The Sims 3

Acting on Simpulse.

It's a moment of strange and joyous freedom. I've created my two Sims, the lovely married couple of John Walker (lazy, slobbish, neurotic - and in the game!) and She-Hulk (athletic, flirtatious and a kleptomaniac - guaranteeing me outrage from Shulkie fans for my out-of-character characterisation). They're in their house. All is well. It's The Sims.

And then, with a scroll and a click, I send She-Hulk running across the road to start seducing the neighbours, while John watches helplessly. It's something that I've wanted to do ever since laying down my first piece of virtual furniture, and something that all Sims games have prevented me from doing with their my-home-is-my-level system where all the places in town were their own little places, requiring tedious loading to get between. With Sims 3, the camera pans back. Of all the changes in the game - and there's really a lot of fun technical stuff here, involving sharing content and all that - it's this which excites me most. It's no longer a life simulator that believes the house is the atomic level; it's a life simulator that believes the town is.

Assistant producer MJ Chun doesn't quite agree with the life simulator argument. "For me, The Sims is more inspired by life than a life simulator," she laughs. "You should get off your butt and live your life. It's ultimately a game... just not a zero-sum game. It's more about - and especially Sims 3 - who you are as a player rather than the game itself. So it doesn't come to life until someone starts playing it. Maybe they're a griefer - that's what we call someone who likes to mess around with their Sims. Or maybe you're really into the creativity and customisation. Maybe you want to take video. And ultimately it has to have really compelling gameplay.

"Sims 3 I love because it's a little bit directed, and it feels strategic playing it - because my Sims will go, 'I want to go to the park!', and I can fulfill that wish - which takes time - or not. And then there's their moods - as in, they may be hungry. A little peckish. And I'll go, 'I'll have you work out for a little longer, and in the long term it's a big payoff.'" This is, of course, wisdom the portly Eurogamer staff have never truly grasped. Picking up from The Sims 2, it's the character's desires and objectives that give the game its strategic direction. Depending how you create your character, you have a life goal - but you also have those transitory desires you can choose to pursue or ignore. "For me, it's like New Year's Eve," says Chun. "Everyone has that long-term resolution, 'I'm going to get fitter this year.' Or maybe it's a life goal. And the medium term goal is, 'I want to run a marathon.'" Eurogamer, of course, only goes as far as, "I want to eat a marathon."

'The Sims 3' Screenshot 1

We're more vodka shorts than Bermuda shorts people.

In terms of actual Sims' nature though, the core of the game is the personality traits, which replace the statistic-tweaking of the first. "I spend a lot of time talking about the personality traits, because I think that's the heart of Sims 3," argues Chun. So rather than spending points in characteristics, with you ending up as Lazy or Energetic depending how many you spend in the category, you choose up to five attributes, each of which has a distinct effect on a sim's personality. Rather than the fuzziness, things now have clean edges. "The cool thing is that we're not making value judgments about anything," says Chun. "You can be evil, and not feel bad. That's something which is very Sims. We're giving the same level of importance to being Friendly or Lucky, being a Snob or being a Vegetarian.

"One of our favourites is 'Never Nude'. The Sim will never ever be totally nude. Or there's [being] a Perfectionist. And now we can have a friendly, lucky Vegetarian who's Never Nude and happens to be a Perfectionist." In other words, if you want to make a superman, go for it. If you want a freak who never leaves the house or changes his clothes, knock yourself out. Each choice will lead to a different experience. "Some people are going to be totally trying to min/max their characters," says Chun. "As in, this is the long-term gameplay I want, so I'm going to go for the charismatic, the genius. And some people are going to go for the storytelling." By which she means stuff for fun's own sake.

'The Sims 3' Screenshot 2

You can wear - er - Paisley.

"We wanted the traits to make sense," she says. "It's really frustrating for me as a player to play a game where there are constraints and rules which don't really seem to make sense. You'll never be able to pick someone who hates children and likes children. But we do have neurotic. It doesn't make sense for someone to be contradictory. And the best part, it's really holistic. We'll play the game and give feedback.
We can tell our designers that it's really weird that there's a vegetarian sim who autonomously eats hotdogs and he'll go, 'That's a bug.'" Or an accurate model of the usual no-really-I'm-a-vegetarian.

