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TimeShift Preview

PC Xbox 360 Preview by Kristan Reed

25 April, 2007

If you were in Sierra's position and had to release a first person shooter knowing that there were 14 other competing titles in the genre being released at roughly the same time, what would you do?

Presumably, the main thing would be to try and do something a little different from all the others. You would make damned sure that when it was released that it was as good as it could possibly be. You'd get the press excited, concoct a decent marketing campaign and make sure retail were convinced, too. Then you'd pray that the public bought it.

But a year ago, the Steampunk-styled FPS Timeshift was a product almost destined to not live up to its potential, having already switched publisher from Atari to Sierra at the end of three years of protracted development.

Another year of crunching

Sure, it had some interesting time, er, shifting gameplay ideas, but few who saw it back then thought that it was going to be amazing. And, it seems many at Sierra recognised that too, because just seven bugs away from putting the game out, the project director Kyle Peschel was asked by the management "if you had another year on this game, what would you do?"

After contemplating another year of 100-hour weeks, needless to say, Peschel's wish list was a long one. He suggested they rip out the physics, re-do the FMV, make brand new bad guys, new special effects, update the renderer, ditch the lead character, kill the HUD, the menus, scrap the first four levels entirely.

Despite this incredible list, Sierra told Peschal "do it". ["If you want to see someone suicidal, tell them you're changing the style guide after three years in development," he joked.]

'TimeShift' Screenshot 1

The rainiest Mech in town.

Another eight months on since that fateful meeting, a pneumatic Peschel is the epitome of confidence, stood in front of a room full of the press, dishing out the most energetic game demonstration we've seen in a long time. With undisguised glee he shows how the team has "taken a title that wasn’t so great [and turned it] into an awesome shooter," and goes to great lengths to show just how far the game has come since people last saw it. "A lot of you played it and talked about it, I’d like to let you know we were listening," he says.

Reader meet author

Not just listening, but writing, by the sound of it. A new 300 page script for the game was penned "based on re-imagined gameplay", where a character called Krone takes the Alpha suit from the original version of Timeshift and jumps through time with it ["I have no problem poking fun at our older version" he quips]. You jump in after him with your beta suit and make haste, naturally.

This new "sleek and militaristic' suit has two new features - an 'auto recall' that sends you back through time to stop it falling into the wrong hands, while the other is an AI programme called S.A.M., which stands for Strategic System for Adaptable Metacognition. Essentially an excuse for a co-character, he malfunctions, tries to self-repair and ends up giving you the slow, stop and reverse time-shifting powers that give the game its name. Unlike the original unreleased version, the AI takes more control over which is the most appropriate power to use at any given time, so the hope is the game will feel a lot more intuitive and fun than it was before when everyone merely used the stop power all the time. With no hands-on opportunity offered this time around, we can only take Kyle's word for it that this is an improvement. We won't have long to wait for an opportunity, mind you, so check back soon when Sierra/Vivendi give us the nod.

In terms of the visuals, the whole thing has been dramatically overhauled, with the Steampunk look binned in favour or a grittier, more realistic and some might say a more Gears of War-style look to it : "Now it’s more about the totalitarian, replaced with a moodier darker toned and more immersive look and feel", he says.

Filth and fury

As the screen shots convey, the game now has a convincing next gen feel to it, with the best looking rain you've ever seen in a game, destructible buildings with an oppressive, grimy feel to them, and huge improvements to the character models ["We've gone from models with 2,500 polygons to using source models with five to ten million - Maya can't handle them"].

In motion, it's just as impressive, with every next gen box ticked from complex diffuse lighting to spherical harmonics that give the game the sort of effortless slickness that simply wasn't there before. But while new effects and fancy techniques are, indeed, lovely to behold, some might argue that the game's move away from the Steampunk look has made it somewhat less unique looking. Clearly you can't please everyone.

'TimeShift' Screenshot 2

Whoops. Best rewind that.

