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Tom Clancy's EndWar Review

Xbox 360 PlayStation 3 Review by Kristan Reed

6 November, 2008

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The end of oil may be bad news for motorists, but it's been solid fuel for game developers, who seem to agree that the result will be superpowers jabbing nuclear fingers at one another. THQ's Frontlines toyed with the idea earlier this year, and now it's Ubisoft's turn to speculate on what might happen if Russia, Europe and the USA find themselves squabbling over diminishing natural resources.

If that's well within the Clancy comfort zone, however, EndWar itself is not. It's a console real-time strategy game, attempting to get around the issues that have dogged the genre outside of its PC home for years.

Developer Ubisoft Shanghai goes about this in two ways. The first is an intuitive two-pronged control system, ideally suited to the demands of the armchair strategist, designed to overcome the relative limitations of the control pad. Players command their forces with a superbly implemented voice-recognition system, in conjunction with a refined context-sensitive set of pad controls, and both elements are precise and fast. The lack of mouse control is no longer something to curse in the heat of battle.

The second part of the plan is to change the focus of the battle altogether, and zone in on small-scale skirmishes rather than traditional resource-gathering and research. Instead of zoomed-out overhead views and landscapes shrouded by the fog of war, the action is presented relatively close up, from a crisply detailed albeit somewhat bland 3D viewpoint just above and behind whichever unit you've selected. You can move and rotate with the left and right sticks, flick between units with the d-pad, and issue basic context-sensitive commands by moving a cursor over your target or location and clicking on it.

'Tom Clancy's EndWar' Screenshot 1

Don't worry, it's not a hex-based war game.

But much more in the spirit of things is to hook up a headset and bellow orders like a testosterone-damaged alpha-male war-pig. After a brief calibration procedure, everything from securing uplinks to switching units and taking cover becomes second nature. Holding down the right trigger, you can string together simple sentences, such as 'unit 1, secure foxtrot' or 'unit 4, attack hostile 3', which can be a lot quicker than having to manually flick between units on the d-pad, even if the pad interface is a simple and effective backup. A mixture of the two works best, with certain commands quicker on the pad and some evidently better voiced. Just make sure you have a wired headset, because the game's best played with the mic very close to your mouth to drown out the background noise. From the game. Fight in a library or something.

The actual combat, meanwhile, operates on an easy-to-follow rock-paper-scissors principle, where transports beat choppers, choppers beat tanks, and tanks beat transports. With just seven unit types to worry about (riflemen, engineers, artillery, command vehicles, tanks, transports and gunships), tactics are intuitive. You may well discover that riflemen, for example, are effective placed inside buildings first rather than fighting in the open, and good use of cover and sensible unit placement becomes important once you understand each unit's weaknesses, and the demands of certain mission types.

'Tom Clancy's EndWar' Screenshot 2

Buying upgrades between battles make you well hard.

Missions come in four distinct flavours and the parameters are straightforward, regardless of whether you choose the Americans, Russians or Europeans. Raid involves destroying buildings or defending them for ten minutes, the goal in Conquest is to hold more than half the uplink stations for five minutes, Assault is a simple 'kill everything' battle, and Siege is about attacking or defending a critical uplink for as long as instructed. It's superficially stripped-down and basic, then, but EndWar has depth in its training and upgrade system, which allows players to apply up to 150 upgrades for each faction and rewards them for keeping experienced units alive. Points earned in each round can be used to beef up attack and defence abilities, or, for example, upgrade riflemen units to sniper units.

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Comments: 1-45 of 45 in total

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dr_faulk
06/11/08 @ 09:09
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Oooooh! This sounds good! (At the right price!)
X
06/11/08 @ 09:10
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Sounds pretty good. If they can improve this with a few patches then it could be something very nice. I used to play Planetside so hopefully it improves on that.
cyacomini
06/11/08 @ 09:14
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Can you play without a headset?

I just can't see myself sitting shouting at the tele...

krudster [mod]
06/11/08 @ 09:16
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Yes, it's perfectly playable without voice commands.
TheRealBadabing
06/11/08 @ 09:16
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Is there a list anywhere of the words recognised by the voice command software? Wanted to like the demo but felt that the point of voice control was lost if the player had to resort to the controller for many useful functions (take cover etc).

