Toll Booth
EA's Project Ten Dollar was a good idea, but it has launched us down a slippery slope.
Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
The phrase "cautious welcome" might have been invented for EA's Project Ten Dollar initiative - a project aimed at discouraging the more egregious abuses of the second-hand market by bundling single-use codes for $10 worth of downloadable content with new games.
Unlike previous attacks on the pre-owned trade, Project Ten Dollar is a fairly tightly focused tool. It doesn't prevent anyone from selling their games, and is unlikely to seriously discourage consumers from selling directly to one another - or from buying from heavily discounted second-hand bargain bins, months or years after the original launch.
With the DLC in question for games like Mass Effect 2 and Dragon Age being firmly in the "nice-to-have" rather than "must have" categories, the initiative actually gained some traction among gamers, who understood it to be a gentle but carefully calculated push not against their consumer rights, but against the business models of stores like GameStop and GAME, which often apply huge mark-ups to second-hand product and sell it very slightly cheaper than brand new games.
The negative responses came from predictable quarters, but were no less valid for that. Some people simply don't like DLC, especially DLC that appears at launch - they argue that it should be a part of the game, and that extra monetising at this stage in the lifecycle of the product is a pretty shabby way to treat consumers.
It's not a terribly fair viewpoint, ignoring as it does the most basic financial realities of game development (put simply, if there wasn't a way to pay for the development of those features, they'd never have been made at all), but it's widespread and it's understandable.
Others cautioned against the slippery slope which this initiative could lead us onto. Certainly, Dragon Age and Mass Effect 2 handled Project Ten Dollar well - the latter more so than the former - delivering a good quantity of high-quality DLC, without actually detracting from the core game experience in any meaningful way if you didn't have the extra content. Rather than crippling the game, it simply relied on people's completionist instincts and their desire to see the full experience.
That's a delicate balance to strike, however, and many feared that the decision-making process at game publishers - which so rarely errs on the side of being genuinely consumer-friendly - was not conducive to the balance remaining in place. If Project Ten Dollar was successful, its critics warned, publishers would end up pushing it even further - stripping out crucial game systems and selling them back to pre-owned game consumers.
It's a slippery slope argument, scoffed the more optimistic commentators.
Welcome, ladies and gentlemen, to the slippery slope, because earlier this week, EA revealed the next evolution of the thinking that kicked off with Project Ten Dollar. In future, the company revealed, the online multiplayer of EA Sports titles will be activated by a code - which will be bundled with new copies of the game, or sold for $10 to those buying the games second-hand.
EA's comments on the decision imply that this is simply the next logical step for Project Ten Dollar - an obvious and reasonable place to go with the initiative. That's either an incredibly disingenuous piece of PR, or a genuinely worrying insight into some of the thinking at a company which has, until now, looked like it was turning a corner in terms of its relationship with consumers.
In fact, the Online Pass represents a fundamental shift in the philosophy of EA's approach to the second-hand market. Project Ten Dollar created bonus content which was given to first-hand consumers for free, and available to second-hand market consumers for a fee. Online Pass, on the other hand, strips out existing, long-established game functionality and demands a fee from second-hand consumers to add it back into the game.
In short, Project Ten Dollar was designed to reward people for buying new games. Online Pass is designed to punish people for buying second-hand games. That's a subtle but extremely important difference in approach.
Online Pass also raises a number of awkward questions both for EA and for the console platform holders. For example, is it now reasonable to expect that EA Sports games will have significantly longer life-spans than previously? That seems reasonable - after all, there will now be an ongoing revenue stream from people paying for online access, and those people should be able to play the game for a decent amount of time before being told that the servers have shut down and they should buy a new version of the game.
Additionally, what's the status of Xbox Live Gold in this arrangement? EA Sports boss Peter Moore was in the hot seat at Microsoft when the company launched the Xbox Live Gold and Silver service tiers, so he knows perfectly well that Xbox 360 gamers already pay a monthly fee to Microsoft to play online. The understanding was always that games which charged an additional levy (such as MMORPGs) would be accessible to Silver members - you wouldn't have to pay twice.
So will EA Sports games, with their paid-for online service, now be available to Silver customers? Or are customers to reach into their pockets twice, once for Microsoft and once for EA, simply to play a game of football against a friend in another city?
Of course, this is a calculated decision on EA's part, and a cynical one at that. They know that the customers who buy FIFA and Madden every year aren't the same as the customers who bought Dragon Age or Bad Company 2. EA Sports' customers are less likely to read magazines, websites and forums which discuss Online Pass; the kind of consumer backlash which would have been witnessed had "core" games adopted this strategy is unlikely to gather steam within the wide-reaching sports game fraternity.
Unless the story gains traction in the mainstream press - which it almost certainly won't - then the first that most consumers will know about Online Pass is when they discover that the resale price of their copy of Madden is significantly lower than they expected.
By itself, that's hardly the end of the world - but there's no arguing against the slippery slope vision of this initiative now. If, as is exceedingly likely, Online Pass succeeds in its objectives - sustaining first-hand sales of EA Sports titles, discouraging the second-hand market and providing some revenue as recompense for second-hand sales - then it will become a much more widespread strategy, extending beyond EA Sports to other genres of game and other publishers.
This scenario bears echoes of the debate still ongoing around Ubisoft's controversial DRM measures. As we've learned more about the Ubisoft system, it's become clear that it definitely works - unlikely any previous system, it has the potential to protect PC games from piracy for weeks if not months after launch.
