Titan Quest: Immortal Throne Review

Throne in at the deep end.

Version tested: PC

Onwards with the killing of mythic beasts! We're heading back into ancient mythology with more of the same thump and grunting that made the original Titan Quest so repetitious and yet so mesmerising.

Within just a few minutes of playing the Immortal Throne expansion pack I remembered exactly why I had spent so long playing Titan Quest, and also why it made me feel guilty for doing so. This is the kind of RPG where hitting things and then drinking potions to heal the damage is about the limit of your interaction with the world.

A couple of skill trees allow you to open up a load of buffing and offensive magic-like talents, while the rest of your game will be spent honing a loadout of magical hats and bracers of incredulity +5. It's easy to be cynical about a game made like this, and I was cynical enough for everyone in the review of the original game. Nevertheless I still found myself drawn inwards, this time for a second trawl through the Satyr-infested Hellenic world. There's nothing productive or particularly rewarding about Titan Quest (either in the original incarnation of the game or this well-engineered expansion) but still you go onwards, somehow compelled by the inertia of XP gain to club gorgons to death, and run back and forth out of the aggro-range of powerful monsters. Titan Quest is entrancing - a kind of gaming siren, dragging you onto the reefs of eternal mouse-bashing. The worst thing is: you want to be drawn in.

'Titan Quest: Immortal Throne' Screenshot 1

Monsters of myth and legend: rich in gold and gloves of gameplay +3.

The new campaign, which makes up a forth chapter in the story, relies on you already having hammered your way through the body of the main game. The level cap has been raised, and you'll be taking your ultra-toned warrior to new heights of skull-cracking competence as you descend into the realms of Hades. These new zones are similar in pace and layout to the original game, and once again the attention to detail in designing the environments is outstanding. Hades manages to portray an unearthly realm with imaginative verve, complete with weirdo fungi-flora and the screams of the about-to-be-cleavered lost souls.

Thanks to this atmosphere you'll be keen engage in hand-to-hand brutality with renewed vigour. Anyone who was thrilled by the mass brawls that characterised the original game will relish the fights that Immortal Throne has in store. You'll still be getting tanked up on potions and maximally enhanced by armour, but there's even more greekness to it, if that's possible, and the fights where you're duking it out with multiple opponents feel like even more of an accomplishment.

Bear in mind, then, that unless you've still got your old character saved, you'll have to blast your way through the entire original campaign to reach the new material in Immortal Throne. That's a pretty long slog, and I can't really recommend anyone purchasing Immortal Throne on that basis. It does improve the overall experience, yes, and there are some changes to the wider game, but they're really fairly minor.

There's a new mastery, dream mastery, which gives you a range of new powers with which you stun and incinerate opponents. Rather than delivering a range of powers that mess with the subconscious of errant Cyclops, the dream powers are actually just more bolts of energy and melee-boosting powers, like all the other masteries. It does mean that your offensive palette is a little different but the changes are so subtle as to be barely worth me finishing this sentence...

'Titan Quest: Immortal Throne' Screenshot 2

He'd have been better off eating Ready Brek.

There are also spell-scrolls on sale from vendors, allowing you conjure up new abilities on the fly, and allowing you to face boss battles a little earlier than you might have otherwise been able to at a certain level. In the original game I would have gone dungeon crawling to boost a level and then return to a tough boss, now I can just get a decent scroll. Then there are caravans, which, like banks in MMOs, allow you to access items across the map, at any village location with a caravan present. Storing items that you can't use yet becomes habitual, since you would otherwise have been forced to sell them, or to sacrifice vital (and limited) inventory space.

Then there are the artefacts. These are the super-weapons of the Titanic world, and demand that you find the various elements required to craft them, including the recipe, before taking them to a enchant-o-matic vendor and getting them created. After many hours of play I still didn't have any of the elements required to craft anything, although elements of various things (essences of Agamemnon's legs and so forth) did pop up through out my loot harvesting. Eventually it seemed like there was never going to be the right combination of artefact-creating elements and so I gave up on the idea completely. My Ultrahammer Of Much Rending was enough for me anyway.