Also, in the ads I have seen the players are saying things like "take flanking position". Is this blatant marketing bullshit or have they really expanded the vocabulary and interface that much from the demo?
EzyRyder
06/11/08 @ 09:19
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It reads like an 8 to me :)
Beano
06/11/08 @ 09:22
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As good as Banj... ehh.. never mind ;)
Eraysor
06/11/08 @ 09:25
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I really enjoyed the demo. And I didn't find the camera irritating, the fact that you have a low viewpoint makes it a bit more realistic rather than having a magical floating camera in the sky. You can just use helicopters to see further, that's what I did anyway.
b00n
06/11/08 @ 09:29
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So, still no real reason to play an RTS on console.
Feet
06/11/08 @ 09:43
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I would have prefered a hexed based war game.
barchetta
06/11/08 @ 09:50
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Would be nice if the louder you SHOUTED the faster your units ran/moved/panicked...

Still, I can see me having a number of 'Lt. Gorman' moments during hectic moments... "er... pull back and er.... move to er..."
Stuz359
06/11/08 @ 10:02
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I really enjoyed the demo but not enough to justify buying this full price. Probably pick it up in six months. And yes, I did feel like a tit talking to my tele but I was impressed with the technology
Xedoss
06/11/08 @ 10:04
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@TheRealBadabing.

I've played the full version at a demo a few days ago.
It's mostly just "Calling all tanks, attack hostile 5" or "Unit 1 secure alpha".

Most used:
- move to
- attack
- secure

There are some variations on the above, but it's things like "WMD Alpha" or "Deploy tanks".

It's never stuff like take flanking positions or supressing fire or whatever. Or at least, I didn't come across any of them.
And i played it for a few hours.

Its just basic simple orders.
gingerlink
06/11/08 @ 10:29
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Looks like the games I want to get are hitting 7s

*is now anticipating a 7 for mirror's edge*
Edited 1 times, most recently on 06/11/08 @ 10:30
oxymoron
06/11/08 @ 10:29
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@ barchetta,

but on the flipside of that you could have a Vaquez moments too,

LETS ROCK!!!!!

/send all of your troops on a kill frenzy,


hmmm, this could have potential
barchetta
06/11/08 @ 10:31
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Hah, yeah that sounds more like it - "its the only way to be sure...."
JDub
06/11/08 @ 10:35
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Played the demo a few days ago and was pleasantly surprised. Voice commands worked well and was able to string together some lengthy ones e.g 'unit 4 plus unit 7 secure foxtrot', etc. Not bad.

Might pick this up if I find it cheap... :)
coojam
06/11/08 @ 10:40
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This was brilliant in multiplayer against a friend
Wildsleven
06/11/08 @ 10:42
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not as good as gow2 eh? lol :P
rhubarbandcustard
06/11/08 @ 10:57
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As someone who develops Tourettes Syndrome while playing games I wonder whether the designers have built in a panic feature on to troop movement as the expletives begin to flow.

Left, Left, I SAID LEFT YOU STUPID FUCKING GAME....COCKSUCKER...COCKSUCKER
dr_swin
06/11/08 @ 11:15
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This sounds like a game which should have been released in the january/february period. It has got sod all chance of making an impression amongst all the other behemoths released this month.
miiiguel
06/11/08 @ 11:42
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The lack of Clancy's magic is a positive point imo.
RedSparrows
06/11/08 @ 11:47
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Hmm, I think I'll nab this when cheaper. The online mode sounds like my cup of tea, I wonder if Ubi will patch in anything to spice it up a bit. The customisation of units sounds sweet.
FWB
06/11/08 @ 11:47
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I wasn't convinced by the actual gameplay of this. Seemed very generic despite the controls being great. A couple of questions:

1) How big do the maps get? Is the demo map the only size?
2) What is map terrain like? Does it vary? The demo was very flat, which, in my view, led to limited strategic options. It seemed like line of sight wasn't very important.
polaris70
06/11/08 @ 12:12
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I'll be picking this up tomorrow, I loved the demo and the graphics are great, even if a little bland, for an RTS - or should I say RTT (real-time-tactical) because I think this game has started a sub-genre all on its own. The online is great fun. For those people not happy that you don't have a 'god' camera, then you can change settings in options to raise the camera level (it has three settings), this won't give you overhead view but it will lift the camera a bit, I play on the medium camera setting. Also, if you have a Command vehicle you can get a 'god' view (which is a map of the battlefield) just by saying 'sitrep'. You can only see enemy units if they are in line of sight of one of your own units in sitrep, but it helps to manage the battle when it gets a bit complicated.
ParanoidZombie
06/11/08 @ 12:34
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One thing for sure, the voice commands work flawlessly. The demo really impressed me on that aspect, it's much better than your usual point n'click / press 3 buttons simultaneously control scheme. Translate your thoughts into a simple sentence and your troops respond instantly, it's fantastic, especially if it triggers something spectacular onscreen (like a WMD blast, for exemple). BUT it will probably take a couple sequels before ubisoft can give us a meatier package, with more game types and a deeper gameplay.
polaris70
06/11/08 @ 12:43
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@ParanoidZombie:
I like the fact that there is no base building/resource management in this game, although I can understand why that might turn off some RTS fans. It puts the focus on manouvering your units and responding/reacting to situations and basically using your head. You cannot spam with one super-unit type in this game for two reasons. The first reason is that all units have a role and can be countered by another unit. The second reason is that you never have enough units so you are constantly thinking on your feet. Also, when you can upgrade units in the final game that should give it a bit more strategic depth, but in my eyes this game is all about tactics.
BobsUncle
06/11/08 @ 12:57
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Demo was rubbish I thought. You can't see much from the shitty point of view around your unit, and like the reviewer says, once they attack you get fucked. Everything happens too quick and you start getting attacked from everywhere. All you hear is "Unit 4 is under attack, unit 5 is dying". It's a bit frustrating when your voice command is misunderstood too, situations like;

"Unit 3, retreat"

"I'm sorry sir, I didn't understand that"

"Unit 3, re.." too late, they're dead.

I was really looking forward to this but I'm not getting it now. Thank god for the demo or I'd have wasted 40 quid.
ParanoidZombie
06/11/08 @ 13:13
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@polaris70: Agreed. But I played the demo a lot (couldn't get enough of calling air strikes), and the game reminds me of civilization revolution: it's a great tactical game, perfectly suited for multiplayer, but fact is that after a lengthy session i had the nagging feeling that i had already discovered all the content the game had to offer, except for the units' upgrades. That's why having a couple of totally unique factions is essential in a RTS IMO, in order to keep things fresh and give the game more lasting appeal.
polaris70
06/11/08 @ 13:52
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@ParanoidZombie: Hopefully the units upgrades in the final game will give a bit more variety. For me this is a multiplayer game because it's relatively easy to get into but the fun is not knowing what your human opponent will do, and adjusting accordingly. I believe there is a saying about Chess (although I don't play it much), that it takes one hour to learn and a lifetime to master. EndWar will take a bit longer than an hour to get to grips with, but I can see a similar sort of thing. The fun will be all in the tactics.
Kill_Crazy
06/11/08 @ 14:51
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A bit disappointing really. Will pick it up on the cheap after christmas.

/wishes they'd bring DefCon to console.
Pulsar_t
06/11/08 @ 14:55
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So, still no real reason to play an RTS on console.

Sif the PC is faring any better? What decent game came after CoH? "Dumbed down" is the key phrase here.
hahayou
06/11/08 @ 16:37
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Pulsar_t: The CoH expansion. And there's another coming out. Sins, too.
EzyRyder
06/11/08 @ 17:05
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Pulsar_t

Supreme Commander
Supreme Commander: Forged Alliance
Command and Conquer: Red Alert 3
Command and Conquer 3
World In Conflict
Sins of the Solar Empire
Europa Universalis III (not an RTS though!)