The cost, however, is high - restrictions on consumers and damage to the relationship between consumer and publisher are dangerous things at a time when the boxed-game market is already under unprecedented pressure from new forms of interactive entertainment.
The same calculation must be made for EA Sports' Online Pass. It will almost certainly work, achieving its business objectives admirably - but at what cost? The most elementary miscalculation made by even the biggest businesses is to underestimate the value of strong consumer relationships and goodwill in the face of a chance to increase short-term revenues.
EA has undoubtedly considered that balance, and may even have reached a sensible conclusion, given the nature of the EA Sports consumer base. However, this looks like becoming a more widespread model for publishers' engagement with consumers.
The risk is clear. Faced with new threats from unexpected quarters, should publishers really be hardening hearts against the industry, driving even more gamers away from the traditional business models which they are so desperate to prop up?
If you work in the games industry and want more views, and up-to-date news relevant to your business, read our sister website GamesIndustry.biz, where you can find this weekly editorial column as soon as it is posted.
You may also like...
-
Day Z: The Best Zombie Game Ever Made? 96
-
Gravity Rush Review 66
-
New Star Wars franchise to be unveiled next week 89
-
XCOM: Enemy Unknown Preview: First Contact 20
-
Sony patents method to interrupt your gaming with an ad 161
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 34
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 107
-
Ghost Recon: Future Soldier Review 132
-
Jet Set Radio announced for PlayStation Vita 52
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 81
-
Amalur MMO "would blow you away", claims game's author 22
-
Demon's Souls servers to stay online in the US 21
-
How The Elder Scrolls Online hopes to avoid repeating Skyrim bug fiasco 12
-
Arma 3 in-engine footage shows off lighting tech 27
-
Resident Evil: Chronicles HD Collection release date, price 12
Comments (85) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
As for the rest, I can only speak personally but I just choose not to buy stuff that has the stench of greed floating around it on principle really. For every EA Fifa there'll always be a Konamni PES or some other option and I'll probably take my business elsewhere. If it got ridiculous I'd probably just stop playing games, that's not an 'internet threat' to EA or anything, it's just the truth, after a while you just become jaded with this sort of thing and think, you know what, fuck it - I'll go get some fresh air instead.
You're right though, the mums who will be buying Fifa 11 in ASDA for their kids will have no idea any of this is happening.
Comment below viewing threshold Show
1. Multiple users of same console
2. A user who has 2 consoles.
If you have a pass, is the pass for the console that the game and code was entered, or does it only allow the user who installed the game ?
Or does it activate a DLC ? In which case, can you have this DLC to 2 consoles.
If the on-line activation works for all consoles I have my account on, and all users of that console, then that is not too BAD.
If its one user only, or one console only, or even worse both, then wont not touch it witha barge pole.
Comment below viewing threshold Show
So to protest and boycott these games which doesn't come extra seems strange, also from past experiences, MW2, etc these boycotts doesn't work as too few of serious and aware gamers against the great unwashed masses.
I note the concerns, and encourage people to communicate directly and heck asks Games Journalists/Sites to grill EA.
As stated in article, extra developments costs needs to be funded for, so if not these means would we instead support the increases in RRP? I think not and also don't forget EA made a big losses though less the recent period compared to previous one.
'No such thing as free lunch'
Comment below viewing threshold Show
It's a position you could argue left consumers exposed, but realistically the effort to stand up when something not so unpleasant became forthcoming was minimal, the line of "extra free content to reward first time buyers" still fine and clear. No doubt EA will later seek to muddy it.
Comment below viewing threshold Show
EA is massive and owns a lot of great material, but I seriously doubt they are untouchable. Personally I buy quite a few games but there are so many great ones now that I can happily wait 6 months to a year to get a new version at a very low price. Do I buy DLC very rarely maybe one or two favourites. It is more likely as mentioned before by others to stop me buying a game as I try most games by rental before buying to see if they have any longevity.
You can only lead by example, and if the customer looses, EA looses.
Comment below viewing threshold Show
Comment below viewing threshold Show
This. Gaming is now a battlefield where publishers instead of just selling us good games to play wage war on consumers constantly seeing how far they can push the bad treatment in order to maximize profit over quality of games and good consumer relations. More than ever these days I have to make a moral decision about supporting certain publishers/devs because of their treatment of us, and often games I WANT are left to rot.
It's about time we all just left the bad publishers/devs to rot, problem is then they constantly change and you have to review the situation again. Some companies do listen to consumers in the end (I know I can actually happen!) or companies you are happy with change their policies. It's never ending.
Comment below viewing threshold Show
Comment below viewing threshold Show
EA Sports' responsibility and to some degree interest, it appears, is to its investors not to the customers and industry that got it where it is today. Although, the Sports division is bound to be more open to commercial influences, so I guess the license deals/promotion etc, must have went to their heads at last.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I don't particularly see what EA is doing as inherently bad - I see their case and argument, and as long as online components are still more on the optional side, I'm not seeing the slippery slope just yet. If we visibly see them chopping up perfectly good games and charging us extra for them - then by all means, let us be outraged and burn the witches. EA, like other devs, are tackling this horrid business practice of Gamestop et al charging near enough the RRP for a second-hand title - and it is a horrid practice, and the retailers who participate will burn in a very special corner of hell I am sure.
The reality is, as a PC user we've had CD-Keys being one-time use for years. You use a CD-Key, that's it, the game is yours end of. PC Games are, admittedly, often £5-£10 cheaper (though the price gap is narrowing, much to my annoyance!) but we only get the one key. We can't sell on PC games. And yet oddly, for some bizarre reason, we have no qualms about the PC market and how that is run - just on the DRM (which is a separate argument).
