"Time is right" for Speedball 2 remake
The Bitmaps pipe up.
Bitmap Brothers' managing director Mike Montgomery has told Eurogamer that now is the right time for a Speedball 2 remake, one that will go head-to-head with the biggest and best the games industry has to offer.
"No one has yet made a clone of Speedball 2 that works," Montgomery told us. "I have been asked so many times to bring back Speedball 2 and now the time is right. With all the enhancements we're adding, it will appeal to old and new players."
"The key to Speedball 2 is that it's quick to learn and immediately fun to play. Get a few beers, pizza, and some friends, then you can have a great competition all night."
The secret to its promised success is the online master plan, which is designed around a unique game-centre, speedball2.com. This acts as both a communication and information platform for the title, offering news, matchmaking, and a marketplace to buy new armour and equipment for your team.
"Players not only read the latest news on the message board, they also see a list of their friends connected and the list of public games created. They can directly get in touch with their friends and send an invitation to a player or a clan," he added. "On the marketplace within Speedball2.com players will be able to acquire features like special armour, items and weaponry, or purchase cool merchandising and fan articles."
"I expect to see players getting together in all parts of the world, joining each other in clans to compete in world tournaments."
The game is due out in the autumn and we can expect a demo this summer. Whilst this remake will only be available on PC, Montgomery says he has designs for each console and that it won't be long until we hear about them.
Originally released on the Amiga back in 1991, Speedball 2 is a brutal futuristic sport played by two teams of nine with a steel ball on a steel court. There are virtually no rules, so fierce melee attacks that smash through the opposing lines and faces are a solid and text-book tactic.
Keep an eye on the Speedball 2 website for emerging information.
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Comments (56) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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"Two former core members of the company - Mike Montgomery and John Phillips - have gone on to found Tower Studios (along with Sensible Software founder Jon Hare), and state their involvement with Bitmap Brothers as having ended in 2004.
As of 2006 it appears that the company is no longer in business. While it retains a website, there have been no updates to this (or game releases) since 2003. Companies House lists Bitmap Brothers as having been dissolved in September 2006."
Are they back from the dead, or was their apparent demise just a big misunderstanding?
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Teams of nine, isn't it?
[link url=http://www.bochum-city.com/ebay06/03-1/screens/sp eedball2-1.gif
]http://ww w.bochum-city.com/ebay06/03-1/s...[/link]
Looking forward to this, as long as they keep it 2D and don't try to make it "better" by going 3D.
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I mean, if it was a faithful amiga port we'd ALL buy that, right?
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Frogster Interactive Pictures AG is a German publisher and focused on the German market. We talked a lot with Bitmap Brothers, so they allowed us to work with the license "Speedball 2". We gave are working with a bigger developer together to get the best possible Speedball 2 remake. Bitmap Brothers work close together with our developer. So they are the "Co-Producer" of the game.
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You're quite right! Seems I was thinking Speedball.
I'll be in the stocks later for a good pelting.
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I see no reason to keep it 2D tho - it should be a proper remake, not just an update with sharper textures.
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If they remade the Amiga version for XBLA I would pay 1200 points without even thinking about it. And then still buy the full 'new' game when it came out.
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I beg to disagree ... that's EXACTLY what it should be.
Keep improvements to stuff like: textures, shadows, player models ... etc and add more teams, more players, better customisation, being able to play more than 2 seasons and so on
Very much keep the top down 2D style, the one button control, the music and the "ice cream!"
Any attempt to go fully 3D like the dreadful "Speedball 2190" or whatever it was will be met with a protest march. On my own if need be.
Edit - Reality Cheque: have you got the Gameboy advance port?
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Here's hoping
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Also - the time is right for Xenon 1 and 2 remakes on XBLA
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Absolutely. In such a fast-paced game like Speedball, by the time you will have turned around in 1st/3rd person the ball can have gone from one end of the pitch to the other.
2D all the way. Some games simply don't work as well in 3D. Worms is one of them, Speedball is another.
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I sure as hell will be protesting right beside you!
This game has a great reputation, and for a good reason. Can't imagine the game work as well in 3D. But mayby they can prove me wrongo
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Don't bloody HAM it up like that Sensi remake was HAMMED up.
Do it once and do it bloody right!
'Frogster Interactive'
Alarm Bells are ringing, willy.
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I just don't like where this is going. Seems too much of a micro-transactions farm.
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XBLA 2d is my bet!
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Runs just fine on the DS lite. Be aware, the controls are just as difficult as you remember. The AI is just as poor (I love it when the keeper just turns 180 and throws it into his net) and Super Nashwan are still proper c***s.
But as an exercise in rose tinted retro gaming then it's hard to ignore. I got it for £10 ages ago, but I can only find it for £18 on Amazon now. Maybe check Ebay?
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Expect crapness (Sensi was lost forever IMO).
Maybe they'll make something good... who knows. Just doubt it personally.
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Right after the guy who wrote the original Speedball 2 soundtrack's death?
Bollocks to that!
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Well I'm certainly not suggesting the game should be played in first person!
But there's no reason it shouldn't be updated to 3D, in much the same way as John Madden.
