TimeShift Review
Clocking in.
Version tested: Xbox 360
Relax! Do not adjust your internets! This is indeed a first-person shooter about manipulating the flow of time. But this one can do more than just slow it down! It can pause it and rewind it too! It might not sound like much, but this sort of evolutionary step gave us F.E.A.R., which took an old idea and made it all atmospheric and exciting again. Can TimeShift do the same?
It's certainly had long enough. Thrown back into development for an additional year, it now sees you, a scientist with a fancy time suit, jumping into an alternative timeline in search of another scientist with a fancy time suit, who has rebuilt the world in his image. Quickly dragooned into the local resistance, you set off in search of him, utilising your fancy suit's fancy abilities to press your new friends' case in violent fashion, solving the odd puzzle along the way.
Not that they need much solving, which is a shame. With your suit's built-in AI advising you of environmental obstacles (fire! electricity! etc!), and pre-selecting the appropriate time-shifting ability for a simple left-bumper tap, you won't have much trouble working out what to do. If there's a door that closes quickly in the vicinity of a switch that opens it, you can probably figure out the rest. If not, I doubt your computer made it out of the box and you're not even reading this. It gets a bit more complicated, but never enough to hold you up for longer than a few seconds.

Saber's engine is pretty impressive, and handles the action well.
Combat's more interesting. Slowing people down lets you smash them to bits with shotguns, assault rifles and sticky grenades, and you'll need to be on your toes in case one of those sails your way, because a quick rewind will detach it and save a chunk of your health bar. Although the game selects the most appropriate time tweak when you press LB, holding it and pressing a face button lets you pick and choose, so you'll need to get good at doing this on the fly. When you do, you'll be able to take advantage of the self-charging time-bar to pause enemies in a bottleneck and hurl a grenade into their midst.
Enemy AI isn't as advanced as F.E.A.R's though, and your radar shows you where everyone is anyway. And while the initial guns run out of ammo quite quickly, forcing you to sit back, pause time and dash in and out again, things get a lot easier when you can add things like the sniper rifle and particularly the crossbow to your three-weapon arsenal. The latter works like Gears of War's - fire a bolt, wait a second and watch your target explode - although the gibs aren't as delightfully silly as they are in Epic's alternative.
Which leaves, er, not a lot, actually. Unless you want to dwell on the bad. There's nothing wrong with simple puzzles, for instance, but they should always be satisfying. There aren't many in TimeShift that are. Slowing time to ride a spinning zeppelin blade is quite neat, but the abundance of see-saws (hop on, pause/slow, run, jump) and simple switch puzzles relegates them to a footnote. The lack of invention would be jarring anyway, but a month after Portal it just leaves you cold.
In combat, too, enemies are a bit too thick and generic to be troubling or interesting. Better ones, who dash around with their own primitive time-shifting gizmos, are more of a challenge, but once you pin them down and lash an explosive cross-bolt to their heads you're laughing. Albeit only on the first few occasions. And while we can understand enemies paused in time failing to react to being hit, surely the real-time one we've just shot in the chest with a shotgun ought to tweak a bit prior to the killing blow?
Environments and narrative development are a bit pedestrian too. The bleak dystopian opening is evocative of Terminator's future bits mixed with Half-Life 2's Breen voice-over opening, but quickly descends into a fairly simple set of running battles and siege elements, after which everyone says how amazed they are that you survived. You're amazing! You don't feel it. One good set-piece has you zipping through a building under heavy fire from the biggest ED 209 rip-off in history, but like the spinning blade it's the exception rather than the rule. Most of it lacks verve, and falls into bad old habits: snowy bit, sewer bit, turret bit, train ride. There's a certain satisfaction to riding a zeppelin doing a bit of Han Solo turret-gunning (don't get cocky) and using slow-mo to neuter the jet-planes, but that's more a case of laughing at a typical FPS scenario you've always groaned at because now you have the upper hand.

The crossbow's great against everyone, but then it was in Gears too. Hrm.