Project $10 should be jeered only if it becomes abundantly clear that the games are being stripped out for the sole intention of making money from us. Free but optional DLC? Nice perk. Online modes? Nice, but hardly necessary. This is a fight, a war between Devs and Publishers against The Retailers, each side trying to outmanoeuvre the other, trying to make their prices or perks sound sweeter. We, the consumers, are the casualties, and we're going to suffer for a while sadly whilst this battle takes place.
Older games won't be affected I am sure - but any future game after this fight will need to prove it's worth the cash, and if not... well... devs and publishers can go the way of the dodo, along with retailers who refuse to go along with the fact there's more than one way to skin a cat - or in this sense, buy rent and stream games.
We must wait and see, because what happens will probably set the tone for the industry for many years... hmm... what was it Harry Hill says?
Oh yeah.
FIIIIIIIIGGGGGGGGHHHHHHTTTTT!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Customers aren't asking for a free lunch, they've paid for the game and if they're on the 360 they've paid a subscription in order to be able to play games online.
Comment below viewing threshold Show
Comment below viewing threshold Show
It is possible to justify it though. EA's running their own server network. It's a service they provide that is separate from Xbox Live. It costs money to maintain. When you resell a game the result for EA on the server usage side is the same as if someone bought a new copy.
But of course from the consumer's point of view all you see is you getting charged more and getting nothing in return. Or well, you get that, lowered second hand value, the ability to continue supporting these sort of practices in the future, possibly worse practices in the future...
..And it's worth adding at this point that something worse already has happened. EA charges $15 for a Bad Company 2 VIP pass, which renders half of the maps inaccessible. All of these maps appear to have been put on the disc, locked away and are then made available periodically, advertised as free map packs. So far 6/8 maps are available. What all this amounts to is you paying for a worse, lesser product. While EA gets to reap the marketing benefits, artificially elongate interest in the game, keeping people from selling the game, keeping it in the headlines, increasing sales, and gets an additional revenue stream. It is absolute bullshit.
I made a thread about this on another forum and the general indifference was very scary and probably and unfortunately indicative of the future we can expect. Medal of Honor I'm sure will employ a similar practice. I will not buy that game if it does. I will not buy any game that does. This is the point where I just draw the line.
I would very much appreciate it if the enthusiast press would ask questions regarding this type of thing and not fucking back down until you get an answer. Because with Bad Company 2 I did not know I was getting screwed over until the second "free" map pack, one month after release, was automatically available in the menu.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I don't have a huge problem with the business model though if handled right. Physical discs can be extended demos, costing £10 for a bare-bones experience. Add MP for £10 and addition SP content for £20. It's the old razor/blade system and could work really well for the industry. Probably won't see it until another crash forces their hand though.
Comment below viewing threshold Show
Luckily for me, I couldnt care less about the games they are implementing this on..... so far.
Comment below viewing threshold Show
EA spend a lot of money producing games and want to make sure they get that money back. If people don't want to pay full price for the game, they don't deserve to be treated as a good customer by EA - because they haven't acted like one.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As someone who buys mainly new, this really does not affect me in any way.
Comment below viewing threshold Show
The Online Pass, however, is plain and simple thievery. The online functionalities were already part of the product that EA sold to the consumer the first time around. Whatever happens to the product once it enters its second-hand lifetime is NOT EA's business anymore. Crippling the second-hand product and parts of its built-in functionalities is borderline illegal.
Food for thought -- and maybe legal counteraction.
Comment below viewing threshold Show
If you aren't, you are not their customer anyway.
Comment below viewing threshold Show
It's not possible to resell most downloadable games anyway, so why would it be different for a $1 dvd/blue ray. It's not the physical product that constitutes (the vast majority) of the costs, it's developing the game itself. Second hand trading just doesn't work in that context.
Comment below viewing threshold Show
Comment below viewing threshold Show
I don't like this because I buy a lot of my games preowned, but the fact of the matter is that it costs EA to run the servers. Why should EA provide servers for people that have paid absolutely nothing towards them? (I'm not saying I necessarily subscribe to this view, although I can see their point. Merely playing Devil's advocate.)
Comment below viewing threshold Show
U get a game which is half a year old for around 20 pounds in uk. In germany u pay 40€. For used still 30-35€ on ebay (germans are not really smart on ebay
So even on amazon with 6 pounds for sending its cheaper then used in germany
And another example: when a game comes out in uk you pay normaly 30-35 pounds. In germany the cheapest is 55€ which is only for some games and only since a few month. Normaly they are at 69€!!! And on top of this: most games are cut or changed to meat the USK (german pegi rating).
Comment below viewing threshold Show
a) I won't be buying their games new any more because I don't want to support a company that behaves like this, and
b) if I did want an EA game, I'd buy it preowned (so they don't get a penny) and wouldn't buy the Project Ten Dollar DLC because I know from my past experiences that it's a complete ripoff.
@Vyggo: I've bought some PC games via download. But only ones where I get a nice executable file that I can burn onto a CD (essentially giving me a physical copy) and that don't require constant online verification or other hoops to jump through. The current restrictions on consoles are ridiculous (I bought a 360 memory card that has Worms on it, I HAVE TO have the memory card in to play Worms as I'm not allowed to move it onto my HDD... wtf?)
Comment below viewing threshold Show
The cost of "upgrading" each year is going to get higher as the second-hand value of the outgoing title inevitably drops significantly. Unless they move to a every other year policy of releasing titles there are going to be a lot of unhappy gamers.
