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Tiger Woods PGA Tour 07 Review

Review by Tom Bramwell

10 February, 2007

Being the best isn't always great (or so I'm told). Sometimes, it's enough to make you cry. Or, er, offend people with disabilities. People like to pick on a winner - especially if he's clearly not as good as he could be. That's been the case with the Tiger Woods games for a while, culminating in 2005's totally rubbish Xbox 360 opener, which stumbled drunkenly onto the course with all the grace and vital content of a Fat Les reunion tour. This one's a big improvement.

The basic analogue swing and shot-selection buttons remain, but on the fairways control is refined to emphasise the risk that golfers take trying to cover that extra dozen or so yards. The aiming marker is dispatched, replaced instead with a circle that encompasses any number of potential landing spots, and also grows in size the more ambitious your shot selection. Its impact actually develops you into a better golfer, encouraging you to play safely. You may not make as much ground as an opponent who attempts a shortcut, but most of the time you will find yourself on surer footing with a better chance of success on the next shot. This you remember. Online, it helps nurture the occasional upset - a 315-yard drive might put an opponent on a par-4 green in one shot, but more than likely it will put them in thick rough, or leave them with an 80-foot putt, whereas a sensible tee shot and a reliable 9-iron approach could put you on the lip of the cup.

'Tiger Woods PGA Tour 07' Screenshot 1

The spectators don't exactly look real, and could do with getting out of the way of flying balls, but they improve the atmosphere.

Putting is also a bit trickier now on default and higher difficulty levels, thanks to the removal of the "ideal putt camera" and caddy tips, leaving you to use movement lines to make putting judgements. As with your other shots, it's possible to tilt the club-head to add spin (off the green it adds height, too), but putting in general is harder and requires consideration, concentration and a gentle swing rather than a vicious thwack. Just like the real thing.

Pleasantly though, Woods 07 is a game of breadth, and those who prefer golf with pace are still caddied for. All of the above is effectively optional - you can enable putt cameras and caddy tips, you can simply play a round as Tiger Woods, you can search for online games where the training wheels remain in place (and, thankfully, find some). The Y button continues to speed up your own and opposing shots' flight (although you can't skip as many animations as you might like), while a broader range of arcade modes and some new mini-games, played out in an attractive golfer's-playground sort of training complex, allow you to dig in without having to wear a frown all the time. Modes like T-I-G-E-R, where the idea is to attempt a shot that your opponent then has to either match or better, introduce a competitive element that fills smaller holes in the day than Tiger's ever aimed for in the past. Think of them as golfing's kickabouts.

These tasks, and other training mini-games, also allow you to develop your custom player's stats without having to embark on 18-hole rounds or gruelling PGA Tour events at every step. The experience system is better in general. Pay attention and hole a long putt and you'll get a luck boost - something that makes a difference to your chances of seeing the ball roll that final inch the next time you're in a similar position. Basing player-growth on actual experience is better than simply giving you points to distribute, and while the system also limits your growth at certain points until you've played a few single-player rounds against proper opposition, we can live with the inconvenience.

'Tiger Woods PGA Tour 07' Screenshot 2

The training complex is a fun place to spend an hour. The camera-in-camera reaction stuff is new, too.

A word is also due here for the character-creator in general, because it's much improved, divorced from last year's 'acne randomiser' X button effect, and complemented by a fairly diverse range of accessories that, for once, are quite easily navigated - and offer a small skill boost in places, too. Naturally most of the kids use the tools to dress up like The Neptunes or whichever tightly bound plastic idiot is on MTV that week - because the latest Nike shoes are a profound statement about their individuality - but there's a decent array of frumpy-looking schoolteacher avatars golfing along as well (me, for instance). Anyway, the point is there are lots of options.

And that, obviously, it's not all training, "Battle Golf" and dress-up. Game modes continue to include stroke and match play, as well as four-ball rounds and other rules variations. The big stuff takes the form of Tiger Challenge and the PGA Tour. The former has you face off against a mixture of real and fictional golfers (on the real side, John Daly, Vijay Singh and Arsenal-shirt-wearing Ian Poulter are new, while the fictional gang now boast voice sampling in addition to their "wacky" animations), with several potential opponents usually available at once, and the eventual goal of beating Tiger himself. The PGA Tour is longer-form, as you'd expect, with multiple rounds on the same course, and new FedEx Cup scoring.

Meanwhile, those who found last year's half-dozen course quota stiflingly slight will be pleased, if not overly thrilled, by the addition of six more this time around. But more significant than that is the general improvement in visual quality and presentation. There's a tournament atmosphere again thanks to hundreds of spectators visibly lining the course, but little touches like cloud shadows drifting across the surface of the fairway add further life to the image. Previous games were sometimes like watching motion-captured polygon fidget contests set against a blurry photograph, but you couldn't render the accusation here because everything's crisp and vibrant, not to mention slick - I wouldn't be surprised if the new menu system's snapped up for a VO5 advert.

'Tiger Woods PGA Tour 07' Screenshot 3

There's lots to do online, too, including regular tournaments.

There are some things you could pick on. Lag in online matches sometimes means it's physically impossible to complete a stroke before the shot-clock expires; groups of spectators are often seen performing the same animation at the same time in the same area, which is one of my all-time gaming bugbears; quite a few of the mini-games are actually rather similar; and it's also fair to say that while some of the courses match the description in the preceding paragraph, others have been shuffled to the back and paid less attention, or suffer from occasional frame-rate dips. What's more, a PS2 or Xbox owner might point out that their (albeit slightly inferior) version boasts 21 courses rather than 12.