Ultimately, this is another instance of The Expansion Pack Conundrum. Just what kind of recommendation can a reviewer give regarding something that slightly expands and slightly improves on an original game? Can we really be allowed to say "If you like this sort of thing, you'll like this" and expect to get paid for it? It's a tricky situation. So yeah, the caravan and general interface tweaks (such as inventory auto-sorting) should probably have been in the original game, and they do make the overall experience easier. But you will have to battle through many levels of original material to get to the new chapter, meaning this expansion pack isn't much cop for newbies. Still, I would be lying like a fat-faced liar if I said I didn't enjoy playing Titan Quest again. There's something gripping about the constant surge of beast-slaughter, and who am I to deny such primal urges?

7 / 10

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Comments (29) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • bdc #1 5 years ago

    Meh, lack of innovation, cash-cow, bandwagon, etc etc

    What a stale world of video games we live in.
  • mkreku #2 5 years ago

    I wanted to like this game (I love the setting and the graphics) but it bored me to tears. I figure this add-on won't change that fact.
  • UncleLou #3 5 years ago

    My most played game last year, by far. 10/10. The addon rocks, too.
  • UncleLou #4 5 years ago

    Meh, lack of innovation, cash-cow, bandwagon, etc etc

    What a stale world of video games we live in.


    Man, yeah, no 7 years after Diablo 2 we get a similar game. Boohoo. *whine*
  • Overlush #5 5 years ago

    I have an issue with game titles with colons in.

    Just thought : I'd share that
  • manuel_garcia #6 5 years ago

    I loved the tone of Immortal Throne personally. The darker atmosphere somehow suits the game design better for me, and some of the lighting and shadowing effects are fantastic.
  • Midian #7 5 years ago

    I'm in the "w00t! This Rocks!" camp myself, but then I did love the original (It's Diablo 2! With Decent Graphics! And A Plot!) - The additions do change the character of the game, especially in the later difficulty levels and the new mastery does add a whole extra level of ass-handery to the proceedings. Plus the extra "tweaks" to the graphics (lighting, footprints, dust/snow storms) are just extra suger on the already sweet cake.

    If you have the original , and enjoyed it, you MUST get this (the power of Jeebus compels you) cos it makes a good game that much better.

    Nothing lowers stress levels more than striding along the Great Wall of China, blasting Pengs into the upper atmosphere with your dual weilded axes of ass-spankage :)
  • mkreku #8 5 years ago

    I just wish they would come up with a better name for this genre rather than trying to cram it into the RPG niche. There's a world of difference between a game like Titan Quest and Planescape: Torment or Fallout.
  • Eldritch #9 5 years ago

    Easily last year's worst performing game, at least on my system.
  • UncleLou #10 5 years ago

    Why is that? It even ran perfectly fine on the girl-friend's ancient Athlon 1800.
  • Laserbream #11 5 years ago

    I'll buy this, but with reservations. I still maintain it's an order of magnitude slower than Diablo 2.

    Take bows for example. Diablo 2 was all about pew-pew-pew-pew-pew-pew-pew as a bow-wielding amazon. TQ is all about pew...........pew.............pew...........oh fuck this I feel like playing diablo 2.
  • UncleLou #12 5 years ago

    Hm, with the right points in the one archery skill (in the Hunting mastery), and gear to get your attack speed up, the bow is like a friggin' machine gun. You weren't just putting a bow into a random character's hands, were you? :)
  • Eldritch #13 5 years ago

    I have an Athlon X2 4600+ with a 6600 GT and 2 gigs of RAM. TQ is still slow as a snail.
  • UncleLou #14 5 years ago

    Hm. Are you sure everything is ok with your PC? I get the occasional hickup on my system because I have only 1GB, but apart from that, it's all fine. I have a faster GPU, but a slower CPU. And like I said, it was even perfectly playable (with reduced settings, of course), on an Athlon 1800 with a 5900 XT card.

