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The Tao of Beat-'em-ups Article

Retro Article by Spanner Spencer

6 February, 2008

Page 2 of 3. <- Page 1Page 3 ->

""I don't fear a man who's practiced 10,000 kicks once. I fear the man who's practiced one kick 10,000 times." - Bruce Lee

Although the beat-'em-up genre has never needed separating into a great many sub-categories (how many different ways do we need to visually describe kicking someone in the throat?), there's one significant division that helps to establish a fighting game's style. The established definitions prefer to classify brawlers as "beat-'em-ups" or "fighting games", although this leaves an undesirable amount of ambiguity surrounding the actual mode of play.

The "fighting game" is a vague generalisation usually employed for the one-on-one tournament match seen in Street Fighter, while the "beat-'em-up" often goes to signify the scrolling, multiple adversary style of Final Fight's gameplay.

By chance, this division also works to demonstrate the early evolution of fighting games which began that fateful year in the 1980s with a few iconic tournament fighters. Most notable (and well known at the time) was undoubtedly Karate Champ, from fledgling arcade developer Technos.

'The Tao of Beat-'em-ups' Screenshot 4

It won't come as a surprise to some that this pristine (and working) Warrior cab is one of Archer MacLean's prized possessions. Any influence on International Karate? Nah. Still a good game though.

Released in 1984, the colourful and highly accessible coin-op karate simulator rocked the arcades graphically, imaginatively and literally. The dual joystick control system gave players the handles they needed to really throw a six-foot tall cabinet around the arcade floor while living out their new desires to mimic Daniel-san's cinematic, karate-kicking antics. The brilliant control system, wonderfully responsive gameplay and encyclopaedic list of martial arts moves set an immediate and lofty benchmark for the tournament games that would follow, and still holds its own in the one-on-one arena to this day.

Meanwhile (in the Bat Cave), two other game systems were also discovering the possibilities of martial sparring action - the ZX Spectrum and Commodore 64. 1984 heralded the arrival of two other tournament fighters on the home computers. Kung Fu for the ZX Spectrum came from Yugoslavian developers Damir Muraja and Dusko Dimitrijevic, featuring two impressively sized line-drawn combatants in a colourful dojo; trading a remarkable number of slightly stilted blows.

The C64's Black Belt more closely mirrored Karate Champ's Japanese martial arts, though the differences in play, appearance and the actual development times suggest there was little in the way of inspiration provided by the coin-op. This was evidently another early exploration of a new gameplay style, and while not massively responsive or playable, it achieved a superb rendition of two karate-ka facing off at a martial arts tournament - and that's all the industry needed to see.

These early pioneers launched an entire, highly prolific gaming genre in less than a year, and by 1985 the arcades were alive with the sounds of kung fu fighting.

"To know oneself is to study oneself in action with another person." - Bruce Lee

'The Tao of Beat-'em-ups' Screenshot 5

See the Warriors fight! The vector drawn graphics looked quite splendid against the dungeon overlay. Shame the electronics tended to give up the good fight a little too quickly.

The scrolling beat-'em-up saw a considerably more organic evolution, rather than the overnight appearance of the tournament fighter. Indeed, it's only in scholastic retrospect that it's possible to decipher quite which games provided the raw ingredients for the sub-genre. Platform games and shooters were in abundance and, desperate to fathom new and imaginative ways to present these increasingly tired concepts to the jaded gamer, considerable liberties were taken that closed the gulf between shooting and punching.

1982 and 1983 both saw the industry unconsciously lean toward on-screen combat, with games like Swashbuckler for the Apple II featuring close-quarters swordplay (which was mimicked on DOS by the superior Bushido game) and a tedious Chuck Norris license called Superkicks for the Atari VCS, C64, ColecoVision and Vic20. But none of these games quite captured the essence of a genuine martial encounter or glorified street brawl; none waded into the murky waters of the feral psychology that celebrates the savage nature of humanity.