Several people above have said 'I always buy new so it won't affect me', but that's not strictly true unless you never sell your games either. The price you can shift older titles at will drop, and this is particuarly apt for the EA Sports titles where many people move onto the new version every year.
Comment below viewing threshold Show
Because of this I think that the money they make extra will compensate for customers like you. Also, I think that EA are certainly not the last of the companies that will do this. In a few years I imagine that this sort of thing will be commonplace. For example, if this works - perhaps even if it doesn't - do you think there is any chance that Activision won't jump straight on the bandwagon with the next Call of Duty? I fear that the people that say they won't buy a $10 project game are the same that said they would buy a game will an RRP of £55. How'd Modern Warfare 2 sell?
Comment below viewing threshold Show
Comment below viewing threshold Show
I realize my lost custom is probably just an above average-sized drop (I do quite a few games) in the ocean, but as Marge Simpson proved, one screwball can make a difference. After all, we're all being encouraged to recycle because each individual action adds up to something much more, right? And that's what I think they need to realize here, that they can only push their customers so far before they'll notice a negative effect. The saying goes that a reputation built over 100 years can be destroyed in a few minutes. It's a real shame that EA had turned themselves around so well in the last few years and have now had a massive resurgence of corporate evil far worse than anything that's come before.
Anyway, thanks for showing at least one person on here actually understands and isn't just going to trot out the same old defensive responses (as if EA will somehow be 'grateful' to them!).
Comment below viewing threshold Show
Comment below viewing threshold Show
On the one side it seems like a ripoff of the consumer.
On the other side we have to understand that the times have changed: Through the online component, the expenses for a company have risen a lot. Before online play a company published a game and...that was it! They could move over the developer team to a new project (sequel whatever).
They didn't have to pay for the infrastructure, the technical personal, the developer teams,...which an online game needs nowadays.
When I look at a game like MW2 or BF:BC2 the costs must be huge! Just logical that a company tries to outsource the costs on the consumer.
And when I look at how much time I spent playing a SP game like Uncharted2 (didn't like MP) and how much time I play BF, it seems o.k. for me to support the online thing, which gives me in the end much more value for my money.
/hides himself
Comment below viewing threshold Show
Actually, car warranties are fully 'transferrable', in as much as they stay with the car, not the owner (same goes for the MOT, the 3 years grace is law - nothing to do with the manufacturer), you don't even need 'proof of purchase'. My other half bought a 33 month old car that then had a complete engine failure - they replaced the entire engine and she got it back within a few weeks of the original warranty expiring. Same goes for any product as long as you have the original receipt (obviously in the case of a microwave - life will be easier if the original purchaser bought with cash.)
Comment below viewing threshold Show
If not through second-hand-sales curbing initiatives such as Project $10, from where are publishers, and by extension developers, supposed to get their money? And I'm not talking about them making obscene profits. I mean the money to cover the development (and/or ongoing operating) costs of the game.
All answers appreciated. They don't even have to be on the back of a postcard.
Comment below viewing threshold Show
What is a secondhand buyer entitled to from EA?
Well, consider this:
Buyer A buys FIFA 11 and plays it for 12 months online. They don't have to pay anything extra.
Buyer B buys FIFA 11 and plays it for 6 months online. They then trade it in, Buyer C buys this pre-owned and plays for a further six months online.
Both copies have been used for 12 months of online play. Why should Buyer C get charged more if Buyer A hasn't? Buyer B no longer has the game and cannot use EA's bandwidth up. The ONLY ANSWER is that Buyer C is charged more because EA can. It is nothing beyond greed. Any supposed cost for running multiplayer servers was obviously accounted for in the original purchase price of the game when new if new purchasers can play the game indefinitely online.*
*and we know how long EA servers actually stay online, right kids? We're not halfway through 2010 and already Madden 09's servers have been shut down.
Comment below viewing threshold Show
1. How many machines and/or accounts will have access to on-line features from the new disk or the Online Pass? On the face of it, it sounds like consumers with multiple machines and/or accounts are about to feel the pain.
2. How long will servers be active for these games? On the face of it, it sounds like a consumer who buys on Online Pass for a game 18 months after the games' release is about to have a very limited window to actually use that pass.
And then there are the negatives for the consumer.
1. The Online Pass will automatically decrease the resale value of your games.
2. Games with an Online Pass will be less desired by 2nd-hand buyers, leading to either a further decrease in their resale value or the 2nd-hand stores being unwilling to buy the games because they are difficult to move from the store's shelves.
Both ways, the consumer loses.
Then there is the minefield of consumer rights for both the 1st- and 2nd-hand buyer. Publishers and 2nd-hand stores will have to be very careful to fully disclose exactly what the consumer is and ISN'T getting when they purchase the game.
And finally it costs EA no more to run their servers no matter how many people with 2nd-hand games are accessing them. The cost of the life of the server should have been factored in based on the first time buyers. So if that buyer sells the game then the 2nd-hand user is just taking their place. So if 1 million people buy the game new, and then 1 million people sell it, and 1 million people buy it 2nd-hand, there is still only 1 million people on the server. A server that was paid for by the first million.
Without anymore information on exactly how this is going to work, it looks like EA have gone with all stick and no carrot.
Comment below viewing threshold Show
"1. The Online Pass will automatically decrease the resale value of your games."
Welcome to what PC gamers have had to deal with, and accepted, for quite some time now. Of course, it's not going to totally destroy the value of your games - just knock a tenner off.
