The Simpsons

It's coming Homer.

Who doesn't like The Simpsons? All right, apart from you over there, you must be very interesting at dinner parties. Everyone likes The Simpsons and that explains why Electronic Arts is making a videogame set in Springfield.

Of course, just because a game has got The Simpsons in it doesn't mean it'll be any good. Look at The Simpsons: Hit and Run. However, having The Simpsons in it does mean a game is more likely to sell a million billion copies and top the charts for what feels like decades. Look at The Simpsons: Hit and Run.

That's what Greg Rizzer did, and he didn't particularly like what he saw. Rizzer is the lead designer on the new title and a long time fan of the Simpsons TV show, but not the games. "I've bought almost every Simpsons game that's come out and it's been disappointment after disappointment," he says. "Hit and Run was a decent game. I didn't think it was an awful game. But it wasn't a proper Simpsons game."

Having been given the chance to work on his very own Simpsons game, Rizzer made a conscious decision not to create another lazy Crazy Taxi clone. The new Simpsons tie-in is an action platformer complete with lots of running and jumping, exploring and collecting, switch pulling and wooden crate smashing. "There are always exploding barrels near bad guys," adds Rizzer. "And you can't swim until the sequel."

Big in Japan

'The Simpsons' Screenshot 1

It's just out of shot, but there's a lovely homage to Lara in this level in the form of a giant stone statue with massive tits.

But doesn't that mean they've just made another platform action game? Well, yes, but the twist is The Simpsons is a game about videogames. It sets out to reference, parody and celebrate the good and the bad. To illustrate this Rizzer shows the cutscene preceding Big Super Happy Fun Fun, a level which pays homage to Japanese videogames.

Lisa is running round in Pokémon-style baseball cap and shorts. She's accompanied by Homer, who's in Final Fantasy getup complete with Studio Line hair. Best of all is Milhouse, looming over them as the King of All Cosmos. Despite their outfits they're all in character. "Okay, I'm in a stupid Japanese game, but I'm not eating sushi," says Homer. "Unless it's covered in chocolate and there's no sushi in it."

This cutscene also illustrates one of the best things about the game: it looks just like the cartoon. That's probably because they were hand-drawn by your actual Gracie Films, which produces the TV show. "It was an amazing effort," says Rizzer. "The visuals of this are beyond anything any Simpsons game has done. I'm sure the fans will be very pleased with the level of detail."

Now we've moved on to the Neverquest level, where Homer is dressed as Link and Marge sports a pointy hat and ears. ("You're one sexy milf!" "The word is elf, Homer.") Other characters make an appearance, including Patty and Selma (as a two-headed dragon), Moe (as an orc called Morc, wearing rainbow braces in a reference only fans of rubbish old telly will get) and the Flanders kids ("Rod and Todd as hobbits just wrote itself, really," says Rizzer).

Having a ball

'The Simpsons' Screenshot 2

The Homer Ball power-up gives our hero the power to squash enemies.

Now Rizzer's demoing the game's drop-in, drop-out co-op mode. The screen is split vertically and one player controls Homer, who's tasked with taking out Patty and Selma by blowing himself up into Homer Ball and repeatedly rolling into them. The other player controls Marge, and this is where the Pikmin-style element of the game comes in. She gathers a mob and then directs them to stop the evil intruders setting fire to the hobbits' homes.

The game isn't being demoed on a particularly big screen but this doesn't seem to matter. The visuals are big and bold enough that you can easily see what's going on, and because each character has their own objective you don't need to spend ages looking for your partner and shouting abuse at them for being on the wrong side of the level.

In short, the co-op mode looks like fun - which makes it even more of a shame there's no online co-op mode. Rizzer's ready with an answer for this one. "It's okay to laugh alone, but it's a lot more fun to laugh in a group," he begins. "We've created what we think is one of the funniest games ever. It has good gameplay that can be shared by two characters so it's like, let's do co-op splitscreen and make it work really well. I'm completely happy with that."

Whether everyone else will be is questionable, but this game isn't primarily aimed at people who spend a lot of their gaming time online. There's stuff for hardcore gamers here, such as subtle references to ancient games and the billions of collectibles to find. But The Simpsons has been designed to reward players rather than challenge them, first and foremost.

"The Simpsons' audience is massive, and it ranges from casual gamers to the absolute hardcore," observes Rizzer. "We didn't want to make this game so difficult that people couldn't finish it. We spent a really long time creating a proper learning curve."

