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Fils-Aime talks up Wii Vitality Sensor Comments by Games Industry.biz

10 July, 2009

The next balance board, says US boss.

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Comments: 1-50 of 57 in total | next 50 »

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penhalion
10/07/09 @ 09:54
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yep this will be as successful as the amazing Wii Music was......
insincere_dave
10/07/09 @ 09:54
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Sounds like an im-pulse buy.
serpantdarius
10/07/09 @ 09:54
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That was poor, very poor
Mentalist(air)
10/07/09 @ 09:59
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If I told you that you would be standing on an oversized bathroom scale, and having fun doing it, you probably would have said, 'Reggie, I don't get it.

That's not true. The appeal of Wii Fit was very easy to see, it is, in effect a scaled up tilt sensor, as has been used in gameboy cartidges for years, and mobile phones and such before wii fit came out. Plus it looks kind of similar tp the likes of those Sega and Namco skiiing and skateboarding arcade games of long ago.

A pulse sensor, though? I don't see how that can make a game fun.

JahB
10/07/09 @ 09:59
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And yet here we are with the balance board arguably as the third largest development platform across the globe

i lol'd hard.
the_dudefather
10/07/09 @ 10:00
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heres how it works, you shows us games/actual uses for the sensor, then we can get super excited, don't just show it and hope we give you unconditional love for it

HOLY SHIT A VITALITY SENSOR THIS IS GOING TO BE AWESOME I PREORDERED 20 DESPITE NOT KNOWING HOW IT WILL BE USED
Edited 1 times, most recently on 10/07/09 @ 11:17
Burkey123
10/07/09 @ 10:00
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''Sounds like an im-pulse buy.''

Oh dear God! That was horrible.
Toothball
10/07/09 @ 10:03
#8
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Third biggest? I thought it was larger than the PS3. Must have been a trick of the light.
Mkwone
10/07/09 @ 10:05
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'On the unveiling by Sony and Microsoft of motion controlling devices at E3, he said that both platform holders have now seen the opportunity that Nintendo saw when they launched Wii.'

Eyetoy brought motion control to the masses well before the Wii.

Anyway i can't say i'm partically fond of the balance board, it's been a huge success with many sales, but i wonder how many consider it a break through gaming device. Sure it could be, but it seems to me that Nintendo would rather keep releasing new projects instead of improving on their existing ones. Make this tech more appealing to the keaner gamers and who knows in a few years i'll be using a balance board to duck and lean aound buildings firing guns in the latest Call of Duty game.
Edited 1 times, most recently on 10/07/09 @ 11:28
kangarootoo
10/07/09 @ 10:09
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"And yet here we are with the balance board arguably as the third largest development platform across the globe

i lol'd hard."

Why? Do you know how many balance boards they have sold so far?
JahB
10/07/09 @ 10:22
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Why? Do you know how many balance boards they have sold so far?

yeah, millions and millions. now, since i've answered your question, answer me this: how many games have been developed for the wii fit board?

there are very few games for the peripheral (the large majority of which are undeniably shovelware), so it might have the third biggest install base, but i doubt that in terms of actual game development it's anywhere close to wii/360/ps3/pc.
Plewt
10/07/09 @ 10:24
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"... to drive more and more immersion on the part of the consumer."

Yes, having to recalibrate WMP every other minute sure is immersive.
Edited 1 times, most recently on 10/07/09 @ 11:24
Bremenacht
10/07/09 @ 10:33
#13
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A pulse sensor, though? I don't see how that can make a game fun.

In spite of what Fils-Aime says, I don't think this is intended for games as we know them. I don't dislike Nintendo at all, but I think they're due a good slap in the face with regard to their quest to find new products/gimmicks to sell to their 'new core'. I also think they're mistaken if they think that their new customer base will be as loyal to them as the old one they won over all those years ago.
DonnieDarko333
10/07/09 @ 10:43
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Well perhaps you should have announced a game alongside the unveiling of this new Vitality Sensor so you didn't have to waste your time stating all this stuff we've already heard Reggie say about 50 times already!? That kinda helps people 'get it more' then talking about the hardware for 3 minutes and moving on...
Edited 1 times, most recently on 10/07/09 @ 11:44
moggsy
10/07/09 @ 11:05
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@ JahB

Konami are about to release a killer app for the balance board. You heard it here first.

