Tom Clancy's EndWar

Talking to the TV: now cool.

Many years ago, I owned a computer with a very rudimentary voice-operated word processor on it. I can't remember the name of the particular bit of software, which is probably handy from a legal point of view given what I'm about to say about it, but I do remember that it was a dazzlingly effective piece of technology, so long as what you required was an easy means of taking letters, shopping lists, CVs and college essays, and transforming them into conceptually challenging works of modernist free association. It was a lovely idea, but it didn't work.

Voice recognition has always proved to be dangerous waters, yet that hasn't stopped generations of tech entrepreneurs running themselves aground trying to get it to function properly. With EndWar, it teams up with another troubled enterprise - making an RTS that truly clicks on a console. You'd be forgiven for assuming that the results of such a daring double-endeavour could only be a five-star flaming ambulance pile-up, but a chance to try out the game's multiplayer mode suggests that things are continuing to look surprisingly good.

As the "Tom Clancy's" business should suggest, EndWar's plot is typical neo-con moon pie, a glimpse into a future world where the Middle East has gotten itself blasted into a crater, nuclear weapons have been ruled out of the equation by an orbiting defence network, and dwindling oil reserves have lead Russia, the US, and Europe, rather weirdly, to enter into a massive three-way ballistic rumble. Taken as a whole, it's a story that could have been written by my Nixon-loving great aunt who believed, amongst other things, that the numbers stencilled on the bottom of US road signs were secret instructions for an invading United Nations army, and who once called my sister a Commie when she turned up at the house wearing rainbow-patterned roller-skates. That said, even the dev team admit the back-story's little more than an excuse for a lot of big battles in a vast Atlantic theatre. And it's certainly done the trick: in both the single-player mode and the online multiplayer campaign, the playing field stretches from the Eastern seaboard of the US all the way to Moscow.

'Tom Clancy's EndWar' Screenshot 1

US versus Russia, with Europe messing about in the middle. Sarah Palin's really going to enjoy this, provided she can string the required sentences together.

And, as previously reported, getting stuck into a few battles, it's immediately obvious that the voice control works. Most of the skirmishes in EndWar revolve around capturing a set number of control points and then hanging onto them during the Defcon period, a tense five-minute countdown where the enemy is suddenly authorised to use WMDs on you and things move from Brutal to Really Nasty. (Alongside this, there are mission variations such as raids, siege scenarios and sabotage challenges.) Limiting commands to a few handfuls of nouns and verbs, and enforcing a rigid sentence structure of Who, What, Where, means that moving units around, getting them to attack or secure structures, combining them into larger teams, bringing in reinforcements, and retreating when, inevitably, the whole thing goes horribly wrong, clicks almost instantly.

'Tom Clancy's EndWar' Screenshot 2

Most of the buildings on any map can be destroyed. After thirty minutes this will all be smoking rubble.

There are a few hiccups - your commands have to be phrased in the correct order with "Unit 1, Capture Lima," going down gangbusters, but "Capture Lima, Unit 1," resulting in me being told off by a man with a Russian accent (only in the game, thankfully), but once you've understood the grammar at work, only Yoda is going to have trouble with EndWar's controls. After a mere five minutes of playing, I'd gone from a stuttering clown to a quick-thinking dictator, ordering my units around the map without a second thought. Sure, I was still mostly sending them to face fiery death at the hands of a smarter opponent, but that was hardly the game's fault. Even my limited ability with funny voices, and my unlimited ability with garbling words and stumbling over the simplest sentences, couldn't stump Ubisoft's designers.

It's enough to make you suspect that, even without voice control, EndWar might still be onto something. Its tight vocabulary deftly manages to capture every action you'd conceivably want to carry out, and the manner in which it forces you to communicate through real sentences rather than a mish-mash of triple button taps and expandable paintbrush cursors cuts out the classic newbie problem of knowing what you want your men to do, but not quite being sure how to coax them into doing it. A good example is the old "selecting all of a certain type of unit" problem, a simple enough task that has some console RTS games quietly freaking out. Rather than tabbing your way through various highlighting options, all you have to do in EndWar to get the job done is say, "Calling all tanks." It's snappy, it's fairly transparent, and it makes you feel like a nineteen-thirties radio dispatcher, too, which can only be a positive direction for videogames.