Smart casual

The Wii version in particular has been designed with more casual gamers in mind. Characters fill their power-up meters much faster than in the PS3 and 360 versions, for instance. Other differences include the inevitable incorporation of Wii remote moves - you jerk it to make Homer do his burp attack, for example - and the inclusion of mini-games which don't appear in the other versions.

These include Bartwings, a Pilotwings rip-off where you guide Bart through a series of rings using the remote. Then there's Bite Night, where you're in a boxing ring facing an opponent across a dinner table. Plates of food appear and you use the remote and nunchuk to either swipe them away (in the case of cabbage, broccoli etc.) or gobble them up (burgers, waffles), scoring points for eating junk and losing them for consuming healthy stuff.

The PSP version of The Simpsons isn't on show today but Rizzer does give us a sneak peek at the DS game. "We're traditionally known for not putting a whole lot of effort into our DS SKUs," Rizzer admits, "So it's great to put together a real companion piece. If you're buying any of the other versions, there's enough of a difference in this product to make it worth picking up."

'The Simpsons' Screenshot 3

All these screenshots are taken from the 360 version. The Wii game doesn't look quite so good, as you might expect.

It does seem they've taken care with the DS version. All the cutscenes from the console versions are here, complete with voiceovers ("This cartridge actually contains more lines of dialogue than any Nintendo DS cartridge ever made," apparently.) One of the neatest features is Pet Homer, a mini-game where you get to care for our hero - feeding him, shaving him and pulling out the defibrillator when he has a heart attack.

Nintendogs with less dogs and more fat men having coronaries, in other words. Like the console versions, the DS game imitates rather than innovates. There might be plenty of laughs here, but isn't a game full of clichés going to be about as much fun as... A game full of clichés? Why not do something different?

Shock and bore

"If you look at videogames right now, it's impossible for you to really say you can innovate to the degree of creating something which has never been seen before," Rizzer argues. "God of War is just one cliché after another. BioShock is just a whole set of videogame clichés that are done over and over again. If you go into a heavy combat area in BioShock, sure as hell there are explodable barrels which can be picked up and thrown at enemies

"We decided we wanted to do an action platformer. That automatically gets you thinking, well, what is an action platformer? It's jumping and navigation, with some combat. You have to work within that."

According to Rizzer, there is innovation in The Simpsons game. It comes in the form of things like the character's power-ups - Homer's burp attack, his ability to inhale helium and float round like a balloon and so on; Lisa's use of her saxophone as a defensive weapon, and the RTS-style Hand of Buddha power which allows her to attack enemies and control environments from a top-down perspective. Then there's Marge Mob, the Pikmin-inspired element. "Yeah, Pikmin's already been done before - but it was fun, it was a cool mechanic. Should we not pay homage to that?

'The Simpsons' Screenshot 4

In Grand Theft Scratchy, Marge goes all Jack Thompson and tries to rid the world of violent videogames.

"Personally, I feel like the action platform genre is unfortunately going away. Everything is shooters now... What happened to games like Mario 64, Sly Cooper, Beyond Good and Evil, Jak and Daxter before it became combat racing or whatever the heck that was..."

Rizzer makes no apologies for the fact that The Simpsons takes cues from these games, and he's ready to admit that it's not going to break any new ground as far as platform action gameplay goes. But he sounds confident in The Simpsons as a conscientiously designed, easily accessible and above all fun game which makes the most of the licence it's based on. Whether it has the widespread appeal of the TV show remains to be seen, but if you like platfomers it's one to watch.

Comments (42) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • stampax #1 4 years ago

    looks good. but i'm sure it'll be rubbish. One for the kids.
  • drumbaby #2 4 years ago

    Me and Jnr/s really enjoy this...co-op = a buy.
  • Ceaser1980 #3 4 years ago

    I agree it looks good but after playing the demo and seeing the usual issues with the camera in these types of games i dont think i'll be picking it up
  • DonnieDarko333 #4 4 years ago

    I thought the demo was very good. It's actually funny as well, which surprised me.

    I'm going to buy it, but only because it has co-op.
  • rashes #5 4 years ago

    where was the demo?

    ....Just read it was on live... excellent..
    Edited by 1 at 09/10/07 @ 11:48
  • Brodie #6 4 years ago

    "We're traditionally known for not putting a whole lot of effort into our DS SKUs," Rizzer admits

    Sacked in minutes!