GingerNathan
10/07/09 @ 11:09
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"yep this will be as successful as the amazing Wii Music was...... "

Which went on to sell 2.5 million units worldwide. You really you shouldn't confuse crap with successful.
JahB
10/07/09 @ 11:16
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@moggsy

I stand corrected. please excuse me now, i'm off to get a balance board and pre-order that game
sneetch
10/07/09 @ 11:22
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@JahB

You're right to call him on that, it's like saying that the mouse is the worlds largest development platform, followed by keyboard. It's not a development platform - the wii is still the development platform - it's a peripheral. The fact that it's a highly successful peripheral doesn't change its nature in any way.

Unless he meant development platform in the literal sense, as in a platform you stand on whilst "developing" yourself. ;)
GundamJehutyKai
10/07/09 @ 11:25
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So it'll be used for one product which people will buy and then forget about very quickly, leaving it to simply gather dust?
RexRunti
10/07/09 @ 11:32
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To be fair the balance board has only really been sold on the back of one game. This is despite a lot of people and developers seeing merit in the idea. The problem with a pulse sensor is that it's not even a control mechinism, the balance board, natal, the wand, eye toy, wii mote, standard controller, guitars, drums, stylus pads, microphones all require some intention by the user to use. I can not raise and lower my pulse at will. This essentially means the only feedback you'll get we'll be informative only so pretty much any game that uses it could be played just as easily and enjoyably with out the device.

Also any game that wanted any sort of pulse sensor to use with the game (like a fitness game for example) could easily add it to the box for less than a fiver anyway.
GingerNathan
10/07/09 @ 11:33
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"So it'll be used for one product which people will buy and then forget about very quickly, leaving it to simply gather dust? "

I do like the thought of it being used for horror/psychological games where the game monitors your heart rate and reacts accordingly. But you probably right, it's potential (if any) will undoubtedly not be realised.
Mkwone
10/07/09 @ 11:37
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could be cool for a horror like game, where by reading the pulse it tried to alter the game by making it as intense as possible.

It'll probably do the opposite though, automatically turning of the game when your streesed and dumping you in a white room to do some Yoga and Bonsai pruning.
Xerx3s
10/07/09 @ 11:37
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"heres how it works, you shows us games/actual uses for the sensor, then we can get super excited, don't just show it and hope we give you unconditional love for it "

Why not, it has worked so far.
Plewt
10/07/09 @ 11:42
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In another effort to protect us helpless players Nintendo will force their new "demo-play" as soon as your pulse starts to rise due to any sort of emotion or excitement you might be getting from playing a game.

And remember kids, always use the wrist strap and take at least a 15 minute break every hour!
sneetch
10/07/09 @ 11:54
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@Mkwone
could be cool for a horror like game, where by reading the pulse it tried to alter the game by making it as intense as possible.

It definitely has potential, especially in horror/survival games where it could watch for periods when you're relaxing or getting complacent and then "rarr!" the zombie jumps out of the cupboard and eats your branez!1!!2

However, one thing I thought about with the vitality sensor is that it is seriously clunky and would make using the buttons on the nunchuk damn near impossible, mind you as it takes up the nunchuk port I guess that's largely irrelevant. Surely building it into a nunchuk would be as good an idea. The tightness of your grip on the nunchuk would also be useful bio feedback.

It'll probably do the opposite though, automatically turning of the game when your streesed and dumping you in a white room to do some Yoga and Bonsai pruning.