As if 1984 hadn't done enough to propel ass-kicking games into the melting pot of arcade exploration, another title appeared that laid the foundations for the scrolling beat-'em-up - the esoterically named Kung Fu Master from Nihon Bussan. Once again, this early experiment in videogame violence wasn't massively enjoyable, but its clever basis in Hong Kong cinema (taking particular inspiration from Game Of Death) not only endeared it to the kung fu loving gamer, but presented this new concept of multiple adversaries and scrolling action in an immediately recognisable style.

'The Tao of Beat-'em-ups' Screenshot 6

Way of the Exploding Fist was to home computers what Karate Champ was to the arcades. After this game, there was no turning back.

It was also re-released that same year to help promote a new Jackie Chan film in Japan, called Spartan X (better known as Wheels On Meals over here) despite clearly being inspired by Game Of Death and having sod all to do with the Spanish-based events seen in the Golden Harvest movie. But what this immediate rebranding demonstrated was the enormous potential that the whole entertainment industry (and not just the games one) saw in the interactive action of a beat-'em-up.

Around the same time, Brøderbund Software combined the freedom of movement seen in Kung Fu Master with the extended fight sequences of Karate Champ tournaments with its 8-bit title, Karateka. Initially released in '84 onto the Atari 8-bit and Apple II computers (with a NES version for console gamers quickly following), Karateka successfully experimented with adding plot to the ass-kicking action. Far superior to the hurried Kung Fu Master conversions, Karateka eventually saw a steady trickle of ports to most major systems of the 1980s, and can reasonably claim to be one of the first successful attempts at a scrolling beat-'em-up on the home machines.

Ultimately, however, the demands on a home game system to represent not just two fighters against a stationary backdrop, but a multi-screen level with lots of assailants was still prohibitively difficult and developers focused their attention on expanding the horizons of the one-on-one fighter.

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Comments: 1-28 of 28 in total

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DAN:SOLO
06/02/08 @ 14:21
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Dont follow the finger or you will miss all the heavenly glory!!!!!!!!!
Edited 1 times, most recently on 06/02/08 @ 15:08
butler`
06/02/08 @ 14:28
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The author, Mr Spanner no less, seems to be struggling with the difference between a fighting game and a beat 'em up. I can see there was no rock solid naming conventions in the late 70s, but really, this isn't the late 70s.
JDub
06/02/08 @ 14:34
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You must lash out with every limb, like the octopus who plays the drums.
DAN:SOLO
06/02/08 @ 14:37
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my fave beat,emups

Super Streetfigher 2 turbo Arcade
Final Fight Arcade
Saturday Night Slam Masters SNES
Killer Instinct Arcade
Virtua Fighter 5 360
Soul Caliber Dreamcast
Street Fighter 1 Arcade
Ninja Gaiden Xbox
Xmen children of the Atom Arcade
Marvel Super Heroes Arcade
Street Fighter 2 Alpha 3 Arcade

I would love to see some of these on XBLA
Stoatboy
06/02/08 @ 14:39
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All those quotes from Bruce Lee, and no mention of the game. Admittedly it's not got the most complex fighting going, but it was a cracking little game nevertheless.
VMerken
06/02/08 @ 14:40
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"To know oneself is to study oneself in action with another person." - Bruce Lee

Well said, Bruce =)
Xerx3s
06/02/08 @ 15:44
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"Fortune cookie wisdom is cheap" - Me.
Bagpuss
06/02/08 @ 16:14
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This Bruce Lee.....spoke alot of bollocks didnt he..

Makes 1 good film, dies young = immortality.

JayPea
06/02/08 @ 16:28
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He also kicked a fair number of bollocks
tonyferrino
06/02/08 @ 16:30
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If you can balance a tack hammer on your head, you can head off a foe with a balanced attack!
GordonCaladan
06/02/08 @ 16:46
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Way of the Exploding Fist hit so hard back then.