    Tried switching off Vsync and triple buffering?
  • Laserbream #15 5 years ago

    How many points do you need Lou? I couldn't be arsed with my newbie's 1 shot per millenium speed so I dumped him pretty early on.
  • UncleLou #16 5 years ago

    Not that many - there are two skills pretty low in the hunting mastery - one that raises your attack speed, another that raises the speed with which arrows fly. Once you start putting points into these, it all becomes a lot faster.

    It's also incredibly satisfying once you get the skill up that raises the chances to make the arrow hit multiple targets in a row. :)

    Now if you combine this with gear that makes your attack speed even faster, it's all becoming quite insane.
  • Laserbream #17 5 years ago

    That's good to know, I'll pick the expansion up and maybe make a hunting/dream character (if those trees are good with one another). Cheers Lou.
  • mkreku #18 5 years ago

    Damn you, UncleLou, now you've made me want try out that bow skill.
  • UncleLou #19 5 years ago

    This will give you an idea, Laserbream

    (Spoilers if you haven't finished the main game)
  • NonnyMouse #20 5 years ago

    I've done Diablo II many moons ago, don't really feel like doing this...
    Besides, no multiplayer? wtf?
    Please, tell me why it s a better game than Diablo II?
  • UncleLou #21 5 years ago

    Of course it has multiplayer.
  • Eldritch #22 5 years ago

    Yeah, I've tried everything to improve the performance, and all other games run perfectly smooth. I've heard the game has to cache a lot at first, but it's still sluggish ten minutes into the games, so...
  • jonnyreb #23 5 years ago

    "Of course it has multiplayer."

    It's true that it does.....however for some insane reasons the developers decided to use only local vault characters instead of server vault characters.

    What does that mean? Well, basically the online suffers from the tards that destroyed Diablo 1 several years ago - ie they use their massively hacked, super-powered local characters to PK (player kill) everyone else (while they sit in their tiny bedroom in their parents house with no friends).

    NWN got around this quite nicely by having server vault characters.

    Of course, if you have a bunch of mates who play online then you can setup a private server and have a complete hoot.
  • UncleLou #24 5 years ago

    Agred, these problems exist - but on the other hand, you have drop in/drop out multiplayer, and singleplayer and multiplayer are seamlessly integrated into each other.

    Just don't join games where PvP is activated if you play with strangers, it's not really what the game is about anyhow.
  • Mechstra #25 5 years ago

    Killing beasts, killing beasts. Magical orgasm! Killing beasts, killing beasts.
  • Svecke #26 5 years ago

    Augh! They forgot to mention the best newly added feature in the review! The ability to transfer equipment -between- your different characters through the caravan. It was always fun to find a Ubersword of Slaying +1000 (Strength Requirement: TWO BILLION) in the original Titan Quest when you were playing with your wimpy mage character.

    Now you can just toss it into the transfer area and let your fighter-oriented character swing it around. I love it.
  • UncleLou #27 5 years ago

    Agreed, should arguably have been in TQ from the beginning, but it's turning the game even more into a giant, multiple-characters loot sandbox. Which is brilliant. :)
  • Anora #28 5 years ago

    multiplayer is so f bad, 4/5 of servers lag and everyone cheats - gj ironlore
  • karstux #29 5 years ago

    Been playing it for a while now, and I'm seriously digging it. 9/10 for me. Co-op multiplayer is bloody fun, as long as the characters are sufficiently different so there's not too much envy over the items.

    Can't imagine playing it without the caravan and transfer storage area... also, the artifacts rock. For that alone, the expansion is very much worth it, IMHO. The convenience and long-term playability factors certainly benefit a lot from them.