Of course, it helps that, from what we've seen so far, the rest of the game has been intelligently refitted to work on consoles too. Ultimately, perhaps the defining feature of EndWar is not the voice control so much as the new perspective, which sees you pulled in closer to the action, looking across the landscape rather than directly down at a large chunk of the play area. Not only does this create a much greater sense of involvement with events on the battlefield, and gives you a chance to enjoy the slick animations and not-so-slick clipping issues, but by limiting your options to anything within the line of sight of any given unit, it means you aren't getting brain-spammed by too much information flooding in all at once. Switching between units either by using the control pad or by saying, "Unit X, camera!" will allow you to shuffle around the constituent parts of your army in seconds, while a tray at the bottom of the screen constantly keeps you informed on the health of all your units as well as what they're currently up to.

'Tom Clancy's EndWar' Screenshot 3

Although a lot of the Atlantic Theatre is taken up with the, er, Atlantic, anyone hankering for a spot of naval action will have to check out Red Alert 3 instead.

There's been some judicious pruning as well. Some will be disappointed by the removal of base building, and the use of control points as the sole resource, but it puts the focus firmly back onto combat tactics, as well as ensuring that missions get going a lot more quickly. Equally, a resource cap limits the amount of units you can place on the map during the course of the game, meaning that tank rushes, with their lengthy build period, are a thing of the past too. If you're the kind of player who likes refining build queues and seeing a vast army of your own making surge across the screen towards the enemy, you'll doubtless be disappointed, but others may appreciate the more direct strategies available and the shorter, snappier play that ensues.

Beyond the individual battles, in multiplayer as in single-player there's the overarching war, unfolding over a series of turns. Details on how the wider conflict's going are accessed via the Situation Room, a map of the entire world that pops up between skirmishes, giving you options on where to fight next (there will typically be three or four different battles available at any one time as the frontline evolves, and matchmaking will find players from around the world to fill out the other factions in each encounter), or a chance to visit the barracks and upgrade units. On this meta-level, EndWar behaves like a game of Risk, and with an ongoing multiplayer campaign taking potentially a few weeks to burn itself out before resetting, there's something pleasantly MMO-like about the whole approach.

'Tom Clancy's EndWar' Screenshot 2

Sadly, the voice recognition couldn't handle: "Cars! Cars with guns on top! Come back here! Oh, bollocks"

Tom Clancy's brutally simplistic take on geopolitics means that, while he may be the kind of person you wouldn't want to get stuck in a lift with, his world is perfectly suited to the rock, paper, scissors dynamic of an RTS, and from what we've seen EndWar has much to be getting excited about, particularly if you've always liked the idea of tactical games, but have struggled with them on consoles. While the voice control element may garner the most attention, it's far from a flashy gimmick, and there are promising signs that a fairly deep game lies ready to be explored beneath it. Ubisoft, then, might be about to give us the most accessible RTS yet made, on console or otherwise, and if that's the case, contrary to its name, EndWar might be about to start one.

Tom Clancy's EndWar is due out for PS3 and Xbox 360 on 7th November.

Comments (34) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • RedPanda #1 3 years ago

    Post deleted at 14:31:59 28-01-2012
  • sn3jk #2 3 years ago

    i can see myself being filmed and put on youtube going "calling all helis, attack tango!" for all my GF's friends to enjoy

    "hes such a nerd"
  • markypants #3 3 years ago

    Also, I don't know about the other married/living with partner - gamers out there, but I play when she's asleep... Can't see her enjoying me yelling at my TV at night. It was bad enough when I used to get drunk and have arguments with re-runs of Judge Judy on Satellite TV.
  • Scimarad #4 3 years ago

    I think RedPanda hit the nail on the head; I really would feel like a total twat using the voice commands...

    Also; Why on earth do we have to play as the Americans in single player. I know it's a Tom Clancy game but...No, wait, I've answered my own question.
  • lolife.se #5 3 years ago

    Uh, World In Conflict?
  • Arwin #6 3 years ago

    Great. Now an adventure game with voice controls, a-la the good old Sierra series. We want to be cussed back at like in Leisure Suit Larry ... :p
  • bad09 #7 3 years ago

    I tried VR only once with a Ghost Recon on Xbox, I stopped and vowed never again when it forced me to use an american accent because it didn't recognise my london voice!!!

    (and I felt like a twat!)
  • Trafford #8 3 years ago

    "Calling all tanks" sounds good.
  • thefilthandthefury #9 3 years ago

    If it works like the voice recognition in Rainbow Six 3 then I'm already sold. That worked like a dream though of course that only had a handful of phrases to work from.
  • bioreit #10 3 years ago

    The voice commands worked really well, to be fair. And you definitely don't need to shout - I managed with a quiet murmur much of the time. But you can also use the pad to play and, like Christian says, they really have streamlined the whole process with the whole 'Who - What - Where' control method, so even using the pad is miles better than most other console RTS control schemes.

