Jump to navigation
Sponsored by Alienware tracer
Advertisement

Theatre of War First Impressions

PC First Impressions by Oliver Clare

11 March, 2007

S.T.A.L.K.E.R. isn't the only long-awaited East European traveller arriving this Spring. Theatre of War - a real-time WW2 tactics title that first turned heads back in 2002 - should be with us sometime in April. For the last few days I've been sat in a ruined church tower with a pair of binoculars spying on the preview code. This is what I've observed so far...

March 03, morning.

"Crikey, would you look at those views! Its graphical foundations might have been laid down five or six years ago, but this game still looks Betty Grable-ravishing at times. The reason the battlefields have such an unusually spacious feel has a lot to do with the engine (a heavily adapted version of the one used for flight-sim IL-2 Sturmovik) and the ingenious way the developer (1C) has bordered each map with a broad apron of inaccessible but illusion-bolstering terrain. You can literally see for miles."

"Hmmm, not sure about the landscape variety though. Whether it's Belgium, Poland, Russia, France or Germany, the rolling real-estate has a slightly generic feel to it. Where are Normandy's shady orchards, sunken lanes, and formidable hedgerows? More importantly where's all the bricks and mortar - the bomb-blasted towns and cities?"

March 03, afternoon.

'Theatre of War' Screenshot 1

Suddenly CoH's venues feel a tad cramped.

"Ever played Close Combat or Combat Mission? Conceptually and realism-wise ToW is somewhere in the middle of those two cult classics. With no base building, resource collection, or recruitment everything boils down to the clever, careful manoeuvring of a pre-supplied force (usually composed of infantry and vehicles). Sometimes the scenario designer will introduce reinforcements at points within a mission, but there's no guarantee of this so usually it pays to proceed with the utmost caution.

"The absence of repair trucks and vehicle hitpoints also encourage discretion rather than valour. Everything with wheels and caterpillar tracks has accurate armour thicknesses, and every shell has historical capabilities. This rare realism means you can lose a precious T-34 or PzIV to a single hit, or - almost as disastrous - see one immobilized or gun-damaged within seconds of exposing it to fire. With this kind of lethality tank-heavy scraps really should be over in minutes, in practise some of the armour duels go on for ages because most of ToW's gunners can't shoot for toffee. Hopefully 1C and its publisher-cum-collaborator Battlefront can make the marksmanship a little more realistic before release day."

March 04, morning.

'Theatre of War' Screenshot 2

'Berlin is that way Fritz. Enjoy the walk.' (Must stop reading Commando comics.)

"I've just watched a gripping engagement that showed ToW at its believable, dramatic best. A German assault on a couple of French held bridges began with a softening-up bombardment that turned the defender's trench networks into a boiling cauldron of death and destruction. Before the dust had settled, grey-clad infantry started streaming forward. With them crept light Panzers and halftracks. A couple of these bulletproof crawlers were brought to abrupt stops by emplaced field guns. The assault looked like it was going to bog-down until a gutsy group of grenadiers swept forward and silenced the cannons at close range with Schmeissers and grenades. Shortly after the bridges were taken, a small force of trundling H35 tanks appeared and things started looked dicey for the Krauts. It was only when the troops crewing one of the overrun field guns found their range that the objective was finally secured."

March 04, afternoon.

'Theatre of War' Screenshot 3

If you can identify this tank you should probably pre-order.

"I've just watched a rather disappointing engagement that showed ToW at its unconvincing worst. Yank tanks and infantry were advancing across a heavily wooded plain towards a hamlet occupied by a mixed Axis force. Shells start zipping back and forth at an improbably early stage (neither sides' vehicles seemed to have any problem spotting each other through the thick vegetation) A few damaged US AFVs decided to back off but most raced towards the centre of the hamlet like suicidal greyhounds (actually, one was a suicidal Greyhound). Within the settlement a couple of Panzerschreck rockets did some damage, but most of the Germans, prevented by code limitations from sheltering in the buildings, were quickly mown down by chattering bow MGs."

"Battlefront/1C have talked about adding garrisonable buildings in a patch. The fact they won't feature in the initial release is more than a little disappointing."

March 05, morning.

'Theatre of War' Screenshot 4

This Panzerfaustus looks like he's been practising.

More mixed feelings. ToW comes with a generous range of sizeable historically-grounded campaigns (5) all of which are linear scenario sequences. There's some inter-mission input in the form of unit selection and upgrading (each soldier has ability stats which can be improved with the experience points earned from victories) but you never really feel like you're a leading an identifiable force. The episodes are just too dispersed both chronologically and geographically to provide a meaningful sense of place and purpose.

