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Tiger Woods PGA Tour 09 Review

Xbox 360 PlayStation 3 Review by Dan Whitehead

1 September, 2008

Page 2 of 2. <- Page 1

Hammering a button during your backswing while using the stick system gives you a power boost of up to 20 per cent, but such features are disabled in the Tour Pro difficulty, along with the handy Putt Preview that shows you the trajectory of your planned putt, but only once per shot. Features like draw, fade and loft are now easier than ever to set before taking a shot, while the ability to give the ball a little aftertouch nudge in mid-air also remains. It's still not much of a cheat, since it can save your skin by squeaking you past the edge of a bunker, but you can't shift the ball's direction by any ridiculous degree.

Also new for those using the stick system is Real Time Swing Feedback, another idea so simple it's amazing it's not been used before. The game now displays an exact representation of your swing as a yellow line across an icon of the tee ball. Obviously you're hoping to see a nice straight line bisecting the ball, but if you have a tendency to hook or slice this will show you precisely where your fingers are letting you down.

Armed with this info, you can head to the Club Tuner, the last of the major new additions for this year. This is a tinkerer's dream, a driving range where you can not only practice your shots with drivers, irons, woods and wedges, but take each individual club in your bag and tweak it to suit your playing style. It sounds - and looks - daunting but it's actually quite accessible and Hank Haney will offer suggestions, if you feel out of your depth.

After hitting a few practice shots, graded green, yellow or red depending on how straight you hit, you can enter the workshop to make adjustments. You could increase the power of a driver, for instance, but each new improvement lowers the "sweet spot" of the club. The lower this percentage, the harder it will be to hit a straight shot. So it's a trade off, boosting in one area without causing too much harm to the overall performance. You can even add bias to the clubs, to counteract any hook or slice tendencies you may have.

'Tiger Woods PGA Tour 09' Screenshot 3

The simultaneous online play. Like the Red Arrows. But with golf balls.

It's an impressive suite of new features and improvements, all of which can only benefit a game that already plays a great game of golf. The usual EA Sports depth and polish is evident throughout, with lots to discover as your drill down into the menus and up-to-date (and user-defined) sports results delivered from the internet to a front-page ESPN news ticker. It features all the major tournaments, a hefty bag of different game modes and the Tiger Challenge has received a minor structural overhaul, ditching the grid system of last year for a series of Pro Cards containing the challenges to be beaten before you can face the celeb players.

The only recurring complaints will be familiar from the last edition. Graphically, it's nothing special. Licensed golfers are recognisable enough, but their animations have an annoying glitch as they prepare for a shot, and they'll stare into the distance even when taking a 10cm putt. The courses are lush and colourful, but the background textures don't bear much scrutiny while the spectators are a freakish assortment of mannequins stuck in little movement loops.

It's also stupid that you can boost your stats by unlocking and purchasing special items from the Pro Shop (you can now buy them with Microsoft Points as well, if you're impatient). Not only does it go against the practice-reward cycle established by the dynamic skills system, but the idea that golfers can spend USD 32,000 on a magic hat that improves their drive has no place in a game as balanced and convincing as this.

'Tiger Woods PGA Tour 09' Screenshot 4

Another new feature for 2009: pensive stares.

And, finally, the EA GamerNet servers are apparently still made from string and bits of old skin. It's often pot-luck as to whether you can access this section of the game, which is especially annoying when you've just hit an amazing shot and want to upload it. Clips can be saved and uploaded later, but there's no excuse for these issues to persist one year after the feature was introduced. The same is true of the Photo Game Face system, which struggled to download my rugged visage, even when the thumbnails were clearly visible. Thankfully these interruptions don't impact the Xbox Live multiplayer modes, which were never less than smooth and reliable.

If you've been passing the series by, convinced that it hasn't changed, then I can only urge you to give it another try. This is yet another solid improvement over its predecessor that nudges the series back into "must buy" status, even if it sometimes feels more like the game is taking steps forward rather then leaps. But there's no sense reinventing the wheel just to say that it's new, and Tiger Woods still offers the best serious golf simulation on the market, and continues to find new ways to refine an already polished experience. Such consistent dedication to craft is well worth any golf fan's time and money.

9/10

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Comments: 1-50 of 54 in total | next 50 »

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FLOOD
01/09/08 @ 06:37
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You do realize, of course, that the concept of Simultaneous Stroke Play has been available for several years now? In fact, Links 2004 had the exact same feature...on the last generation Xbox...also on Xbox Live. It's just one more reason that Links 2004 was (and is) perhaps the greatest golf game in console history.