2. Games with an Online Pass will be less desired by 2nd-hand buyers, leading to either a further decrease in their resale value or the 2nd-hand stores being unwilling to buy the games because they are difficult to move from the store's shelves.
Possibly, but it's that or let retailers continue to shaft us up the hiney the way they do. Of course, legit traders and swappers will suffer - and I really cannot express how angry that makes me, but it's become abundantly clear to consumers and developers that many of these retail units operate with very few scruples as to pricing these days - if they even admit a copy is second hand at all. At a stroke, various titles will be impossible for them to trade "as new" - forcing second hand prices down, at least a tenner if not we'd hope more.
I am angry that such measures are considered necessary. But I am angry retailers have got us to this point and by token, that consumers have marched us to the doom of what was a perfectly good service by bending over and asking to take it up the rump. It's a horrid, horrid situation where whatever happens, the consumer loses out - so, do we support the unscrupulous retailers or the unscrupulous publishers? I understand that's like asking if you'd like your scrotum chopped off with a chainsaw or blasted off with a shotgun, but it's the choice we've got.
That said however, I am a big believer that we are going to very soon be moving on from physical media - I personally download more and more games via Steam, I rent them from LoveFilm and if I buy physical copies of games, I shop around on the internet and find a decent deal. More and more I, as a gamer, am moving away from the realms of trundling to a store and buying a game over the counter - do I worry that I don't own the games I rent? Nope. Do I worry I can't sell the games I buy on Steam? No way. And when I buy a game for my consoles, do I worry about not liking it? Not really, because if I'm ever in any doubt, I'll rent it - if I can't, I can wait for it to be available.
I have been a pretty big spender when it comes to games, and still am to a lesser degree - I am just smarter, wiser and more knowledgeable about how, where and when to get them. Retailers are almost totally out of the picture - not that I haven't been known to look for some rare gems in their piles of second-hand stock, because I have (a few years ago I found Project Zero, which introduced me to the series and therefore, it's sequel Crimson Butterfly - best horror game ever made and I can't thank Game enough for that!). But with the advent of more sophisticated stock cataloguing and the ability to check values on the internet, finding bargains in amongst the shit is an ever-increasing waste of time and energy - the retailers have smartened up. The losers - the consumers.
We are screwed whichever way this goes, but I'm of the opinion that with so many ways to play games now, the main target and victim of Project $10 is essentially the retailers. Yes, we consumers may end up an unwelcome victim as well - but with such a war being fought, why stand around on the battlefield when there's so many different trenches you can go through to find what you're looking for?
As I said previously - the time for us to complain will be when they start visibly chopping up games and selling them to us for the same price... oh fuck it, we already have episodic gaming and few complain about it these days...
P$10 isn't nice. But what retailers do isn't nice either. We should be asking ourselves if the second hand market, in its current form, is worth saving, worth fighting for. P$10 and future schemes may indeed be the bullet between the eyes, but equally with what it has become, maybe euthanasia isn't such a sad thing...
Comment below viewing threshold Show
Comment below viewing threshold Show
They will have no doubt noticed the ridiculous mark up by the likes of GameStop in the US and Game in the UK, but they will also have seen the likes of Walmart, Best Buy and HMV dipping their toes in the pre-owned market waters, and they don't like the apparant proliferation that is taking place.
I'm probably wrong but I wouldn't be surprised if in the future they come to some agreement with the big stores where the stores buy a scratch-off card from EA (like xbox live points cards) to include in the boxes of preowned games. All EA are after is a cut.
However, I do fear for the smaller stores and individuals that will once again get screwed. And that really is a shame.
Comment below viewing threshold Show
I don't mind it most of the time, but when i am unable to click on the 'comments' link, because i rolled over an advert from 'Play' that completely obscured a big chunk of my screen, the advert does not seem to want to go, even when i click around it.
Well when advertising becomes this intrusive, that is when i will decide 'enough is enough' and will head off in search of a browser extension to Stop All Adverts.
Its called taking the piss, and if EA get too greedy they will not know about it until it is too late.
You listening, EG ?
Comment below viewing threshold Show
But anyway: How does EA know that Buyer C isn't the original purchaser when that copy of the game connects to their server? They don't, not until now at least. And how are they 'greedy'? By buying the game second hand, the game isn't in new condition, hence the lower price they've paid. The factory seal is broken, the disc isn't in perfect condition, the manual might be a bit tatty (or it might not, such is the risk you take buying secondhand goods). Making a significant part of your product deliberately fail if anyone but the original purchaser attempts to use it is the greed here.
Comment below viewing threshold Show
Comment below viewing threshold Show
What EA could do, is instead of having disc release each year of their sports games. Have a downloadable update for say £10 or £12. I'm sure they could but wanting £40 each year gets in the way
Or you sell your old fifa game to EA for the next Fifa etc. This way EA gets money for 2nd titles. Better than game getting the money. But they want £40 downloadable only games with no chance of resale
Comment below viewing threshold Show
Comment below viewing threshold Show
Having an opinion is fine - I can certainly see both sides of this one - but don't insult those that disagree with you. It makes you look silly.
Comment below viewing threshold Show
Comment below viewing threshold Show
I all I know is the games industry is not a patch on what it was and people keep sucking up every crappy tactic to raise money.
Yes the price of development hasn't gone down but last time I checked the market is absolutely HUGE now. Gaming is everywhere these days! You really telling me this huge potential market is not offsetting costs?
Of course they do it to make money and 2nd is eating profit buy why? Because gaming is reached the limit of it's cost for many (please no 80's comparisons people, TODAY £40+ per game is too much for such a saturated market), I see it so much in stores around my way...
