THQ: Natal to launch late next year
Plus: UFC to expand onto handhelds.
THQ boss Brian Farrell has said he expects Project Natal to be released "late next year".
His statement was made during a financial earnings call (via Kotaku).
Farrell went on to say that he expects "a price cut would be in order by at least two of the three manufacturers" in the future. When pressed, he added that a PS3 snip in the range of $100 "wouldn't surprise us".
THQ has announced a record take of $243.5m for the three-month quarter ended June, thanks to sales of UFC 2009: Undisputed and Red Faction: Guerrilla.
As such, the publisher plans to bring UFC to "handhelds" as well as PS3 and Xbox 360.
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Comments (6) Latest comment 3 years ago
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Pleasantly though.
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Downloaded a flight sim, second world war dogfighting game earlier, and gave up pretty soon after because it's difficulty to look around within the cockpit mode because the controls set by the makers are so bad. So here's my idea...
When in the cockpit mode of a flight sim, by moving your head up and down, left and right, the view pans around the cockpit allowing you see around the plane (obviously would work in a helicopter or perhaps any vehicle sim for that matter!). Your head movement couldn't exactly replicate the full movement you would use in real life as you still need to keep your eyes on the TV screen, so perhaps the in-game movement is the equivalent of twice the movement of your head ie. 10 degree head movement is the equivalent of 20 degrees in-game.
The advantage this would have over using a thumbstick for looking is 1. the thumbstick is still free for controls (obviously), and 2. (far more importantly) you're far less likely to get confused and mess up the direction you're travelling in. The same principal applies in reality of course... where we keep our hands on the steering wheel or flight stick, and they remain steady, or make a gentle turn unhindered by the angle of our heads! And 3. You have a third controller, your head movement to work alongside your hands.
As a precaution, and to save the screen moving around all over the place as your head naturally moves, the head movement need not allow the 'virtual viewing' to come into effect until a button is pressed. The only problem I see with this idea is it means I won't be able to lay down on the sofa and play games that incorporate this... assuming I even bother with the Natal gimmick in the first place!!
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Back to the game that started me thinking about this in the first place... there's two very simple controller solutions, had the developers thought beyond their first idea! 1. Allow the gamer to remap the keys so that the aircraft controls that share the same controls for looking around inside the cockpit could be moved to other buttons/keys! 2. If the same controls for aircraft and looking are to be used... have a one click option that switches from one to the other... holding down the thumbsticks is by far the most awkward thing to do on the controller. The thumbsticks should only ever be used for a one click use, not for continually holding down.