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The Spiderwick Chronicles Review

Xbox 360 PC PlayStation 2 PlayStation 3
Review by Dan Whitehead

13 March, 2008

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This interactive adaptation of the movie of the books is one of those games that starts off better than you expect, and then slowly droops to being exactly what you expect. At one point, near the start, I was wondering if I might have to dollop out an 8/10 for a game based on a kids movie. By the end the score had whittled down to...well, you'll see.

The setup is standard tween fantasy fare. Three squabbling siblings - twin brothers Jared and Simon, plus older sister Mallory - move with their post-divorce mother to the old family estate. Once the home of their great great uncle Arthur Spiderwick, the trio come to discover that their dotty and reclusive ancestor had spent his life documenting the "unseen world", the world of folkloric creatures only visible to human eyes by looking through the Seeing Stone. Having catalogued this world in the Spiderwick Chronicles, the old fella disappears, leaving his life's work in the care of Thimbletack, one of the diminutive creatures that has befriended him. Needless to say, the inquisitive youngsters discover the book and attract the attention of Mulgarath, an ogre living in the forest surrounding the house - and the only thing keeping this ravenous monsters and his goblin hordes at bay is an enchanted toadstool circle.

'The Spiderwick Chronicles' Screenshot 1

The goblins are genuinely nasty little gits, and thoroughly deserve a baseball bat to the jaw.

So, the promising start. To begin with, Spiderwick Chronicles is an adventure game. An honest-to-goodness old-fashioned7 adventure game. For kids. In 2008. Controlling one kid at a time, you're sent on a series of bite-sized quests to first investigate their creepy new home, and then to uncover and arm themselves against the invisible beasts around them. It's simplistic, with objects lying in plain sight and only available to be picked up once you've been told what they're for, but it's very much a game where thought is more useful than action. The 3D world is basic, and largely non-interactive, but it soon livens up once you gain the ability to see sprites.

These fairy-like things flitter about the gardens, and the other areas of the game. When captured like butterflies, using a special net, you must complete a painting of them in the Spiderwick Field Journal within a time limit. Do this and you get a power-up. Once a sprite has been recorded, you're free to net them as many times as you like without having to do the whole painting thing again.

'The Spiderwick Chronicles' Screenshot 2

The Spiderwick Estate. Hogwarts is just up the road, and Lemony Snicket lives next door, and straight on till morning is just past the second star to the right.

However, as the game progresses through its seven main chapters, it loses its gentle focus and unwelcome elements of generic licensed kid fare start to creep in. Platform sections with Thimbletack inside the walls of the house are bearable enough, despite a couple of poorly-staged jumping sections, but it's the steady incursion of button-mashing combat that starts to drag the main game down. There's a rudimentary combo system in place, and the attacks are surprisingly brutal (mashing a goblin's head with a baseball bat seems more GTA than Harry Potter) but it doesn't take long for the endless onslaught of respawning bad guys to become a chore rather than a thrill.

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Comments: 1-7 of 7 in total

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Darren
13/03/08 @ 12:33
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I tried the Xbox 360 demo last week and thought it was all very forgettable really... it's competently made, well-presented, looks reasonably nice and everything but it's just so ordinary and unexceptional as far as the gameplay goes that I soon got bored of it, long before the demo ended. "Painting" the various creatures you find in the book using the 360 controller was annoying too; it would work far better on the Wii I guess. I was honestly expecting better after I read a few 7/10+ reviews so it was disappointing to find out that this is another uninspired movie-licensed game.
syphaa
13/03/08 @ 12:41
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The Spiderwack Chronicles
space ace
13/03/08 @ 13:31
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where's the guide to all the post-lotr fantasy movies? getting seriously confused..
Mr_Brown
13/03/08 @ 13:39
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Just more shovelware then. Tis sad, I'm sure if the developers were given a little extra time, this could have been twice as good as it turned out. Publishers are too foucused on meeting a set deadline which corresponds with a movie release, to meet the intended market, people who have seen the film. However surely if you make a quality Movie Tie in, it will appeal to gaming audience and the most part of people who liked the movie even a few months after the movie is released? I'm sure it would sell far more and even if it doesn't, a good movie tie in game can spawn a seperate franchise in games that would make more money for publishers in the logn run. Just look at Goldeneye and Spiderman series (to a small extent) as good examples.

But it will never happen, not until the fat cats in suits who run publishers get a better understanding of the gaming market and its audience. They are too far detached from their target audience I feel.
peteb
13/03/08 @ 13:41
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hah, i totally guessed 5 as soon as i read the title. But that's no achievement i suppose.
Nilsy
13/03/08 @ 18:36
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There are far to few good games about ogres
spookyzombie
14/03/08 @ 07:19
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I think that it's actually not too bad for a kids game based on a film. There's a lot worse out there right now.

Comments: 1-7 of 7 in total

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