Customer: "you have game X?"
Store: "yes"
Customer: "How much?"
Store: "£40" (or even higher on certain games)
Customer: "Oh, do you have a 2nd hand copy?"
Or
Customer: "you have game X?"
Store: "yes"
Customer: "How much?"
Store: "£40" (or even higher on certain games)
Customer: "OK I'll be back to trade"
It's all good saying 2nd hand hurts and stepping on people to stop it, but the main reason for it is NEVER addressed, in fact the opposite happens and price goes up...therefore increasing 2nd hand market (and piracy I might add). Also why not go directly for the stores who made this problem by expanding and expanding their 2nd hand market? Why is it us, as usual, who gets it?
All I ever see is ways to get THEIR problem sorted with never thinking on the problem that pushes people to this.
Oh and when I say consumers are idiots, we are ALL consumers so I include myself in that statement (I've bought in to ther odd kick in the consumers teeth to) in there I may comment but I'm not judging. My point was we ALL need to think a bit smarter as we were idiotic to let it get to the point companies are starting to charge for MP twice.
Comment below viewing threshold Show
So what if the reviewers of games make the appropriate adjustments when they dish out scores for games? Like say, 2/10. As a punishment. To hit them in the only place it hurts them, metascore. Unfair? Sure. But fuck em. They have no right* to do this. A computer game is no different to anything else. And when you buy anything else second hand you get the whole thing.
2/10.
* moral rather than legal.
Comment below viewing threshold Show
I also think the game industry has alot of issues that need addressing. For example, unlike CD's there isn't really a mechanism to buy old games. If you want to buy an old George Harrison CD new then you can - it'll be everywhere. Try and buy a new copy of Shadow of Collossus (don't think that is spelt right) and you haven't got much of a chance. So what happens if you want to buy a game a couple of years down the line? While single player games aren't a problem at the moment, who knows what the future holds? How close are we to CD keys?
There seems to be a lot of issues surrounding this that haven't been thought through. But the gaming industry is still young and is still finding it's feet. Teething problems are to be expected, I suppose.
Comment below viewing threshold Show
Comment below viewing threshold Show
I said "Actually, car warranties are fully 'transferrable', in as much as they stay with the car, not the owner", yet you seem to be disputing that for some reason, the dealer doesn't come into it. I'm not aware of any manufacturer that won't transfer the warranty to the new owner and I'm also not aware of any case where this has ever been disputed (unless the previous owner has voided it in some way, i.e. not using approved parts). I've just spoken to a dealer and he's not aware of any manufacturer that does not transfer the warranty, most do by default without even needing to contact them.
And that's kind of the point I was making relating to project 10 dollar really. Whilst you may not legally be entitled to the exact same product as the original, consumers expect the same product (except wear and tear, obviously), the car industry could be complete arses about it and only apply the warranty to the first owner, but they don't.
Comment below viewing threshold Show
Who are the real benefactors of the 2nd hand games market. Yes, to a limited extent it's the consumers, but more so it's the games retailers (as the thieving swine charge so much for 2nd hand games anyway, and pay us so little when we trade them in), while the developers/publishers see zero benefit. Why are we interested in giving the retailers our money? They're going to pay profits to their investors/owners, after all, not reinvest those funds into game development. We're paying the middle-men, and they're laughing all the way to the bank.
The system as it exists now is inherently parasitic, with the retailers and consumers (short-sightedly) colluding to strangle the revenue stream of the developers. I'm all for healthy competition and efficient pricing, but I can't help but feel that we're currently placing too much stress on the producer industry. Kudos to the boffins at EA for coming up with a relatively painless way to rectify what I personally perceive to be a market failure.
Comment below viewing threshold Show
Actually the reality is that anyone buying a game new at the moment, is already supporting and subsidising the second hand buyer. As a first time buyer, I'm not sure how I feel about that.
Comment below viewing threshold Show
Online and pre-owned stuff aside, this statement is key. What they are saying is that they want to charge full RRP for the equivalent of a sampler.
Comment below viewing threshold Show
I think it will harm them - as there are so many people who DON'T care about online, who will just get the preowned copy of FIFA, Tiger etc. at launch to take advantage of an extra £/$/€10 discount.
for those who pay the money, they're contributing to the online service, which is better than just paying the retailer for the game.
I don't see where the customer really gets ripped off here.
Comment below viewing threshold Show
Comment below viewing threshold Show
Either online retailers will start refusing to accept returns, increasing the probability they'll get taken to court, or the retailers will take EA to court for losses incurred through the Online pass.
This situation has the potential to get bloody!
Comment below viewing threshold Show
"They have no right to do this. A computer game is no different to anything else. And when you buy anything else second hand you get the whole thing.'
Yes, they do. PC gamers haven't been able to buy second hand computer games and get the whole thing for years.
Comment below viewing threshold Show
If ea think it makes sense to upset your own audience rather than try to take on the retailers who are in my opinion abusing the 2nd hand market (with their ridiculous profiteering on trade in values and pricing) then they are idiots of the highest order.
A shitstorm of bad publicity is coming for EA on this one.
I don't think it will be too long before publishers insist on an online activation one time code linked to online accounts for all their games, and this will just make life a bit more awkward for everyone.
I dont feel the need for buying a game 2nd hand to save an odd £5 here or there anyway. £5 seems to be worth fuckall nowadays and I much prefer to have a game shiny and unmolested before I use it, but it's horses for courses isn't it.
