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The Simpsons Preview

PC PlayStation 2 PSP DS Xbox 360 PlayStation 3 Wii
Preview by Matt Martin

19 July, 2007

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"The whole premise of the game is that the family becomes self-aware that they've been licensed to yet another videogame," says Farshid Almassizadeh, senior director of product development at EA.

And for a moment or two I consider sitting down with it and pretending I've never heard of this new 'kids' game', The Simpsons. Just because I feel like being cruel and cynical. You know, "Why are they yellow?". "Do you think if the game is successful you'd consider making a TV show out of it?".

If a game is so self aware that the player is rewarded for finding gaming clichés like trampolines, exploding barrels and power-ups hidden behind waterfalls, does that excuse the fact that they're an integral part of the gameplay?

I mean, at one point Lisa takes the place of Frogger as she leaps across crocodiles to get to the other side of the river. Is it excusable because it's a sly wink at a classic game? Or is it just lazy game design? Some of the humour in The Simpsons comes dangerously close to the kind of jokes you'll find on a games website that hasn't been updated since the days of the Dreamcast. "You know you've played too many videogames when in real life you wander into a stranger's house, snooping for treasure". Oh, the hilarity!

But as cynical and tired of cash-ins and milked licenses as I am, I still can't hold back a smirk at the simplest sight-gags, let alone the deeper, smart-ass dialogue or ribbing of other games. If it's funny, it's funny, right? How long that holds up over the length of a game is questionable. Despite what obnoxious radio personalities' think, a joke doesn't get funnier the second time just because you say it louder.

'The Simpsons' Screenshot 1

Not the first time we've had to plug someone in the ass in order to 'win'.

On to the game, then. There are sixteen levels with Springfield acting as the hub world, with two pre-determined playable characters in every level. If you're playing on you own, the buddy AI promises to help out and you'll need to switch between the two characters to take care of certain impassable situations. The quality of the AI isn't something we can comment on yet, but in these situations perhaps it's just best to hope it doesn't get in the way, rather than expect it to be making intelligent decisions. The game has been designed with two-players in mind, with co-op throughout the entire game and instant drop-in and drop-out play. Unfortunately - and this could be a real bummer - there's no co-op play online. "We felt that as it's a family game we wanted people to experience it next to each other. It's couch co-op," Almassizadeh tells us, but we can't help thinking that's a pretty lame excuse. Why not have both and give people the choice?

Levels are built on a mixture of classic Simpsons episodes and well-known videogames. "In The Simpsons universe nothing is safe - including EA and any other game-maker out there. We do a lot of tributes to different games that we love," says Almassizadeh. And so we get a level entitled Medal of Homer. Haha, that works. Shadow of the Colossal Donut. Very good. Neverquest. Nearly funny. Grand Theft Scratchy. Hrm.

'The Simpsons' Screenshot 2

Currently, there's no confirmation the game will include Do The Bartman on the soundtrack.

As you'd expect, all five Simpson are playable and each has their own special powers. Homer bloats up to become a giant, fat, rolling ball. Lisa can use the Hand of Buddha to manipulate the environment .(By 'manipulate' we mean 'move around some boards to create a bridge', because your character dies if he/she goes in the water. There's another cliché! Hoho!)

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Comments: 1-34 of 34 in total

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Draqule
19/07/07 @ 07:09
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"Grand Theft Scratchy" ..............that was surely begging for Grand theft Otto.
Wayne
19/07/07 @ 07:09
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Graphically, that looks nice. First Simpsons game that actually looks like an episode of the Simpsons (imo).
ratso
19/07/07 @ 07:11
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stupid,

a well written point and click adventure is the only option for a simpsons game.
those sam and max guys could do it. and a south park one too
Mindstorm
19/07/07 @ 07:27
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well a nice platformer with really funny dialogues could also work, something like psychonauts
kmittal82
19/07/07 @ 07:37
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I think this game is gonna be crap, the only saving point is the cel shaded cartoon look and feel.

Some animated shows should be left as animated shows, these dont translate well into video-games.
DUFFMAN5
19/07/07 @ 07:55
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I'm looking forward to this (no surprise there)
I would like to see a reworking of Hit and Run, as that was a great game albeit to many identical missions, but for fans of the show I thought it was a great effort.
I have no problem with plagiarising any media as long as it is done well and does at least have a few novel twists.
I agree that the cell shaded style is by far the best I have seen the Simpsons look in any game (about time)
I have always loved the style, thinking of Crackdown and Thirteen.
Slaters
OH YEAH
disc
19/07/07 @ 08:12
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It's EA.
It's Simpsons.

I shouldn't be interested in this game... but I am? I really am.
AlMcD
19/07/07 @ 08:23
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If it has Homer singing Born Under A Bad Sign then I'm sold.
Tomo
19/07/07 @ 08:36
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Conclusion paragraph whiffs of 6/10, 7/10 perhaps depending on the way in which the wind blows.
souljacker2000
19/07/07 @ 08:43
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Sunrise, Sunset.. Sunrise, Sunset... and the cats in the cradle with a silver spoon... Yes we have no bananas
Edited 1 times, most recently on 19/07/07 @ 09:43
Kiigan
19/07/07 @ 08:48
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"after the German's threw just one stone"

Incorrect use of an apostrophe. Lynn Truss has been called, and she says she's going to kick your arse. Run while you can!
PlugMonkey
19/07/07 @ 08:50
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"Repetitive enemies? You can get away with it when you point out it's a cliché!"

