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The Sims 3 Preview

PC Preview by Rob Fahey

19 March, 2008

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On a warm spring afternoon in EA's sprawling San Francisco Bay campus, the Sims is described as many things. It's a commercial phenomenon; it's the PC's most successful game; it's second only to Mario as the world's top-selling game series. It's a business unit; it's a business model. It's a creative tool; it's a canvas for the player's imagination. It's a private form of self-expression. It's a community. As you may remember, The Sims is also a game - one of the most popular, successful and, yes, innovative games in history.

However, it is all of those other things, too, which is part of why The Sims 3 is interesting; EA has spent five years since the launch of The Sims 2 watching and learning, seeing the game's proactive community churn out user-created content ranging from mods to videos. There are 100,000 videos on YouTube made using The Sims 2, and they've racked up 200 million views. Four million users visit EA's community site every month, and they've downloaded 60 million pieces of user-created content. Ford built some car models for the game, and 1.8 million people downloaded them. Pop-stars like Natasha Bedingfield have even re-recorded their songs in Simlish.

To an outsider, it all looks weird as hell - and simultaneously extraordinary, fascinating and progressive. "Where next?" is an obvious question, and no less exciting for it. The second reason why The Sims 3 is interesting is summed up by executive producer Ben Bell: "Imagine if your whole life took place in one apartment, or one house, with one small back yard," he says. "Now imagine how your life would change if all of a sudden you could explore the neighbourhood outside your back door - if, all of a sudden, one day, someone came and opened that door."

Door wide open

'The Sims 3' Screenshot 1

The headline news, then; it's not about a house any more, it's about a town. The scope has been massively expanded, but the detail of individual Sims' lives hasn't been lost.

Unlike The Sims 2, which faked the concept of having an entire neighbourhood by basically loading up a new household every time you moved around, The Sims 3 takes advantage of five years' technology progress by offering an open world - an entire town in which everything is actually there, actually happening, all the time. This changes the game in a fundamental way. Before, you managed a household of Sims, but now an overview of an entire town - filled with households of Sims, each of whom has a life as complex as any of your own characters - is only a roll of the mousewheel away. Characters, whether they're your own Sims or your neighbours, no longer disappear when you're not looking at them - when they go off to work, for instance, you can follow them as they hop into their cars and drive across town. Then you might track their progress at work like you do at home - or zoom out again and fly back across town to do something else.

It's a headline feature, and it's a very clever way to use the modern PC's extra horsepower. Graphically The Sims 3 is a cut above its predecessor, but it's no BioShock. "We're not in an arms race with other games," explains Sims studio boss Rod Humble. Using the PC's grunt to model a bigger world with more complex interactions means more to Sims fans than having bump-mapped, specular-highlighted, soft-shadowed bathroom furniture in their virtual houses. There's another subtext here, too. In a game where user-created content is a major driving force, the bar needs to be low enough that every able creator can create.

'The Sims 3' Screenshot 2

Your Sims' house is part of a decent-sized neighbourhood, with the whole town being built on natural looking terrain rather than a flat plain. A World Builder tool will let you create your own towns.

Even after seeing Ben Bell zoom around the rolling hills and idyllic streets of a typical Sims town, though, the potential of The Sims 3's expanded scope doesn't really hit home. It's not until later in the afternoon, when Humble shows us some prototypes that explain what's happening under the hood, that everything clicks into place. In simple 2D graphics, we watch as an entire town of people moves around, each going about their routine, interacting with others and living lives according to their personalities, careers and so on. It's a vast, complex simulation of a community, at this scale looking more like a sociology project than anything.

Later, we see an even higher-level simulation - a screen full of "life stories", characters being born, growing up, entering and leaving careers, getting married, having children, getting rich or becoming destitute, dying and being succeeded by children whose own lives proceed through the cycle. As you play, The Sims 3 remembers all of these life stories. It's like an author who works out an intricate back-story before writing a book; the player will only experience a slice of the information, but the fact that it's all been worked out saves us from inconsistency. This made-up town is real, for want of a better expression.

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Comments: 1-37 of 37 in total

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the_dudefather
19/03/08 @ 14:07
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its neat that they are putting less focus on the small mundane elements of sim maintenance, keeping everyone happy was like caring for a group of mewing children

not my cup of tea, but should be a decent enough game
Psychotext
19/03/08 @ 14:10
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Oh dear... I actually like the look of that.
cyacomini
19/03/08 @ 14:10
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Used to enjoy the Sims titles but grew quickly bored after The Sims 2 arrived.

Still playing Sim City 4 though which can only be a good thing - how about a full 3D Sim City chaps?

Aside from this, I'm currently playing through The Settlers 2 10th Anniversary edition which I thoroughly recommend to anyone looking for a decent 'god' game. It's bloody fantastic - if you can find a copy that is..

Edited 1 times, most recently on 19/03/08 @ 14:12
bodypopper
19/03/08 @ 14:16
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Interesting but aren't consoles where casual gaming is at these days? I wonder if you'll be able run this on yer average ubiquitous cheapie Dell laptop.
coastal
19/03/08 @ 14:20
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Kahnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnn!
seasidebaz
19/03/08 @ 14:20
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i hope this game is awesome, i quite enjoyed the sims games :)

oh, and @bodypopper: don't be silly, you can't muck about with bejewelled while doing your tax return on a console.
myiagros
19/03/08 @ 14:20
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sounds interesting, and bound to sell millions!!

even with the revival of nintendo, the sims will surely eventually outsell mario.
groovychainsaw
19/03/08 @ 14:24
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Sounds like a dumbed-down version of dwarf fortress.... with better graphics, but no (obvious) limb-removal
mingster
19/03/08 @ 14:27
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i've never played one but can't see where the actual 'game' is.
Looks more like hard work and panders to people with OCD.
Tiger_Walts
19/03/08 @ 14:37
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Needs more
-Dwarves
-Beer
-Mining
-Beer
-Crafting
-Beer
-Rampaging elephants
-Beer
-Possession
-Beer
-Kobold Raids
Trip SkyWay
19/03/08 @ 14:43
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Sounds really interesting.
DanWhitehead
19/03/08 @ 14:45
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i've never played one but can't see where the actual 'game' is.