Comment below viewing threshold Show
Why, Oh why did I let them in?
No more brand new EA games for me. I don't buy EA Sports games as a rule, and this has convinced me I've been right not to and will continue not to.
I hope you're reading these comments guys at EA. Fuck you.
Comment below viewing threshold Show
The main difference is that these days the retail chains (Game and GameStop in particular) have taken over that trade and try to make people trade second-hand through them where they collect a bigger profit than in the case of new game sales. The sellers and buyers both lose out compared to selling through e.g. eBay, but the retailers offer a convenience that apparently is considered worth it to them: The seller gets money immediately, and the buyer gets the game immediately. Value added, the entire core of the services industries.
Now, what would happen if this second-hand money-machine disappeared from retailers? The retailers would have less money to spend on inventory, thus they would have to focus on titles that they can move quickly. No more would there be shelf space for quirky games like Ico or Psychonauts. The retail stores would be even more dominated by sports, FPSes and movie tie-ins. Games that were not formulaic could only be sold online.
(Or they would go bust and only the online retailes would be there. Then again, do you really need to touch a physical box in order to know what to buy these days?)
Me? I buy my games "new-ish", meaning I wait for the retailers to drop the prices on new titles. I got Bayonetta for less than £20 from play.com, which is less than both new and used retail prices in general here. I waited for the Dragon Age price to drop by 40% in local stores, but before the "deadline" for the included DLC codes. In the end, both approaches were cheaper than buying used at GameStop or Game. Not to mention that the chain I generally buy games in do not have second-hand sales, but somehow still has lower prices that the two "majors".
Comment below viewing threshold Show
Comment below viewing threshold Show
People like me who don't particularly *want* to play online will, once the news catches on and used copies (presumably) drop in value, be able to get a game with all the features relevant to us at a cheaper price than we could today. Compared to Project Ten Dollar, this is actually a step up for me and people like me.
Well, not me personally. I'm still boycotting Madden (the only EA Sports title I'd be interested in) over their monopoly on the NFL license. But I wonder how many of EA Sports' customers only (or mainly) play single-player or local multi-player.
Comment below viewing threshold Show
Barring other changes, I think I'm okay with it.
Comment below viewing threshold Show
Seriously, how on earth can people complain about the way EA is treating its customers, when the very subject at hand is entirely based on the fact that second hand buyers aren't EA's customers?
To me, this all boils down to the same thing. Gamers want games as cheaply as possible, they don't care how that happens, and if anyone gets in the way of that they get annoyed.
Comment below viewing threshold Show
Comment below viewing threshold Show
"If they use the pass, then realistically, if they then want to sell on their game privately, it should now instantly be $10 less than the second hand price would have been before"
But EA aren't responsible for the second hand sales value of their products. We are seriously suggesting that EA should be held responsible for maintaining a high sell-on price of their products? Name me a single other seller that would have that critisism levelled at them.
When you buy your game, you know what you are getting and you know how its resale value may be affected. If you don't like the deal, don't buy the game. What has changed there?
Again I say, I understand completely why people are annoyed, but there is no moral high ground here on the part of gamers. We want games as cheaply as possible, and we want to sell them on for as much as possible. Now that is all fine and dandy, but EA don't owe us anything in that regard.
If people want to say "this is an arse because games will overall cost me more" then fair enough. But this thread is full of commentary suggesting EA are doing something mean or evil or dishonest. They have simply changed the package, and if we the customers don't like that new package, we have a choice.
Comment below viewing threshold Show
Fuck the hell off EA.
This makes punted seek out pirated copies for your games so u get nothing.
Comment below viewing threshold Show
They aren't forcing down the value of the product for the first person that buys it, unless they choose to sell it on. I understand what you are saying, but I simply don't think EA have any responsibility whatsoever to the second hand market, and that includes making sure their products carry a good price on said second hand market.
They aren't going out of their way to devalue the product, but they are going out of their way to devalue the second hand trade of their product. And they are doing it for very good reason (summary of Plugmonkey's comments from a previous thread: publishers are in direct competition with their primary sales channel - this is not the case with any other form of media - the fault for this lies with the sales channels, not the game publishers).
As for whether are struggling,
1. That is simply irrelevant, unless you want to turn this into a discussion of morals and charity. We gamers don't buy games out of the goodness out our hearts, we buy them to serve the self serving desire to play games. Morals and charity have nothing to do with anything.
2. EA are struggling. They have a recent history of losses and layoffs. They might still be huge, and I'm not for a second suggesting you feel sorry for them, but lets at least have the correct information at hand.
Comment below viewing threshold Show
No it doesn't. The average punter for an EA sports title buys their game new. And the average punter doesn't pirate console games, regardless of the deal on the shop floor.
Comment below viewing threshold Show
"Bingo. Some people don't have the choice, gaming is still an expensive hobby. They sell on to fund next purchase, or they simply don't game."
Well, at the risk of sounding callous, what business is that of EAs? Driving a speedboat is a pretty expensive hobby, but does that make it in any way the responsibility of speedboat manufacturers to increase affordability? Sellers make their products affordable only in the name of increasing profit, and I'm not sure why we have decided that gaming should be any different in that regard.
Of course we all want games to be cheap, but EA don't owe that to anyone. We still seem to be hovering around this idea that EA should make their stuff cheaper, and reduce their profits, purely as a charitable act so that impoverished gamers can pursue a hobby they would otherwise not be able to afford. Surely you can see that is unrealistic.
No other hobby works that way. In all other cases, if you can't afford a hobby you find another. This may seem unfeeling of me, but its kind of the truth, and I didn't make it that way so don't shoot the messenger.