Traits open up behaviour options. For example, flirty sims have many more seductive behaviours accessible from their special menu. Neurotic sims have similarly neurotic options - I particularly enjoyed offending someone by telling them about my suspicion that they were descended from llamas. And then there's being evil. "Evil sims can troll on forums," says Chun, not knowing anything about the Eurogamer comments threads. "They can steal candies from babies." Then there's She-Hulk's aforementioned kleptomania. "It's one of my favourites," says Chun. "The first time it happened, I'd sent my sim to a party and I wasn't paying attention. And all of a sudden she's playing the guitar. And I'm like... I didn't buy you a guitar. She's playing someone else's guitar. And she's fairly good at it, because she had been playing on her own. And she had a wish to return the guitar... and I was, 'I'm so ignoring your wish.'" Which makes you suspect it's not just Chun's sims who are evil.

The open world simply keeps the whole town loaded in at the same time, allowing your character to run - or drive - around. While some buildings are "rabbit holes" - as in, places your character disappears into when they're doing their working day - others are recreational places which you can follow inside, like the theatre. It proves entertaining just to go to the park and see who's there - it's people-watching in a game world. "It's still your open world, and it's still your town," says Chun, "and you have complete control over who lives here. You can evict people if you want to. You can move new people in. You can shape and mould the story of the town depending on how you want to play. It'll be ultimately your town, but you'll be surprised... 'Those two sims got together and had a kid! I wasn't paying attention!'"

When EA says "story of the town", it's what the team's using to describe the basic simulation of the city. "It's the beat of daily life. It's not like on week three... DUN, DUN, DAH! It's more like there's these everyday people who are living their lives. They happen to live in your town." It changes the scale of the game. "In Sims 2 you were simulating the needs of the sims, and now we're simulating the story of the town. They all go to work. They have their own work schedules. They progress in their careers. Ultimately, the player doesn't have to make all decisions." In other words, there's less worrying about whether you're going to have something akin to a fatal bowel hemorrhage if you don't pay attention. It's more about where you do act. "There's nothing truly interesting happening like the spectacular successes or devastating failures unless the player pushed them in that direction," explains Chun. "It's not a neutral game. Things will maintain, so the weeds don't choke your town."

'The Sims 3' Screenshot 3

"Mommy, my hot dog tastes rubbish. Kill father."

When it's a series of games that's been as popular as these have been, it's somewhat insane to wonder whether this will be the Sims which turns around the naysayers. Yeah, Sims fans are going to adore it - the level of customisation on everything in the game in terms of colouring is openly hilarious, and you can turn on and off aspects of the world (aging, or the town's "story") which don't appeal. But as it's trying to minimise the basic human functionality bits and push towards other parts of the human experience, complaints about having to locate the nearest lavatory all the time may vanish - and make those who are turned off by that stuff play.

Does Chun think people will get it? "I hope so," she says, "We want to introduce people to The Sims. Because the players and community are so important to making it come alive, it can't just be insular - 'We're sims players - we want more of the same.' We want to push the game in a different direction, and in a way that makes sense for the game. I think we've moved beyond needs, and when I play I look at relationships, skills and their inventories; I rarely look at needs. I focus on their moods. And it's how I live my life. I'm not sitting here and thinking about how I lack Vitamin C or that I have low blood sugar. It's not beep, beep, beep, low on blood sugar. It's, 'I'm Grouchy... I would like some food.' You live your life, generally, saying, 'I want to be in a good mood.' Unless you're a loner, at which point... you really don't. But you can be a loner if you want to."

With The Sims 3's release, no matter what traits I choose in-game, I suspect in the real world I'm going to find myself a loner, at least for a while.

The Sims 3 is due out for PC on 5th June.

Comments (47) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • jaxon58 #1 3 years ago

    I reckon there'll be no add-ons for this. Just the main game release.

    /wakes up
  • xandoodle #2 3 years ago

    I'm pretty excited for this... sounds a bit like SimsVille was meant to be...
  • Wastelander #3 3 years ago

    Sounds like they've made some great additions to the formula.
    Looking good.
  • kangarootoo #4 3 years ago

    I played quite a lot of The Sims 1, but I've not touched the series for years.