In terms of multiplayer, not much has changed, apparently ["it was really dialled-in already"], so expect the usual suspects to line-up, including deathmatch, team deathmatch, capture the flag and so on. What's interesting is that developer Saber has allowed users to effectively build their own multiplayer modes, and tweak the parameters to the nth degree to take care of anooying spawn campers by increasing health levels, changing weapon availability, gravity levels and so on. "That, to me, is a next generation feature more than just better graphics," he notes

Timelag

Don't expect to be able to use your Timeshift abilities in multiplayer like you can in single player mode, though: "I’d love to give you Timeshift," he says "but it’d be no fun for the 15 other guys, where it'd be like you’re lagging out. I wanted to make it fun," Peschel asserts. You can affect time in other ways, such as by throwing time slow/stop grenades, which explode in a "temporal sphere of time". These allow players to catch up with an opponent 50 feet away, pull out their shotgun and take them out just as they're about to plant the flag, for example. "You can use it offensively, defensively and co-operatively. We did it because it was fun," he adds.

Anything else? Well, (deep breath) there will be 24 levels that encompass 15-18 hours of gameplay, up to 1080i support, there won't be co-op play, Live Anywhere won't be supported between the 360 and PC version, a demo for the 360 version is planned, decals and damage are persistent, the AI is aware of your time powers and will actively try to flank you. Also, there's a rejuvenating health system, there are checkpoint saves and save anywhere facilities, and, yes, the gameplay is linear by design, but the solutions to the tasks at hand aren't.

So. That's the all new, improved Timeshift in a nutshell. It's come a long way, baby. Interested yet?

Timeshift is coming to the Xbox 360 and PC in Q3 2007. Check back soon for our in-depth hands-on with the game.

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Comments: 1-31 of 31 in total

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Dezm0nd
25/04/07 @ 13:27
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Looks and sounds about 1000% times better than before, delays = goodness
coojam
25/04/07 @ 13:28
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The original actually made it to demo on Xbox. I remember being underwhelmed but always like the ideas...hope it lives up to it.
FWB
25/04/07 @ 13:28
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There's a "next-gen" group now, is there?
Saladin
25/04/07 @ 13:30
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Shame about the steampunk.

Steampunk is cool.
asphaltcowboy
25/04/07 @ 13:31
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Glad to see they've taken time to fix all the problems - Played the demo for the original version and it was pretty poor...
CosmicFuzz
25/04/07 @ 13:37
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I dunno if I like the sound of the "hand holding" that goes on when you use your powers, is it gonna be a case of "I need to use a power, I'll just hit X and the game will choose it for me"? Kinda like the investigating bits in Condemned?
disc
25/04/07 @ 13:38
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I'd like to see a bit more before I pass judgment but it sounds good.
LOLLERS
25/04/07 @ 13:40
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are there any more new screenshots, since those two are about 75% black? Or is that the improved visuals?

Tomo
25/04/07 @ 13:47
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Aye... I was gunna say... I'm sure I played the demo of this ages ago and it was very broken. I think I got as far as walking 100 metres and then switched off and uninstalled it.
krudster [mod]
25/04/07 @ 13:49
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There's a new trailer up in four days according to the official http://www.timeshiftgame.com website.
space ace
25/04/07 @ 13:50
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erase and rewind?
i changed my mind.
krudster [mod]
25/04/07 @ 13:50
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Apparently the hand holding only goes so far, it does still give you the choice over which of the three powers to use, he said.
Killerbee
25/04/07 @ 13:51
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"the best looking rain you've ever seen in a game" - Eurogamer

I'd like to see that on the back of the box. :)
krudster [mod]
25/04/07 @ 14:11
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The bit where Kyle rewound time and you saw water going from a forming pool back up a drainpipe was rather nice. I think there's even a gun that lets you freeze the water. It's pretty good stuff. A lot of what was discussed sounded quite fanciful, but if they can pull it off, it'll be good. Things like rewinding time to the point of an ambush, and getting the jump on them before your enemies get the chance to do their evil bidding could be superb if they pull it off.
mkreku
25/04/07 @ 14:14
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Wow. I remember playing the demo for this on the PC a long time ago and thinking to myself, "This is crap". It sure doesn't look like the same game now, judging from those screenshots. I'm not really interested in yet another linear shooter, but it's still impressive to see how much they've changed the game around.
WriterUK
25/04/07 @ 14:23
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Be nice if the Duke Nukem Forever folk came out and said they were doing the same thing.

