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Tom Clancy's Ghost Recon: Advanced Warfighter 2 Reader Review

Reader Review by Overlush

13 March, 2007

I'll be brief, because I'm either preaching to the converted or this is falling upon deaf ears:

I felt a certain degree of cynicism upon hearing about GRAW2 and even experienced it when walking through the demo that appeared on LIVE the other week, but as with the demo, that cynicism soon melted away under a barrage of mortar fire.

The key ingredients that made GRAW the success it was remain intact: graphics, tactics, realism, online, audio etc. but it's fair to say that every single one of these ingredients has been fine tuned and polished to perfection. The end result has you struggling to find fault as you gawp, wide-eyed at the audio-visual assault laid before you. It�s one of those games that looks so good, you just have to grab someone else to share the wonder�although wonder was actually the last thing on my long-suffering wife�s face.

Areas that have seen a marked improvement are: squad AI (who no longer wait in the open like bullet magnets but now dash for cover at appropriate moments), level dynamics and, more importantly, tension:

GRAW was great, but for me it was just too sterile. Apart from the early level where you had to defend an embassy building there weren't many moments that really got me on the edge of my seat. GRAW2 is a string of such moments and elevates the game to much greater heights as a result.

/applauds

Online remains a complete blast, albeit one populated by a few too many testosterone-fuelled teens from across the pond for my liking, but hey: such is life. The graphics online seem almost as good as in the campaign and the new co-op missions are superb. My only real gripe is that they STILL haven't included cover in the online component. Why Ubi? It's in R6Vegas y'know!

In short: ignore the current of cynicism that runs through your veins and open yourself up to another man-size dose of GRAW glory :)

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Comments: 1-6 of 6 in total

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BravoGolf
13/03/07 @ 15:32
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Nice, short n' sweet
kangarootoo
15/03/07 @ 10:27
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Nice review.

A trusted friend described this to me thus "its good, but not quite as good as RB6:V". What are your thoughts on that?
Mashum
15/03/07 @ 17:29
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I agree with the 9 - it's a nice mechanic and very well executed thoughout.

The music deserves a mention, haunting celtic ballads sung over hot flying led may be a bit cliched but it still rocked, as did the moody techno synth babbling away during the more tense scenes.

Oh and southpaw support!
Overlush
16/03/07 @ 09:20
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@kangarootoo

I've got mixed feeling about that. On one hand I get a bit cynical and think that Ubi are pushing two franchises out of the door when one would do. On the surface GRAW is fighting outside with night vision and R6 is fighting inside with thermal vision, but after more play I've come to appreciate the more subtle differences.

R6 has a quicker pace to it and a more claustrophopic feel to the action. GRAW is more paced and has greater emphasis on squad tactics. In GRAW1 this felt a bit tacked on thanks to some pretty dodgy squad AI and as such the game DID feel a bit flat as all it was relying on was it's shooting mechanics. GRAW2 is a very different beast. The MUCH improved AI and the ability to view the world from your units point of view and give commands at the same time makes this, IMHO, the best shooter/tactical game out there. I should have put more emphasis on this in the review but it's only stood out to me on my second play through. Smoothly syncronising all your different units is VERY satisfying.

In short: I think R6 is a more visceral shooter (esp. in thermal vision mode in tight quarters), but GRAW is a much better tactical (and audio-visual) experience.

I'd rate both (and indeed Splinter Cell) a 9 as I think Ubi have REALLY nailed the two combat experiences and their nuances.
Edited 2 times, most recently on 16/03/07 @ 09:25
kangarootoo
17/03/07 @ 22:30
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Good points, thanks. I think I'm going to have to bag this soon, as I really like RB6 and it sounds like they share quality in execution but vary enough in style to make owning them both worthwhile.

And yay for southpaw support (I don't need it, but I appreciate its inclusion all the same). About damn time.
KingOfSpain
20/03/07 @ 14:49
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good review, spot on.

Comments: 1-6 of 6 in total

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