    The key thing that bugged me was that you seemed to have to spend so long just repetatively keeping your Sim happy that you bearly had any time left to do anything fun with them. If they had a job that took up a lot of time, you never seemed to be able to do anything other than feed, entertain, clean and rest them. And I found that a house full of the buggers was just a nightmare to look after.

    So I quickly went the route of having one Sim in a house, with a cash cheat so they didn't have to work. This just about left enough time in each day to actually have some fun, but I eventually grew bored with it all.

    This new one sounds like they might have addressed my key concerns, so maybe I will have a look (assuming my crappy ol' laptop is up to the task).
  • Fixxxer #5 3 years ago

    I still play and love Sims 1. I hope the music is similarly 1950s chirpy idealism.
  • Buztafen #6 3 years ago

    "Mommy, my hot dog tastes rubbish. Kill father." - EG you owe me a new or atleast clean moniter you bastards!!!
  • PearOfAnguish #7 3 years ago

    That pic on the front page is disturbing. Sim prostitute?
  • kangarootoo #8 3 years ago

    Found some system requirements (maybe they are on the Sim3 website, but I'm buggered if I can find them).

    http://ne ws.bigdownload.com/2008/12/17/t...
  • NorfolkNClue #9 3 years ago

    I remember getting bored sometimes and walling them in, watching them wet themselves, and eventually starve. I guess it's dead easy becoming a Stanford Prison Guard.
  • Krelle #10 3 years ago

    I never understood the appeal of the Sims. Which is weird considering how many hours ive spent with Animal Crossing, MMOs and other games with (arguably) no clear goal.

    Should I still be interested in Sims3? (Never played the second installment or any spinoffs.)
  • udat #11 3 years ago

    Was that an Arrested Development reference in there?
  • Rirekon #12 3 years ago

    Got bored quickly with the first Sims and stopped playing the franchise altogether, but I actually quite like the sound of this... will definitely keep an eye on it
  • ChthonicEcho #13 3 years ago

    As long as I can control the size of a female sim's breasts, I'm in.
  • BremXJones #14 3 years ago

    Buztafen: I'm pleased that one worked for you. It was the product of staring at the screenshot and thinking... what? What on earth can I write here? WHAT ON EARTH CAN I WRITE HERE?

    Hysteria is the best of muses.

    KG
  • thedaveeyres #15 3 years ago

    Nice work on the virtual Ruth Maddock
  • the_dudefather #16 3 years ago

    I spent my time in sims 2 forcing one of my characters to slave for hours making a robot, then that robot make another few robots, then I moved the robots out into a new home designed for them (no toilets etc) and made them open a shop to sell videogames

    either that or walling people into rooms
  • IneptPercy #17 3 years ago

    The day I play the sims is the day I sign up for facebook... never happening.

    As for the 100 milking add-ins to follow, don't even get me started.
  • skillian #18 3 years ago

    Was that an Arrested Development reference in there?

    There are literally dozens of us!
  • iokthemonkey #19 3 years ago

    The Sims games are actually quite fun, although I think I spent more time building houses/towns than I did actually playing. It's just too bad you can't get into proper fights and stuff or kill the neighbours and stuff. It would be nice to have a bit more evil going on.
  • robg #20 3 years ago

    @iokthemonkey

    Isn't that the opposite of nice? :)
  • Britesparc Verified Creative, ITV #21 3 years ago

    I really wanna get this; I missed out on Sims 2, but I had the first one and a few add-ons. I've always loved the concept of looking after a little computer family; it's sort of what attracts me to stuff like Settlers, Animal Crossing, and even Fable.

    I remember when the first game came out, there was an editorial piece in PC Gamer where they said KG spent all night in the office trying to make two men snog. I knew from that moment it was the game for me...
  • Tomo #22 3 years ago

    You take the bait every time Owen :p

    Looking forward to this though. I haven't played The Sims since number one. It was awesome. Keen on giving this a spin.
  • kangarootoo #23 3 years ago

    The thing we really need to know of course, is whether you can drive over a sim and break its legs off.
  • Skire #24 3 years ago

    I found Sims 2 a big disappointment. I really liked Sims (1).
  • Zaltan #25 3 years ago

    I played and loved the Sims 1 for years, its a classic. But the Sims 2 was a bit rubbish, hopefully this will recapture the firsts magic. I'm probably going to try it anyway.
  • iokthemonkey #26 3 years ago

    @iokthemonkey

    Isn't that the opposite of nice? :)

    ----

    Depends entirely upon your moral standpoint. :)
  • wonton #27 3 years ago

    But generally speaking a portion of people here think that Sims is beneath them or something.