  • DB2k #7 4 years ago

    demo on 360
    looks good. quite funny

    but man i sucked at it. couldn't get the highest button on the doughnut bloke for 15 minutes so i gave up.
  • The_Inquisitor #8 4 years ago

    Playing it safe rather than going for something revolutionary is commendable, as making the game fun is the most important thing. But it still gives me the impression that they're once again relying on The Simpson’s brand to sell games.
  • deaner #9 4 years ago

    Hope it's better than he movie...
  • QPRHOOPS81 #10 4 years ago

    the demo was quite funny (after the family guy game i was worried). Really nasty camera view though.
  • afghan_jones #11 4 years ago

    well the demo reinforced what I initially tohught it would be:

    Nice looking platformer, horribly contrived reasons for 'special powers', imprecise platform mechanics, initially funny soundbites repeated over and over and over and over and over and over and over and over and over again until I just wish the Simpsons would all fuck off and die.

    I remember the golden years when The Simpsons was genuinely the best thing on TV. Now its just been milked too much, like an old granny's tit.

    On the other hand, if you have youngsters then split screen is probably a right old laugh.
  • jonsaan #12 4 years ago

    Co-op ftw. Especially drop in- drop out.
  • Lee #13 4 years ago

    No PC version? Hey, we PC owners like brainless, movies tie-in's too!
    Edited by 1 at 09/10/07 @ 12:01
  • Ceatlan #14 4 years ago

    I was kind left undecided by the demo. It looks nice, the humour is there, and the controls and camera were perfectly OK, however I wasn't certain what the game wanted me to do. On the one hand it seems to have given me nice open world with loads of secrets and fun things it wants me to discover, but on the other hand its constantly throwing mini clowns at me or attacking me with the giant donut guy, such that I don't have time to go exploring. Is it a game of exploration or a combat game ? It didn't seem to know.

    The constant character switching didn't really grab me either, every time I'd find a cool secret I'd almost guarantee to have the wrong character selected and when I switched to the other character they were miles away. Character switching in games can be fun, but not if its over done and you literally have to switch characters every minute or so.

  • DUFFMAN5 #15 4 years ago

    Looking forward to this. I think I have played or owned all the simpsons games (then again I do collect everything Simpsons)I thought the Fam Guy game was pants, such a shame. Why when the make cartoon games, can't we play all the cast. Lego SW can do it.
    I wan't to be Duffman!
    I'm still awaiting a good South Park game. I loved the Futurama game, and enjoy SBSP........with my daughter (who I'm I kidding I love the show, Patrick is great)
    Simpsons 4ever.
    OHYEAH
  • craigy Verified Senior Developer, Eurogamer Network #16 4 years ago

    Still really disappointed this isn't coming out for PC.
  • Max_Powers #17 4 years ago

    I hope it's not a big pile of rubbish that the movie was!
  • neilka #18 4 years ago

    How many games are there where you can't swim until the sequel?
  • smoothpete #19 4 years ago

    Haven't they been forced to remove the Grand Theft Scratchy part by Rockstar? They were going to sue I think
  • Darren #20 4 years ago

    The demo level was a ill-chosen in my opinion, consisting as it does of a dull and somewhat easy boss fight in an uninteresting, empty looking environment. The graphics and animation are spot on and the sound is good, if ultimately repetitive, but it failed to impress me where it mattered: the gameplay. The video that plays at the end of the demo reveals a more interesting looking game though so it amazes me that the devs didn't include one of those levels instead of this so-so boss fight. I'm waiting for the reviews before I decide whether to buy this or not as the demo just didn't give me enough to work on.
  • Triggerhappytel #21 4 years ago

    Obviously this is looking excellent from an audiovisual perspective, but I still think this is going to be a bit crap.

    What difference does it make anyway; it'll still sell shit loads.


    PS - forgot to say; is this guy serious in criticising Bioshock?!
    Edited by 1 at 09/10/07 @ 12:31
  • Gl3n #22 4 years ago

    looks great, check some of the videos on gametrailers.. genuinely lol.
  • Azazel #23 4 years ago

    I think his point about Bioshock is valid, it just comes across as if he doesn't have a lot of love for it, which I'm sure is untrue - assuming he is a normal human being...

    "Bioshock sux! Ders a whale in teh intro!!lolz"
  • chicknstu #24 4 years ago

    But.. But.. it's EA.... sign of poor quality...
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #25 4 years ago

    Exploding barrels in Bioshock? Have I been missing them?