More to the point:

Bruce Lee vs. Chuck Norris

FIGHT!
cawley1
06/02/08 @ 16:47
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Bruce Lee on the Atari 800 is ace, but it has always seemed more like a platformer than a beat-em-up...
Think my favourite ever would have to be Final Fight.
FenderMaster
06/02/08 @ 16:55
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why stop there?

part 2: Street Fighter 2 -> Mortal Kombat -> Virtua Fighter -> Tekken -> Smash Bros


... but mainly just street fighter ... yeah!!
OnlyMe
06/02/08 @ 17:01
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Bruce Lee (the game) was as much a beat'em up as First Samurai.
Tiny_Tim
06/02/08 @ 17:49
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"I don't fear a man who's practiced 10,000 kicks once. I fear the man who's practiced one kick 10,000 times."

Me too, he's probably the sort of person who'd go on and on about it.



btw about 1984, wasn't there something in one of your previous articles about 1984 being part of a wave of new cabinets that could have interchangable carts inside, or something? maybe that's why there was so much development at that time? or am i imagining things again
monkie_king
06/02/08 @ 17:56
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JAMMA?

Way of the Exploding Fist had a bonus round where you punch a charging bull in the head. I think that's taken from Karate Champ.

Karateka was Jordan Mechner's first game, prior to Prince of Persia.
mcwildcard
06/02/08 @ 18:05
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Be water my friend.
SirClive
06/02/08 @ 19:06
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JAMMA was invented in 85 and didn't become really popular until the late 80s
mrbandersnatch
06/02/08 @ 19:40
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Kung Fu Master was the reason I bought an X Arcade (great when it works) stick and bothered to get Mame running on my HTPC. Brilliant game which Ive sadly never managed to finish (I think Im too old now, the reflexes just arnt what they used to be). Poor Silvia....
patchbox360
06/02/08 @ 19:44
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lance.carter
06/02/08 @ 20:23
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http://www.youtube.com/watch?v=ZsOohqFIQ0U

Can any clever person translate this?
Miths
06/02/08 @ 22:02
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I'm assuming my C64 favourite, Last Ninja, will make it into part 2? :)
That and the International Karate series kept me entertained for many hours back in the late 80s.

I think I vaguely remember Yie Ar Kung Fu as well, though I'm having a bit of a hard time remembering back to before I was around 10-12 years old (I was born in '76).
VMerken
06/02/08 @ 23:30
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^ Miths:

Afaik, Last Ninja wasn't really a beat'em up, but more of an action adventure. Sure, you beat up enemies with bare fists, shurikens, kendo staffs or nunchuks, but combat was always rather simplistic in order to put more focus on exploration and puzzle solving.
optimusprym8
07/02/08 @ 07:14
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"To know oneself is to study oneself in action with another person." - Bruce Lee

so he taped himself in bed with girls and then "studied" them, furiously?
espibara
07/02/08 @ 09:30
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wow makes me remember IK+ by system 3 on the C64 what a game that was.
PMC11
07/02/08 @ 13:57
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what a great article. a very slick style combining quotes from one of my personal heroes.

Bloody lovely read!

more of the same please.
SuperNashwan
08/02/08 @ 11:22
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The second article better devote a significant amount of time to IK+ or I will not be happy . Any game in which you can make the players drop their trousers with a single key press deserves instant legend status.

Also, I can't be the only person here who devoted a significant amount of time to Panza's Kickboxing and Budokan ?
neuromancer
10/02/08 @ 14:29
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Another excellent article there Spanner; it's always engaging to see some depth and passion in the writing.

Kung Fu Master -I'm so glad someone mentioned that there's a Saturn port - now I'm off to track down 'Irem Arcade Classics.' I vividly recall playing this lifesaver when I was 13 and stuck on holiday in Majorca (back in the days when drinking and sex were still for those somewhat older!); An irate father hassled me for 'hogging the machine' although I was still on the first credit and had been playing for 30 minutes or more. I played the same game in the airport back in the UK and found I was completely rubbish at it (I didn't know about DIP switches at the time...)

Bruce Lee on the Atari 800, and Speccy, also bring back many many fond memories.

Comments: 1-28 of 28 in total

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