    After all everyone enjoys playing space marine crouching behind a chest high wall and picking off nazis/rival space marines, or both.
  • ronuds #28 3 years ago

    Am I the only one left confused after reading this? WTF were they talking about?
  • skillian #29 3 years ago

    But generally speaking a portion of people here think that Sims is beneath them or something.

    Why try and stir shit up? The comments here are all generally pretty positive.
    Edited by 1 at 13/03/09 @ 14:53
  • NorfolkNClue #30 3 years ago

    Don't get me wrong, I played it for a long, long time. It just got to be more fun to be cruel to them eventually... proving an interesting social point, in that it's easier to be nasty than it is to be kind.
  • Errol #31 3 years ago

    Sim Prostitute (as someone mentioned further up) would be one game that I would be happy to pay for!
  • LittleSacky #32 3 years ago

    @Errol

    they already had that in TheSims Online
  • superdelphinus #33 3 years ago

    I'm not clear how this is that much different from the last one?
  • Rirekon #34 3 years ago

    MrED209 "Getting bored of The Sims only happens when you have no imagination or you played it to death."

    Thank you for that sweepingly inaccurate statement o_0
  • mjhoward #35 3 years ago

    Hopefully they're not so bloody needy this time.

    Eventually it got really tiring telling my little box of morons to eat, sleep or shit etc. while they constantly complained about being tired or hungry or whatever, there's no reason why they couldn't take care of stuff like that for themselves.
  • Krelle #36 3 years ago

    "But generally speaking a portion of people here think that Sims is beneath them or something."

    Its beneath me, and so are you if you like shitty games.
    I will Ignore you now. Not a fan of speaking with lesser lifeforms.
  • Krun #37 3 years ago

    Is it going to have the Spore style DRM of only a few installs? it's just I must have reinstalled the Sims 2 at least 6 times since it came out and on two different machines, having a limit would entirely put me off getting this.
  • avoozl #38 3 years ago

    "Bearly" and "moniter" aren't words. Sorry.
  • Krelle #39 3 years ago

    avoozl
    get the fuck out

    Id like to know how many languages you speak?
  • avoozl #40 3 years ago

  • Embattle #41 3 years ago

    A series of games I will never ever play.
  • Krelle #42 3 years ago

    "Lovely."

    I see. English. Thats one.
  • avoozl #43 3 years ago

    That's irrelevant anyway, but for future reference if you want someone to answer your questions, don't tell them to "get the fuck out" first.
  • Krelle #44 3 years ago

    I didnt need you to answer my question, becouse I already knew the answer.
    I asked you anyway, just to see you failing at finding an appropriate retort.

    I was right on both accounts. Obviously.
    No one but americans and/or people from the UK would ever make such an ingnorant statement as you did.

    Ill be nicer this time, just as you requsted;
    Please, get the fuck out.

    edit: edited 2 times to correct spelling mistakes. See, no ones perfect.
    Edited by 2 at 14/03/09 @ 11:31
  • avoozl #45 3 years ago

    What's the matter, did your English teacher abuse you or something? Don't take it out on me. I'm not going to justify myself to you. You're the ignorant one here.
  • BremXJones #46 3 years ago

    Correcting someone's spelling and grammar on the internet is rude behaviour. It's a cheap attempt to make yourself appear smarter than the person you're disagreeing with.

    Be nice.

    KG
  • avoozl #47 3 years ago

    "It's a cheap attempt to make yourself appear smarter than the person you're disagreeing with."

    Not in this case. It's just anal retentive behavior. Besides if I was spelling something wrong my whole life I wouldn't mind someone correcting me, especially common words like those. I'm not talking about typos which are accidental or grammar which is deliberately left out on the internet.

    Anyway whatever. I just point out some words are wrong, some guy tells me to get the fuck out twice and apparently I'm the asshole. I should have seen it coming.