You can if you do it and it's funny. A lot of the best Simpson's is pointing out cliches.

"It's EA.
It's Simpsons.

I shouldn't be interested in this game"


He he. If Comic Book Guy doesn't spend the entire game saying that the game sucks because a)it's EA and b) it's a license then it'd be a massive missed opportunity. :)
Psi
19/07/07 @ 08:57
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Joey joe joe junior shabadoo
Talha
19/07/07 @ 09:11
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Why no PC version? By the way this is looking really interesting. But it is no game for kids - only adults can get the humorous undercurrents of the show
consignia
19/07/07 @ 09:24
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Familly Guy was a very self-aware video game, with lots of references to other games and it's own production. And that was shit.

It seems this game has a little more polish than Family Guy and an arguably better history, but it still seems like a boring game with the TV show cast badly glued on. All gameplay videos so far seem to be dull, and I wouldn't count on it being very good.
Royal Fool
19/07/07 @ 09:27
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"only adults can get the humorous undercurrents of the show"

That doesn't change the fact that the Simpsons has always been marketed to kids.
Wayne
19/07/07 @ 09:29
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Is Hit 'n' Run actually worth playing?
DUFFMAN5
19/07/07 @ 10:21
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"Is Hit and Run worth playing"

But of course.
the_sas_man
19/07/07 @ 10:22
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Aren't they yellow because of the Nuclear Power Plant?
DUFFMAN5
19/07/07 @ 10:24
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Anal geek alert (me that is) they are yellow, as to distinguish them when channel surfing.
Wayne
19/07/07 @ 11:09
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Why are The Simpsons yellow?

Matt Groening (creator of The Simpsons) decided to make The Simpsons yellow because it was different, bright and "it looks like there's something wrong with your television set." So now you know.

http://www.geocities.com/thesimpsonsites...
andyk
19/07/07 @ 11:58
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@Draqule

Best first post ever.
Azazel
19/07/07 @ 12:13
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Although it's an entirely correct obervation to mention that The Simpsons show isn't nearly as funny as it used to be

fixed QED
XdarXideX
19/07/07 @ 12:31
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Someone forgot to have his coffee... the writer sounds cranky.

Seriously, what is with the mindset of Eurogamer writers recently? Still tired from E3?
Darkedge
19/07/07 @ 12:56
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tbh this preview makes me want to avoid this game - sounds tedious in extreme.
Magic Panda
19/07/07 @ 13:07
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SuperStalin
19/07/07 @ 13:11
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The simpsons mostly have an audience of late teens, 20-somethings etc.
why does EA always make kids' games and then glue-on Simpsons characters?

I'd rather play a Simpsons game based in the SIMS2 engine, it could potentially be fun, if all the SIMSpsons had an AI that resembled their behaviour from the show.

Virtually stupid Homer working in a nuclear powerplant. It's potentially a lot of fun,
unlike the idea of superpowered Simpsons who 'fight enemies'.
Plus, it could make the SIMS series seem at least a bit more acceptable to
a male audience :))
menage
19/07/07 @ 13:25
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I want a demo!
Corben Dallas
19/07/07 @ 15:16
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HA HA
laughs and points @ Eurogamer
/Nelson :p
Daymare
19/07/07 @ 18:42
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Seems like the writer of this preview didn't much like what he saw/played..? Too bad, because I kindda like the idea of a game parody (in Simpson's universe, no less!), to me it's a sign that our beloved medium is getting slightly more "mature". How else can a game (properly) parody other games if not through gameplay? And why would that be bad? After all; isn't, for instance, every 3D first-person shooter after Wolfenstein 3D it's parody with a "straight face"? So, yeah, I really don't find upcoming Simpson game's "core idea" a sign of developer's laziness. IMO, of course, if that still needs to be stressed:)
Edited 1 times, most recently on 19/07/07 @ 19:44
Sky Blue Sam
19/07/07 @ 20:38
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This comments thread has made me want to play Hit and Run again. Alas, I can't find it :(
Kazzahdrane
19/07/07 @ 20:47
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Damn, you reminded how bad the Futurama game was. But I'll never trade it in, just because it's Futurama. We were lucky to get a game after the way Fox handled that show...

*crosses fingers that new episodes of Futurama will be just as good as the old stuff*

This game looks not bad though, co-op has me interested.
Dr.Mott
19/07/07 @ 21:51
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I thought they were yellow because ithe ink was cheaper
Veldaban
19/07/07 @ 22:30
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The new version of The Bard's Tale did parody of game/RPG-cliches extremely well. Certainly well enough to overcome the somewhat repetitive (and unbalanced) combat. Sometimes good writing CAN lift an average game up to greater heights.

Comments: 1-34 of 34 in total

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