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And surely they need to drop the beers and pizza nonsense from games PR. Pizza means hands are too greasy for a pad so you put the TV or a movie on. Beer makes you want to go out and leave the house. Or the fiancé puts a kibosh on anything like this happening in the first place because ER is on. This is how it works in my house anyway.
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And if the AI keeper had the ball for more than 2 seconds before you smashed his face in, you're playing it wrong
1) Get the ball
2) Throw it to the opponent in front of you
3) Smash him in his stupid face
4) Repeat 1-3 until in front of open goal
5) Score
6) Rinse and repeat
With the added advantage that you'd take so many of their players out of action by the end of the first half they'd end up bringing the crippled ones back on again!
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2) Throw it to the opponent in front of you
3) Smash him in his stupid face
4) Repeat 1-3 until in front of open goal
5) Score
6) Rinse and repeat
It's a good tactic. But it didn't work if the other team were harder than you
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Prediction: Live sensi soccer will be shite, but EG will still give it 10/10.
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/is simple
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Idiot.
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Bullshit.
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2) Throw it to the opponent in front of you
3) Smash him in his stupid face
4) Repeat 1-3 until in front of open goal
5) Score
6) Rinse and repeat "
Looks a bit like my approach to most Deathrow matches, does that. Except the other teams usually ARE harder than my Convicts, unfortunately! (really ought to have had a team recruit system like the one in UT2004) It's funny seeing them send the military's packing, though.
I've never played Speedball, but I've seen lots of people become very passionate about it, so I look forward to giving it a try if I can, as I enjoy most future sports games. My main reference for the Bitmaps is The Chaos Engine, and I remember reading they were remaking that; but I hope that TCE factors into the firm's as-yet-to-be-revealed console plans in some way, so I can more easily check it out.
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.......Ice Cream!
Can't believe them words have only appeared once in 45 posts about Speedball2. Nice one Thamuhacha!
Bring it back/Don't bring it back, not fussed either way. Think the GBA was the best platform for it recently (and I reckon SWOS would have cleaned up on the GBA too), what with it's pick-up and have a few goes style of play.
But PC only at first? Would have thought a console would be a better starting point? Wonder if the developers have seen or played PES online and thought "Hmmm. Speedball2 Online?!"
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Now if only someone would do a sequel to M.U.D.S.
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When did you last play Xenon 2? It hasn't aged very gracefully I'm afraid.
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Yip. Go back and play it on an emulator now..
Fact is, nowadays it wont stand up against other sports games. Even hardcore fans of a lot of sports games, be it soccer, nhl or nfl, etc, get the most enjoyment from playing their favourite teams. Take away the big teams/names from the latest fifa and no-one would bother with it.
Something like speedball 2 is one of those games which existed in the 80's purely because in comparision most games of its ilk were shite, and it could be easily copied on floppies and past around the playground.
The closest you could get to playing a good american football game was something like this, because cpu power wasnt strong enough to do the real sport justice.
Everyone keeps going on about how bitmap brothers and jon hare were legends. I saw it was probably bullshit, otherwise they'd still be coming up with new and inventive games (rather than relying on old ip's of days gone by).
Makes you wonder whether the people who took all the credit for these titles were the actual people who came up with the games and did the work on them...
But yet, just me saying stuff like that will resort in needlessly agressive coments.
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Whilst I might agree that many old games wouldn't stand up against peer comparison today, when you start saying that the old classics were also shite at the time I think you are straying down a wobbly path.
You do realise that "shite" is not a scientific unit of measurement right? If Speedball 2 was one of the best games available in its day (and it was regarded as such by a great many) then it simply wasn't shite. You can't dismiss games by comparing them to titles that can't possibly exist within the time frame of your comparison.
By that measure I could rate the gfx of the very best games available as shite because they aren't as pretty as the games we will be able to buy in 30 years. Or I could say that the AI of all games is awful, because in a thousand years from now we might have games that are sentient.
Subjective comparison is just that, "subject based". And when comparing games subjectively (which is all you can do) the subject matter in question is games, the game being compared and its peers.
Now I think bloodflowers was a bit of an overstroppy dick with you and I can understand your rection, but in your haste to refute him/her I think you have started talking nonsense.
If you didn't ever like Speedball 2 then fair enough, but you can't really dimiss it by making impossible comparisons. Because when gamers go shopping, or when they sit down to play a game, it is reality that determines whether they have fun or not.
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When did i say that?
"If you didn't ever like Speedball 2"
Where did i say that?
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"Something like speedball 2 is one of those games which existed in the 80's purely because in comparision most games of its ilk were shite, and it could be easily copied on floppies and past around the playground."
I took that to infer you were saying that Speedball 2 was in fact a poor game, but was only rated well because its peers were even worse. If thats not what you meant then please clarify as I'm not quite sure anymore.
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At the time it was quite good, i enjoyed it. I had many a game of it around my friends house.
Nowadays though, in compairsion to what is available now.. thats a different story.
But it seems like (Along with tmnt and sensi soccer) you just cant say anything bad about these games without making children cry.