"Your approach of "if you don't like it, don't buy it" is very shortsighted"
In a free market, I guarantee you it is only approach that works. Reduced sales matter far, far more to any publisher than an unverifiable number of people complaining on the internet.
"I'm sure EA would far rather people piss and moan about it on here, as opposed to deciding just to keep their money in their pocket and strangle its revenue stream further."
The assumption there is that this move WILL result in reduced profits because gamers will hang onto their money. I suggest that EA have done their homework and they KNOW (as much as anyone can know) this move will work in their favour. Really, how likely is it that a) we know more about this than EA, and b) EA use internet forums as their only source of data when predicting sales?
Comment below viewing threshold Show
And yet they have laid off thousands of their staff in the last two years. Thousands. Hardly the behaviour of a company in the land of milk and honey.
"They just see a chunk of money being made there that they cant' get their grubby hands on at the moment."
They see the amount of money that they are making going down, and the amount of money retailers making from 2nd hand sales going up accordingly.
As I've pointed out on these topics before, highstreet video game retailers are now aggressively pushing 2nd hand games over new ones. When was the last time you bought a new game at Game or GameStation or HMV at ANY time after the day of release without being asked if you wouldn't want a 2nd hand one instead for a few quid less?
2nd hand video games have been around for as long as video games, and no publisher has ever given a shit about it until the last few years. That is in direct response to the retailers' new behaviour of trying to cut their sales off right at the source.
Comment below viewing threshold Show
Your last post was comprised of,
Mild insult.
Prolific use of the word SIMPLES.
You stating again that you think this move will cause a loss of revenue for EA, without actually saying why.
If you think what I wrote is plain wrong, it might be a good idea to say why you think that is in plain terms. Simply disagreeing with me, and suffixing your sentence with SIMPLES, suggests you are out of ideas.
I've said before and I say again, I understand you want to pay less for your games, but that "want" is not a reason for EA to change their behaviour. You keep saying that there will be "consequences" and that customers will stop paying EA, but assumes that are right and EA are wrong.
You can say "this will backfire on EA" in 5 different ways. I simply don't think your are correct about that. I perfectly understand the principles of business, and that EA don't want their revenue to fall. I just don't think this move will cause their revenue to fall, the opposite in fact.
Comment below viewing threshold Show
Its only now that publishers and developers have managed to persuade the gaming press into believing it to be genuine content being developed for your convenience instead of the money leaching device is obviously is. There is nothing wrong with changing the way we buy and play games, but chopping huge chunks of content out, then delaying it and slapping an additional price tag on it, is just completely wrong. Not to mention the other aspects such as required internet connection and big downloads eating up bandwidth.
What you pay for is what you pay for, and what I pay for are games that are supported after release, are complete of most content in the box, and don't require me to feed the developers/publishers endless money from my credit/debit cards.
Is that so much to ask? Its certainly going that way...maybe I will have to find a new hobby.
Comment below viewing threshold Show
Comment below viewing threshold Show
having a browse through my xbox/ps3 library, it seems like they don't have the massive licenses that software of old did, but they do have a small legal bit that in particular mentions that rental/resale without express authorisation is forbidden. so is this a case making it more difficult to do something that was never 'legally' possible to begin with?
to be honest, i don't particularly care, i never buy second-hand (unless said item is completely unavailable new) and i never sell, so at the moment this has no effect on me. if they decide to do something more heinous in future, then i'll worry about it then. ultimately, while i agree that complaints are useful, you know the saying, money walks, bs talks. if, whether as a new or second-hand buyer, you feel that you are paying more than you'd like (taking into account everything - cost reductions from potential on-selling, additional cost for second-hand MP license), don't buy it. it is ultimately supply and demand that drives these companies, customer complaints (except insofar as they affect future sales/revenue) really not that important.
also bear in mind that EA is not 'profiteering' at the moment, i believe they are still making massive losses. though i doubt they'll change their practices just because they're back in the black, if and when that happens.
Comment below viewing threshold Show
"It's that nobody should say a bad thing about EA"
I never said that, and I never will. I am simply deailing with the facts as I see them. Disliking a fact doesn't change it into something else, and admitting a fact isn't the same as liking it.
"they are entitled to make as much money as they can in any way whatsoever, and if the customer doesn't like it, tough shit, they always have the option of not buying isn't it?"
Yes, that bit is perfectly true. I didn't make it so, but its true. Whether its "clever" or not, its true. Whether people cry about it or not, its true.
Fair enough about my earlier response, I didn't give enough detail and you called me out. The somewhat childish use of "SIMPLES" ticked me off a bit and I stopped really paying attention.
I understand what you are saying about how this policy puts you off and will stop you buying EA games. I get all that. I just don't think you represent the majority. I do believe this will increase revenue for EA. I don't believe it will put off enough gamers to reduce their revenue, as you suggest. I understand you want to pay less for your games, and sell them on for more, but I don't believe EA has any responsibility to you in that regard, and I don't believe you can assign that responsiblity to them just because you want cheaper games. And like all free markets, if you don't like the deal you can not buy the games. Whether you think that attitude is clever or not, and whether you think your ability to buy or not buy games is fair, it is truly the only ability you have. Nothing else you do really matters to EA - if you keep buying their games, they don't care how much wingeing takes place on web forums. And conversely if you stop buying their games, they won't care how much praise is heaped on them.
I think really the only core difference between our viewpoints is that you believe this recent move will make people stop buying their games in significant numbers, and I don't.