The first part of your sentence may explain the second part.
ScarOnTheSky
19/03/08 @ 14:48
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Can I place a bet that they are going to release more than 50 addons for this?
UncleLou
19/03/08 @ 14:55
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i've never played one but can't see where the actual 'game' is.
Looks more like hard work and panders to people with OCD.


Nah, it's a lot of fun. Sandboxy, no stress, but a lot to do and try out.

Granted, it didn't last me very long, and I never bought any expansion packs, but it's a good game.
bcolter
19/03/08 @ 15:16
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This looks good! My wife played with the sims 2 for a while... Not my bag, to much maint.
marilena
19/03/08 @ 15:22
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Not like hard work at all. You do have to take some management-type decisions, but the real core is the development of the personality of your people and their relationships. In some instances you end up investing emotionally in them and caring about what happens to them and if they're happy, while in some other instances you might end up doing wild or goofy stuff, like lesbian housewives having an affair while their husbands are at work, or like removing all toilets from a house and watch the residents getting increasingly desperate about peeing.

It's also really addictive, even though it does get stale after a while (and the add-ons do nothing for me).

Overall, it's definitely the kind of game that you don't get if you don;t play, which makes it quite surprising that it got done in the first place. Wright had a lot of convincing to do.
jack_klugman
19/03/08 @ 15:30
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10 PRINT "Money."
20 GOTO 10
Milbe
19/03/08 @ 15:32
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include some weapons and driving and you got GTA 5...
prettyboytim
19/03/08 @ 15:35
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Oh God.

My daughters are going to start asking for a more powerful PC...
asphaltcowboy
19/03/08 @ 16:09
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Wow, that sounds really good...!
Lexx87
19/03/08 @ 16:21
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The problem for me is that I love the Sims for about a week then get really bored of it.
dmt2
19/03/08 @ 16:24
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Sims 1 was compulsive because of scrappy the clown. You could torture them into insanity! Sims 2 was great for its faux-cad software. After a while I went out and got a life of my own however Sim City 4 has still very much got me by the balls.
Hunam
19/03/08 @ 17:26
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As much as i like the sound of it all, it does come across more of an economic sim/city game rather than a people simulator, I quite liked the focus the sims has previously had, will that still be there, will looking after just a single household be as entertaining and busy as it ever was?
IneptPercy
19/03/08 @ 18:48
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I wonder how many shovel ware add-ons this can generate...
Wyrm
19/03/08 @ 19:35
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The Sims is shit until you add your own creativity. If you just play it normally it's dull as hell.

Create yourself and your friends as toddlers and have them looked after by single-parent Hitler in full Nazi regalia and you have about the funniest gaming experience you'll ever have.
Azazel
19/03/08 @ 19:53
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I agree with Tiger_Walts...

Needs more ASCII.
Svecke
19/03/08 @ 20:26
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Sims 2 was really just Sims 1 with a new coat of paint. This actually looks like a real sequel, with actual fresh new stuff in it. Neat.
stoopidgreg
19/03/08 @ 20:26
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i'm almost tempted to play sims 2 again, but last time i did that i ended up being able to buy pretty much all the good things in just a few hours of play, which in my eyes meant i had completed it. i didn't see the point of continuing to play when i had nothing to aspire to...
Fixxxer
19/03/08 @ 22:28
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Well, I'm excited.
SilasMalkav
20/03/08 @ 11:34
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I was really hoping the graphics would look more like ps3 home and that japanese ddr mmo thing. I'll probably buy this, but I usually get bored after messing around with it for a bit. If it was a bit more realistic I might be able to get the same satisfaction out of it as watching reality tv show contestants cry, but unfortunatly I don't get that same feeling towards sim characters.
DoKtoR
20/03/08 @ 15:34
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About time they did with the having to maintain your sim's bladder (which was my pet peeve of the last 2 sims games)... theoretically (and in my mind) this really sounds like the game Sims2 should have been- but wasn't, cause it was really just Sims1.5... guess I'll have to wait and see if they can deliver the goods.
Madder Max
20/03/08 @ 18:01
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can you b e a sadistic serial killer and have access to weapons?
Verwandlung
21/03/08 @ 15:18
#33
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Yes you can...
ph101
21/03/08 @ 22:54
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Not played any sims, but this looks actually interesting.
mrTom
23/03/08 @ 22:18
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Wyrm - "Create yourself and your friends as toddlers and have them looked after by single-parent Hitler in full Nazi regalia and you have about the funniest gaming experience you'll ever have."

Hit the nail on the head
Lionheart
20/08/08 @ 10:55
#36
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Is there a 360 version coming?
superdelphinus
08/05/09 @ 13:14
#37
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i always find sims games to be terribly exciting for a couple of weeks then I won't play them again for years until a new one comes out and the whole sorry process starts again.

ps - anyone know if this is coming out on mac at the same time?

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