(Oh yes. Doesn't the Links method of dealing with custom soundtracks work far better than Tiger's efforts? To clarify, one can either listen to entire songs in Links or the beginnings of songs in Tiger (music switches each hole.)

Hail Links 2004. Bemoan the fact that we'll never see a sequel.

caligari
01/09/08 @ 06:41
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Hmmm - this could possibly be my first 'serious golf game' purchase.
Tomo
01/09/08 @ 06:53
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Same...

Just need the Wii review now though.
Krelle
01/09/08 @ 06:53
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Links 2004 was waay before its time, and is a great game. But Woods 09 is probably better. Took em 5 years, but I believe atlast they surpassed the behemoth Links2004
MKorkia
01/09/08 @ 07:08
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As far as Xbox 360 ( and PS3) goes Tiger07 was way much better than Tiger08. Now it feels that they've finished features that last year were half baked.

There's still no rain, and no change in time of day. No early morning play or sun in your eyes in late afternoon.

What I'd love to see on next year's edition is Everybody's Golf like 50 player Tournament system and/or weekly tournament where you have to play all 4 rounds to finish.

There's always room for improvement, but this year's version is the best so far, replacing 07 from the podium.

I've played Tiger09 since it was out last Thursday and hate to be at work now instead of playing it! ;-)
bad09
01/09/08 @ 07:11
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Actua Golf FTW!

Seriously though looking forward to getting this as I enjoyed the demo and not purchased a golf game for years.
LFace
01/09/08 @ 07:17
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Pah, nothing comes close to Leaderboard on speccy!
seasidebaz
01/09/08 @ 07:20
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Also new for those using the stick system is Real Time Swing Feedback, another idea so simple it's amazing it's not been used before.

It has been, in Outlaw Golf...

Got the Gamecube version of it, and it showed you your exact swing over the little ball at the bottom.
Frumper
01/09/08 @ 07:38
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Agreed! Hail Links 04, the greatest after frantic-gaming session chill out game.

I'm quite surprised Eurogamer overlooked the simultaneous gameplay feature comparison calling it "quietly revolutionary" here. However Tiger has refined the golf formula down to a tee now (boom boom). With this 'revolutionary' feature it's almost becoming the complete package for me.
Zomoniac
01/09/08 @ 07:39
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(Oh yes. Doesn't the Links method of dealing with custom soundtracks work far better than Tiger's efforts? To clarify, one can either listen to entire songs in Links or the beginnings of songs in Tiger (music switches each hole.)

Unless I'm very much mistaken the game gets no control of the music. Apart from muting it during the logo bit, the game should never have any impact. Assuming you're running it from the guide and not in-game, at least.
Rodster
01/09/08 @ 07:45
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EG obviously forgot to mention that the Putting animation still sucks golf balls whereby a 2 inch putt looks the same as when your taking a 40 ft putt. O_o
KingOfMyCastle
01/09/08 @ 07:47
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I had a quick play of the demo and it seemed so wooden compared to any iteration I played on the PS2. I know it's a different kettle of fish but I loaded up Everybody's Golf straight after and played happily for a solid two hours.

Please, please play the TW2009 demo before giving EA all your money, and you'll see what I mean. I really think 9 out of 10 is a mental score for such a stiff golf game.
Carlo
01/09/08 @ 08:10
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I can't agree more with this review. The PS3 version (which I have) thoroughly deserves the 9/10.
KingOfMyCastle
01/09/08 @ 08:15
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Carlo, you're late for work at the EA office. Hurry up now!
Eighthours
01/09/08 @ 08:17
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Thankfully these interruptions don't impact the Xbox Live multiplayer modes, which were never less than smooth and reliable.

Eh? Were they?

Any chance of a Wii review for this game, gents?
Edited 1 times, most recently on 01/09/08 @ 09:17
FlangeSpanna
01/09/08 @ 08:19
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Anyone else feel cheated by them putting you in the exact same position as 08 for some of the challenges. The course may be the same but why am I starting a level stuck behind the same tree I was stuck behind last year???
gaselite
01/09/08 @ 08:19
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"but to say they're just churning out the same game every year is grossly unfair."

I completely agree.

At the same time I think it's a bit of a disgrace that this game, as far as I know, isn't getting a pc release. Golf games like this are quintessential pc fare.
Phattso
01/09/08 @ 08:21
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Played this online a bit yesterday, and in single player career mode, and it was good fun. Can't quite bring myself to agree with the "serious simulation" label, though. A levelled up character makes things so trivially easy that it almost (but thankfully not entirely) robs the game of its fun. Not really much of a simulation if my high putting skill practically sucks the ball into the hole. Also: two of us got a Hole in One during our play yesterday. This seems statistically quite unlikely in a so-called simulation. ;)

Plenty of modes, though, and occasionally it looks quite nice (mainly on the new courses) but sadly all too often looks like hammered arse. I played the '07 release, and skipped '08, so some of the newer inclusions are fresh for me. The GamerNet challenges are very well done, and can turn a dour round into something altogether more exciting.