Empire: Total War (next year!)
BobsUncle
06/11/08 @ 17:18
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EzyRyder, don't forget

Dawn Of War 2, the only reason to own a PC. :-)
MuppetThumper
06/11/08 @ 17:59
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i wish goddamn Tom Clancy would pass away with Michael Crichton. but no, there's too many knobs out there that buy this rehashed shit.
Pulsar_t
06/11/08 @ 18:44
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Supreme Commander
Supreme Commander: Forged Alliance - both are rehashes of a ten year old game.. only real addition was the overview thing
Command and Conquer: Red Alert 3 - Eh?
Command and Conquer 3 - Again, eh? Generals Zero Hour still tops both
World In Conflict - Hardly an improvement on Ground Control 2
Sins of the Solar Empire - Haven't tried this. A Homeworld clone?
Europa Universalis III - you said it.. Not an RTS!

So in short RTS is regressing at this pace. Let's wait and see what Creative Assembly has in store for us though.
TRUTH
06/11/08 @ 19:12
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I personally prefer turn-based rather the RTS...The reason is more thought and strategy is usually needed. I find in RTS - you usually need just build a large army and rush in - usually this always works.
3william56
07/11/08 @ 02:18
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I don't understand the comment about wired headset. Surely that will bring you nearer the TV, and hence more background noise to deal with?? Better to just turn down the sound system, no?
bioreit
07/11/08 @ 08:15
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@ 3william56

On 360 - reviewed platform - the wired headset is wired into your controller, not your console. As most people probably use wireless 360 controllers, that means the headset is as far away as normal. Could have been made a little clearer by Krudster I suppose...

I'm still glad I had a chance to play both the beta and the demo - decided this game really wasn't for me. The voice control was awesome, but the core mechanics of the game just seemed a mite clunky.

And in multiplayer, the balancing of opponents wasn't that great - I lost count of the number of times my units were driven into the ground because the ghet I was playing against was upgraded to the hilt, so my APCs would get torn to shreds by his choppers, my choppers were annihilated by his tanks, etc. 'Rock, paper, scissors' style gameplay is all well and good, but when you make it so paper destroys scissors in three seconds flat, something's gone wrong...
EzyRyder
07/11/08 @ 11:01
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Supreme Commander
Supreme Commander: Forged Alliance - both are rehashes of a ten year old game.. only real addition was the overview thing

Yes, it is a rehash but a damn good one. Not for being an old idea it means is bad. It is also very much improved with not only the zoon view but a whole load of goodies, like the massive transports, the masssive superweapons and the depth in strategy/tactics (Total Annihilation didn't come close, believe me).

Command and Conquer: Red Alert 3 - Eh?
Command and Conquer 3 - Again, eh? Generals Zero Hour still tops both

Tops both where? In Multiplayer, I would agree partly with you. They are mostly old school RTS, but they are loads of fun and well made.

World In Conflict - Hardly an improvement on Ground Control 2 - I did play this a bit and didn't like it much but seems that most people consider this game a considerable improvement on Ground Control

Sins of the Solar Empire - Haven't tried this. A Homeworld clone? - that is just very cynical, again. More like pick and mix of Master of Orion and HomeWorld - not my cup of tea, but it has got a legion of fanatics.

Europa Universalis III - you said it.. Not an RTS! - But still a strategy game in real time like no other - and the consoles don't have anything similar.

Company of Heroes at the end of the day is just a rehash of Dune 2, just really well oiled and tuned up. Nothing original in it - if you are going this way

So in short RTS is regressing at this pace. Let's wait and see what Creative Assembly has in store for us though.

About the Total War series, not really an RTS either though - more like a mix of Europa Universalis and Ground Control (in the Napoleonic Wars ofc).

You have also got Spore, some people consider it a Strategy Game. If you want to play any kind of strategy game, just get a PC - it is better.
Dr.Mott
07/11/08 @ 20:34
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I'm interested, but will it work with a Geordie accent?
krudster [mod]
07/11/08 @ 22:18
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Why aye man!
Dr.Mott
07/11/08 @ 23:36
#44
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Good to know. I might pick this up then.
jlaakso
11/12/08 @ 16:23
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Too bad the mechanics are a bit shallow, can't see playing this for very long. Still, it's the first RTS I've ever played where I didn't feel like I was fighting the controls. Yes, this includes every PC RTS ever.

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