    I just wasn't a huge fan of the actual gameplay. Shame, really.
  • Eighthours #11 3 years ago

    once you've understood the grammar at work, only Yoda is going to have trouble with EndWar's controls.

    Very good! :)
  • Razz #12 3 years ago

    That picture on the front page reminds of an 80's cartoon but I don't remember which.
  • bioreit #13 3 years ago

    @ Razz

    Thundercats?
  • robg #14 3 years ago

    It looks a bit like an anti-mutant-bears call to arms.
  • Razz #15 3 years ago

    Not thundercats. I think it's actually Visionaries. Hang on...
  • Razz #16 3 years ago

  • Razz #17 3 years ago

    That looks very similar! Expecet for the colours of course. :p
  • septimus #18 3 years ago

    Any mention of mouse/kb support on the PS3 version? I think that would be the only thing to sway me between versions.

    360's mic is pretty good and won't run out like my PS3 headset after a couple of hours. But using a mouse would be a joy.
  • Rirekon #19 3 years ago

    *cheer* \0/

    Was really hoping to hear this was actually working, quite enjoyed the voice control in Rainbow 6 on the Xbox (can't remember which one) even if it was a bit weird at moments.
  • Xedoss #20 3 years ago

    I think this game is gonna be pure awesomeness. I've always liked RTS games, but have been looking for a "renewal of the genre" for some time now....This could be (and probably is) it.
  • dazrichards #21 3 years ago

    Sounds and looks great. I just hope that the game recognises my thick regional accent
  • agparrot #22 3 years ago

    Isn't today supposed to be the day of the beta, now?
  • polaris70 #23 3 years ago

    @agparrot
    Yep, I'm still waitng for my Email. Got one last week from Ubi saying the VIP demo had been delayed for a week, but still no sign of my second email :(
  • polaris70 #24 3 years ago

    I'm still waiting for a Total War game to come to consoles. You would definately need a keyboard/mouse to play a Total War game so I can't see Microsoft allowing it, shame really as they allow other peripherals for certain games like Steering wheels, musical instruments, joysticks etc. There should be no problem to allow a Keyboard/mouse to be enabled for certain games only. Total War is a GAME after all but I can't play it on my GAMES console. And before anyone says get it for PC, my PC is 6 years old and sux and I can't afford an upgrade (reason I got my 360).
  • MatteG #25 3 years ago

    @agparrot and polaris70

    Im in the same boat as you two. However I got the email saying the V.I.P demo had been delayed at 12:33am so Im not holding out hope of getting my email anytime soon.
  • XdarXideX #26 3 years ago

    Arwin has the best idea!

    Just bringing back adventure games point-and-click style would be good enough. :( Ah the good old days!
  • NorfolkNClue #27 3 years ago

    It's the brummies I feel sorry for.

    "Y'am all joost moove owver thurr"

    Fucked, FUCKED! I tell thee...
    Edited by 1 at 07/10/08 @ 15:44
  • FWB #28 3 years ago

    How deep is the gameplay? By that, I mean is there much to unit fighting aside from moving and giving a fire order? Is there a cover system? Do units have abilities? Is the environment as dynamic as in CoH? I'd love for this to work. Sounds right up my street and the control system actually appeals to me. Even a mouse has limitations.
  • ASHBERY76 #29 3 years ago

    There are too many hippies writing for Eurogamer.
  • Bluetooth #30 3 years ago

    They should do a Time Commanders series for this game.

    Also, does Tom Clancy have some sort of phobia with China? Every game he's done has been set across Eastern Europe, Russia, Latin America, Middle East (well, the made up version anyway) but he's never done one set in the most likely of rival future superpowers.

  • RazorObsession #31 3 years ago

    @bluetooth
    I reckon it's because China is the one he most likely believes will take over the planet, so he doesn't want to piss off his actual future overlords.
  • bonker #32 3 years ago

    "It's the brummies I feel sorry for.

    "Y'am all joost moove owver thurr"

    Fucked, FUCKED! I tell thee... "

    Lenny Henry has so much to answer for ...

    That's Black Cuntraaay you're alluding to their mate!
  • Krun #33 3 years ago

    Not a fan of real world settings, but this actually sounds like someone may have cracked the console RTS so I may have to give it a try.
  • gamzino #34 3 years ago

    Thats was an excellent ending to a hand's on preview...