9 seems a bit generous, but it's just a number at the end of the day. I'm not unhappy with my purchase. :)
Gnort
01/09/08 @ 08:25
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This genre cross-pollination is getting out of hand. Hats of +30 driving distance? A mode to "tune" your clubs? In Tiger Woods 2010 you'll be able to add tribal decals and wings to them, too, no doubt.
ccfb
01/09/08 @ 08:27
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Add Everbody's Golf to the list of games who did this "quietely revolutionary" simultaneous shot system to golf games before this one lifted it.
andywilkie35
01/09/08 @ 08:28
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Played this all weekend, after Tiger 08 this game has revitalised my love for it, absolutely brilliant
QPRobbie
01/09/08 @ 08:52
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Why would you review this version first? The Wii version is the lead format, and surely should be the first one up? Apparently the swing mechanic is excellent....
septimus
01/09/08 @ 09:04
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Does the PS3 version support SIXAXIS? Would be nice to have decent graphics and the choice of control schemes.
paulf
01/09/08 @ 09:31
#24
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it is a good game no doubt, but a 9 is very generous - and only really a relevant score if you haven't played any of the previous versions - take a couple of points off if you have, ie it's a solid game but doesn't really offer anything new
Putty Man
01/09/08 @ 09:48
#25
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Links 04 was such a great game. I think the part I liked most was the fact that the simple act of swinging to hit the ball straight was difficult enough to make the game interesting. In TW, how straight or long you hit is more down to some stupid powerup you've got or something. Swinging the club rarely goes wrong in TW.
asphaltcowboy
01/09/08 @ 10:04
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Brilliant game, picked it up at the airport yesterday. Haven't had lots of time to get into it yet (late, delayed flight :P) but looking forward to getting stuck in with some multiplayer - if anyone's interested, let me know (360)!
Waffleaber
01/09/08 @ 10:29
#27
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Got the wii version on friday and enjoying it very much. Control is like an advanced version of wii sports golf and works better than you'd expect, the only issues I have are that it seems to use the IR sensor to tell when you're pointing the remote down which can result in you having to hold it lower than feels natural and I have real trouble getting under 70% power on any shot but this can be addressed with proper club and shot selection.

It's definately not one for gamers who take pride in the arse groove they've cultivated on the couch however as it's nigh on impossible to work sitting down.
UltimateWarrior
01/09/08 @ 10:39
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I've always enjoyed the Tiger Woods games but they are still a bit too arcadey. The joy of Everybdy's Golf is the fear that any shot can go horribly wrong. Drives rarely end up in the rough in TW and putting feels a bit too mehanical. In EG you find yoursefl incorporating all of the skills of golf much more regularly due to not making every hit a perfect one. And putting feels a lot mroe natural. I find myself punching the air a lot more with EG after a succesful putt and rarely get this feeling with TW. Tiger Woods is still too easy but consequently this makes it a much more relaxing experience. It all depends what you want. Less challenge but more chilling (TW.) Or more challenge but a greater chance of some anger in the rough (EG.)
northside
01/09/08 @ 10:48
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It's a good game no doubt, but it's too easy especially once you've improved your stats. An below par score should be considered a good round, whereas in TW not even a 9-under is something to shout too loudly about.

I'm also not convinced by the dynamic skills as they either make the game too easy or hard depending on how good you are. If i'm quite good at putting I don't really understand the logic of the game deciding that it needs to make it even easier for me. Actually i'd prefer it if golf games did away with all forms of character stats and leave it down to the players individual skill, though that's just my opinion.

I'm enjoying it a lot still, and the Gamernet challenges (when they're working) add another layer of interest.

Ace_McCloud
01/09/08 @ 11:29
#30
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"Can't see Tiger Woods for the tees" hahaha! Pat on the back.
BobsUncle
01/09/08 @ 11:49
#31
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For all you after the Wii review, I've got this on Wii. It's shit.

Well, the game's good but as with most Wii games it's been ruined by a less than reliable input system. And it's literally impossible to put curve to the left (Draw/Fade?) on the ball because you just can't hold the controller right.

Truly, it's shit. Ditch the gimmiky control system and buy the 360/PS3 version instead.
Mr_Majestik
01/09/08 @ 11:55
#32
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Tiger Woods.