    His point is fairly valid, though, almost everything in Bioshock has been done before (except perhaps the Big Daddy/Little sister mechanic - exceptionally strong but pacifist enemies who you don't need to fight, except that they provide nearly-essential bonuses when you kill them), but it's been put together extremely well with beautiful art and an interesting story.

    I love 3D platform games, too, it's about time we got some new high-profile ones that are actually any good. People seem to forget that Zelda is a 3D platform puzzle game, and look how that sells.
  • afghan_jones #26 4 years ago

    @bengali

    "Awesome to play with children."

    I suggest you edit this before a more cynical forum member accuses you of something rather unpleasant.
  • DrDamn #27 4 years ago

    Simpsons demo was a strange one. Nice look and some good humour but why do a demo of a frustrating boss battle? I ended up doing it but more out of sheer bloody mindedness than any enjoyment. Controls were very frustrating in terms of get the boy to aim his shots in the right direction even with the lock on. Camera control on right stick and shoot on B is stupidity in the extreme.
  • Tenaflyviper #28 4 years ago

    Surely that section should have been called Grand Theft Otto?

    Oh what do I care.
  • pinchofsalt #29 4 years ago


    He must be using a different form of the word homage because I wasn't aware that it meant plagarise.
  • PlugMonkey #30 4 years ago

    How many games are there where you can't swim until the sequel?

    Well, I can think of Vice City and Mercenaries off the top of my head as two high profile examples.

    I thought that idea was pretty funny.
  • Rirekon #31 4 years ago

    "... scoring points for eating junk and losing them for consuming healthy stuff."

    /Starts count down to Daily Mail headlines.
  • miiiguel #32 4 years ago

    I liked the movie, liked it a lot, actualy.

    Just pre-ordered Spiderman: Friend or Foe, so I'll wait a bit longer to get this. Then again...
    pre-ordered:
    PGR4
    CoD4
    Spidy: FoF

    wanting:
    Simpsons
    Conan

    Too many...!
  • Grim... #33 4 years ago

    Would it be any good if it wasn't the Simpsons, though?
  • afghan_jones #34 4 years ago

    miiguel,

    your quality control is waaaay off.

    PGR & COD, fair enough but conan, simpsons and spidey FOF, yuk, yuk yuk. I mean, really...
  • bloodflowers #35 4 years ago

    Tried the demo last night - just couldn't find it in me to care about the gameplay, seen it all before. The graphics certainly look great, until the camera tries to move in busy areas and the 360 chugs like steam locomotive. Ugh.
  • smelly #36 4 years ago

    Every video i've seen of the gameplay looks like skank to me.

    But what do i know? :-)
  • Dr_Lobster #37 4 years ago

    Fun and funny's what I'm looking for. I don't mind derivative gameplay segments, so long as they fashion a space for Simpsons humor to develop. They really need to make this game rich, dripping with nods to fans of the show.
  • Artemis_Matsas #38 4 years ago

    I enjoyed the demo, i think that i'll get it when the price is right (bargain) ;)
  • MrCarrot #39 4 years ago

    "The Wii version in particular has been designed with more casual gamers in mind."

    Paging ecosse! Ecosse to the comments section!
  • Rosseh #40 4 years ago

    The demo looked horrible but that's cause I'm one of those crazy people that play in 1280x1024 (woah!). The charge effects looked pretty good but everything was so jagged it was horrible.

    The controls blew. The jumping was pathetic and the way Lard Lad knew where you were through walls was craptacular. The parachute cape thing was pretty awkward and Homer was useless apart from smashing stuff for fun and attempting to distract Lard Lad. The game plays like the Turtles, sorry, TMNT game with inprecise controls and such already mentioned.

    I noticed quite a few quotes from the show which is kind of a turn off if I'm hearing material from years ago. It just doesn't give me that nostalgic feeling with the simpsons, maybe because its been bled dry.

    Maybe I'm attacking it too much but they kept saying they were going to make things different and appeal to gamers but all they seemed to have done is try and make The Simpsons arcade game in 3D and add loads of videogame references/parodies.
  • DrugBert #41 4 years ago

    My opinion is that Simpsons: Hit & Run is awesome. I am not convinced that this game will be better than that game, but I am pretty sure I'll love it anyway.
  • 3william56 #42 4 years ago

    Gotta love this guy. Complains about lack of innovation then makes a game that's nothing but a collection of cliches. But it's deliberate! So it's teh irony, innit? >sigh<

    Back to flogging the dead horse, mate.