LOL

"You seem stressed, have you considered playing Wii Music?"
MightyMouse
10/07/09 @ 12:00
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If it's used in conjunction with a proper fitness game it could be incredible. Serious training was revolutionised by heart rate monitors.
Ornithophobe
10/07/09 @ 12:03
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Wouldn't work in horror games, you'd just need to strap a gerbil to it and the game would get really easy. If that doesn't work scream at the gerbil, if that doesn't work hang the gerbil by the vitality sensor in front of a cat, if that doesn't work ring Richard Gere.
Plewt
10/07/09 @ 12:04
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"However, one thing I thought about with the vitality sensor is that it is seriously clunky"

It also seemed to me like it would connect to the remote instead of the nunchuck which would seriously limit the games you could use it for. Looks like they can't do anything these days which isn't flawed in some way or another.
Sonic_D
10/07/09 @ 12:13
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Look Ninty, just make sure M+ is supported with decent games that have decent controls and I'll be happy. Yes, it should have worked like this from the beginning, but it didn't. Now it does don't fuck it up. Wii Sports Resort shows the potential on M+, help developers gain proper in depth controls. Sod the damn Vitality sensor.
JahB
10/07/09 @ 12:15
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Wouldn't work in horror games, you'd just need to strap a gerbil to it and the game would get really easy.

i'll buy any game that allows me to strap a gerbil to it.
lord
10/07/09 @ 12:19
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how many games have been developed for the wii fit board?

there are about 40 at the last count.

http://www.eurogamer.net/forum_thread_po...
Edited 1 times, most recently on 10/07/09 @ 13:19
makeamazing
10/07/09 @ 12:22
#32
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I dont think this will be used in games at all, but a new range of fitness products, why, because thats what sells for them. Does it matter that they are selling stuff that will not be that appropriate to gamers, I'm not sure, I think in the short term they are making lots of money, but its going to be difficult to sell the same old stuff to the same users (e.g Wii2). It wil be interesting to see what they do next..
schnide
10/07/09 @ 12:24
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"new core"

Complete with new bullshit!
kangarootoo
10/07/09 @ 12:25
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@JahB

"yeah, millions and millions. now, since i've answered your question, answer me this: how many games have been developed for the wii fit board? "

What has that got to do with anything?

He didn't say it had the most games for it did he, he said it was arguably the 3rd biggest platform for development. Maybe you are unclear as to what "platform for development" means.
lord
10/07/09 @ 12:27
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I think it could be interesting in multiplayer quiz games or something. Multiplayer stress testing.
JahB
10/07/09 @ 12:54
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He didn't say it had the most games for it did he, he said it was arguably the 3rd biggest platform for development. Maybe you are unclear as to what "platform for development" means.

what sneetch said.
sneetch
10/07/09 @ 13:07
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@JahB and @kanga

/looks guilty

Oh crap! ;)

Perhaps we're splitting hairs with the definition of development platform but I don't believe the Wii balance board is a development platform, the Wii is yes, the balance board is a part of that development platform, but is not a development platform itself any more than the keyboard, mouse or other contollers are.

However, even if it were (and I don't think it is) I would love to know what the other two more popular development platforms are according to Reggie. The PS3, 360, PSP, DS and PC would all seem to be larger development platforms to me.

I wonder what Reggie's definition of development platform is. Could just be a non-techie who likes the sound of a term and applied his own interpretation to it. Happens around here (the office I'm in) all the time.
septimus
10/07/09 @ 13:16
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So while you waggle it monitors your heart rate.... mmmm immersive! You go Reggie!
Ranger101
10/07/09 @ 13:42
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"yep this will be as successful as the amazing Wii Music was...... "
They released wii music? Was it a success?

This pulse thing... does it just read someone's pulse and return in back to the system?

Like an excercise bike at a gym? Can Nintendo please stop releasing nonesense and actually make good on the Wii itself by making it live up to it's potential?
PatAU
10/07/09 @ 13:44
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So the same people who laughed at the balance board have decided that the vitality sensor is useless/destined to fail/shit.

No doubt these same people, with their fingers on the pulse of the collective gaming cognoscenti, will be happy to disclose why Ps3 and 360 are such rip-roaring success stories?
kangarootoo
10/07/09 @ 13:46
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@sneetch

I think it is indeed splitting hairs. A platform could arguably be whatever combination of hardware you want it to be. A lot of consumers out there see the Wii plus balance board (it was optionally bundled remember) as "the Wii". Much in the way many people saw the DS + braintraining as "the DS".

Any developer wanting to make a Wii game knows that if they target the Wii + bb "platform", they are guaranteed a sizeable installed base of users that will likely purchase their title. If the same dev made a more general Wii game, many of the installed base of balance board users would siomply not view the title in the same light.