Crap place for a picnic.
ardamillo
01/09/08 @ 12:01
#33
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Hmm. Played the demo on the weekend, but will not be picking it up. The commentary, the player dummy spits / smug smiles depending on your shot - the game itself seemed OK but the atmosphere was just all wrong for me.

Guess I will stick with Mario Golf.
Vanmunt
01/09/08 @ 12:06
#34
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Picked this up Sunday.... have to say Everybody's Golf is better, shame most people will never find out. (especially online the tournaments were amazing!)
Ronan_Crawford
01/09/08 @ 12:48
#35
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I think I might get this when I have a chance.
rossag
01/09/08 @ 12:53
#36
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Wii version is great, played it for ages.
HolyJebus
01/09/08 @ 13:12
#37
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I got 08 to solely play with my buddies in my house. The main problem with this is your created characters' stats do not improve in the multi-player mode and you can't play the tournament mode in two players. This imo is a massive problem. Also two of us can't play a round online on the one console. Has the new one fixed any of these problems? If not, no buy.
X
01/09/08 @ 13:18
#38
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I've always found that once you get used to them a bit the Tiger Woods games are unfortunately too easy. I agree earlier about once stats are upgraded too it's even more so the case.

A shame as the game itself has always been pretty solid.
LiamK
01/09/08 @ 13:38
#39
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"I got 08 to solely play with my buddies in my house. The main problem with this is your created characters' stats do not improve in the multi-player mode and you can't play the tournament mode in two players."

I have the exact same problem. I don't mind too much if the multiplayer tournament mode is missing providing that your stats improve in multiplayer mode. Otherwise, I'm not sure what EA expect you to do... all sit and watch each other play single player?
effinjamie
01/09/08 @ 15:12
#40
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"Simultaneous Stroke Play, allows four players to tackle the same course at the same time, It's a brilliant idea, quietly revolutionary in the way it takes a concept familiar from rally games and applies it to the rigid world of golf"

Something Links on the Xbox did 5 years ago.

"Also new for those using the stick system is Real Time Swing Feedback, another idea so simple it's amazing it's not been used before"

Again Links 5 years ago
Edited 1 times, most recently on 01/09/08 @ 16:17
effinwooly
01/09/08 @ 15:55
#41
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agree with jamie ^ this is more like the true sequel to Links 2004 ...... remember you can reduce the sweet spot of certain clubs to make it more of a challange for the pize of more power, simple idea and it works really well !!

well done EA (now thats something i thought i would never say !)
thiswaynow
02/09/08 @ 16:01
#42
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The general consensus is that the Wii version is the one to get due to the far superior control system. Will that one get 10/10 then...?
Snedwan
02/09/08 @ 21:04
#43
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For all those clamouring for a Wii review...I got it on the Wii, and took it back the next day for the PS3 version.

The Swing Mechanic whilst better than previous versions on the Wii, just doesn't make up for the appalling PS2 style graphics.

I'd take being able to scan a near perfect likeness of myself into the game on my PS3 over a "novelty" swing system.

I may revisit if my old man gets it on the Wii and I can play him online...but until then I'm more than happy with my PS3 purchase !

It's also far more accessible than the 08 version, which required too much leg work for the casual gamer.
secombe
02/09/08 @ 22:47
#44
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Lacking a Wii review I figured I may as well get the PC version.

Erm, what the hell?
wayneh
04/09/08 @ 06:34
#45
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Why oh why have they changed the commentators, some stupid squeaky voice next to the most boring voice that almost sends me to sleep. Still a great game though, my only real gripe is it now to easy to hit a 400yd drive. Seriously all I need is a driver and a few wedges the rest of the clubs are just there for show!
MilkYMoO
04/09/08 @ 13:03
#46
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The wii versions controls are meant to be very realistic according to gamecentral. They also gave it a very good 8/10. The ps3 controls on the demo seemed fiddly, I must try the 360 demo.
jonsaan
05/09/08 @ 15:56
#47
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How this hogwash can get such a high mark. You barely have to do anything. Just take shot after pre-lined up shot, the only vague challenge is the putting. Useless.
bad09
05/09/08 @ 17:55
#48
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@ jonsaan

In a way you are right it is very simple, but coming from someone who has played the demos but never bothered paying for a full EA (or any other) golf game in years, I reckon the score is very much deserved. I'm loving it at the moment (although it's not picking up my game face pictures!!!!!).

Great golf game IMO, go Tiger! Er, sorry I mean EA!
TheBear
05/09/08 @ 21:42
#49
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Snedwanlol
byron_hinson
06/09/08 @ 10:12
#50
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I think its a great game with a lot more depth than just the putting part - yes shots are pre-lined up but if you want to actually get anywhere in the game you don't use the pre-lined up ones and work out your own routes around the course.

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