces a few times. Two things immediately mark HAWX out as one to watch: the impressively slick 60 frames-per-second game engine and the intuitive controls. "Right from the pre-production stage we wanted 60fps," Simon nods. "And any time we did something to disrupt that, we worked on it until it was fixed. It was very important."

'Tom Clancy's HAWX' Screenshot 2

A) Stick your arms out to the side like wings.

Surprisingly for a flight-combat title, the controls take a matter of seconds to adjust to - but it was all part of the plan, as Simon explains: "We really want the game to be accessible very quickly, so that you immediately feel like you're in control and can have fun killing enemies, or just manoeuvring, and feeling in control. You have a huge possibility to improve yourself - to learn the manouevres, make more flips, and push the plane to the closest possible stall limit and give you more manoeuvrability. This is part of the skill - depth and accessibility at the same time."

But while the general left stick for plane control/right stick for camera control isn't a whole lot different to the classic flight combat games of the past, where HAWX really improves matters is the way it uses an external camera to give you a new and useful perspective. Not only does it give you an idea of your current orientation, but it also locks onto your current target, which proves to be a more useful way of following your enemy than simply chasing an off-screen cursor. Tight turns and flips suddenly become far easier to pull off thanks to this greater degree of visual feedback.

"We worked quite a lot on [the external camera]. It was the most difficult feature that we developed and also the most iterative," Simon admits. "It started by us wanting a way to dodge a missile with a special camera, and we realised we would like to do more stuff with that camera." And in a game where you spend a significant amount of time playing dogfight cat-and-mouse, being able to dodge missiles effectively becomes arguably the crucial gameplay mechanic - both in single and multiplayer.

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Comments: 1-18 of 18 in total

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peppergomez
22/08/08 @ 05:47
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consoles and flight sims are like drinking and driving
the_dudefather
22/08/08 @ 07:03
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fun? ;)
Scimarad
22/08/08 @ 07:12
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The external view sounds like a bit of a turn off for me though I'm certainly going to give it a chance.

As for the flight sim comment; I think there might be a little difference between something like this or Ace Combat when compared to FSX or whatever. Or are you just one of those zealots who always claims console=dumbing down and thinks anyone who doesn't use KB+Mouse is some kind of dangerous mutant?
RedPanda
22/08/08 @ 07:25
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i think i just got a little sick in my mouth
mezzomorto
22/08/08 @ 08:00
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+1 for the Top Gun reference

Your ego's writing cheques your body can't cash, etc
mcmonkeyplc
22/08/08 @ 08:08
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Fucking hell! It might be good !
khaz
22/08/08 @ 08:27
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@ Scimarad

I think he was referring more to the arcadey nature of flight sims on consoles. Those who grew up on flight sims on the pc during the late 90s and early 00s, console flight sims must be pretty off putting. They're incredibly arcadey compared to the games that came out then. Plus, joysticks on the pc made a huge immersive difference too as they were essentially tailored for such games.

There are times when i'm running through Ace Combat 6 and all I can think of is IL2 does it so much better. I like both types anyway.

Hopefully this can give Ace Combat 6 a stern challenge. Shame on Namco for charging money for extra co-op maps, the greedy buggers.
UncleLou
22/08/08 @ 08:30
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Comparing games like Ace Combat (and, I assume, Hawx) to "real" sims doesn't make much sense, really. They're pretty much different genres.

Really looking forward to Hawx - the more I read about it, the better it sounds.
Widge
22/08/08 @ 08:32
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I would rather have an arcade flight game rather than a sim, mainly because the sim's verge on being tedious.
TheBoyChris
22/08/08 @ 09:19
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Really looking forward to this :D
Kill_Crazy
22/08/08 @ 09:24
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I so hope this is good. So far i haven't played a console flight game that was appealing, they're all too arcadey and like Afterburner. Give me something with a decent sim aspect to it and i'll be happy :)

Best flight sim ever, IMO, has got to be F-29 Retailiator on the Amiga.
Edited 1 times, most recently on 22/08/08 @ 10:25
DFawkes
22/08/08 @ 09:37
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What was wrong with a cursor showing you where the enemy is? I've seen these extrenal tracking cams before, and the just don't do it for me. As long as it's just optional though, I'm all for it.
Tricky
22/08/08 @ 10:10
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It's bloody good actually - had a go on it at Leipzig and was very impressed. Had a nice surprise when I was at Saitek's stand as well - they're producing new versions of their Aviator stick for consoles (one for PS3 and another for Xbox 360 - apparently they can't combine the two in one due to licensing restrictions) which they say will work perfectly with HAWX (as well as Blazing Angels and Ace Combat), so that should improve things a lot; I always found the Ace Combat games far too fiddly on a gamepad.
Buggs
22/08/08 @ 10:44
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Flight sims vs arcade = Racing sims vs arcade

Opinion on both is so divided that they might as well be different genres. For me, sims are too hard, I don't have the dedication or attention span to get good at them. Arcade = instant fun. I WANT to be able to do things in video games that aren't possible in real life.
BobsUncle
22/08/08 @ 11:48
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"I would rather have an arcade flight game rather than a sim, mainly because the sim's verge on being tedious."

I kind of agree, I used to really like flight sims on PC, Commanche Hokum was the best sim ever (helicopters rule) but then I got Lock On and it was sooooo realistic it was boring. Just the way all the instruments worked like a real plane, which sounds great but in reality is actually very difficult and boring. The way radar works in an SU-27 is just plain shit, you have this tiny little cone you have to keep slewing all over where you're searching. All this 360 degree radar picking up targets at any height is bullshit. I honestly can't believe anyone can find a target in real life without an AWACS. And Falcon 4.0 was so realistic it was also boring.

The only reason I'd play a PC flight sim nowdays is because using a Joystick/Throttle/Rudder system is awesome. And only then if it wasn't 'realistic'.
moggsy
22/08/08 @ 12:29
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Just playing through Ace Combat 6 at the moment - it's excellent - just the right balance of arcade and sim for my tastes. Sounds like Hawx will be my next purchase in the genre.
bonker
22/08/08 @ 21:40
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Planes and co-op missions.

I should be pissing my pants about this game yet I can barely raise the effort required to type this and lots of other people didn't even get this far judging by the lack of comments.

Clancy-fatigue??
ioryadragon
25/08/08 @ 18:39
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this is an action sim, an arcade sim, presented very well, so it is for people that like quick fun sessions with big explosions and interesting missions imho, so yeah this could work.

Comments: 1-18 of 18 in total

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