Titan Quest: Immortal Throne Review
Throne in at the deep end.
Version tested: PC
Onwards with the killing of mythic beasts! We're heading back into ancient mythology with more of the same thump and grunting that made the original Titan Quest so repetitious and yet so mesmerising.
Within just a few minutes of playing the Immortal Throne expansion pack I remembered exactly why I had spent so long playing Titan Quest, and also why it made me feel guilty for doing so. This is the kind of RPG where hitting things and then drinking potions to heal the damage is about the limit of your interaction with the world.
A couple of skill trees allow you to open up a load of buffing and offensive magic-like talents, while the rest of your game will be spent honing a loadout of magical hats and bracers of incredulity +5. It's easy to be cynical about a game made like this, and I was cynical enough for everyone in the review of the original game. Nevertheless I still found myself drawn inwards, this time for a second trawl through the Satyr-infested Hellenic world. There's nothing productive or particularly rewarding about Titan Quest (either in the original incarnation of the game or this well-engineered expansion) but still you go onwards, somehow compelled by the inertia of XP gain to club gorgons to death, and run back and forth out of the aggro-range of powerful monsters. Titan Quest is entrancing - a kind of gaming siren, dragging you onto the reefs of eternal mouse-bashing. The worst thing is: you want to be drawn in.

Monsters of myth and legend: rich in gold and gloves of gameplay +3.
The new campaign, which makes up a forth chapter in the story, relies on you already having hammered your way through the body of the main game. The level cap has been raised, and you'll be taking your ultra-toned warrior to new heights of skull-cracking competence as you descend into the realms of Hades. These new zones are similar in pace and layout to the original game, and once again the attention to detail in designing the environments is outstanding. Hades manages to portray an unearthly realm with imaginative verve, complete with weirdo fungi-flora and the screams of the about-to-be-cleavered lost souls.
Thanks to this atmosphere you'll be keen engage in hand-to-hand brutality with renewed vigour. Anyone who was thrilled by the mass brawls that characterised the original game will relish the fights that Immortal Throne has in store. You'll still be getting tanked up on potions and maximally enhanced by armour, but there's even more greekness to it, if that's possible, and the fights where you're duking it out with multiple opponents feel like even more of an accomplishment.
Bear in mind, then, that unless you've still got your old character saved, you'll have to blast your way through the entire original campaign to reach the new material in Immortal Throne. That's a pretty long slog, and I can't really recommend anyone purchasing Immortal Throne on that basis. It does improve the overall experience, yes, and there are some changes to the wider game, but they're really fairly minor.
There's a new mastery, dream mastery, which gives you a range of new powers with which you stun and incinerate opponents. Rather than delivering a range of powers that mess with the subconscious of errant Cyclops, the dream powers are actually just more bolts of energy and melee-boosting powers, like all the other masteries. It does mean that your offensive palette is a little different but the changes are so subtle as to be barely worth me finishing this sentence...

He'd have been better off eating Ready Brek.
There are also spell-scrolls on sale from vendors, allowing you conjure up new abilities on the fly, and allowing you to face boss battles a little earlier than you might have otherwise been able to at a certain level. In the original game I would have gone dungeon crawling to boost a level and then return to a tough boss, now I can just get a decent scroll. Then there are caravans, which, like banks in MMOs, allow you to access items across the map, at any village location with a caravan present. Storing items that you can't use yet becomes habitual, since you would otherwise have been forced to sell them, or to sacrifice vital (and limited) inventory space.
Then there are the artefacts. These are the super-weapons of the Titanic world, and demand that you find the various elements required to craft them, including the recipe, before taking them to a enchant-o-matic vendor and getting them created. After many hours of play I still didn't have any of the elements required to craft anything, although elements of various things (essences of Agamemnon's legs and so forth) did pop up through out my loot harvesting. Eventually it seemed like there was never going to be the right combination of artefact-creating elements and so I gave up on the idea completely. My Ultrahammer Of Much Rending was enough for me anyway.
Ultimately, this is another instance of The Expansion Pack Conundrum. Just what kind of recommendation can a reviewer give regarding something that slightly expands and slightly improves on an original game? Can we really be allowed to say "If you like this sort of thing, you'll like this" and expect to get paid for it? It's a tricky situation. So yeah, the caravan and general interface tweaks (such as inventory auto-sorting) should probably have been in the original game, and they do make the overall experience easier. But you will have to battle through many levels of original material to get to the new chapter, meaning this expansion pack isn't much cop for newbies. Still, I would be lying like a fat-faced liar if I said I didn't enjoy playing Titan Quest again. There's something gripping about the constant surge of beast-slaughter, and who am I to deny such primal urges?
7 / 10
You may also like...
-
Dear Esther Review
-
Motorola Xoom 2 Tablet Reviews
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
Rockstar mulling LA Noire 2 development
-
Project Draco's final name is Crimson Dragon
-
Sony confirms PS Vita 1st Party digital only game prices
-
Latest SSX footage shows off Moby
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
Face-Off: Final Fantasy 13-2
-
Mojang: no plans for Minecraft on Vita
-
Who Killed Rare?
-
Halo 4 Master Chief action figure flaunts new suit design
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Uncharted: Golden Abyss trailer readies for launch
-
EGTV: Eurogamer playtests PlayStation Vita
-
Mass Effect 3 Demo: The First 20 Minutes
-
Gotham City Impostors Review









Comments (29) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
What a stale world of video games we live in.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
What a stale world of video games we live in.
Man, yeah, no 7 years after Diablo 2 we get a similar game. Boohoo. *whine*
Comment below viewing threshold Show
Just thought : I'd share that
Comment below viewing threshold Show
Comment below viewing threshold Show
If you have the original , and enjoyed it, you MUST get this (the power of Jeebus compels you) cos it makes a good game that much better.
Nothing lowers stress levels more than striding along the Great Wall of China, blasting Pengs into the upper atmosphere with your dual weilded axes of ass-spankage
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Take bows for example. Diablo 2 was all about pew-pew-pew-pew-pew-pew-pew as a bow-wielding amazon. TQ is all about pew...........pew.............pew...........oh fuck this I feel like playing diablo 2.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Tried switching off Vsync and triple buffering?
Comment below viewing threshold Show
Comment below viewing threshold Show
It's also incredibly satisfying once you get the skill up that raises the chances to make the arrow hit multiple targets in a row.
Now if you combine this with gear that makes your attack speed even faster, it's all becoming quite insane.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
(Spoilers if you haven't finished the main game)
Comment below viewing threshold Show
Besides, no multiplayer? wtf?
Please, tell me why it s a better game than Diablo II?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It's true that it does.....however for some insane reasons the developers decided to use only local vault characters instead of server vault characters.
What does that mean? Well, basically the online suffers from the tards that destroyed Diablo 1 several years ago - ie they use their massively hacked, super-powered local characters to PK (player kill) everyone else (while they sit in their tiny bedroom in their parents house with no friends).
NWN got around this quite nicely by having server vault characters.
Of course, if you have a bunch of mates who play online then you can setup a private server and have a complete hoot.
Comment below viewing threshold Show
Just don't join games where PvP is activated if you play with strangers, it's not really what the game is about anyhow.
Comment below viewing threshold Show
Comment below viewing threshold Show
Now you can just toss it into the transfer area and let your fighter-oriented character swing it around. I love it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Can't imagine playing it without the caravan and transfer storage area... also, the artifacts rock. For that alone, the expansion is very much worth it, IMHO. The convenience and long-term playability factors certainly benefit a lot from them.