Regardless, my key point was that lol'ing about Fils-Aime's comments because there are not yet very many balance board games, is mixing issues. A developer making a new title cares about how many people own the board, not how many other games there are for it (if anything, a dev would prefer the lack of competition). From a business pov, the balance board is one of the best opportunitiers out there for any dev.
Nithron
10/07/09 @ 13:58
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Nintendo seem to be gradually turning into one of those companies that sells highly dubious health products at the back of women's magazines.

First fitness software with an "exercise system" that consists of.. well, some gyroscopes on a scale, and now a "Vitality sensor" which... monitors your pulse?

I'm guessing the next step will employ the inherent cosmic energy of crystals. Or pure, homeopathically diluted Mario.
sneetch
10/07/09 @ 14:21
#43
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@kangarootoo

To further split hairs, the development platform is more the software and APIs than the hardware. Now, obviously the software has to run on hardware but in general people mean Software Development Platform when they say development platform, hence my comment that it may be buzzworditis on Reggie's part. Mind you, that might just be the people around me in my software company, YMMV.

My issue is not with the viability of the balance board for developers but rather with the accuracy of his statement, I've been a software engineer/analyst/architect for almost 15 years now (yikes, frightening to see it written down) as a day to day part of my job I've become tuned towards understanding and interpreting peoples statements and part of that is detecting inaccuracies and inconsistencies in what they say. He called it "the third largest development platform across the globe" but it's not really one, it's an optional part of one, sure, but not one in itself. That jars for me. Also, what are the other two?

We're basically arguing the interpretation of a fairly vague statement of a fairly open technical term as used by a man who's not really a techie and may be unintentionally misusing it.

I suspect we agree with the spirit here: that the BB has a large enough install base that it's viable to develop games that depend on it.

I'm just too damn old and grumpy to not comment on what I see as terminology abuse. Not on my watch, Reggie! ;)
kangarootoo
10/07/09 @ 14:43
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"We're basically arguing the interpretation of a fairly vague statement of a fairly open technical term as used by a man who's not really a techie and may be unintentionally misusing it."

This is very true. Sorry JahB, I was a bit over stroppy there (but only a bit :) ).

I figure Reggie is commenting purely about games platforms. One a wider scale, no games platform is the largest development platform.
JahB
10/07/09 @ 15:09
#45
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@kang

no worries :) it's been a long day at the office here too
chicknstu
10/07/09 @ 15:18
#46
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It's a sensor that measures peoples vital signs....

Could they not reverse engineer it so we can actually manipulate peoples vital signs? So we can do things like make people actually fatigued after running, or stop peoples hearts when they are killed in-game?
Plewt
10/07/09 @ 16:23
#47
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"or stop peoples hearts when they are killed in-game?"

Fatality Sensor!

Thank you sir, I've been trying to find a good excuse to write that all day.
smelly
10/07/09 @ 17:06
#48
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>yep this will be as successful as the amazing Wii Music was......

You ARE aware at how successful wii music was arent you?

And it WAS amazing for it's target audience.. but fanboys on forums seem to think that all games should be aimed towards them (i.e. the 12 year old kid market)
Domovoi
10/07/09 @ 17:19
#49
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I don't get why everybody thinks it is going to be great for horror games. I want a horror game to lull me into comfort and then raise my pulse with terror regardless of how fast my pulse is already going at the time. I want the game to influence my pulse, not have my pulse influence the game.
Edited 1 times, most recently on 10/07/09 @ 18:20
KDR_11k
10/07/09 @ 19:11
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If he wants to convince us that it's a great peripherial he should show us the GAMES it's for. The balance board didn't become the megaseller because people loved the concept of balancing on a scale, it became a megaseller because people wanted Wii Fit! The vitality sensor was announced without any games despite Nintendo itself pointing out how games are what matters, not hardware. The whole thing was a complete disaster at E3 because it had no games.

The Wii isn't lacking in hardware so much as software. Make more GAMES and make ones that actually show us why the Wii has a motion controller instead of making Gamecube 1.5 games! Galaxy 2? WTF?

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