The positive side of this peripatetic approach is the variety of hardware available to commanders. Most of the British, German, and American materiel will be familiar to the seasoned military gamer, but there are machines in the French, Polish, and Soviet armouries that you won't have drag-selected too many times before. Frustratingly, as there's no skirmish mode, novel conveyances like the NKL-26 snowmobile and TKS tankette are only accessible when the campaign designers permit it.

March 05, afternoon.

'Theatre of War' Screenshot 5

Most tanks come in several different camo patterns.

As you will have gathered by now I'm somewhat torn by what I've seen so far. At times ToW's breezy command-and-control system, attractive visuals, and deep realism combine to create the kind of pacy, plausible recreations of WW2 combat that games like Company of Heroes - as wonderful as they are - just can't supply. At other times unlikely unit behaviours, and frustrations like those out-of-bounds buildings leave you wondering if Codemasters was right when it dropped the game back in 2005. Battlefront and 1C have still got a few more weeks left to tweak and pummel the code. Hopefully the next time I clamber up into this bell tower to watch the warfare, the view will be clearer.

Advertisement

Are you excited about Theatre of War on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-10 of 10 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Clive Dunn
11/03/07 @ 08:05
#1
0
You buried this comment
Comment below viewing threshold
Show
"If you can identify this tank you should probably pre-order."

It isn't a tank as hasn't got a movable turret.

+1 to my nerd score.
Foundry
11/03/07 @ 09:22
#2
0
You buried this comment
Comment below viewing threshold
Show
Somebody will soon post saying "not all tanks have a movable turret" and then go on to give an example, probably this one "Stridsvagn 103 - http://en.wikipedia.org/wiki/Stridsvagn_...

But it won't be me.
RedPanda
11/03/07 @ 09:29
#3
0
You buried this comment
Comment below viewing threshold
Show
Those crazy Swedes and their convention defying tanks :)
Mechstra
11/03/07 @ 12:55
#4
0
You buried this comment
Comment below viewing threshold
Show
I remember this game when it was still codenamed as WW2 RTS. I'm cautiously optimistic - IL-2 Sturmovik is wonderful and I hope this game will be at least 'good'.
wiper
11/03/07 @ 13:47
#5
0
You buried this comment
Comment below viewing threshold
Show
Hmm, that 'ungarrisonable buildings' thing sounds a bit daft, but I guess it's slightly less of an issue thanks to the apparent concentration on open environments... which is in itself a bit irritating.

Hmm.

It does sound awfully like Combat Mission + Real Time - Much Good Stuff. Oh well, still worth hoping, I guess... don't suppose it has a sensible morale system where units will actually get frightened and either run, try to hide or simply drop on the spot in panic (y'know, like CM)? Only I'm regularly disappointed by games featuring no, or little more than cursory nods to, the actual thought-processes of those on the front lines.
bauhaus
11/03/07 @ 14:30
#6
0
You buried this comment
Comment below viewing threshold
Show
looks good
Xerx3s
11/03/07 @ 17:15
#7
0
You buried this comment
Comment below viewing threshold
Show
It isn't a tank as hasn't got a movable turret.

A tank killer to be more specific.

/high fives
KoenigMKII
11/03/07 @ 22:44
#8
0
You buried this comment
Comment below viewing threshold
Show
Its a Pz 38(t) based Hertzer tank destroyer.

Now wouldn't a supreme commander type game be far more interesting if it was set in WWII, with specific national units not generic rubbish, ??
Edited 1 times, most recently on 11/03/07 @ 23:01
Daikon
12/03/07 @ 00:58
#9
0
You buried this comment
Comment below viewing threshold
Show
Lovely screenshots. If they can do an XCom UFO style game with this engine consider it sold.
uk_john
01/04/07 @ 10:39
#10
0
You buried this comment
Comment below viewing threshold
Show
Company of Heroes has been talked about and out long enough (and let's not even mention games like Act of War - Direct Action or Soldiers - Heroes of WW II) that there is no excuse for the seemingly 'backward steps' taken in this game. If it doesn't have zoomable terrain, decent AI, infantry able to enter buildings, destructible environments and a believable story, whether historical or somewhat fanciful, it will not cut the mustard any more and will need to go straight to a more budget price.

I would say keep working on this for another 6 months and release in the autumn. The Supreme Commander furore will have died down, many AAA titles will demand hardware (like Vista) that people don't have, and there will therefore be more of a market for a game like this, if done right (which at the moment, does not seem to be the case).

Comments: 1-10 of 10 in total

Want to comment on this article? Log in, or register!

Metaboli

X View gallery