EA's made some Orwellian marketing decisions too. We're used to the sort of fluff that argues a game is supernaturally intelligent when it offers to change the skill level after you thump someone by 84 strokes ("reactive difficulty", everyone), but the presence of "NEW!" labels next to individual menu items, as if we're supposed to froth with excitement at the fact less than a quarter of the game is visibly changed at all, is a definite signature of evil. No wonder MGM took the Bond licence away - imagine a Casino Royale game with Daniel Craig loping about wearing a "NEW!" sign on his face.

But then I expect EA will give us the odd duff game to kick around the Internet later this year (Harry Potter and the Order of the Phoenix, anyone?), so we might as well be nice to the ones it does relatively well. And this is certainly one of those. Over the years, mistakes in Tiger Woods games have come into sharper focus with each uninspired retread, but this one claws back a few strokes with just a few tweaks and a more accommodating approach. Woods games have often done volume, but this one does fidelity - and while the next-gen golfing genre isn't exactly broad, we suspect being the best in a field of one will do them fine, especially since, in this case, it feels like it is mostly as good as it could be.

8/10

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krudster [mod]
10/02/07 @ 08:27
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/golfing handclap.

Yes we took our time. In our defence, our dog ate the review copy. Then our mum accidentally cooked the dog. Then a giant eight headed dragon ate our mum. And then Timothy Dalton got an entire village to gang up on us. With shotguns.
Edited 1 times, most recently on 10/02/07 @ 08:27
FabricatedLunatic
10/02/07 @ 08:33
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You were doing all right until you mentioned the shotguns. I mean, come on. Shotguns?
t8yman
10/02/07 @ 09:07
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Must mean the "manic miner" review for the speccy is on its way then?

I might buy this now. Or more importantly, trade in my cod3 for it.
Rambaldi
10/02/07 @ 09:25
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You need to employ more staff!
AlMcD
10/02/07 @ 11:16
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I can imagine that a gang of shotgun wielding gang members headed by Timothy Dalton would have as much menace as a basket full of newly-awakened jack russel puppies.
siro
10/02/07 @ 11:37
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So this got an 8 to make up for the late review? :)

You know, because I can't decide if GoW or this is the better game!
Edited 1 times, most recently on 10/02/07 @ 11:38
morriss
10/02/07 @ 12:11
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hehe. It's about time!!! :)
morriss
10/02/07 @ 12:11
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Anyway, great game. Love it.
Introspectre
10/02/07 @ 18:10
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"Its impact actually develops you into a better golfer, encouraging you to play safely. You may not make as much ground as an opponent who attempts a shortcut, but most of the time you will find yourself on surer footing with a better chance of success on the next shot."

Who dares wins. Sounds like this game doesn't have the eye of the Tiger. (n)
deathgibbon
10/02/07 @ 19:32
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Should be 9. Fantastic game. One of the best of the year.
neosalad
11/02/07 @ 10:38
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it is a great game... though i would have thought the review would have mentioned that there is one major problem online which is when playing multiplayer there is no after match lobby or chat it just drops you straight out of the game. and no chat about the last 18 holes at all, or that final putt that just won you or lost you the game!
yegon
11/02/07 @ 21:00
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Brilliant game. Took me by surprise as I've long considered TW games utter gash.
bioreit
11/02/07 @ 21:54
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@ Krudster

"And then Timothy Dalton got an entire village to gang up on us. With shotguns."

Aww, man - now I want to see Hot Fuzz even more than I did all last week.

Curse you Kristan Reed - CURSE YOOOOOOUUUUUU!
krudster [mod]
12/02/07 @ 08:47
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Bring it on!
Ceatlan
12/02/07 @ 10:57
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Can you play in a mode that doesn't have the stupid spin and power buttons that I thought ruined the previous console outtings ?

The whole idea of being able to alter the spin on the ball whilst it is in the air completely removes any feeling of playing a real game of golf for me. 'Oh no its going to overshoot, quick hammer the back spin.' or 'Oh no its coming up short, apply some top spin.' They should be things taken into consideration when you play the shot, not a reaction to your shot selection or implementation being bad.

The power up button was not quite so bad, but it still made it feel too much like a track and field arcade game rather than an golf game. Yes allow me to select to try and really blat the ball at the expense of accuracy if I want, but make it a conscious decision before I start playing the shot not some button hammering effort.


Edited 1 times, most recently on 12/02/07 @ 11:01
tinocat
12/02/07 @ 11:20
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Really enjoying this. Here's hoping the Wii version makes good use of the wiimote. If they
pull it off (snigger), it'll be a winner.
miiiguel
12/02/07 @ 11:29
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Are there many online Achievements (not an expert in Golf games, and hate to drop my 89% game completion ratio) ?
Moogrose
12/02/07 @ 13:45
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@Ceatlan - yup. on the highest difficulty setting you got none of that power up shit or after spin option... so just raw old golf. and its hard. very very hard.
Garwoofoo
13/02/07 @ 19:11
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Biggest problem with this game: there's no point competing in the PGA season (at least two-thirds of the game's contents) until you've built up a decent golfer. And the only way to do that is to progress through the Tiger Challenge ladder. Which means you're pretty much forced to do one thing, and one thing only, before the game opens up. If you find that too hard, you might as well give up. Even multiplayer doesn't let you beef your stats up any more, which leaves things feeling a bit pointless.
ronuds
13/02/07 @ 21:00
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I really wasn't impressed at all with this game. Too easy... and the graphics are par for a PS2 game. How this and GoW could be rated the same is a cryin' shame. "Here you go EA... here's another great score for hardly trying." We're just happy it's not complete crap, I suppose? That alone makes it deserving of a good score?

Thumbs down. Of course, that was, like, a year ago.
Edited 1 times, most recently on 13/02/07 @ 21:04

Comments: 1-20 of 20 in total

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