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Tom Clancy's EndWar Hands On

Xbox 360 PlayStation 3 Hands On by Johnny Minkley

11 June, 2008

Page 1 of 3. Page 2 ->

Eurogamer is stirring. "That's completely unfair!" bleats Michael de Plater, with a whiff of the naughty schoolboy, in his unmistakable south Australian drawl. "I've been really good on cutting stuff!" pleads the man who is creative director on Tom Clancy's EndWar, the voice-commanded console RTS that embraces Anglo-Saxon accents of all flavours, from Camden to Canberra, with several tongues in-between.

We're chatting to de Plater at the end of the long second day of UbiDays 2008 in Paris. He was up with the larks this morning to demo his pride and joy after a long night of fun and games following the Gallic publisher's press conference in the opulent Louvre, narrated in the equally thick northwest English drawl of the terminally-mugging Vernon Kay.

We've just shared with de Plater the remarks of Ubisoft Shanghai content director Julian Gerighty, de Plater's on-stage demo brother-in-arms the previous evening, whom we caught up with early doors today. Gerighty insists EndWar is now feature-complete with one caveat, quipping: "If we can control Mike... The way I see it, we're done. But If you get Michael involved, he'll be taking notes from all the journalists, and going 'that's a great idea, let's get it in!'"

Hence the theatrically indignant response from de Plater. He sees it quite differently, of course, and starts telling us about some new feature that Gerighty, the scamp, has apparently already promised a journalist today. "It wasn't gesture controls, was it?" we ask, tentatively. "Oh yeah, that's the one. He totally pulled that out of his hat."

"Er, that was us, Mike. There's already a story on Eurogamer..."

'Tom Clancy's EndWar' Screenshot 1

Ah, Paris in the spring.

A sudden flash of recognition. "Excellent! We'll have to put it in now. That's the Peter Molyneux approach to game design: you just announce things in the press and the team reads about them. You don't have design documents, you have articles!" Detention and 1,000 lines for the pair of them, we say.

The point of all this light-hearted banter is how relaxed the team is right now. And, curiously enough, it's all thanks to Assassin's Creed. We got our first and only hands-and-mouth-on experience with EndWar in Shanghai last November, which you may have read about already, and even watched in our recent EGTV Show special.

Back then it was all hands on deck with a March release approaching and very evidently, despite the huge potential, a lot of work still to be done. Strategy fans should raise un verre de vin rouge, then, to old Altair: thanks to the massive sales of Assassin's Creed, Ubisoft was able to make shareholder-pleasing patterns on its abacus and shift a couple of big titles out of that financial quarter.

'Tom Clancy's EndWar' Screenshot 2

The late 21st century introduction of ROFLCOPTER technology brought desolation to mankind.

So EndWar, with a new release target of October, was the lucky recipient of seven extra months of development time. Which, for a game of such invention and complexity, is a massive bonus.

"It was fantastic," enthuses de Plater. "I've never had that experience happen before, to have the extra time to make such a commitment to getting the quality good."

Now, as both we and Ubisoft know, extra time does not always maketh the game. But in EndWar's case, the signs look very, very positive.

Gesture controls, all joking aside, are a happy product of this delay. Currently only up-and-running on PS3, since its Eye camera comes with a handy and necessary stand, this feature will allow you to manipulate the tactical map by waving your hands around. The exact effect the team is trying to achieve can be seen at 0:26 in the original EndWar CGI trailer over on EGTV.

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Comments: 1-16 of 16 in total

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Benno
11/06/08 @ 13:09
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I am looking forward to playing the beta next week,

Check the endwar beta thread on the forum to put down your gamertag and see who else will be playing
systems
11/06/08 @ 13:11
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Tom Clancy is nothing to do with these games any more, so I am wary after falling for Vegas 2.
Xerx3s
11/06/08 @ 13:11
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Spot the dev team that played to much of C&C.
Edited 1 times, most recently on 11/06/08 @ 14:11
Bloodkult
11/06/08 @ 13:14
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Well, the Saturn version certainly looks great in those shots.

When do we get to see the 360/PS3 ones?
LPXO
11/06/08 @ 13:22
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Looking forward to the demo of this. The only thing better than looking like a pillock issuing orders into a plastic headset on your couch is hunching over a vibrating steering wheel strapped to your coffee table.
seasidebaz
11/06/08 @ 13:24
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I. Can't. WAIT!
brooza
11/06/08 @ 14:12
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My 360 vision camera has a stand. That's how I get it to... stand...
qwerty123
11/06/08 @ 16:12
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Remember the days when the Saturn couldn’t do transparency effects but the Playstation could.
Well this generation its the 360 and its shadows. fuzzy shadows.

Nice tornado attack in the 1st Screenshot though
Edited 1 times, most recently on 11/06/08 @ 17:35
Negotiator
11/06/08 @ 16:55
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Been accepted for the beta, so looking forward to trying this out. If its like Total War and I hope it is, could be a huge hit on Live given the lack of any other RTS games.
Azazel
11/06/08 @ 18:19
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Tom Clancy's Tom Clancy Simulator by Tom Clancy featuring Tom Clancy. Tom Clancy.
Bi50N
11/06/08 @ 18:48
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This sounds ace. Do want...
Skooch
12/06/08 @ 07:42
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@ systems - Tom Clancy never really had anything to do with any of the games in the Clancy franchise. He sold his name and thats it.
Crovax20
12/06/08 @ 08:33
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Can't wait till the beta starts.
rowsdower
12/06/08 @ 17:51
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Will this be team based at all for multiplayer or just one on one? Because with just voice commands, I can't exactly see you communicating with a team mate very effectively.
bioreit
13/06/08 @ 11:46
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@ rowsdower

"Will this be team based at all for multiplayer or just one on one? Because with just voice commands, I can't exactly see you communicating with a team mate very effectively."

From the 30th November EG preview ( http://www.eurogamer.net/article.php?art... ):

"On the multiplayer side, there's team-based co-op."

From the hands-on:

"hold down the right trigger, and start jabbering away" so I would assume you would hold down a different button altogether for voice chat - basically telling the game what to do with different audio inputs, so it doesn't get too confuddled.
Angel_1229
14/09/08 @ 19:58
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Wow looks great!!!
I hope I get a beta

Comments: 1-16 of 16 in total

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