Played online, you get to deploy special time grenades, which slow down objects caught in their blast radius, and this has potential, which couples well to the overpowered weapons and makes things approachable for anyone who's spent a couple of hours tooling around the single-player. But it's by no means essential, and whether you're playing on PC or Xbox 360 (PS3 comes later), there are better ways to kill people already.
The latter point is TimeShift's problem all over. We've already had one good, and far more energetic time-fiddling shoot-'em-up recently with Stranglehold, but even if you didn't like that you can still reach for The Orange Box or Halo 3, both of which do offline and online FPS action with much more intelligence and imagination. It's not that TimeShift's a bad game; it's just a bit flat and uninspired, and doesn't add anything to the genre, or even the sub-genre, apart from a neat little phrase to use when you're referring to "time-shifting" abilities.
Graphics whores will like it - it's a solid 30 frames per second despite the occasional explosive indulgence, delivering tons of detail and some natty lighting effects - but, again, there isn't anything new here, and there needed to be if TimeShift was going to leave any sort of mark. As it is, the things it does are rife with potential it doesn't really exploit, and the result is adequate but nothing more - worth picking up in the January sales when you've overdosed on the competition, perhaps, but otherwise unremarkable. So, to return to the original point: no.
6 / 10
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Comments (46) Latest comment 4 years ago
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zZzZzZzZzZ
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Haven't liked a game EG's rated a 10 oddly, still looking forward to Orange box though. :/
Well at least there's a demo of Timeshift.
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No, Halo is a branded shooting game
Edit: stupid HTML tags
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That's what you get if you're a new IP. Only games with big marketing budgets can get away with doing nothing revolutionary.
Review scores are useless as they are the opinion of a single, prejudiced person. Sites like metacritics will create some objectivity by cancelling out the subjectivity but this doesn't work well with the big budget games because with those you often see reviewer groupthink. Just read the text and form your own opinion.
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Like I said over on OXM, you of all people should appreciate the option being there from the beginning, as opposed to via a patch some 6 months later.
You're not getting the game anyway, so why cry about it?
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Alternatively, Xbox 360 also has a variable vsync setting that means it won't bother stopping the tearing if the game is running too slowly and needs to catch up with itself.
But from the sound of things vsync is the least of this game's problems when being compared against this year's FPS heavyweights.
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No, Halo is a branded shooting game
No, Halo is a branded generic shooting game
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So, as a shooter-fan and in the tradition of the usual journo-fps-bashing, I can add a couple of points to the score and have a jolly good time with it?
Thought so.
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No, Halo is a branded shooting game
No, Halo is a branded generic shooting game
No, FPS bashing is generic.
Fixed.
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Gears is baws...there, I've said it.
Booted it up yesterday after having not played it in ages and it was off within about 10 minutes. Most overrated piece of crap I've ever played.
As for TS...had a feeling it'd only get an average score.
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Fixed."
Who's bashing FPSs?
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Why the hell put in a scripted moment like that in a game with the ability to manipulate time and not let you do anything?
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PC or 360? You can definitely kill him before he shoots the hostage in the PC demo.
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On that note, no more exploding crossbows please, they are stupidly powerful weapons.
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The 360...I stood there shooting him in the head in time stop mode and he definitely wouldn't die
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I love FPS so I always add 2-3 points onto scores given. I've got it and I'm really enjoying it, should keep me busy for one more week until COD4 owns my soul (COD4 kicks the shit out of Halo3 online IMO)
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The combat is fun, playing it on the hardest difficulty and its a challenge. the time shifting abilities are great during combat.
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That's what you get if you're a new IP.
TimeShift being a new IP has nothing to do with it getting 6/10 from EG. Review scores are far from useless, they tell you how much fun the reviewer had with the game. In this case, Tom had a lot less fun than he did playing a dozen similar, better FPS games.
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I haven't played the full game yet, but I actually really liked the demo, mainly for the slow-mo bloody explosions, I'll get it when it drops by a tenner or so.
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"Well... just anothet ordinary shooter for the X360"
As opposed to the huge selection of worthwhile games on the PS3, regardless of genre, I take it?
I mean, I could equally say "Well....just another ordinary shooter for the PS3" except it would need to have more than a couple in the first fucking place.
Tit.
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About time for a new Robocop game I think.
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