Always wanted this thing to work - extreme kudos to the suits for allowing it to happen.
Huntcjna
25/04/07 @ 14:32
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I have the old 360 demo that came on a cover disk for the official 360 mag about 12 months ago and it was absolutley god awful in every sense of the word, the powers were well implemented but graphically it looked visually inferior to Doom 3 on the xbox and the physics were non existant.

Its good to see they have took the time to rebuild it while still retaining the time powers. The only fun bit in the demo was rewinding the action after seeing a soldier blow up your support troopers so you could kill him before he releases this rocket launcher.

Clever and could now actually be half decent.
Vroom!
25/04/07 @ 14:53
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Played the 360 demo of this (twas on a mag) and it was shocking!

Still that was some time ago. Wish it well.
IAmBatman
25/04/07 @ 15:01
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That sounds like a terrible place to work.
bit_mite
25/04/07 @ 15:24
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Saladin:
"Shame about the steampunk."

I humbly agree. Not that I have anything against gritty, oppressive environments but the X360 has plenty of these already. Steampunk, on t'other hand, is a very interesting style and not one I can remember being used in a game before.
Edited 1 times, most recently on 25/04/07 @ 17:57
gaselite
25/04/07 @ 15:45
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EG, please note: It is well and truly current gen now
Scimarad
25/04/07 @ 17:17
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"...the Steampunk-styled FPS"

/starts paying attention

"In terms of the visuals, the whole thing has been dramatically overhauled, with the Steampunk look binned in favour or a grittier, more realistic and some might say a more Gears of War-style"

/swears profusely
GamesConnoisseur
25/04/07 @ 17:21
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Campaign for the awareness that it is current gen and not next gen!Next gen is now X720/PS4 or PS720!

Only problem is Wii where do it fit in?

Timeshift looked far better now and would be great if EA asks their developers, 'if you have an extra year..' imagine what their annual garbarge releases would become?
Waldo
25/04/07 @ 18:23
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From the creators of Will Rock!

Nice to see they held it back and did some re-tooling.
Bezzy
25/04/07 @ 18:48
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"You can affect time in other ways, such as by throwing time slow/stop grenades, which explode in a "temporal sphere of time"."

Oh cool. I had that idea. Didn't do anything about it, though.

There could be some cool uses of it, like, you start the temporal sphere, then, you shoot lots of rockets into it (so they become suspended in there a bit like jelly) and then you turn it off, and a wall of rockets flies out.

YourMessageHere
25/04/07 @ 22:11
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The guy on the front page pic looks like a bald, psychotic Robin Williams. If I get to dismember Robin Williams, and then rewind and slow time so I can watch his mangled corpse as it flies apart in slow motion , you have a sale.
Feanor
26/04/07 @ 00:33
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"As the screen shots convey, the game now has a convincing next gen feel to it"

Come on, krudster, it's time to retire the "next-gen" stuff till you're previewing a PS4 or Xbox 720 title.
krudster [mod]
26/04/07 @ 06:41
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Noted, but when so few games actually look next gen, it's worth saying when something does.
Ptarmigandalf
26/04/07 @ 11:00
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I agree that the original demo was pretty poor; however, that the only way to "fix" it is to reduce player choice, increase linearity and turn what was a fairly original visual style into brain-dissolvingly generic "gritty environments" makes me weep for this industry. That, and the extra year of crunch, of course.
reality_cheque
26/04/07 @ 12:12
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@bit-mite: Bioshock looks pretty steam-punkish imo, I'm sure there must have been other steampunk games out there. Chaos Engine on the Amiga? :D
magicpocket
27/04/07 @ 14:33
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I love Kyle. Posisbly the most enthusiastic person in the industry...

Comments: 1-31 of 31 in total

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