TimeSplitters 4 Wii likely
FRD wants to do it.
Free Radical creative director David Doak says that he would like to see TimeSplitters 4 on Wii.
He'd also like everyone to start petitioning them to redo Second Sight for Wii, as he joked in an interview with Game Informer.
"I think it's a good thing to do," he said, when asked about the idea of doing a Wii FPS, "and I think we want to put [TS4] on the Wii."
"And I'm sure it's possible to do a control scheme that works," he added.
Early examples of Wii FPS games include Red Steel and Medal of Honor Vanguard, but Metroid Prime 3 is the one everyone's waiting for.
"Metroid is on my list," Doak told Game Informer. Good man.
As for TimeSplitters 4, the prospect of a Wii version is exciting, but we shouldn't get our hopes up about seeing it any time soon. When asked in general about the game's development, Doak said that it was happening, but that if they showed what they had done to anyone then it wouldn't look like development.
One game that is in development - and nearly done in fact - is Haze for PS3, which is due out on 23rd November.
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Comments (14) Latest comment 4 years ago
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FRD did a great job on Second Sight on the gamecube and if they can encourage Codemasters to do Wii software, it has to be good
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Thanks for publicly highlighting your lack of intelligence.
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Guess who's not a 360 fan?
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Thanks for further proving that my initial comment was correct. You made a ridiculous statement that you have failed to properly explain or defend. Congratulations on that.
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Ha ha ha ha ha ha ha ha
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If Wii gets a game: "It should be on PS360, it would look better."
If Wii doesn't get a game: "Wii has no decent games, LOL!"
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10 years later and I still hanker for a game that made as much use of all the different weapons - prox mines on complex, firing the grenade launcher from the bottom floor up onto the main deck in the temple. There were so many occasions when it wasn't just mindless gunning but really thinking about your kills, firing the magnum through two doors to nail someone, or a chess like game of prox mines as you're constantly rebuilding your defences. I'm still confused as to why there's nothing like quite like that today.
I still remember chasing that bearded freak Doak around for the pass code on facility, then shooting him in the arse and watching him shake his fist up and down like he was playing a mean maraca solo. Good times.